You may have a tricky time in the Med without the cruiser and no bid subs, but maybe you just go to 92 normally or something - I’ll find out!
G1’s are huge
I hope my AA keeps the French from plinking any tanks
Yes we’re reasonable about edits - you said it better than I could - combat movement edits may be allowed after dice rolled (especially a walk in) but can’t be assumed they will always be approved.
We will have no quarrels, I’m sure. We have good attitudes! We’re awesome!
Enjoy the weird map. I won’t be surprised if we get used to it before too long, but it’s really hard at first.
You may have a tricky time in the Med without the cruiser and no bid subs, but maybe you just go to 92 normally or something - I’ll find out!
I am happy I bid two inf for egypt, but med will be a chhalenge, like you say, without the bid. We will see what i do. Coming up tomorrow. The map is weird
Very weird! Feels like I’m playing G40 for the first time it’s so disorienting, yet I do remember several things by heart so it doesn’t matter.
I promise not to run the game in parallel on the map we are used to, that’s kinda cheating because we’re both new to the board and that’s a big part of the fun.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1
Research Technology - Germans
Activate Technology - Germans
Note to players Germans: Welcome to UHD World War II Global. This is Version 2.71 It was uploaded on 12/26/2023. Make sure All Players have the Same Version. This is a Larger Map for Bung and Veqryn's Excellent G....
Purchase Units - Germans
Note to players Germans: NOTE If you encounter an error at game start, simply restart as the mini map was not drawn correctly. This will be fixed in the next version of TripleA You May Adjust Map Zoom under "V....
Note to players Germans: If Using TripleA 2.6 Game Notes are Now Under The Help Button Top Left of Screen. If you would like to change to Version 3 Units, you need to open your triplea folder. Go to downloadedMa....
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Poland to Yugoslavia
1 tactical_bomber moved from Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 2/20 hits, 6.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
5 infantry owned by the Germans lost in France
1 aaGun owned by the French and 1 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 5/15 hits, 5.50 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 5/10 hits, 4.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
5 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries and 2 mech_infantrys in France, round 4 : 2/10 hits, 4.33 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 3/5 hits, 2.33 expected hits
1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour and 1 artillery in France, round 5 : 2/7 hits, 3.33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 5 : 1/3 hits, 1.67 expected hits
1 artillery owned by the Germans lost in France
1 armour owned by the French and 1 armour owned by the British lost in France
Germans roll dice for 6 armour in France, round 6 : 5/6 hits, 3.00 expected hits
French roll dice for 1 fighter in France, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour remaining. Battle score for attacker is 4
Casualties for Germans: 3 artilleries, 7 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 3/17 hits, 5.83 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Yugoslavia, round 3 : 6/16 hits, 5.67 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to Western Germany
2 aaGuns moved from Western Germany to France
1 artillery moved from Germany to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from Yugoslavia to Southern Italy
3 infantry moved from Poland to Slovakia Hungary
3 aaGuns moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 1.00
Neutral_Allies regular : -0.33
Germans regular : -7.67
British regular : 1.67
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 124 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Volgograd to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 artillery and 6 infantry moved from Amur to Buryatia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Caucasus to Rostov
1 infantry moved from Archangel to Belarus
1 fighter moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Place Units - Russians
1 artillery and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 124 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Volgograd to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 artillery and 6 infantry moved from Amur to Buryatia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Caucasus to Rostov
1 infantry moved from Archangel to Belarus
1 fighter moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Place Units - Russians
1 artillery and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
VERY possible!!
I remember hating TripleA when I first started it
I’m hoping for the “fog of board” to affect us both
This one’s for fun! But you know I will do everything possible to overcome that start.
I’ll look at those dice again - I think there were only two hits in round one of Paris which is also much more weighty than the average dice shows because the allies got a lot more shots back
Not only some of the tiny borders (our extensive knowledge of the G40 board will help a lot with that) but the different places they put the units and transports look like warships to me.
So misunderstanding what units are where could be absolutely disastrous.
You have to have a first game before you can have a 10th, right?
I love the flesh in the infantry and the torpedos on the tacs
I’ll look at those dice again - I think there were only two hits in round one of Paris which is also much more weighty than the average dice shows because the allies got a lot more shots back
TWO hits in Paris. All 6 tanks missed.
Allies roll UP a hit in defense - FIVE
Germans ALMOST average in round 2
Allies roll UP ANOTHER hit in round 2 looool
Germans roll DOWN TWO in round 3 what in the world
Allies roll UP almost ANOTHER HIT in round 3???
Germans roll DOWN more than another hit in round 4 this is unbelievable
Allies almost roll one hit under for once
And then when it doesn’t matter, 5/6 German tanks hit. Mercifully for once, the french miss one time.
How do I have 6 tanks left??? That’s actually only about 4-5 mech and artillery that I lost above average, it feels like it was even worse than that.
Two hits in round 1 and took 5 back, woooow
How do I have 6 tanks left??? That’s actually only about 4-5 mech and artillery that I lost above average, it feels like it was even worse than that.
I think thats about right, you were supposed to be +28 and ended up +4. so 24 is about 4 mech and 2 art more than the average 7 inf + 1 art. My fighter missed the last 3 rounds of the battle too, so it could have been much worse… I am not expecting that to bring much joy to you though
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
ANZAC take French Equatorial Africa from Free_French
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
3 fighters moved from Java to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 52 Sea Zone
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Shan State to Burma
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 4,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Siam to French Indo China
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 armour moved from Kwangsi to French Indo China
1 aaGun and 5 infantry moved from Jehol to Manchuria
3 fighters moved from Kwangsi to Manchuria
2 artilleries and 1 infantry moved from Anhwe to Hunan
2 bombers moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Kwangsi to Manchuria
1 mech_infantry moved from Anhwe to Kwangsi
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 submarines and 5 tactical_bombers; Remaining resources: 1 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
17 carriers moved from 37 Sea Zone to 42 Sea Zone
3 carriers moved from 20 Sea Zone to 42 Sea Zone
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
2 destroyers moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 marines moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
4 submarines moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from French Indo China to 36 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
11 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
6 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
3 fighters moved from 20 Sea Zone to Japan
1 armour moved from French Indo China to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsi
1 artillery moved from Jehol to Anhwe
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsi
5 tactical_bombers moved from French Indo China to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
14 submarines moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
3 submarines placed in 37 Sea Zone
5 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 3.00
UK_Pacific regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Samara to Russia
10 artilleries moved from Russia to Bryansk
Place Units - Russians
2 armour, 1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Burma to India
1 mech_infantry moved from Shan State to India
2 fighters and 3 tactical_bombers moved from Siam to India
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 2/7 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from India to Burma
1 aaGun moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
2 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from 36 Sea Zone to French Indo China
1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
1 fighter moved from 21 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 fighter moved from Java to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
Place Units - Japanese
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
2 armour and 1 infantry placed in Malaya
3 fighters placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17
UK_Pacific regular : -0,67
@mikawagunichi Well, let’s see what I messed up for the Japanese this time…I did not pay attention to the harbor in Persia, that coupled with the transport losses and I’ve really messed up a good thing that the Japanese had going.