@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
-
bomber 1
[dice 2d6<=4] -
2d6<=4: 5, 3; Hits: 1
-
bomber 2
[dice 2d6<=4] -
2d6<=4: 5, 2; Hits: 1
-
so I have 4 hits in 95. since I have 2 sub hits you are left with one fighter
-
now, lets roll defending destroyer
[dice 1d6<=2]
-
1d6<=2: 6; Hits: 0
-
3 fighters
[dice 3d6<=4] -
3d6<=4: 6, 4, 4; Hits: 2
-
Attackers have 1 sub left and 2 bombers
Defender has 1 fighter left
The battle continues and sub dives
bomber 1
[dice 2d6<=4] -
2d6<=4: 2, 1; Hits: 2
-
defending fighter
[dice 1d6<=4] -
1d6<=4: 1; Hits: 1
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 3 fighters moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 64 Sea Zone to 66 Sea Zone 1 artillery and 3 infantry moved from 64 Sea Zone to Colombia Combat - Americans Battle in Colombia Battle in 66 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 66 Sea Zone Americans win, taking Colombia from Neutral_True with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Southern Italy: 3 fighters EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Turning off Edit Mode 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to 95 Sea Zone 1 bomber moved from 95 Sea Zone to Tunisia 3 mech_infantrys moved from Central United States to Central America Place Units - Americans 2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
-
i will most likely do china and British tomorrow. USA NC might happen too
-
the china move is really difficult. I might need one more day. I am sorry
-
can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC
-
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC
I think they can since other neutrals such as spain is already attacked
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 3 fighters moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 64 Sea Zone to 66 Sea Zone 1 artillery and 3 infantry moved from 64 Sea Zone to Colombia Combat - Americans Battle in Colombia Battle in 66 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 66 Sea Zone Americans win, taking Colombia from Neutral_True with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Southern Italy: 3 fighters EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Turning off Edit Mode 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to 95 Sea Zone 1 bomber moved from 95 Sea Zone to Tunisia 3 mech_infantrys moved from Central United States to Central America Place Units - Americans 2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 bomber EDIT: Adding units owned by Americans to Libya: 1 bomber EDIT: Turning off Edit Mode Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Anhwe to Shantung 1 artillery and 2 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shantung 1 infantry owned by the Japanese lost in Shantung Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Anhwe 1 artillery moved from Hunan to Anhwe 1 infantry moved from Anhwe to Hunan Place Units - Chinese 3 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Anhwe to Kwangsi 1 bomber moved from Anhwe to Shan State 1 artillery and 1 infantry moved from Yunnan to Kwangsi 2 infantry moved from Burma to Shan State 1 infantry moved from Union of South Africa to Mozambique 2 armour and 3 mech_infantrys moved from Belgian Congo to Mozambique Combat - British Battle in Mozambique British attack with 2 armour, 1 infantry and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 2 : 0/6 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 3 : 1/6 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 4 : 0/6 hits, 1.67 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 5 : 0/6 hits, 1.67 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Mozambique British roll dice for 2 armour and 3 mech_infantrys in Mozambique, round 6 : 1/5 hits, 1.50 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Mozambique 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Neutral_True: 2 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Kwangsi British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Shan State British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kweichow 1 bomber moved from Kwangsi to Anhwe 1 infantry moved from Burma to Yunnan 1 bomber moved from Shan State to Anhwe 2 aaGuns, 1 artillery and 14 infantry moved from Burma to India 2 artilleries and 6 infantry moved from Iraq to Turkey 1 artillery and 5 infantry moved from Egypt to Alexandria 1 infantry moved from Scotland to United Kingdom Place Units - British 1 fighter and 1 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.67 Neutral_True regular : -0.33 British regular : -5.83
-
I don’t know how I missed notifications, sometimes that happens on my account
Probably not a good plan to fight 95 but did get 2 subs and a bomber which is not terrible. Dice bailout, but you never missed. I know heavies are like 90% to hit but I don’t think yours have ever missed, so getting one down is still good
Absolutely can NOT fly over neutrals. Only neutrals that have been attacked before your turn (like Spain) can be flown over.
If you attack a neutral, you can effectively fly over it with those aircraft only, but only that one.