@mikawagunichi said in L25 PTV MikawaGunichi (X+13) vs 666 (Allies):
@666 London’s AA guns were finely tuned.
ouch, I hate SBR
Just looking at the summary, looks like one of us needs to adjust money for house rule on bonds?
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Just looking at the summary, looks like one of us needs to adjust money for house rule on bonds?
Yeah looks like I forgot. +1 for war bonds and -2 for lend lease
Anything else?
No, I was just hesitating because I wasn’t sure of the lendlease deal for this turn. Sounds like you got it!
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18
Research Technology - Japanese
Combat Hit Differential Summary :
Took a good look, need to sleep on it, ran out of time
I think the only NOs it gave were communism, so just a +1, no -2
I need to remember to do it again when I start over
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
you did the money right. i thought I had got the BM lend lease objective, so it is +1 for war bonds
I allowed myself a small edit. I hope you are okay with it, if not use your own post
I’ll decide when looking at it again, I did study the move for awhile last night so we’ll see, thanks for the politeness, I would do the same
Oof, none of my other 3 have been moving but I still haven’t sat down the 2nd time to finish the Japan move. The first look wasn’t enough, I know that.
I think you’re pretty busy too and the moves in this game are tough so I’m hoping you feel about the same way I do, it’s a relief when it’s the other’s turn
It’s such a great and challenging game. I’m pretty sure I’ve never fought hard over Argentina before, with Chile having a 2-front war. I know others get into these wild games almost regularly, like AD and Adam, but not me. It’s been a fun ride and seems we’ve got a ways to go
take your time, no hurry my other game is with pacifiersboard but he has gone missing. I like to notify my opponent when I am away that long
And it could be tonight, depends on whether I’m in the mood and have energy and time
Pacifier is one of my other 3, yeah.
Time for my Classic tournament game to start up, but those moves are of course much easier
Have a great day, friend
It looks like I’ll have tomorrow off work - let’s see if we can get this tennis ball back in your court
Thank you for the upvote/understanding,
Yesterday was packed, but now I’m up and the first thing I’m going to do is finish this Japan move, for better or worse
I’m accepting your edit, no problem
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Chile to Argentina
2 fighters moved from New Zealand to Argentina
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to Buryatia
1 infantry moved from Amur to Buryatia
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 armour moved from Buyant-Uhaa to Buryatia
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Jehol
4 artilleries and 13 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Jehol
1 bomber moved from New Zealand to 25 Sea Zone
Combat - Japanese
Battle in Mozambique
Battle in Jehol
Japanese attack with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 2 : 1/8 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 3 : 2/8 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Mozambique from British, taking Jehol from Chinese with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Argentina
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Argentina
1 infantry owned by the Americans lost in Argentina
Japanese win, taking Argentina from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 4 artilleries and 13 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 4 artilleries and 13 infantry in Kiangsi, round 2 : 5/17 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from Argentina to Chile
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Kwangsi to Kwangtung
2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 aaGun moved from Buyant-Uhaa to Jehol
1 fighter moved from Buryatia to Amur
2 fighters moved from Kiangsu to Japan
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Wake Island
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Kwangtung
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 factory_minor placed in Manchuria
1 fighter and 5 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.83
Japanese regular : -1.33
Japanese rolls : 0.00
UK_Pacific regular : -0.33
Russians regular : -0.33
Dice started out good, then cooled off
I apologize for disrupting rhythm, if it’s any consolation, it disrupted mine too
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Chile to Argentina
2 fighters moved from New Zealand to Argentina
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to Buryatia
1 infantry moved from Amur to Buryatia
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 armour moved from Buyant-Uhaa to Buryatia
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Jehol
4 artilleries and 13 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Jehol
1 bomber moved from New Zealand to 25 Sea Zone
Combat - Japanese
Battle in Mozambique
Battle in Jehol
Japanese attack with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 2 : 1/8 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 3 : 2/8 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Mozambique from British, taking Jehol from Chinese with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Argentina
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Argentina
1 infantry owned by the Americans lost in Argentina
Japanese win, taking Argentina from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 4 artilleries and 13 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 4 artilleries and 13 infantry in Kiangsi, round 2 : 5/17 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from Argentina to Chile
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Kwangsi to Kwangtung
2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 aaGun moved from Buyant-Uhaa to Jehol
1 fighter moved from Buryatia to Amur
2 fighters moved from Kiangsu to Japan
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Wake Island
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Kwangtung
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 factory_minor placed in Manchuria
1 fighter and 5 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 aaGun and 2 infantry
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.83
Japanese regular : -1.33
Japanese rolls : 0.00
UK_Pacific regular : -0.33
Russians regular : -0.33
Clearly, this is maxing out my RAM
Want to move out of Sha because I was thinking about building the IC there, but then didn’t