Oh even though I edited Southern France to be Italian, Vichy still triggered. Unsure what happened here but it will have to wait.
PTV ArtofWar (Ax+12) v mikawagunichi (Al)
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Correct assumption about no scramble to defend Sumatra.
Game History
Round: 18 Purchase Units - Italians Italians buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Northern Belarus Combat - Italians Non Combat Move - Italians 1 artillery and 7 infantry moved from Northern Italy to Southern Italy 1 transport moved from 97 Sea Zone to 100 Sea Zone 3 transports moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Kenya to Egypt 1 armour moved from French Equatorial Africa to Egypt Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern Italy 1 destroyer placed in 99 Sea Zone 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Eastern India to Western Australia 1 armour, 2 artilleries and 4 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 aaGun placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 115 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@ArtofWar1947 Man, I am depressed over my Queensland blunder. 18 rounds of work to finally get into the Med, and I throw the game away on that.
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Have been there and felt the same. I understand the urgency of reclaiming Gibraltar for the Allies, but from painful experience, the Allies cannot afford to give the Japanese navy free reign in the Pacific.
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 14 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Novgorod to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Leningrad to Archangel 2 infantry moved from Vologda to Yaroslavl 1 fighter and 1 tactical_bomber moved from Leningrad to Yaroslavl 1 armour moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Southern Belarus 1 submarine moved from 128 Sea Zone to 115 Sea Zone 5 fighters and 5 tactical_bombers moved from Western Germany to 115 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 115 Sea Zone Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers British defend with 1 carrier Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 5 fighters and 5 tactical_bombers in 115 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits British roll dice for 1 carrier in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 carrier owned by the British lost in 115 Sea Zone Germans win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in Yaroslavl Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Vologda to Novgorod 1 armour moved from Poland to Leningrad 1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 10 infantry moved from Austria to Northern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 7 submarines moved from 94 Sea Zone to 97 Sea Zone 2 carriers and 1 cruiser moved from 97 Sea Zone to 100 Sea Zone 3 transports moved from 97 Sea Zone to 96 Sea Zone 3 artilleries and 3 infantry moved from Algeria to 96 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Southern France to Southern Italy 1 aaGun, 1 artillery and 7 infantry moved from Southern France to France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 bomber moved from Bessarabia to Northern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to France 1 destroyer moved from 116 Sea Zone to 107 Sea Zone 2 infantry moved from Germany to Slovakia Hungary 7 infantry moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany 4 fighters and 4 tactical_bombers moved from 115 Sea Zone to France 1 bomber moved from Bessarabia to Northern Italy 1 fighter and 1 tactical_bomber moved from Yaroslavl to Leningrad Place Units - Germans 3 submarines placed in 95 Sea Zone 1 infantry placed in Normandy Bordeaux 3 infantry placed in Leningrad 3 infantry placed in France 7 infantry and 2 mech_infantrys placed in Western Germany 1 submarine placed in 116 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 British regular : -0.17
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TripleA Manual Gamesave Post: Russians round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - Russians Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 4 armour and 4 mech_infantrys moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Italians 1 armour moved from Smolensk to Russia 2 infantry moved from Russia to Yaroslavl 1 fighter moved from Russia to Yaroslavl 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Ukraine 1 bomber moved from Ukraine to Yaroslavl Combat - Russians Battle in Yaroslavl Russians attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Yaroslavl, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Yaroslavl 2 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 bomber and 1 fighter moved from Yaroslavl to Russia Place Units - Russians 7 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,3,4,1,1,6,3,3,1,3,2,2 Russians collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.67
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Japan now has 7 VCs.
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 11 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 64 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 64 Sea Zone to New South Wales 1 bomber moved from Solomon Islands to New South Wales 1 fighter moved from 55 Sea Zone to New South Wales 1 bomber moved from Malaya to New South Wales 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Queensland to South Australia 2 fighters and 3 tactical_bombers moved from 55 Sea Zone to South Australia 1 submarine moved from 55 Sea Zone to 42 Sea Zone 6 fighters moved from 38 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Malaya to 42 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 1 fighter moved from French Indo China to Kwangsi Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in New South Wales Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 marine ANZAC defend with 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll AA dice in New South Wales : 1/3 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in New South Wales Japanese roll dice for 1 cruiser in New South Wales, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 marine in New South Wales, round 2 : 2/7 hits, 2.33 expected hits ANZAC roll dice for 2 aaGuns and 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New South Wales 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 marine in New South Wales, round 3 : 3/6 hits, 2.17 expected hits ANZAC roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New South Wales 1 infantry owned by the ANZAC lost in New South Wales Japanese captures 8PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is -5 Casualties for Japanese: 1 bomber and 2 infantry Casualties for ANZAC: 2 aaGuns and 1 infantry Battle in South Australia Japanese attack with 1 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers ANZAC defend with 1 armour, 2 artilleries and 4 infantry Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in South Australia, round 2 : 5/12 hits, 5.50 expected hits ANZAC roll dice for 1 armour, 2 artilleries and 4 infantry in South Australia, round 2 : 2/7 hits, 2.50 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia 4 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in South Australia, round 3 : 6/10 hits, 4.83 expected hits ANZAC roll dice for 1 armour and 1 artillery in South Australia, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in South Australia 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for ANZAC: 1 armour, 2 artilleries and 4 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers British defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits British roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for British: 1 cruiser and 1 transport Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 bomber and 1 fighter moved from New South Wales to Queensland 1 carrier moved from 55 Sea Zone to 64 Sea Zone 1 fighter and 1 tactical_bomber moved from South Australia to 64 Sea Zone 1 destroyer moved from 55 Sea Zone to 64 Sea Zone 1 fighter and 2 tactical_bombers moved from South Australia to Queensland 1 carrier, 1 cruiser and 1 submarine moved from 55 Sea Zone to 38 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 55 Sea Zone to 27 Sea Zone 1 transport moved from 55 Sea Zone to 38 Sea Zone 7 transports moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 fighter moved from Kwangsi to Malaya 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 armour and 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 2 armour, 2 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone 2 armour and 2 infantry moved from 21 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Honan 1 mech_infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung 2 armour and 2 mech_infantrys moved from Hunan to Kwangtung 1 artillery moved from Kwangtung to Hunan 1 armour moved from Kiangsi to Kwangtung Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 factory_minor placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 2 infantry placed in Malaya 1 submarine placed in 38 Sea Zone 3 infantry placed in Queensland 4 infantry placed in Japan 2 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.83 ANZAC AA : 0.50 UK_Pacific regular : -0.33 ANZAC regular : 1.00 British regular : -0.50
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I will concede rather than go for the one in a million dicing that would be required to take back Malaya.
Thanks for the game! This one contained some of the most unique board states I’ve ever had.
I’m always open for another one if you ever want a rematch.
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Thanks for an engrossing game. You made work really hard to survive. You had the Japaneses Army hamstrung for the longest times. As it was a matter of time before the Allies were supreme in the Atlantic, I had to search hard for a way to close out the game.
I’ll take the Axis with +15.
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@ArtofWar1947 X+13
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This makes me nervous but X + 12.
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@ArtofWar1947 Even though I think Axis is more fun, I feel I am much better as the Allies. You got em.
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Okay then. I probably will not have time to set the game up until tomorrow morning.
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@ArtofWar1947 OK sounds good.