@dawgoneit I think the EU axis has to practise the naval battles a little bit… Maybe next round…
Lebowsky (Axis) vs Simon33 (Allies+0) French Rebalance Game III
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Sikang 1 fighter moved from Hunan to Sikang 1 fighter moved from Hunan to 37 Sea Zone 1 bomber moved from Hunan to 43 Sea Zone 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Korea to Amur 1 fighter moved from Japan to Amur 1 mech_infantry moved from Burma to Malaya 1 tactical_bomber moved from Hunan to Malaya 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 2 fighters moved from Japan to 18 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 18 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 1 fighter and 1 mech_infantry Americans defend with 1 artillery Japanese roll dice for 1 fighter and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Sikang Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 tactical_bomber in Malaya, round 3 : 0/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to Shan State 1 artillery, 4 infantry and 2 mech_infantrys moved from Burma to Shan State 1 fighter moved from Sikang to Szechwan 3 fighters and 4 tactical_bombers moved from Hunan to French Indo China 1 fighter moved from 19 Sea Zone to French Indo China 2 artilleries, 2 infantry and 2 marines moved from Manchuria to 19 Sea Zone 2 artilleries, 2 battleships, 11 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 infantry, 2 marines, 20 submarines, 8 tactical_bombers and 2 transports moved from 19 Sea Zone to 20 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from Yunnan to Szechwan 5 mech_infantrys moved from Yunnan to French Indo China 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Korea to Jehol 1 fighter moved from Amur to Manchuria 2 mech_infantrys moved from Manchuria to Jehol 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hunan 1 bomber moved from 43 Sea Zone to French Indo China 2 fighters moved from 18 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 2 destroyers placed in 20 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 0.17 UK_Pacific regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 2 carriers, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 10 fighters moved from 35 Sea Zone to 18 Sea Zone 8 fighters and 1 submarine moved from 35 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese 1 bomber moved from India to Kwangtung Combat - Americans Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in 18 Sea Zone Americans attack with 10 fighters Japanese defend with 1 destroyer Americans roll dice for 10 fighters in 18 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 10 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters moved from 21 Sea Zone to 35 Sea Zone 10 fighters moved from 18 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangtung to Philippines 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 carriers and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer and 1 submarine moved from 65 Sea Zone to 66 Sea Zone 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 fighter and 1 infantry moved from Kansu to Tsinghai EDIT: 1 armour moved from Dzavhan to Kansu 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_minor; Remaining resources: 17 PUs; UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to Persia 3 fighters and 1 infantry moved from India to Burma Combat - British Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Burma British attack with 3 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Burma to India 1 bomber moved from Persia to India 6 artilleries and 4 infantry moved from West India to India 3 fighters and 2 tactical_bombers moved from Egypt to West India 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 75 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 75 Sea Zone 6 artilleries, 20 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 42 Sea Zone to 35 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 30 PUs (2 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional -3 PUs; end with 29 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 2.67 Japanese regular : -1.33 Japanese AA : -0.17 Germans AA : -0.17 British regular : 0.33
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 2 carriers, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 10 fighters moved from 35 Sea Zone to 18 Sea Zone 8 fighters and 1 submarine moved from 35 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese 1 bomber moved from India to Kwangtung Combat - Americans Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in 18 Sea Zone Americans attack with 10 fighters Japanese defend with 1 destroyer Americans roll dice for 10 fighters in 18 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 10 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters moved from 21 Sea Zone to 35 Sea Zone 10 fighters moved from 18 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangtung to Philippines 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 carriers and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer and 1 submarine moved from 65 Sea Zone to 66 Sea Zone 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 fighter and 1 infantry moved from Kansu to Tsinghai EDIT: 1 armour moved from Dzavhan to Kansu 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_minor; Remaining resources: 17 PUs; UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to Persia 3 fighters and 1 infantry moved from India to Burma Combat - British Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Burma British attack with 3 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Burma to India 1 bomber moved from Persia to India 6 artilleries and 4 infantry moved from West India to India 3 fighters and 2 tactical_bombers moved from Egypt to West India 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 75 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 75 Sea Zone 6 artilleries, 20 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 42 Sea Zone to 35 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 30 PUs (2 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional -3 PUs; end with 29 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 2.67 Japanese regular : -1.33 Japanese AA : -0.17 Germans AA : -0.17 British regular : 0.33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15 Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Algeria to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 4 bombers moved from Southern Italy to Crete 1 armour and 1 mech_infantry moved from Libya to Alexandria Italians take Tobruk from British Italians take Alexandria from British Combat - Italians Battle in Crete Italians attack with 1 artillery, 4 bombers and 1 infantry British defend with 1 artillery Italians roll dice for 1 artillery, 4 bombers and 1 infantry in Crete, round 2 : 3/6 hits, 3.33 expected hits British roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete 1 artillery owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery and 4 bombers remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 4 bombers moved