I’m playing another game as allies where Germany did the same G1 buy as here and I bought 9inf for London and 2CV for USA in the Atlantic.but I won 106 in that one and I also killed the sub in the Channel. So I don’t think Sea Lion will be on in the same way. And I also put my CV in 92 which I couldn’t bring myself to do in this game I think because Ger could attack it with a sub and planes and was likely to sink it. Also, not having a destroyer there makes it possible for Italy to attack the CV but then it has to decline to attack 97, not that many players would do so although one did even though I had the DD.
PTV ArtofWar (Ax+12) v mikawagunichi (Al)
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@ArtofWar1947 no scramble
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Game History
Round: 8 Purchase Units - Italians Italians repair damage of 4x airfield; Remaining resources: 30 PUs; Italians buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Italians 3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys moved from Egypt to Anglo-Egyptian Sudan 1 bomber moved from Egypt to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in Anglo-Egyptian Sudan Italians attack with 3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys British defend with 6 armour and 3 mech_infantrys Italians roll dice for 3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/18 hits, 6.50 expected hits British roll dice for 6 armour and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/9 hits, 4.50 expected hits 4 infantry owned by the Italians lost in Anglo-Egyptian Sudan 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Anglo-Egyptian Sudan Italians roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 3 : 6/14 hits, 5.83 expected hits British roll dice for 5 armour in Anglo-Egyptian Sudan, round 3 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Italians lost in Anglo-Egyptian Sudan 5 armour owned by the British lost in Anglo-Egyptian Sudan Italians win, taking Anglo-Egyptian Sudan from British with 3 armour, 2 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 33 Casualties for Italians: 6 infantry Casualties for British: 6 armour and 3 mech_infantrys Non Combat Move - Italians 1 bomber moved from Iraq to Southern Italy 4 fighters moved from Anglo-Egyptian Sudan to Egypt 1 armour, 1 artillery and 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 94 Sea Zone to 100 Sea Zone 2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 97 Sea Zone to 100 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 100 Sea Zone to Egypt 1 armour moved from Eastern Poland to Germany Place Units - Italians 3 fighters placed in Egypt Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -2.33 British AA : -0.17 British regular : -1.00
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TripleA Manual Gamesave Post: French round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Gilbert Islands Combat - ANZAC Battle in Gilbert Islands Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 cruiser and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@ArtofWar1947 Made one small edit, meant to have the US sub from 43 with the rest of the fleet in 37.
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@ArtofWar1947 No scrambles
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Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries and 19 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 fighter and 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 fighter and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Gibraltar to Holland Belgium 4 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 artilleries and 7 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Northern Belarus 1 fighter and 1 infantry moved from Leningrad to Northern Belarus 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 1 fighter moved from Southern Italy to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 7/12 hits, 5.17 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry and 1 mech_infantry Battle in Holland Belgium Germans attack with 2 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers Americans defend with 4 artilleries and 4 infantry Germans roll dice for 2 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 6/19 hits, 8.00 expected hits Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium Germans roll dice for 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers in Holland Belgium, round 3 : 6/17 hits, 7.67 expected hits Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 2 infantry Casualties for Americans: 4 artilleries and 4 infantry Battle in 93 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 93 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Northern Belarus Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northern Belarus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northern Belarus, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus 1 fighter owned by the Germans and 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 3 infantry moved from Leningrad to 118 Sea Zone 3 infantry moved from 118 Sea Zone to Finland 3 armour and 3 mech_infantrys moved from Vyborg to Archangel 1 fighter moved from Northern Belarus to Leningrad 1 bomber moved from Northern Belarus to Germany 1 aaGun, 2 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 4 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland 1 artillery and 4 infantry moved from Leningrad to Archangel 1 aaGun moved from Leningrad to Archangel 1 aaGun moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from Leningrad to Eastern Poland 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 2 fighters and 2 tactical_bombers moved from Holland Belgium to France 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Leningrad to Baltic States 3 submarines moved from 95 Sea Zone to 94 Sea Zone Place Units - Germans 3 infantry placed in Leningrad 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in France 1 armour and 6 infantry placed in Germany 1 armour and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Russians regular : 0.33 Germans regular : -3.50 British regular : -0.33
