Oh ok, if able pls let me know. Take your time, work is more important
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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15/15 hits with heavy bombers, I figure a 27.1% chance of that
Heavies have 91.7% chance of hitting instead of 66.7%, wow. Your daring investments in tech paid off there
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from Gibraltar to 110 Sea Zone 6 bombers moved from Eastern United States to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 47 Sea Zone to 33 Sea Zone Combat - Americans Battle in Celebes Battle in 33 Sea Zone Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win, taking Celebes from Japanese with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 110 Sea Zone Americans attack with 9 bombers, 1 cruiser and 1 destroyer Germans defend with 4 carriers, 6 fighters, 3 submarines, 2 tactical_bombers and 9 transports Americans roll dice for 9 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 9/20 hits, 8.33 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 4 carriers, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone 3 submarines owned by the Germans and 3 carriers owned by the Germans lost in 110 Sea Zone Americans roll dice for 6 bombers in 110 Sea Zone, round 3 : 6/12 hits, 5.00 expected hits Germans roll dice for 1 carrier, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits 6 bombers owned by the Americans lost in 110 Sea Zone 2 fighters owned by the Germans, 1 carrier owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone Germans win with 4 fighters and 9 transports remaining. Battle score for attacker is -4 Casualties for Americans: 9 bombers, 1 cruiser and 1 destroyer Casualties for Germans: 4 carriers, 2 fighters, 3 submarines and 2 tactical_bombers 4 fighters owned by the Germans forced to land in United Kingdom Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -0.33 Germans regular : -1.17
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I will continue with nc later (probably tomorrow) I dont like my situation at all even though this was a good result
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6 Combat Move - British 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Siam to French Indo China 6 infantry moved from Burma to India 1 artillery moved from Burma to India 2 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone Combat - British
Combat Hit Differential Summary :
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scramble?
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also i will move my chinese plane one step back before combat
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No, the Sealion flotilla is dead without a fight
The RAF is exuberantWell played!
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from Gibraltar to 110 Sea Zone 6 bombers moved from Eastern United States to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 47 Sea Zone to 33 Sea Zone Combat - Americans Battle in Celebes Battle in 33 Sea Zone Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win, taking Celebes from Japanese with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 110 Sea Zone Americans attack with 9 bombers, 1 cruiser and 1 destroyer Germans defend with 4 carriers, 6 fighters, 3 submarines, 2 tactical_bombers and 9 transports Americans roll dice for 9 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 9/20 hits, 8.33 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 4 carriers, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone 3 submarines owned by the Germans and 3 carriers owned by the Germans lost in 110 Sea Zone Americans roll dice for 6 bombers in 110 Sea Zone, round 3 : 6/12 hits, 5.00 expected hits Germans roll dice for 1 carrier, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits 6 bombers owned by the Americans lost in 110 Sea Zone 2 fighters owned by the Germans, 1 carrier owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone Germans win with 4 fighters and 9 transports remaining. Battle score for attacker is -4 Casualties for Americans: 9 bombers, 1 cruiser and 1 destroyer Casualties for Germans: 4 carriers, 2 fighters, 3 submarines and 2 tactical_bombers 4 fighters owned by the Germans forced to land in United Kingdom Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 50 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 4 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 5 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 3 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Chahar to Anhwe 4 artilleries and 3 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 aaGun owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in Anhwe Chinese attack with 4 artilleries, 1 fighter and 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 3/9 hits, 3.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Combat Move - British 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Siam to French Indo China 6 infantry moved from Burma to India 1 artillery moved from Burma to India 2 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 2 bombers, 2 fighters and 1 tactical_bomber Germans defend with 9 transports 9 transports owned by the Germans lost in 110 Sea Zone British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for Germans: 9 transports Battle in India British attack with 1 artillery and 6 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 6 infantry in India, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 3 infantry Japanese defend with 2 infantry British roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 3 infantry in French Indo China, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in French Indo China, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 infantry in French Indo China, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Non Combat Move - British 1 aaGun moved from Burma to India 1 aaGun moved from Yunnan to Szechwan 1 infantry moved from Burma to Shan State 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Eire 1 armour and 2 mech_infantrys moved from Egypt to Tobruk 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 artilleries and 3 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.33 Japanese regular : 0.33 Germans regular : -1.17 British regular : -0.50
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I dont like my situation at all even though this was a good result
I don’t think I can remember a game where both players felt this way! Maybe it’s the map! 🤣
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i am away for two weeks now, so plenty of time for you to figure out crappy stuff
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Brown crap
Been 19 days, I better move
Crockett36 and I are reviewing this game tomorrow night because it’s UHD, tech, OOB and a recent game for me. I will prop you many different times because you are schooling me in several areas and you have a ton of A&A experience and acumen.
I just found out it’s tomorrow night.
If you could join us that would be A - mazing!
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Brown crap
Been 19 days, I better move
Crockett36 and I are reviewing this game tomorrow night because it’s UHD, tech, OOB and a recent game for me. I will prop you many different times because you are schooling me in several areas and you have a ton of A&A experience and acumen.
I just found out it’s tomorrow night.
If you could join us that would be A - mazing!
that would be cool. it al depends on the time, I am on european standard time.
By the way, you are schooling me here, not the other way around
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By the way, you are schooling me here, not the other way around
lol you are such a kind man
I forgot about time zonesStarting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
By the way, you are schooling me here, not the other way around
lol you are such a kind man
I forgot about time zonesStarting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?
all right, I think you guys should go ahead without me, if you have any questions/my view I will reply to it. 8:30 pm US EST is like 2:30 am here… And there is also a semifinal in the euro 2024 I would like to watch…so I am unavalaible from 3 pm US EST… So it is all good! Keep me posted. I have done so many mistakes in this game i have no words, some of them are due to the map (which is REALLY ceappy) others are just sloppy. But I also see you struggle with some of the same so it evens out
I also HATE how units and staked units are desplayed. Some of it is just annoying to adopt to, others are just poor I think
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Baltic States 3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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That was a tough Italy move
Scramble to 92??
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And yes, I’m sure we’ll have questions when we’re done, I’m glad you’re up for it!
Only 6 hour difference! I guess I normally figure from Central where I live, and then there’s the 1 hour adjustment for half the year
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NO SCRAMBLE
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https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36
First 2 rounds reviewed by Crockett36 and me,
It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us
And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Baltic States 3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Western Ukraine Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 92 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Baltic States Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 1 artillery and 2 infantry moved from Holland Belgium to France 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 4 aaGuns and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.33 British regular : 0.67