TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Oof, none of my other 3 have been moving but I still haven’t sat down the 2nd time to finish the Japan move. The first look wasn’t enough, I know that.
I think you’re pretty busy too and the moves in this game are tough so I’m hoping you feel about the same way I do, it’s a relief when it’s the other’s turn
It’s such a great and challenging game. I’m pretty sure I’ve never fought hard over Argentina before, with Chile having a 2-front war. I know others get into these wild games almost regularly, like AD and Adam, but not me. It’s been a fun ride and seems we’ve got a ways to go
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Chile to Argentina
2 fighters moved from New Zealand to Argentina
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to Buryatia
1 infantry moved from Amur to Buryatia
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 armour moved from Buyant-Uhaa to Buryatia
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Jehol
4 artilleries and 13 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Jehol
1 bomber moved from New Zealand to 25 Sea Zone
Combat - Japanese
Battle in Mozambique
Battle in Jehol
Japanese attack with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 2 : 1/8 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 3 : 2/8 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Mozambique from British, taking Jehol from Chinese with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Argentina
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Argentina
1 infantry owned by the Americans lost in Argentina
Japanese win, taking Argentina from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 4 artilleries and 13 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 4 artilleries and 13 infantry in Kiangsi, round 2 : 5/17 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from Argentina to Chile
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Kwangsi to Kwangtung
2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 aaGun moved from Buyant-Uhaa to Jehol
1 fighter moved from Buryatia to Amur
2 fighters moved from Kiangsu to Japan
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Wake Island
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Kwangtung
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 factory_minor placed in Manchuria
1 fighter and 5 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.83
Japanese regular : -1.33
Japanese rolls : 0.00
UK_Pacific regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Chile to Argentina
2 fighters moved from New Zealand to Argentina
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to Buryatia
1 infantry moved from Amur to Buryatia
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 armour moved from Buyant-Uhaa to Buryatia
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Jehol
4 artilleries and 13 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Jehol
1 bomber moved from New Zealand to 25 Sea Zone
Combat - Japanese
Battle in Mozambique
Battle in Jehol
Japanese attack with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 2 : 1/8 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 3 : 2/8 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Mozambique from British, taking Jehol from Chinese with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Argentina
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Argentina
1 infantry owned by the Americans lost in Argentina
Japanese win, taking Argentina from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 4 artilleries and 13 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 4 artilleries and 13 infantry in Kiangsi, round 2 : 5/17 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from Argentina to Chile
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Kwangsi to Kwangtung
2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 aaGun moved from Buyant-Uhaa to Jehol
1 fighter moved from Buryatia to Amur
2 fighters moved from Kiangsu to Japan
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Wake Island
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Kwangtung
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 factory_minor placed in Manchuria
1 fighter and 5 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 aaGun and 2 infantry
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.83
Japanese regular : -1.33
Japanese rolls : 0.00
UK_Pacific regular : -0.33
Russians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 armour, 1 artillery and 4 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to France
2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Karelia to Archangel
1 fighter moved from Vyborg to Archangel
1 artillery moved from Belarus to Archangel
1 aaGun, 1 artillery and 5 infantry moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 42 PUs;
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Non Combat Move - Russians
2 infantry moved from Samara to Russia
3 infantry moved from Novosibirsk to Kansu
3 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Persia
Italians take Persia from British
1 armour moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Greece to Iraq
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 fighter and 1 tactical_bomber
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Iraq
1 infantry owned by the French lost in Iraq
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Yugoslavia to Bessarabia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Iraq
Italians take Iraq from British
1 mech_infantry moved from Caucasus to Iraq
1 bomber moved from Southern Italy to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Southern Italy to Rostov
3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 3 submarines
British defend with 1 submarine
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Rostov to Volgograd
3 armour, 3 artilleries and 1 infantry moved from Caucasus to Volgograd
1 aaGun, 1 artillery and 3 infantry moved from France to Northern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 fighters moved from 97 Sea Zone to Southern Italy
Place Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour and 2 mech_infantrys moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Samara to Russia
1 aaGun and 2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs