@axis-dominion Almost done with these combats, but question for you in the SZ 111 battle. It’s round 1, I’ve damaged your Battleship and have 1 more hit from a plane. Do you want to lose the Destroyer? I do still have two attacking subs. Your units, save the submarine, haven’t rolled yet, so they might not survive anyway. Wanted to check though.
L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20)
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Bid of $20
- British sub off Gibraltar
- British sub off Egypt
- Chinese inf Yunnan
- Chinese art Szechwan
- rest IPC goes to UK
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14364, time: 11:10:49 AM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble SZ 110?
Scramble SZ 111? -
BTW we have not discussed edits. My standard edit policy is below. If you wish, I am happy to play a game with no edits allowed as per the default League Rules. Also, if you wish to tweak my edit policy to be more in line with what you normally play I am willing to discuss revisions to it.
Andrew’s Edit Policy:
a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception. Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turns are allowed. This includes “Forgotten Units”.
c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat. Not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack. Not placing all possible units during the Mobilize New Units phase.
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@AndrewAAGamer welcome to BM Andrew!
I think you will find it plays fairly similarly to OOB. You’ve likely seen this elsewhere but I’ll highlight a couple of the key differences to track when you are axis.
- Both sides (but the allies especially) have other national objective bonuses that you don’t get in OOB. It means areas of the board that you normally might be able to ignore have now become more important to contest.
2)The China guerilla rules slow Japan a little as you cannot keep inland Chinese territories empty of land units (not including AA). If they are empty they spawn a new Chinese inf.
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The Vichy rules mean that if you take France and Normandy and leave Southern France untouched (and no other allied power lands a unit there), most of the French territories (and their land units) become axis friendly neutral (and the 93 fleet will defend against allied movement into that sea zone so can function as a blocker). In the short run, this tends to favour axis because those units and territories can more easily absorbed by the axis and Italy especially. In the long run, it can favour allies, because as pro axis territories they can now be captured by the allies.
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One can now do amphibious landings with the marine unit even if they don’t have a transport. Cruisers and Battleships can carry one each .
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when capitals are taken, they can only be looted for their income once.
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Thanks @farmboy! Appreciate the courtesy and concern. I have read the rules but I am sure it will take time to get a hang of the differences.
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@farmboy said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
when capitals are taken, they can only be looted for their income once.
Among all the other great improvements, I really appreciate this change.
I’m fine with your editing policy and I think I handle it fairly similar!
I’m a bit nervous to play against you. You are a giant in OOB and a lot better there than me. However, I might have a tiny shot, as long as I bring my absolute A Game, since you are not as experienced in BM.
I’m looking forward to a great game and wish you lots of fun!
You really made sure 110 and 111 are sure wins, I hope you pay the price by losing the 50:50 in 106 for it!
No scramble! -
Andrew,
Playing Balanced Mod 4 and still the bad guys! A sad day. Go Allies! Gl, Hf. I’ll be watching!
crockett36
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@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
I’m a bit nervous to play against you.
Well I am nervous too so we are on the same footing. I feel like a Park Ranger who has been in the same forest for 20 years, he knows every rock, stream, tree, nook and cranny. And now I am transferred to a new forest area. I know the forest, but not intimately like before.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/16 hits, 5.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 3/15 hits, 5.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 6/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 4 infantry owned by the Germans lost in France 1 aaGun owned by the French and 5 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 8/16 hits, 5.67 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits 2 infantry owned by the Germans lost in France 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 infantry moved from Denmark to Western Germany 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from 111 Sea Zone to Holland Belgium 2 fighters moved from 111 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from 113 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany 2 aaGuns moved from Western Germany to Holland Belgium Place Units - Germans 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -1.00 Neutral_Allies regular : -1.00 Germans regular : 1.17 British regular : 0.17
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I will take that start for Germany every time.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Archangel to Belarus 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 2 infantry moved from Eastern Poland to Bessarabia 3 infantry moved from Ukraine to Bessarabia 1 artillery and 1 infantry moved from Western Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Volgograd to Sikang 2 infantry moved from Caucasus to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Yunnan 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Kazakhstan Place Units - Russians 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Did you receive any dice emails for Japan? I received no e-mails for the battles. I was pretty darn sure I was on Forum but perhaps not. Did you receive any e-mails?
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BTW - after the fact I did a test dice roll of 2 and I did receive that.
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Never mind. I found them in my Spam folder.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 infantry moved from Kiangsi to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry; Russians defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.83 expected hits 3 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated 1 artillery owned by the Japanese retreated to Kwangsi Chinese win with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 2 fighters and 2 tactical_bombers moved from Japan to Kiangsu 1 fighter moved from Okinawa to Kiangsu 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Korea to Kiangsu 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 fighter moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kiangsu 1 mech_infantry moved from Manchuria to Anhwe 3 infantry moved from Manchuria to Jehol 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 2 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -1.67
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Szechwan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from Kweichow to Szechwan 3 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 4 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 1 battleship and 1 submarine Battle in 112 Sea Zone British attack with 1 submarine Germans defend with 1 cruiser, 2 fighters and 1 tactical_bomber British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the British lost in 112 Sea Zone Germans win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to Suriname British take Suriname from Dutch 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to 92 Sea Zone 1 bomber and 1 fighter moved from 110 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 infantry moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 3 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 fighter moved from Burma to India 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 fighter and 3 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3 British collect 27 PUs (3 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Italians regular : -0,33 Japanese regular : 0,33 Germans regular : -1,83 British regular : -3,33
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Hm, overall I’m not too happy with that first turn so far.
Sure, Yunnan was great and your battleship missing 3 times in 110 (because my royal airforce was drunk too) was also much appreciated.
But that perfect G1, even with your 106 gamble, was followed by my failed 112-gamble and the China-combats besides Yunnan.But nothing too crazy, it could have gone way worse!
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to 93 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 artillery moved from Ethiopia to Kenya Combat - Italians Battle in Cyprus Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 96 Sea Zone Italians win, taking Cyprus from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 93 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 93 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 bomber moved from 93 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Tobruk to Libya 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Albania 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : -1.83 Italians regular : 2.83 British regular : -0.17