And off we go! I mean down we go, if we are talking about the fighter that crashed into the ocean in East Canada Sea Zone. Not a good start of the war for him.
Good luck and have fun!
Those are rules of thumb. We are at 259
I have a similar rule of thumb, above 400 allies are doing good at end of british. There no more fascilities for you to conquer for the next rounds i think…we will see
Wow, what a coincidence. 400 is exactly what we both think from all our vast experiences.
I don’t know what’s going to happen. It’s amazing how we’ve both thought we were losing at the same time.
Because a player always knows his plans and not the plans of the opponent, it is common for both players to think they are winning most of the time, or one winning and one losing, but I don’t ever remember both players saying they think they are going to lose.
Epic struggle,
Looking forward to building and consolidating. The graph says that’s what we’re both doing lol. I just thought of the analogy that was eluding me!
We are like boxers, going rounds with brief breaks in between where we summon some more strength. Giving as good as we get. The epic duel continues. With another heavy bomber on the board.
I have 4 super subs, you have 4 heavy bombers. Advantage -> Allies LOOOOL
Seriously, another rule I have is that the Axis almost can’t win against a strong Russia and China, and the Allies almost can’t win when they’re both weak or extinct
That’s a lot of real estate I don’t own. No collaboration between Europe and Pacific for me.
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I attacked the one empty area in mongolia with a mech, but I rather have it stay put in china if I can. Move it back if you dont like this edit
Thanks for the sportsmanship,
Yeah there’s no way I would even think about denying that edit, thanks for the respect
i am not too happy with my allied move there. But you have yo stick with something and i cant spend hours on every move anyway.
Yeah, I think 400 is good rule of thumb, but i dont think this game applies. Way too many facilities so maybe unit count or income differance is a better referance point now. we will see what you do
I’m not surprised to read you say that,
I will try to let go a little, I don’t want to play optimally either because of the time. In a way it’s more fun, in a way it’s not
If you decide you want to redo, it’s fine with me if I haven’t dived into the move yet, and even then, stuff that doesn’t really affect Italy/Germany I may allow
i stick with my move. go ahead
Can’t go wrong with heavies on California, huge fleet buy for California, and heaping infantry on Anhwe
with your recent luck you will attack anwhe and crush me even at poor odds. I think you have 33% or so. Good luck
Nice try, my fierce competitor!
After you move the Russian mech to attack Kwangsi, and fly the fighter off to somewhere else, that is when I will attack and win
Thanks for the warning. My Russian units will stay in china then
i finally got my badge for 2024 after onating in july. I will be quicker this year!
Oh, right!! Too bad we don’t get a different tank on the badge every year like we used to
You’re going for 11 straight - nice!!
Do you want me to give instructions for anzac and france now? Then you can do italy/germany back to back? I dont think I miss much by this. I am away from Thursday evening to sunday afternoon
I am glad I don’t have to hurry to make my moves, but will aim to have them done by the time you get back.
I am completely willing to enter your FRANZAC moves if you want to give them in advance
Oh, my, you really don’t have much, that gives me hope. You’re right, there won’t be an effect and so we can have G17 done when you come back, and I won’t have to wait. Good idea, thanks!
I have not had a chance to look at it. So, just post italy and I will do anzac on Sunday. Sorry for the ups and downs here
There is no problem at all
I realized yesterday, based on your idea, that I could play Italy and Germany and then you can do ANZAC after that and edit it in, kind of the same difference!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Eastern Poland
1 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 armour and 1 mech_infantry moved from Poland to Baltic States
1 aaGun, 1 artillery and 3 infantry moved from Bulgaria to Greece
2 aaGuns and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Gibraltar to Spain
1 infantry moved from Portugal to Spain
1 infantry moved from Spain to Southern France
1 submarine moved from 92 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Spain to Fiji
1 armour moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 fighter placed in Spain
1 destroyer and 1 transport placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.67