@fasthard said in L25 BM4 fasthard(X) vs dawgoneit(L+26):
@dawgoneit had some edits due to missclick casualty in 110/111. hope it’s ok?
All good my friend.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
Japanese take Siam from UK_Pacific
1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to Yunnan
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Hunan
3 fighters moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Midway
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 armour moved from Dzavhan to Ulaanbaatar
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Kweichow
Japanese attack with 1 tactical_bomber
British defend with 1 aaGun
British roll AA dice in Kweichow : 0/1 hits, 0.17 expected hits
1 aaGun owned by the British lost in Kweichow
Japanese win, taking 54 Sea Zone from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Midway
Japanese attack with 4 fighters
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 4 fighters in Midway, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Midway
Japanese roll dice for 4 fighters in Midway, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Midway
1 infantry owned by the Americans lost in Midway
Japanese win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Hunan
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Shan State to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 bomber moved from Malaya to New Zealand
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 73 Sea Zone
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_True
1 artillery and 3 infantry moved from Argentina to Bolivia
Japanese take Bolivia from Neutral_True
3 fighters moved from Midway to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 36 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hunan to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Shantung to Japan
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsu
1 armour moved from Kwangtung to Kiangsu
Place Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 submarines placed in 6 Sea Zone
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 63 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : 0.00
Japanese regular : 0.33
British AA : -0.17
UK_Pacific regular : 0.67
1 more destroyer has to stay off Kiangsu and can’t go to 6
Good moves. No sz 6 craciness, I can tell you that much
And the nastyness in sz 73. Thank you
That’s a long time at sea not fighting anyone and not transporting anyone, but I think has been very effective :D Thanks for the hat tips
Test summary from TripleA, engine version: 2.6.14615, time: 4:46:14 PM
Savegame
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Non Combat Move - Americans
1 bomber moved from Libya to British Guiana
3 mech_infantrys moved from Central America to Brazil
1 artillery and 3 infantry moved from Colombia to Brazil
2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 submarine moved from 66 Sea Zone to 85 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Anhwe to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
Place Units - Chinese
7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Anhwe to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
2 bombers moved from Anhwe to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 bombers and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win with 2 bombers remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 bombers moved from Yunnan to Anhwe
2 aaGuns, 1 artillery and 18 infantry moved from India to Burma
1 infantry moved from Egypt to Alexandria
1 infantry moved from Alexandria to Tobruk
2 armour and 2 mech_infantrys moved from Mozambique to Union of South Africa
Place Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Buyant-Uhaa: 1 mech_infantry
EDIT: Adding units owned by British to Anhwe: 1 mech_infantry
EDIT: Changing ownership of Buyant-Uhaa from UK_Pacific to Japanese
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 103 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.67
British regular : 0.50
NOTE A COUPLE OF EDITS
One usa sub was edited after british
I attacked the one empty area in mongolia with a mech, but I rather have it stay put in china if I can. Move it back if you dont like this edit
Really? We’re both going to be convoying the Brazil zone? LOOOOL who will get the luckier dice?
What does the grsph mean? I think I understand what the different colours represent. What kind of development do you look for?
It’s TUV
Top is Allies, second is Axis, bottom is the difference
I look at the difference. Above 400 or 450 is really good for the Allies, below 300-350 is good for the Axis,
I always take the temperature after the UK turn
Tradition
Those are rules of thumb. We are at 259
I have a similar rule of thumb, above 400 allies are doing good at end of british. There no more fascilities for you to conquer for the next rounds i think…we will see
Wow, what a coincidence. 400 is exactly what we both think from all our vast experiences.
I don’t know what’s going to happen. It’s amazing how we’ve both thought we were losing at the same time.
Because a player always knows his plans and not the plans of the opponent, it is common for both players to think they are winning most of the time, or one winning and one losing, but I don’t ever remember both players saying they think they are going to lose.
Epic struggle,
Looking forward to building and consolidating. The graph says that’s what we’re both doing lol. I just thought of the analogy that was eluding me!
We are like boxers, going rounds with brief breaks in between where we summon some more strength. Giving as good as we get. The epic duel continues. With another heavy bomber on the board.
I have 4 super subs, you have 4 heavy bombers. Advantage -> Allies LOOOOL
Seriously, another rule I have is that the Axis almost can’t win against a strong Russia and China, and the Allies almost can’t win when they’re both weak or extinct
That’s a lot of real estate I don’t own. No collaboration between Europe and Pacific for me.
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I attacked the one empty area in mongolia with a mech, but I rather have it stay put in china if I can. Move it back if you dont like this edit
Thanks for the sportsmanship,
Yeah there’s no way I would even think about denying that edit, thanks for the respect
i am not too happy with my allied move there. But you have yo stick with something and i cant spend hours on every move anyway.
Yeah, I think 400 is good rule of thumb, but i dont think this game applies. Way too many facilities so maybe unit count or income differance is a better referance point now. we will see what you do
I’m not surprised to read you say that,
I will try to let go a little, I don’t want to play optimally either because of the time. In a way it’s more fun, in a way it’s not
If you decide you want to redo, it’s fine with me if I haven’t dived into the move yet, and even then, stuff that doesn’t really affect Italy/Germany I may allow