BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)


  • That’s OK, carry him back to 6

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 6 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 21 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
            2 fighters and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
            5 fighters and 5 tactical_bombers moved from 22 Sea Zone to 17 Sea Zone
            5 fighters and 5 tactical_bombers moved from 17 Sea Zone to Iwo Jima
            1 artillery and 1 marine moved from Marianas to 22 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 artillery and 1 marine moved from 17 Sea Zone to Iwo Jima
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 carrier moved from 42 Sea Zone to 44 Sea Zone
            2 bombers moved from French Indo China to Paulau Island
            1 fighter and 1 tactical_bomber moved from Guam to 44 Sea Zone
            1 fighter moved from French Indo China to 41 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in Paulau Island
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Paulau Island, round 2 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    1 artillery owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 5 fighters, 1 marine and 5 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 marine and 5 tactical_bombers in Iwo Jima, round 2 : 9/12 hits, 6.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Iwo Jima
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 5 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
            1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
            1 armour and 2 mech_infantrys moved from Samara to Sikang
            6 armour moved from Kazakhstan to Szechwan
            1 mech_infantry moved from Sikang to Shensi
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Szechwan to Hunan
            1 armour moved from Yunnan to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Shensi to Szechwan
            1 marine moved from Java to 42 Sea Zone
            1 battleship and 1 marine moved from 42 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 42 Sea Zone to 36 Sea Zone
            2 bombers moved from Paulau Island to Philippines
            1 fighter moved from 22 Sea Zone to Philippines
            1 fighter moved from 22 Sea Zone to French Indo China
            5 fighters and 5 tactical_bombers moved from Iwo Jima to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 battleship, 6 carriers, 1 cruiser and 6 submarines moved from 22 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to French Indo China
            2 fighters and 1 tactical_bomber moved from 41 Sea Zone to French Indo China
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 21 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 infantry moved from Evenkiyskiy to Timguska
            3 infantry moved from Manchuria to Jehol
            1 fighter moved from Sikang to Volgograd
            2 fighters and 2 tactical_bombers moved from Sikang to French Indo China
            11 artilleries and 12 infantry moved from Yunnan to French Indo China
    
        Place Units - Japanese
            3 artilleries placed in Malaya
            3 artilleries placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            2 infantry placed in Japan
            2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Marianas: 1 marine
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship, 1 cruiser and 2 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 marine
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 4.50
    ANZAC regular : 0.67
    British regular : -0.33
    

    Savegame


  • Scramble to 97 to save your shiny new destroyer?

    US17 scramble 97.tsvg


  • @gamerman01 no scramble



  • UK17 edit.tsvg
    1 sub to 91

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 12 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Samara to Bryansk
            1 bomber moved from Southern Italy to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 bomber and 2 mech_infantrys
                French defend with 1 fighter; ANZAC defend with 1 fighter
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 fighters in Bryansk, round 2 : 1/2 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians lost in Bryansk
                    1 fighter owned by the French lost in Bryansk
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 fighter in Bryansk, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Bryansk
                    1 fighter owned by the ANZAC lost in Bryansk
                Italians win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 2 mech_infantrys
                Casualties for French: 1 fighter
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Novgorod
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 8 PUs (2 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : 0.00
    

    Savegame


  • F17.tsvg

    I’m starting to doubt you will give up before January 1

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Well… a number of thoughts

    1. Yes, it’s December 31, last opportunity for me to get 6 games and enjoy? next year’s playoffs

    2. It’s fine because I can see I will not win. The timing is amazing. Even though I took many days between moves sometimes, we made it. The first ever championship game (I think) to end 1 year after the playoffs start, and almost certainly the first time it was needed for one of the participants to qualify for the next!

    3. Russia should fall G19 even without you being very aggressive. Even if you take your sweet time, it will go down soon and I’m not strong enough to face Germany and Japan with only 1 front each. (India barely counts)

    4. I should have left more India planes in the mideast to prop up Moscow, but it would only delay a turn and the planes are needed in India for offense.

    5. Although I perceived various weaknesses in your game, the grand strategy and your experience and my lack thereof were the difference, in my view.