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 8 armour, 1 artillery, 16 infantry and 8 mech_infantrys moved from Rostov to Ukraine Russians take Ukraine from Germans 3 armour and 3 mech_infantrys moved from Stalingrad to Ukraine 1 infantry moved from Kursk to Ukraine 1 infantry moved from Northern Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Vologda to Novgorod 7 artilleries and 48 infantry moved from Smolensk to Novgorod Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Smolensk to Novgorod 1 infantry moved from Nenetsia to Vologda Place Units - Russians 2 armour and 1 mech_infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,3,3 Russians collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Johnston Island to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone 1 infantry moved from Line Islands to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry and 1 marine moved from 33 Sea Zone to Gilbert Islands 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Gilbert Islands 1 fighter moved from 27 Sea Zone to 49 Sea Zone 1 submarine moved from 66 Sea Zone to 11 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Northern Manchuria to Guam 1 fighter and 1 tactical_bomber moved from Northern Manchuria to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Northern Manchuria to Anhwe 1 mech_infantry moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangtung 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Anhwe Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 22 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Guam 1 infantry owned by the Americans lost in Guam Japanese roll dice for 1 artillery and 1 bomber in Guam, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Guam, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kiangsi Japanese attack with 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/10 hits, 4.17 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 4 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Kiangsi, round 3 : 4/9 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Kiangsi 3 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 4 infantry Battle in Gilbert Islands Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Gilbert Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Gilbert Islands, round 2 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Gilbert Islands 2 infantry owned by the ANZAC lost in Gilbert Islands Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Anhwe Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 carrier moved from 7 Sea Zone to 33 Sea Zone 1 fighter moved from Gilbert Islands to 33 Sea Zone 1 tactical_bomber moved from Gilbert Islands to 33 Sea Zone 1 fighter moved from 49 Sea Zone to 27 Sea Zone 1 submarine moved from 7 Sea Zone to 27 Sea Zone 2 artilleries and 4 infantry moved from Japan to 7 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 4 submarines and 3 transports moved from 7 Sea Zone to 21 Sea Zone 2 artilleries and 4 infantry moved from 21 Sea Zone to Fukien 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 1 fighter moved from Anhwe to 21 Sea Zone 1 fighter moved from Kiangsi to Fukien 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Fukien 1 fighter moved from Kwangtung to 21 Sea Zone 1 tactical_bomber moved from Kwangtung to Fukien 1 bomber moved from Anhwe to Fukien 1 infantry moved from Sakha to Buryatia 1 armour moved from Amur to Yakut S.S.R. 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Japan 1 bomber moved from Guam to Marianas Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,1 Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.67 Japanese regular : -2.00 ANZAC regular : 0.67 UK_Pacific regular : 0.00
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 21 Sea Zone Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports 4 submarines owned by the Japanese submerged Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 7/15 hits, 6.67 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 marine moved from French Indo China to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 armour, 3 battleships, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 tactical_bombers and 8 transports moved from 113 Sea Zone to 126 Sea Zone 1 destroyer moved from 107 Sea Zone to 105 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 10 infantry moved from Western United States to Central United States Place Units - Americans 1 destroyer placed in 37 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China 3 destroyers and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,4,5,4,1,4,5,5,3,4,6,6,1,6,1,5,3,5,5,2,1,5,4,5,4,1 Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,6 Americans collect 50 PUs (4 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33
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@ArtofWar1947 Just posting to note that I meant to move the sub from 21 during combat, not attack you’re entire fleet with it lol.
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Clearly, it would not make sense for the US sub to attack.
