@crockett36 posted a couple hours later than I had planned, but scrambles are ready for you sir.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
-
Britishamericanamerican
-
Hmmm british american american
-
👍
I like how you allow for the possibility of a perfect Italian roll -Now there is no way my turn can be delayed!
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern France to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Air Battle in Gibraltar Italians attacks with 3 units heading to Gibraltar British launches 4 interceptors out of Gibraltar Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 0/4 hits, 0.67 expected hits 1 fighter owned by the British lost in Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits Bombing raid in Gibraltar rolls: 3,3 and causes: 6 damage to unit: airfield Bombing raid in Gibraltar causes 6 damage total. Cleaning up after air battles Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia 2 bombers moved from Gibraltar to France 1 fighter moved from Southern France to Southern Italy 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 3 aaGuns moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Southern France to Yugoslavia 1 aaGun moved from Southern France to France 2 infantry moved from Southern France to Northern Italy 1 artillery and 3 infantry moved from Greece to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy Place Units - Italians 2 fighters placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
British AA : -0.33 Defenders Fire, : -0.67 Attackers Fire, : 0.50
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Northern Territory Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!
-
Americans swarming
-
Well that is the last tricky block the French destroyer will accomplish…
-
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Well that is the last tricky block the French destroyer will accomplish…
yes, I would think so to… But its not enough for the allies I am afraid
-
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!
The destroyer saved the day for now, but next round :(
-
Did you notice I rolled 2 aces on the bombing damage? I’m glad that wasn’t the AA
-
LOL that’s about the 6th time you’ve encouraged me to win, with your words
Thanks!! You are so good at this game, but some big mistakes and some big luck for me
-
And yes this is the last UHD game for me, it’s too much different.
I am actually playing an AA50 game against the AI in Triple A. I’ve never played AA50 in Triple A.
And the AI is a lot better than AI I’ve played in the past. Scary.Anyway, I like the ABattlemap for AA50 WAY better, and it’s another example of what a big difference badly drawn sea zones makes (and this UHD map has some pretty weird shapes for territories, am I right?)
-
Yeah, I noticed the snake eyes om bombing mission. Most likely it is my last game on this map too. The map and the calculator is not fully deceloped. There are similar errors in irag as in Korea when it comes to the battle calc.
-
I’m going to finish G11 without your interceptor decision,
I will give you the possible advantage.
I’ll assume no intercepting and fly over the AA.
You can decide whether to intercept after seeing the whole turn and the AA results.The possible problem is if you intercept and hit twice, then I lose a bomber. If I take 1 AA shot, then which bomber is shot down? The one you hit with your interceptors, or the last remaining one?
To solve this potential problem, we may count the 2nd AA roll as shown in Triple A to be against the bomber that survives your possible 2 interceptor hits.
So if the 2nd AA hits, then you may decide to intercept and if you get 2 hits, then all of my planes are lost and you take no damage to the harbor.
-
Your AA smoked a bomber, but it was the first one.
Therefore if you intercept and get 2 hits, you would have hit the fighter and the first bomber.
The first bomber was downed by AA and the 2nd bomber did the damage, so you would have to hit all 3 1’s to prevent the disabling of the naval base. -
I rarely play with the neutrals activated, you executed it nicely. I kind of hope I get to play a few rounds with them to get a little practice. Interesting how Spain also benefits the Axis for flyovers…
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 64 PUs; Germans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour and 2 infantry moved from Karelia to Novgorod 1 armour and 1 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Novgorod 1 infantry moved from Eastern Poland to Baltic States 1 fighter moved from Western Germany to Gibraltar 2 bombers moved from Southern Italy to Gibraltar 2 artilleries and 2 infantry moved from Rostov to Volgograd 1 carrier moved from 110 Sea Zone to 104 Sea Zone 3 fighters moved from United Kingdom to 104 Sea Zone 1 artillery moved from Rostov to Volgograd 1 armour moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Baltic States 1 fighter moved from Western Germany to 104 Sea Zone Combat - Germans Air Battle in Gibraltar Germans attacks with 3 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans killed by AA in Gibraltar Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Battle in Novgorod Germans attack with 3 armour and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in 104 Sea Zone Germans attack with 1 carrier and 4 fighters French defend with 1 destroyer Germans roll dice for 1 carrier and 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 104 Sea Zone Germans win with 1 carrier and 4 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Volgograd Germans attack with 3 artilleries and 2 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 artilleries and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Finland to Vyborg 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 mech_infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 fighter moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to France 1 tactical_bomber moved from Eastern Poland to France 1 fighter moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to France 1 submarine moved from 112 Sea Zone to 103 Sea Zone 1 submarine moved from 110 Sea Zone to 90 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 aaGuns moved from Rostov to Volgograd 1 armour and 5 mech_infantrys moved from Rostov to Western Ukraine 3 aaGuns, 8 armour, 6 artilleries, 31 infantry and 24 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour moved from Greater Southern Germany to Northern Italy 1 submarine moved from 109 Sea Zone to 102 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 1 bomber and 2 mech_infantrys placed in Western Germany 3 submarines placed in 109 Sea Zone 1 carrier placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
French regular : -0.33 British AA : 0.67 Russians regular : -1.67 Germans regular : 2.83
-
You made me dig deep, but that made for a very satisfying move.
See the notes I made before (before rolling and dice),
As it happened, your first AA roll hit, so like I said/called before the roll, that is the bomber that you would hit if you intercept and hit twice.
If you intercept, you can roll the dice, and if you hit once, I lose my fighter and it is then not on 92 carrier. If you hit twice, the second hit is considered to hit the bomber that went down by AA, so would have no effect. You would have to hit all 3 ones to prevent the damage to the naval base.
If you don’t understand or you disagree with my methods, I’m open to that since I used an unorthodox method to expedite the game.
If you choose to resign because you’re sick of the map and your Russians could hardly hit anything, that’s fine too
-
I just noticed ANZAC transport off the strait of Magellan - fine with me if you move it 2 zones