    6. I didn’t know what your grand strategy was going to be, and it has become obvious that I still play the Balanced Mod too similarly to out of the box.

    7. The dice were amazingly fair, I thought. We had 2 big battles, Bryansk I and II, and I came out a little short, but overall all dice were in a pretty fair range I think. It’s harder to tell when you’re a participant. That said, losing 2 Russian fighters to AA at the beginning of Bryansk and getting slightly below average dice after that was a significant setback. But by itself, definitely can’t use as an excuse for losing. (See above excuses LOOOOL)

    8. Not only do you not blunder, but with your experience you’ve seen most of the tricks in the book. I couldn’t muster enough of the type of units I needed to really do something sneaky that could tip the balances. I had a UK bomber lurking in Moscow hoping to attack a 112 fleet and land in an American taken Norway. But you are too good for that.

    CONGRATULATIONS
    First championship!!

    All I can do now is try to win the next championship in 6 months to keep you from reigning for a whole year loooolll

    Pop off a couple extra fireworks tonight in Canada, you are the CHAMP!!

    I will cry into my soda bottle and settle for playing on my snooker table with cousins tonight.
    No, I should be thrilled to be the runner-up.
    See you in next year’s championship where you are #1 and I am #3 seed?! Bad karma for you ;) If Adam doesn’t join.

    Note you also retain your position ahead of me in lifetime BM

  • G gamerman01 referenced this topic on

  • @gamerman01 thanks! It was a great and very fun game. And while I think the dice probably balanced out too there were certainly moments if the dice hadn’t gone so badly for you where you might have gotten it early (And of course I’m referring to Bryansk here).

    I hadn’t had a lot of time to consider Germany’s next turn but on my brief look, I was debating between going for Moscow the next turn (and conceding Normandy) or keeping the allies out of Europe and delaying Moscow by a turn or too.

    I thought I was in a strong position in this game the last few rounds, and that I should be able to win it if I could avoid major mistakes or dicings. But I felt that the dice in G17 also made that more likely. I picked battles that were safe to win, but there was lots of room for strong defensive roles to really make me pay and put the outcome more in doubt. I was lucky the dice went my way there too.

    Your allied play was a amazing. Very creative and solid and I had to be very careful.

    Glad you are in the tournament again!

    Have to run, but more to say later.

    Happy New Years!


  • @farmboy said in BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X):

    Have to run, but more to say later.

    I would like that

    Happy New Years!

    To you too!

    And I see the win also pushed you above me in All-time
    So I have more motivation than before llloooolll


  • @farmboy said in BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X):

    I hadn’t had a lot of time to consider Germany’s next turn but on my brief look, I was debating between going for Moscow the next turn (and conceding Normandy) or keeping the allies out of Europe and delaying Moscow by a turn or too.

    I’m really glad. I kind of wanted to spare you the Germany turn
    I also considered if you waited a turn, but that’s only 3 fighters from India unless I sent some UK, which maybe I would have. Still, 9 units cranked out per turn compared to 3-4, with mech looking at UK and then driving full speed at Moscow.


  • Congratulations, @farmboy and @gamerman01 !


  • I think @JDOW provided a pretty good summary of our game. (thanks!) I had some random thoughts below.

    One point worth noting is that while the axis had better odds in the first Bryansk battle, it was less risky for the Soviets than it appeared. For one, the odds were close (38-62). Secondly, a Soviet win was likely game winning. Third, the balance of forces was such that I would lose more high combat value units early (defensive inf vs offensive inf so a good first roll could change the odds dramatically and the Soviets could retreat if not). Fourth, even if I won, the most likely outcome was heavy attrition on both sides. And that probably would have favoured the allies as I wouldn’t be able to take and hold Volgograd and Caucasus given the allied pressure from both Moscow and the ME.

    Instead, the first round went great for me. Round 1 I hit 1.33 less than average but two of my hits were from 3 AA roles and you hit 8 under. Round 2 and 3 were closer but both rounds favoured me. So while at the end of it, we were both diminished, the Soviets were far worse off than expected (down about 15 units more than I was and 2 of those were air rather than land).
    So going for this was not as much of a gamble as one might think. I do think a mistake here may have been the decision to continue after the first round. And there was a second battle of Bryansk that was a similar situation that I think was also a mistake (at least after the first round) as once the battle started to go south, the Soviets were losing units that were more valuable to Moscow’s defense.

