Game 1 of 2025
VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance
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Just a note on the British turn, I believe you are not allowed to move UK units from South Africa to attack Nigeria. Here is a screenshot from the rulebook:
Given that Nigeria was controlled by the Germans and didn’t have any UK troops in it, it is not possible to move out of a contested zone to this territory. However, if Nigeria were contested and contained UK units, it would have been possible.Let me know what you would’ve done instead, and then I can edit that for you during the Ottoman turn.
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I thought it was okay if it was using transports.
@Panther What’s the answer? Thank you!
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I am sorry guys, I don’t comment on A&A1914 rules issues, as I have a strong focus on the WWII games.
I recommend that you open a topic in the 1914 game category what will raise Krieghund’s attention. -
Alright then. Got an answer. Krieghund said you’re right (not those exact trems, of coruse). British units stay put in Nigeria, British units in South Africa engage in combat.
Should we carry over the dice results from Nigeria and reapply them here, or should we just roll new dice?
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We could do that if the combat was exactly the same, but now you will have 1 artillery and 2 infantry attacking Nigeria, instead of 2 artillery and 3 infantry, so I think it’s best if we reroll.
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Alright then.
Britain:
1 infantry and 1 artillery: [dice 2d6]
1 infantry: [dice 1d6]
Germany:
1 infantry: [dice 1d6]
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2d6: 3, 1
1d6: 1
1d6: 2 -
All units hit. You may edit your file accordingly, then continue playing the Ottoman turn.
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Wait, now I am confused. Is this the Nigeria battle or the South Africa battle? Did you choose to attack Nigeria?
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Hmm, I believe from what you said and what happened that you chose to stay in Kamerun and attack South Africa, so I’ll edit that before the Ottoman turn. Correct me if I am mistaken.
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Alright I believe everything is fixed now.
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Game History
Round: 5 Puchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians Ottomans roll mine dice in SZ 20 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Italians lost in SZ 20 2 infantry moved from Rome to SZ 17 2 infantry and 1 transport moved from SZ 17 to SZ 19 2 infantry moved from SZ 19 to Trans-Jordan Italians take Trans-Jordan from Ottomans 1 infantry moved from Egypt to Trans-Jordan 4 infantry moved from Tuscany to Venice 3 infantry moved from Rome to Tuscany 1 battleship moved from SZ 17 to SZ 20 Combat - Italians Italians creates battle in territory SZ 20 Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Ottomans mine : 0.83
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Game History
Round: 5 Puchase Units - Americans Americans buy 4 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Coastal Barrage 1: 1 coastal_attacker EDIT: Turning off Edit Mode 3 artilleries, 1 fighter and 8 infantry moved from United States of America to SZ 1 3 artilleries, 1 fighter, 8 infantry and 6 transports moved from SZ 1 to SZ 14 3 artilleries, 1 fighter and 8 infantry moved from SZ 14 to Spain Combat - Americans Americans creates battle in territory Coastal Barrage 1 Battle in Coastal Barrage 1 Americans attack with 1 coastal_attacker Contested defend with 1 coastal_artillery Americans roll dice for 1 coastal_attacker in Coastal Barrage 1, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 coastal_artillery owned by the Contested Contested roll dice for 1 coastal_artillery in Coastal Barrage 1, round 2 : 1/1 hits, 0.50 expected hits 1 coastal_attacker owned by the Americans lost in Coastal Barrage 1 Contested win with 1 coastal_artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 coastal_attacker Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 infantry EDIT: Turning off Edit Mode Battle in Spain Americans attack with 3 artilleries, 1 fighter and 7 infantry Neutral_True defend with 1 artillery and 7 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 3 artilleries, 1 fighter and 7 infantry in Spain, round 2 : 4/11 hits, 5.17 expected hits Neutral_True roll dice for 1 artillery and 7 infantry in Spain, round 2 : 4/8 hits, 4.00 expected hits 4 infantry owned by the Americans lost in Spain 5 infantry owned by the Neutral_True lost in Spain Neutral_True and Americans reach a stalemate . Battle score for attacker is 3 Casualties for Americans: 4 infantry Casualties for Neutral_True: 5 infantry Combat Move - Americans Place Units - Americans 4 infantry placed in United States of America 2 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Contested regular : 0.50 Neutral_True regular : 0.00
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Game History
Round: 6 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Galicia: 13 artilleries and 9 infantry EDIT: Turning off Edit Mode 1 battleship moved from SZ 8 to SZ 9 Combat - Russians Russians creates battle in territory SZ 18 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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Just realized this now. You invaded Spain with the US, but since we are playing with TGC balance, the invasion of True-neutrals is not allowed.
If you let me know what you would have done instead, I will edit that when I do my German turn.
Also, let me know if this would have affected your US purchase from the previous turn. I can understand, and I am OK with that too. -
*I mean I am OK with changing your purchase from the previous turn if you want :)