@leemorrison repeat if needed: Ger sub hits in Hudson Bay (ECA)
what sinks; OOL needed
Correct assumption about no scramble to defend Sumatra.
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Northern Belarus
Combat - Italians
Non Combat Move - Italians
1 artillery and 7 infantry moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 100 Sea Zone
3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Kenya to Egypt
1 armour moved from French Equatorial Africa to Egypt
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 destroyer placed in 99 Sea Zone
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Eastern India to Western Australia
1 armour, 2 artilleries and 4 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 aaGun placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 115 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@ArtofWar1947 Man, I am depressed over my Queensland blunder. 18 rounds of work to finally get into the Med, and I throw the game away on that.
Have been there and felt the same. I understand the urgency of reclaiming Gibraltar for the Allies, but from painful experience, the Allies cannot afford to give the Japanese navy free reign in the Pacific.
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Novgorod to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Leningrad to Archangel
2 infantry moved from Vologda to Yaroslavl
1 fighter and 1 tactical_bomber moved from Leningrad to Yaroslavl
1 armour moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Southern Belarus
1 submarine moved from 128 Sea Zone to 115 Sea Zone
5 fighters and 5 tactical_bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 carrier
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 5 fighters and 5 tactical_bombers in 115 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits
British roll dice for 1 carrier in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 carrier owned by the British lost in 115 Sea Zone
Germans win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Yaroslavl
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Vologda to Novgorod
1 armour moved from Poland to Leningrad
1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
10 infantry moved from Austria to Northern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
7 submarines moved from 94 Sea Zone to 97 Sea Zone
2 carriers and 1 cruiser moved from 97 Sea Zone to 100 Sea Zone
3 transports moved from 97 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from Algeria to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Southern France to Southern Italy
1 aaGun, 1 artillery and 7 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 bomber moved from Bessarabia to Northern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to France
1 destroyer moved from 116 Sea Zone to 107 Sea Zone
2 infantry moved from Germany to Slovakia Hungary
7 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
4 fighters and 4 tactical_bombers moved from 115 Sea Zone to France
1 bomber moved from Bessarabia to Northern Italy
1 fighter and 1 tactical_bomber moved from Yaroslavl to Leningrad
Place Units - Germans
3 submarines placed in 95 Sea Zone
1 infantry placed in Normandy Bordeaux
3 infantry placed in Leningrad
3 infantry placed in France
7 infantry and 2 mech_infantrys placed in Western Germany
1 submarine placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33
British regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour and 4 mech_infantrys moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Yaroslavl
1 fighter moved from Russia to Yaroslavl
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Ukraine to Yaroslavl
Combat - Russians
Battle in Yaroslavl
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Yaroslavl, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yaroslavl
2 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 bomber and 1 fighter moved from Yaroslavl to Russia
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,3,4,1,1,6,3,3,1,3,2,2
Russians collect 30 PUs (1 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.67
Japan now has 7 VCs.
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 11 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 64 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 64 Sea Zone to New South Wales
1 bomber moved from Solomon Islands to New South Wales
1 fighter moved from 55 Sea Zone to New South Wales
1 bomber moved from Malaya to New South Wales
1 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
2 fighters and 3 tactical_bombers moved from 55 Sea Zone to South Australia
1 submarine moved from 55 Sea Zone to 42 Sea Zone
6 fighters moved from 38 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from Malaya to 42 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
1 fighter moved from French Indo China to Kwangsi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 marine
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll AA dice in New South Wales : 1/3 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in New South Wales
Japanese roll dice for 1 cruiser in New South Wales, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 marine in New South Wales, round 2 : 2/7 hits, 2.33 expected hits
ANZAC roll dice for 2 aaGuns and 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New South Wales
2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 marine in New South Wales, round 3 : 3/6 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New South Wales
1 infantry owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is -5
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for ANZAC: 2 aaGuns and 1 infantry
Battle in South Australia
Japanese attack with 1 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 armour, 2 artilleries and 4 infantry
Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in South Australia, round 2 : 5/12 hits, 5.50 expected hits
ANZAC roll dice for 1 armour, 2 artilleries and 4 infantry in South Australia, round 2 : 2/7 hits, 2.50 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
4 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia
Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in South Australia, round 3 : 6/10 hits, 4.83 expected hits
ANZAC roll dice for 1 armour and 1 artillery in South Australia, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in South Australia
1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 1 armour, 2 artilleries and 4 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
British roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 1 cruiser and 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 bomber and 1 fighter moved from New South Wales to Queensland
1 carrier moved from 55 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from South Australia to 64 Sea Zone
1 destroyer moved from 55 Sea Zone to 64 Sea Zone
1 fighter and 2 tactical_bombers moved from South Australia to Queensland
1 carrier, 1 cruiser and 1 submarine moved from 55 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 55 Sea Zone to 27 Sea Zone
1 transport moved from 55 Sea Zone to 38 Sea Zone
7 transports moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Kwangsi to Malaya
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 armour and 1 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Kyushu to 7 Sea Zone
2 armour, 2 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone
2 armour and 2 infantry moved from 21 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Honan
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
2 armour and 2 mech_infantrys moved from Hunan to Kwangtung
1 artillery moved from Kwangtung to Hunan
1 armour moved from Kiangsi to Kwangtung
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in Malaya
1 submarine placed in 38 Sea Zone
3 infantry placed in Queensland
4 infantry placed in Japan
2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.83
ANZAC AA : 0.50
UK_Pacific regular : -0.33
ANZAC regular : 1.00
British regular : -0.50
I will concede rather than go for the one in a million dicing that would be required to take back Malaya.
Thanks for the game! This one contained some of the most unique board states I’ve ever had.
I’m always open for another one if you ever want a rematch.
Thanks for an engrossing game. You made work really hard to survive. You had the Japaneses Army hamstrung for the longest times. As it was a matter of time before the Allies were supreme in the Atlantic, I had to search hard for a way to close out the game.
I’ll take the Axis with +15.
@ArtofWar1947 X+13
This makes me nervous but X + 12.
@ArtofWar1947 Even though I think Axis is more fun, I feel I am much better as the Allies. You got em.
Okay then. I probably will not have time to set the game up until tomorrow morning.
@ArtofWar1947 OK sounds good.