from Crete to Southern Italy 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Yugoslavia to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Northern Italy to Southern France Place Units - Italians 2 infantry placed in Northern Italy 1 bomber and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15 Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Algeria to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 4 bombers moved from Southern Italy to Crete 1 armour and 1 mech_infantry moved from Libya to Alexandria Italians take Tobruk from British Italians take Alexandria from British Combat - Italians Battle in Crete Italians attack with 1 artillery, 4 bombers and 1 infantry British defend with 1 artillery Italians roll dice for 1 artillery, 4 bombers and 1 infantry in Crete, round 2 : 3/6 hits, 3.33 expected hits British roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete 1 artillery owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery and 4 bombers remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 4 bombers moved from Crete to Southern Italy 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Yugoslavia to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Northern Italy to Southern France Place Units - Italians 2 infantry placed in Northern Italy 1 bomber and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 84 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.67
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Moved the italian sud, didnt see you moved american fleet
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in Iwo Jima ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from New South Wales to Queensland 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 2 infantry moved from West India to India Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 97 PUs; Germans buy 1 carrier, 3 fighters, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 2 mech_infantrys moved from Novgorod to Vologda 3 fighters moved from Tambov to Vologda 3 fighters moved from Tambov to Tsinghai 20 armour and 20 mech_infantrys moved from Trans-Jordan to Egypt Germans take Egypt from British 2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 infantry moved from France to Western Germany 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Bryansk to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 3 armour moved from Tambov to Volgograd 3 infantry moved from Rostov to Tambov 1 infantry moved from Volgograd to Tambov Combat - Germans Battle in Tsinghai Germans attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 3 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Vologda to Tambov 3 fighters moved from Tsinghai to Volgograd 4 fighters and 6 tactical_bombers moved from Northwest Persia to Tambov 2 mech_infantrys moved from Persia to Caucasus 4 armour and 7 mech_infantrys moved from Trans-Jordan to Northwest Persia 3 fighters moved from Western Germany to Gibraltar 2 bombers moved from Western Germany to Southern Italy Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Volgograd 1 fighter and 5 infantry placed in Western Germany 1 carrier and 2 fighters placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Russians regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 2 infantry moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur 1 mech_infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.33 Russians regular : 2.17
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 2 infantry moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur 1 mech_infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.33 Russians regular : 2.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens; Japanese buy 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 infantry moved from Kweichow to Shensi 1 fighter moved from Szechwan to Shensi 3 mech_infantrys moved from Jehol to Amur 1 fighter moved from Manchuria to Amur 1 submarine moved from 20 Sea Zone to 17 Sea Zone Japanese take 6 Sea Zone from Americans 10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Amur Japanese attack with 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Amur, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 10 fighters and 7 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 2 mech_infantrys moved from Hunan to Jehol 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Szechwan to Anhwe 1 mech_infantry moved from Sikang to Yunnan 2 mech_infantrys moved from Shan State to Hunan 1 artillery and 2 infantry moved from Shan State to French Indo China 1 fighter moved from Amur to Japan 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 fighter moved from Shensi to French Indo China Place Units - Japanese 3 destroyers placed in 20 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1 Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.83 Japanese regular : -1.17 UK_Pacific regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens; Japanese buy 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 infantry moved from Kweichow to Shensi 1 fighter moved from Szechwan to Shensi 3 mech_infantrys moved from Jehol to Amur 1 fighter moved from Manchuria to Amur 1 submarine moved from 20 Sea Zone to 17 Sea Zone Japanese take 6 Sea Zone from Americans 10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Amur Japanese attack with 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Amur, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 10 fighters and 7 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 2 mech_infantrys moved from Hunan to Jehol 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Szechwan to Anhwe 1 mech_infantry moved from Sikang to Yunnan 2 mech_infantrys moved from Shan State to Hunan 1 artillery and 2 infantry moved from Shan State to French Indo China 1 fighter moved from Amur to Japan 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 fighter moved from Shensi to French Indo China Place Units - Japanese 3 destroyers placed in 20 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1 Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry EDIT: Adding units owned by Japanese to Kiangsi: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.83 Japanese regular : -1.17 UK_Pacific regular : -0.33 Russians regular : -0.33
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Germany will take Moscow next turn and that will be game.
Well played.
I have posted.
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@simon33 Good game man, I felt pretty safe until americans put their feet in siberia and china, almost lost Japan there.
It was still pretty good balance wise, I just think the axis need to have a strong Italy to be able to defend north Africa and not give all these IPC for free to the allies.
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I think losing the Scottish fighter in 111 G1 really hurt me. I couldn’t do Taranto with that. Of course, there were many other factors which I think if I had done differently I might have pulled out a victory.
Thanks for the game.
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Thank you man, nice game overall, had a nice time