@max334 9cbe5b28-deb6-4990-b78c-3d4c5c4d1cae-triplea_41360_5usa.tsvg
Any scrambles or submerges?
@oysteilo Well said - With such a risky attack, even slightly below average is a good result for me, there was about a 15% chance of failure to win, so I would need to save a sub after round 1 and go to the death to sink the transports for sure.
So average results in that situation are fantastic for me, and the above average I got? Huge relief.
But I totally agree, as lucky as that was I was even luckier other times
Yeah if I lose 110 I think it was game over. Like I said, I was almost guaranteed to sink the 5 transports, but game over losing all my air.
It’s very interesting to me how we seem to have looked at our chances in this game differently over the course, but I think this was yet another battle where if it went poorly I can’t win. Now we are still at hotly contested status
i might not move before tomorrow. It is difficult to fully understand everything in 2 or 3 rounds from now, but surely it does not look desirable to give up turkey, so I dont think I can let that happen, But the price might be too high, i dont know
We offer each other so many wonderful puzzles to solve
Axis and Allies is an incredible game
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 bomber moved from Volgograd to Ukraine
3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 artilleries moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey
1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
3 armour and 13 mech_infantrys moved from Caucasus to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Yenisey to Anhwe
1 mech_infantry moved from Russia to Archangel
3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 4 PUs from War Bonds; end with 41 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 63 to 62
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
you know, it is not an option to surrender turkey to germany without a fight, what that means to the pacific map I dont fully understand. Nevertheless, having germans going north/south/east from Turkey creates a completely different ballgame that I am not entering into. If that means I run out of time in the pacific map it is what it is, but surely it is not a walk in the park there for you anayways…
I think I edited the income correctly. BM-2 and war bonds +1 eaquals -1 in total
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 bomber moved from Volgograd to Ukraine
3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 artilleries moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey
1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
3 armour and 13 mech_infantrys moved from Caucasus to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Yenisey to Anhwe
1 mech_infantry moved from Russia to Archangel
3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 4 PUs from War Bonds; end with 41 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 63 to 62
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 unit repaired.
2 armour and 1 mech_infantry moved from Siberia to Buryatia
1 armour moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Manchuria
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Fiji
2 fighters moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Malaya to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
Combat - Japanese
Battle in New Zealand
Battle in Fiji
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking Fiji from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Buryatia
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 battleship, 2 destroyers and 1 submarine moved from 26 Sea Zone to 50 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Buryatia
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Manchuria to Jehol
2 armour and 2 artilleries moved from Kiangsi to Kiangsu
2 fighters moved from Hunan to Kiangsu
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 74 Sea Zone
1 bomber moved from 42 Sea Zone to Caroline Islands
2 fighters moved from Japan to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to 20 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 fighters and 7 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.00
ANZAC regular : -0.17
Russians regular : -0.33
#1 That was a super great catch on the sea zone error off South America. That saved us both grief, since you caught it before I moved.
#2 In case you are not the type to carefully review every move in the history, I point out I have a transport in the South Indian Ocean. I don’t try to gain advantages with sneaky stuff on the corner of the map in Triple A. Wouldn’t be an issue face to face.
#3 I was right to wait until I had an evening with plenty of time and energy. That was one whale of a Rubik’s cube, and it was satisfying to put out a quality move. I have to, or I’ll lose fast.
Have fun buying something with Britain again. Remember, you have a minor complex on London, because if you forget it could mess you up pretty good. Easy to forget.
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 unit repaired.
2 armour and 1 mech_infantry moved from Siberia to Buryatia
1 armour moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Manchuria
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Fiji
2 fighters moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Malaya to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
Combat - Japanese
Battle in New Zealand
Battle in Fiji
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking Fiji from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Buryatia
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 battleship, 2 destroyers and 1 submarine moved from 26 Sea Zone to 50 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Buryatia
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Manchuria to Jehol
2 armour and 2 artilleries moved from Kiangsi to Kiangsu
2 fighters moved from Hunan to Kiangsu
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 74 Sea Zone
1 bomber moved from 42 Sea Zone to Caroline Islands
2 fighters moved from Japan to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to 20 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 fighters and 7 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangtung: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.00
ANZAC regular : -0.17
Russians regular : -0.33
If you haven’t started yet…
I’d like to edit a tac to Hong Kong from Z20
I have not started yet. Maybe tonight i will start. Edit is ok
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I have not started yet. Maybe tonight i will start. Edit is ok
I assume you have enough movement 😉
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
note that sub in 66
strange dice in erie and in FIC. o hits by bombers and armor
and the dice emails from yesterday arrived
Like you, I annonced the sub in 66. Feel free to make changes if you forgot sibce it is a while ago. I will try to move tomorrow
never mind. I have plenty of planes…
Oh, no, I saw him when doing Japan! Thanks
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 3 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
2 bombers and 4 fighters moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in Midway
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 6/10 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Midway from Japanese, taking Normandy Bordeaux from Germans with 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 artillery and 2 infantry moved from Scotland to United Kingdom
2 transports moved from 109 Sea Zone to 104 Sea Zone
1 aaGun moved from Spain to 104 Sea Zone
1 artillery moved from Spain to 104 Sea Zone
2 infantry moved from Spain to 104 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
4 fighters moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 66 Sea Zone to 64 Sea Zone
1 destroyer moved from 107 Sea Zone to 106 Sea Zone
1 submarine moved from 107 Sea Zone to 109 Sea Zone
Place Units - Americans
2 submarines placed in 93 Sea Zone
3 mech_infantrys placed in Central United States
1 carrier, 1 submarine, 1 tactical_bomber and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Siam to Shan State
1 artillery moved from Yunnan to Shan State
1 bomber moved from Anhwe to Kwangsi
1 bomber moved from Anhwe to Shan State
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 bomber in Shan State, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Shan State to Anhwe
1 bomber moved from Kwangsi to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 aaGun moved from Yunnan to Burma
1 aaGun, 1 artillery and 17 infantry moved from India to Burma
2 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 aaGun, 1 artillery and 5 infantry moved from Trans-Jordan to Egypt
1 transport moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Spain to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from Eire to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from Eire to Scotland
Place Units - British
3 fighters placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 2.00
Japanese regular : 0.67
Germans regular : -0.33
British regular : -2.00
Wow! The commander made a lot of command decisions there. I’m recalibrating…
Obviously you and I could have great games if they’re not blown up on G1
What is surprising to you?
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
What is surprising to you?
i am unsure about midway, everything else is cake