No scramble
L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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Casualty choice please
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the AA gun
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Blasted, 2/2
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French go crazy
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 mech_infantrys moved from Poland to Novgorod 2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod 2 bombers moved from Southern Italy to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in Novgorod Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/8 hits, 3,50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Finland to Karelia 2 fighters moved from Novgorod to Baltic States 11 armour, 6 artilleries, 6 infantry and 4 mech_infantrys moved from Poland to Baltic States 1 aaGun moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Bulgaria 3 armour moved from Romania to Baltic States 2 aaGuns, 4 artilleries and 20 infantry moved from Romania to Bessarabia 7 armour and 3 mech_infantrys moved from Germany to Baltic States 2 bombers moved from Novgorod to Baltic States 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Novgorod to Baltic States 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 3 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 1,50
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Hm, good thing I came in and checked.
I didn’t get the notification
And I’m itching for a move to make -
Well, Russia isn’t the most exciting country, but better than nothing I guess ;-)
I mean you can always choose to recklessly attack somewhere if you want action…
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I LOVE RUSSIA! My favorite since 1991,
which, coincidentally… is the year the USSR collapsed
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I’m so glad the Balanced Mod makes the USSR and India almost impossible to topple :grinning:
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Your experience is showing :face_with_head_bandage:
You have extra planes because of the no buy G1
The pincer looks wickedIt’s going to take me awhile, but I will definitely come up with something
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Oops, I just noticed the units in the Baltic Sea, and I want to attack your units in 113 but I’m done rolling my 1 combat in Leningrad.
Grant or deny? Thanks
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Sure, go ahead and attack the navy.
By the way, with all the games I’ve played: None of my opponents have ever landed the British Troops in Southern France in UK1 to deny Vichy. So I’m still confronted with a new and unexpected situation.
The Italian attack could have overcome it, but unfortunately you rolled very lucky there…
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Thanks for the permission - maybe.
I enjoy the comments. I thought more people did the transfer to South France - of course hitting Normandy with UK can make it hard, too, but you had 4 units survive there.
Normally I would take the AA from Malta also, but I needed it for defense of the planes.
To clear Southern France of all ground while also not taking it is very difficult to do, especially with an AAA that is held until last.
I was looking into the rules at the time and I couldn’t tell for 100% sure if a UK AA unit counts as a “land unit”. Looking at it again, I really can’t tell what the intent (of the BM team) was. They always say “land unit” for NO’s and such, and the rulebook definitely includes AAA in land units. But for their China garrison rules, it says “… not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech, artillery or armor)” So is this saying that everywhere they say “land unit” it does not include AA, or is this (China) the ONLY place where AA doesn’t count. I’ll have to track somebody down and let everyone know (or remind them as the case may be)
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@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
To clear Southern France of all ground while also not taking it is very difficult to do, especially with an AAA that is held until last.
And I suppose, not knowing how the South France attack will work out, the Italian player doesn’t know the status of Vichy while doing combat move, as you probably experienced
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OK, question is away (about land units) to my closest contact on the BM team. Oh, I should also ask Adam since he’s back. The BM rules and feedback threads are so long, I couldn’t find this answer in there when I was doing UK1. I didn’t take AAA there so we didn’t need to know.
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Oh. I need to ask if you scramble to 113 because I have a cruiser that could possibly hit planes.
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Scramble!
And my sub fights too -
Russian sub
[dice 1d6<3]
German sub
[dice 1d6<2]If either sub hits, a sub will be lost, so
Russian cruiser
[dice 1d6<4]German cruiser
[dice 1d6<4]
German planes
[dice 2d6<4]
[dice 1d6<5] -
1d6<3: 4; Hits: 0
1d6<2: 2; Hits: 0
1d6<4: 2; Hits: 1
1d6<4: 2; Hits: 1
2d6<4: 4, 2; Hits: 1
1d6<5: 5; Hits: 0 -
Subs miss, both cruisers hit submarines, tactical bomber hits Russian cruiser, battle over
Germans just lose a sub