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 21 Sea Zone Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports 4 submarines owned by the Japanese submerged Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 7/15 hits, 6.67 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 marine moved from French Indo China to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 armour, 3 battleships, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 tactical_bombers and 8 transports moved from 113 Sea Zone to 126 Sea Zone 1 destroyer moved from 107 Sea Zone to 105 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 10 infantry moved from Western United States to Central United States Place Units - Americans 1 destroyer placed in 37 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China 3 destroyers and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,4,5,4,1,4,5,5,3,4,6,6,1,6,1,5,3,5,5,2,1,5,4,5,4,1 Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,6 Americans collect 50 PUs (4 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Chahar 2 infantry moved from Honan to Anhwe 1 fighter moved from Tsinghai to Anhwe 1 artillery and 6 infantry moved from Honan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 artillery and 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Anhwe to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 artilleries and 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 32 PUs; British buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 28 PUs; UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Hunan to Kwangtung 2 artilleries and 2 infantry moved from Kwangsi to Kwangtung 1 destroyer moved from 113 Sea Zone to 127 Sea Zone 2 fighters and 1 tactical_bomber moved from 126 Sea Zone to 127 Sea Zone Combat - British Battle in Kwangtung British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/8 hits, 3.17 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung 1 mech_infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in 127 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 127 Sea Zone British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 3 aaGuns, 1 artillery and 12 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 marines moved from French Indo China to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 37 Sea Zone to 45 Sea Zone 2 marines moved from 45 Sea Zone to Celebes 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery and 1 transport moved from 40 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 3 fighters moved from 83 Sea Zone to Iraq 1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 tactical_bomber moved from 83 Sea Zone to Trans-Jordan 2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 83 Sea Zone to 82 Sea Zone 2 tactical_bombers moved from Eastern India to Trans-Jordan 3 fighters moved from Trans-Jordan to Iraq 1 submarine moved from 113 Sea Zone to 108 Sea Zone 1 transport moved from 113 Sea Zone to 126 Sea Zone 2 fighters and 1 tactical_bomber moved from 127 Sea Zone to 126 Sea Zone Place Units - British 2 armour and 1 artillery placed in Iraq 1 artillery and 2 infantry placed in Southern Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,2,5,5 British collect 35 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,3,3,2,2,2,3,1,3,4,2,6,4,4,5,4,3,4,6,6,5,6,6,5,2 UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in Eastern India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -0.33 Japanese regular : -0.33 Germans regular : -0.17 British regular : 1.83
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@ArtofWar1947 Assumed no scramble to Kwangtung.
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Correct assumption regarding Kwangtung.
Intercept SBR on Iraq mIC?
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@ArtofWar1947 no intercept
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Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Anglo-Egyptian Sudan to French Central Africa Italians take French Equatorial Africa from French Italians take French Central Africa from British 1 armour moved from Anglo-Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Ethiopia to Anglo-Egyptian Sudan 1 armour and 1 mech_infantry moved from Anglo-Egyptian Sudan to Rhodesia Italians take Belgian Congo from British Italians take Rhodesia from British 1 bomber moved from Southern Italy to Iraq 7 fighters moved from Egypt to Iraq Combat - Italians Air Battle in Iraq Italians attacks with 8 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Cleaning up after air battles Non Combat Move - Italians 2 artilleries and 2 mech_infantrys moved from Anglo-Egyptian Sudan to Egypt 1 transport moved from 100 Sea Zone to 95 Sea Zone 3 transports moved from 100 Sea Zone to 97 Sea Zone 1 armour moved from Germany to Eastern Poland 1 bomber moved from Iraq to Egypt 7 fighters moved from Iraq to Egypt Place Units - Italians 1 armour and 2 artilleries placed in Egypt 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
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@ArtofWar1947 Looks like that gamesave file is still for the combat move
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Also Post After Combat Move was not turned on, but autosave ‘before the battle’ should capture a combat move.
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@ArtofWar1947 I am saying that game save is the same as the one you previously posted for the intercept decision. It’s not at the end of Italy’s turn. Do you have it saved locally that you are able to post or else we’ll need to edit the rest of Italy’s turn.