    I’ll note here too that given the risk, it may also have been better for me not to create the opportunity. But I felt if I didn’t go for it then, I would not get another chance at getting Volgograd and Caucasus, and so not to do it would be game losing as well.

    An alternative to the attack on Bryansk was to use blockers to delay the Germans from getting Volgograd and Caucasus forcing me to move the stack South if I wanted to take and hold them. I had a small Italian can opener available, so the cost of blockers would have been higher, but the Soviets (and the British) had units to spare. I haven’t perhaps thought this through enough, but I thought that was the other option here and one I might have tried for instead in your shoes.
    I also didn’t try to take Moscow or India early because I simply couldn’t. There were a few moments where I might have had decent odds, but nothing certain and I felt more confident that I could get the game economically and those would come later. That certainly became the grand strategy. At the end of the game, I was in a position to take Moscow with 100% odds and I think was perhaps a couple of turns away from putting similar pressure on India, but it took quite a while.

    Your allied play is quite challenging. Efficient and I always felt lots of pressure from multiple directions (and often that pressure wasn’t immediately obvious so I had to be very careful).

    One critique I had though was that a lot of resources in the pacific were caught up in land units defending Honolulu, Sidney, and the Caroline Islands. That does make those more of a challenge to take, but I thought a lot of those units ended up being wasted. I always had the naval superiority to keep the US on the outside of the pacific but there were a couple of moments where it was somewhat close. A couple of more carriers or 5-10 more subs might have made the difference and so I wonder if that would have been a better use of resources.

    The dice went back and forth but might have helped me when I needed them more. I suffered a bit in round 1 but Bryansk 1 went great for me and 2 favoured me too, if not as much. The Japanese air attack on the Chinese inf stack in round 2 also went as well as could reasonably be hoped. The game might have gone very differently if the dice had been different in any one of those.


  • @gamerman01 said in BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X):

    1. The dice were amazingly fair, I thought. We had 2 big battles, Bryansk I and II, and I came out a little short, but overall all dice were in a pretty fair range I think. It’s harder to tell when you’re a participant. That said, losing 2 Russian fighters to AA at the beginning of Bryansk and getting slightly below average dice after that was a significant setback. But by itself, definitely can’t use as an excuse for losing. (See above excuses LOOOOL)

    I am pretty happy to read that you knew exactly what happened at Bryansk and I don’t have to give the biased loser version.
    I did not remember that I also rolled 7 hits under in round 1, but I see that now. Yeah, that’s a killer. Most important roll of the game, most important time.
    Very gracious for you to highlight that!

    @gamerman01 said in BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X):

    and it has become obvious that I still play the Balanced Mod too similarly to out of the box.

    I’m conditioned all the way back to Classic that the Axis have to be very urgent before the Allies catch up and crush.

    I still expect Japan to bum rush India, then turn around and threaten Sydney/Hawaii, especially from the Carolines, sucking all America away from Europe. And the Germans to roar after Moscow and simply turn to mideast money and position if unsuccessful. If the Allies can ward this off, the Allies win.

    Hence the defenses of Sydney and Hawaii, as you rightly point out.

    After a 2nd lesson that there is another, maybe even better way for the Axis to win, I will adapt.

    I really enjoyed the kind words and critique


  • @gamerman01 said in BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X):

    I’m conditioned all the way back to Classic that the Axis have to be very urgent before the Allies catch up and crush.

    I still expect Japan to bum rush India, then turn around and threaten Sydney/Hawaii, especially from the Carolines, sucking all America away from Europe. And the Germans to roar after Moscow and simply turn to mideast money and position if unsuccessful. If the Allies can ward this off, the Allies win.

    uh, you caught me to play it the same way!


  • Works until they see it and then do the sleeper hold

    You’ve had a lot of success, pacifier, what do you think?


  • @gamerman01

    do you mean the win over Andrew? Ya, maybe my most brilliant game and his weakest - so it worked out

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