@crockett36 posted a couple hours later than I had planned, but scrambles are ready for you sir.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Italy taking over Australia!
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LOL It was an unpleasant feeling while experiencing that nightmare
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Thanks for the mention, did a little map painting and don’t mind the way it turned out
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There were more battleships., like zone 55 or 42 or something
And I’m glad you’re proud of your nerdiness
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour and 2 infantry moved from Finland to Karelia 1 armour and 2 infantry moved from Finland to Vyborg 3 artilleries and 2 infantry moved from Ukraine to Rostov 1 armour and 5 mech_infantrys moved from Western Ukraine to Rostov Combat - Germans Battle in 115 Sea Zone Germans attack with 1 destroyer, 1 submarine and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys in Rostov, round 2 : 4/11 hits, 3.17 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Karelia Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Vyborg, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Eastern Poland 1 bomber moved from Eastern Poland to Southern Italy 3 fighters moved from Western Germany to United Kingdom 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 armour moved from Scotland to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Germany 1 aaGun moved from Norway to Finland 2 armour, 1 artillery and 3 infantry moved from Scotland to United Kingdom 1 tactical_bomber moved from Novgorod to Eastern Poland 1 artillery moved from Poland to Eastern Poland 2 armour moved from Western Germany to Greater Southern Germany 10 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 carrier and 2 submarines placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 2 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 3.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery moved from Belarus to Novgorod 3 infantry moved from Belarus to Novgorod 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 4 mech_infantrys moved from Volgograd to Turkey 3 infantry moved from Caucasus to Turkey 3 artilleries moved from Iraq to Turkey 4 fighters moved from Russia to Turkey 1 bomber moved from Russia to Turkey 1 tactical_bomber moved from Russia to Turkey 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Turkey Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians lost in Turkey 6 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Russians 3 fighters moved from Turkey to Iraq 1 bomber moved from Turkey to Iraq 1 fighter moved from Turkey to Iraq 1 tactical_bomber moved from Turkey to Iraq 2 mech_infantrys moved from Smolensk to Tambov 12 mech_infantrys moved from Belarus to Tambov 3 infantry moved from Russia to Tambov 6 infantry moved from Russia to Bryansk 1 aaGun and 7 artilleries moved from Smolensk to Bryansk 2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Timguska to Yenisey Place Units - Russians 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Iraq 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 4 PUs from War Bonds; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 52 to 53 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 3.33 Neutral_True regular : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery moved from Belarus to Novgorod 3 infantry moved from Belarus to Novgorod 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 4 mech_infantrys moved from Volgograd to Turkey 3 infantry moved from Caucasus to Turkey 3 artilleries moved from Iraq to Turkey 4 fighters moved from Russia to Turkey 1 bomber moved from Russia to Turkey 1 tactical_bomber moved from Russia to Turkey 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Turkey Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians lost in Turkey 6 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Russians 3 fighters moved from Turkey to Iraq 1 bomber moved from Turkey to Iraq 1 fighter moved from Turkey to Iraq 1 tactical_bomber moved from Turkey to Iraq 2 mech_infantrys moved from Smolensk to Tambov 12 mech_infantrys moved from Belarus to Tambov 3 infantry moved from Russia to Tambov 6 infantry moved from Russia to Bryansk 1 aaGun and 7 artilleries moved from Smolensk to Bryansk 2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Timguska to Yenisey Place Units - Russians 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Iraq 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 4 PUs from War Bonds; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 52 to 53 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 3.33 Neutral_True regular : -0.33
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its over in 1 round. If not it will be several more rounds
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I’m glad we’re both able to move regularly these days - it’s a fun and crazy game!
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 armour, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 units repaired. 1 tactical_bomber moved from Amur to Sakha 1 armour moved from Buyant-Uhaa to Sakha 1 submarine moved from 6 Sea Zone to 1 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Hunan 2 armour and 1 artillery moved from Kwangtung to Kwangsi 8 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Malaya to Hunan 2 fighters moved from 42 Sea Zone to Kwangsi 1 fighter moved from 6 Sea Zone to Jehol 1 tactical_bomber moved from Japan to Jehol 2 bombers moved from Philippines to Kiangsu 1 fighter moved from 6 Sea Zone to Anhwe Combat - Japanese Battle in Dutch New Guinea Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 2 bombers and 4 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers and 4 infantry in Kiangsu, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 2 bombers and 2 infantry in Kiangsu, round 3 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Kwangsi Japanese attack with 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/14 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Sakha, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsi 2 fighters moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 2 bombers moved from Kiangsu to Japan 1 aaGun moved from Amur to Sakha 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 33 Sea Zone to 19 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 44 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 armour, 1 carrier and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kiangsi 1 fighter moved from Jehol to 20 Sea Zone 1 tactical_bomber moved from Jehol to 20 Sea Zone 1 tactical_bomber moved from Sakha to Korea 1 fighter moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Kwangtung 1 armour, 5 infantry and 1 mech_infantry placed in Japan 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 1.67 Russians regular : -0.33
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@gamerman01 i have been away for a few days. Will move tomorrow i think
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No problem, thanks!
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 fighters and 5 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 bomber moved from Western United States to Spain 1 bomber moved from Western United States to Spain Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 9/24 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Spain to Gibraltar 4 fighters moved from Spain to 91 Sea Zone 2 bombers moved from Spain to Gibraltar 1 submarine moved from 79 Sea Zone to 39 Sea Zone 1 submarine moved from 61 Sea Zone to 60 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 6 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Jehol 1 infantry moved from Chahar to Jehol 1 fighter moved from Chahar to Hunan 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Chahar 1 artillery and 5 infantry placed in Yunnan Chinese undo move 2. 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Northern Territory: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode 1 bomber moved from Yunnan to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone Combat - British Battle in 45 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Malaya from Japanese to UK_Pacific EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 fighter moved from Tobruk to Turkey 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Burma to India 1 aaGun, 2 artilleries and 7 infantry moved from Burma to Yunnan 1 bomber moved from 45 Sea Zone to Northern Territory Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 mech_infantry EDIT: Adding units owned by British to Malaya: 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 infantry EDIT: Adding units owned by British to Caucasus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.00 Italians regular : -0.33 Japanese regular : -0.33 Neutral_True regular : -1.00 British regular : -0.67
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern France to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Air Battle in Gibraltar
Combat Hit Differential Summary :
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Things have been tense all game,
Intercept Italian bombing raid on Gibraltar?
Would be Fighter, 2 bombers vs. 4 fighters
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Yes, max intercept
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Can’t play 'til tonight, thanks for the quick answer!
Can you tell me which planes would be lost if I actually hit, so that I have all information to finish Italy’s turn?
Thank you!
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Britishamericanamerican
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Hmmm british american american
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I like how you allow for the possibility of a perfect Italian roll -Now there is no way my turn can be delayed!