OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    I dont like my situation at all even though this was a good result

    I don’t think I can remember a game where both players felt this way! Maybe it’s the map! 🤣

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i am away for two weeks now, so plenty of time for you to figure out crappy stuff

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Brown crap

    Been 19 days, I better move

    Crockett36 and I are reviewing this game tomorrow night because it’s UHD, tech, OOB and a recent game for me. I will prop you many different times because you are schooling me in several areas and you have a ton of A&A experience and acumen.

    I just found out it’s tomorrow night.

    If you could join us that would be A - mazing!


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Brown crap

    Been 19 days, I better move

    Crockett36 and I are reviewing this game tomorrow night because it’s UHD, tech, OOB and a recent game for me. I will prop you many different times because you are schooling me in several areas and you have a ton of A&A experience and acumen.

    I just found out it’s tomorrow night.

    If you could join us that would be A - mazing!

    that would be cool. it al depends on the time, I am on european standard time.

    By the way, you are schooling me here, not the other way around


  • @oysteilo

    By the way, you are schooling me here, not the other way around

    lol you are such a kind man
    I forgot about time zones

    Starting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    @oysteilo

    By the way, you are schooling me here, not the other way around

    lol you are such a kind man
    I forgot about time zones

    Starting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?

    all right, I think you guys should go ahead without me, if you have any questions/my view I will reply to it. 8:30 pm US EST is like 2:30 am here… And there is also a semifinal in the euro 2024 I would like to watch…so I am unavalaible from 3 pm US EST… So it is all good! Keep me posted. I have done so many mistakes in this game i have no words, some of them are due to the map (which is REALLY ceappy) others are just sloppy. But I also see you struggle with some of the same so it evens out

    I also HATE how units and staked units are desplayed. Some of it is just annoying to adopt to, others are just poor I think


  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            2 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • That was a tough Italy move

    Scramble to 92??


  • And yes, I’m sure we’ll have questions when we’re done, I’m glad you’re up for it!

    Only 6 hour difference! I guess I normally figure from Central where I live, and then there’s the 1 hour adjustment for half the year

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    NO SCRAMBLE

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36

    First 2 rounds reviewed by Crockett36 and me,
    It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.

    Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us


    And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            2 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 92 Sea Zone
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Baltic States
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Baltic States
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 92 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Holland Belgium to France
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            4 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Russians regular : 0.33
    British regular : 0.67
    

    Savegame


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36

    First 2 rounds reviewed by Crockett36 and me,
    It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.

    Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us


    And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!

    i WILL TAKE A LOOK AT THE VIDEO, ALREADY STARTED. i HAVE A LOT OF TIME THIS WEEKEND, ON STATURDAY AND SUNDAY, BUT I LIKE TO BE “OFF” AFTER 22:00 EUROPE TIME, WHICH IS LIKE 4 PM US EST

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    IF YOU ARE LATE PEOPLE VERY EARLY ON SUNDAY MORNING IS ALSO POSSIBLE

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    sorry the CAPS LOCK


  • He was asking me if I stay up late, and I do
    He talked about later Friday or Saturday night,
    I will pass on what you said, thanks, cool!!


  • @gamerman01 with early i mean starting at midnight or 1 am US EST (sunday moning europe) Saurday morning is not so good

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            3 fighters moved from Northern Territory to 55 Sea Zone
    
        Combat - ANZAC
            Battle in New Britain
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Britain
                    ANZAC roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in New Britain, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in New Britain, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Britain
                ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 55 Sea Zone
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -1.17
    

    Savegame


  • OK! I referred crockett36 to here and we’ll see what he thinks,

    Cool that we’re trying


  • Missed that you moved, whoops

    @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    @gamerman01 with early i mean starting at midnight or 1 am US EST (sunday moning europe) Saurday morning is not so good

    Yeah we won’t be starting that late
    Maybe we only get through rounds 3-4 and can catch you for 5-6

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