Allies getting some well-earned hits back this time -
Skipped scramble for the cruiser due to odds
Oh well, it looks like I can still give you a really bad time but 1 delayed turn
I’ll notify the designer
I guess we are stress-testing their map
London returning completely changes the plans of the forces off Malaya. Probably forced me into a better decision
They actually caught it a month ago. I didn’t notice they fixed a border off Western South America, it looked like they were just testing how many could fit in the zones or something, anyway,
They did fix it 2 months ago but I think we have to edit because we can’t change maps in mid-game I’m pretty sure
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
13 armour and 25 mech_infantrys moved from Romania to Greece
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Greece
Germans attack with 13 armour and 25 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour and 25 mech_infantrys in Greece, round 2 : 8/38 hits, 10.67 expected hits
Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Greece
Germans win, taking Greece from Russians with 13 armour and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 carriers, 2 destroyers, 6 fighters and 5 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers, 1 carrier, 1 destroyer, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/14 hits, 7.50 expected hits
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -3.00
Rolled in TripleA because I only have 2 subs and you have several ships, so picking a casualty or 2 before the rest of the dice is not a problem.
8 hits is 1/2 hit under average,
I can’t assume casualties, what do you lose?
Thanks!
8 hits= 3 carriers and 2 destroyers down
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
13 armour and 25 mech_infantrys moved from Romania to Greece
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Greece
Germans attack with 13 armour and 25 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour and 25 mech_infantrys in Greece, round 2 : 8/38 hits, 10.67 expected hits
Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Greece
Germans win, taking Greece from Russians with 13 armour and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 carriers, 2 destroyers, 6 fighters and 5 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers, 1 carrier, 1 destroyer, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/14 hits, 7.50 expected hits
Americans roll dice for 3 carriers, 2 destroyers, 7 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 6/13 hits, 6.83 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits
Americans roll dice for 7 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 3 : 4/8 hits, 5.17 expected hits
4 fighters owned by the Germans lost in 110 Sea Zone
1 tactical_bomber owned by the British and 6 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 6/8 hits, 4.67 expected hits
Americans roll dice for 1 fighter and 5 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
5 transports owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 84
Casualties for Germans: 1 carrier, 1 destroyer, 6 fighters and 2 submarines
Casualties for Americans: 3 carriers, 2 destroyers, 6 fighters and 5 transports
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to France
1 aaGun moved from Eastern Poland to Bessarabia
7 artilleries and 3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Baltic States to Eastern Poland
4 mech_infantrys moved from Southern Italy to Northern Italy
6 mech_infantrys moved from Western Germany to Northern Italy
3 bombers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Vyborg to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
Place Units - Germans
3 fighters placed in Western Germany
3 infantry placed in France
2 submarines placed in 112 Sea Zone
Germans undo move 2.
1 artillery and 2 infantry placed in France
1 artillery and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 mech_infantrys
EDIT: Adding units owned by Germans to France: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Russians regular : -0.67
Germans regular : -1.33
Thank you for the quick casualty choice,
Now I can only dread the terrifying Red Army’s substantial increases and the war bonds roll at the end
Also thanks for the advance scramble decision, that sped up the game and saved me an interruption. I probably shouldn’t have asked for it, I hadn’t studied the UK position yet like you of course did in making the move
I just knew if I attacked 110 with everything you would absolutely scramble and hoped to speed up the game, but it was more complicated than that as you said.
But you handled me tactfully once again, and I appreciate how well you treat me
Another good result for you there, but not great this time, a couple of planes extra survived i think.
@oysteilo Well said - With such a risky attack, even slightly below average is a good result for me, there was about a 15% chance of failure to win, so I would need to save a sub after round 1 and go to the death to sink the transports for sure.
So average results in that situation are fantastic for me, and the above average I got? Huge relief.
But I totally agree, as lucky as that was I was even luckier other times
Yeah if I lose 110 I think it was game over. Like I said, I was almost guaranteed to sink the 5 transports, but game over losing all my air.
It’s very interesting to me how we seem to have looked at our chances in this game differently over the course, but I think this was yet another battle where if it went poorly I can’t win. Now we are still at hotly contested status
i might not move before tomorrow. It is difficult to fully understand everything in 2 or 3 rounds from now, but surely it does not look desirable to give up turkey, so I dont think I can let that happen, But the price might be too high, i dont know
We offer each other so many wonderful puzzles to solve
Axis and Allies is an incredible game
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 bomber moved from Volgograd to Ukraine
3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 artilleries moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey
1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
3 armour and 13 mech_infantrys moved from Caucasus to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Yenisey to Anhwe
1 mech_infantry moved from Russia to Archangel
3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 4 PUs from War Bonds; end with 41 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 63 to 62
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
you know, it is not an option to surrender turkey to germany without a fight, what that means to the pacific map I dont fully understand. Nevertheless, having germans going north/south/east from Turkey creates a completely different ballgame that I am not entering into. If that means I run out of time in the pacific map it is what it is, but surely it is not a walk in the park there for you anayways…
I think I edited the income correctly. BM-2 and war bonds +1 eaquals -1 in total
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 bomber moved from Volgograd to Ukraine
3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 artilleries moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey
1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
3 armour and 13 mech_infantrys moved from Caucasus to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Yenisey to Anhwe
1 mech_infantry moved from Russia to Archangel
3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 4 PUs from War Bonds; end with 41 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 63 to 62
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00