Yep, lets play with the odds
MrRoboto (Allies+22) vs Simon33 (Axis) BM
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Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Karelia to Finland Russians take Finland from Germans 2 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Bessarabia 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Bryansk to Western Ukraine 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Bessarabia Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 6 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 7 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 artillery moved from Novgorod to Archangel 1 artillery moved from Archangel to Vologda 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Bessarabia to Bryansk 1 fighter moved from Western Ukraine to Russia 1 artillery moved from Ukraine to Bryansk 2 artilleries and 2 infantry moved from Karelia to Finland 1 aaGun and 3 infantry moved from Amur to Korea 2 infantry moved from Amur to Korea 1 aaGun and 1 infantry moved from Amur to Korea 2 infantry moved from Amur to Korea 8 infantry moved from Amur to Manchuria Place Units - Russians 3 artilleries and 7 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,6,3,1,1,5,2 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -2,33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 3 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to Yunnan Japanese take Shan State from UK_Pacific 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 2 bombers moved from French Indo China to Shensi 1 tactical_bomber moved from 37 Sea Zone to Szechwan 3 fighters and 2 tactical_bombers moved from French Indo China to Szechwan Combat - Japanese Battle in Java Battle in Sumatra Battle in Szechwan Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 5/13 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to French Indo China 3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to Kweichow 2 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 3 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 3 fighters moved from Japan to Guam 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 armour placed in Japan 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.00
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Hey. Just wanted to let you know, my TripleA just crashed during my US turn.
I will repeat the turn, however the Caroline landing dice have already been rolled. I will edit the battle according to the first dice rolled. -
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Queensland to 20 Sea Zone 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 3 marines moved from 26 Sea Zone to 33 Sea Zone 3 marines moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 3 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 3 marines in Caroline Islands, round 2 : 0/7 hits, 2,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 3 : 2/6 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from 20 Sea Zone to Manchuria 2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 2 submarines moved from 101 Sea Zone to 51 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone Place Units - Americans 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 destroyer, 7 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Suiyuyan to Szechwan 4 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu 3 infantry moved from Suiyuyan to Kansu Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Iraq 3 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Iraq British attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 5/11 hits, 3,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone 3 fighters moved from Algeria to 98 Sea Zone 1 bomber moved from Algeria to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Iraq to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Persia 3 aaGuns, 2 artilleries, 1 fighter and 8 infantry moved from Burma to India 2 destroyers moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - British 1 carrier and 1 submarine placed in 98 Sea Zone 1 factory_minor placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,50 Americans regular : -1,50 Japanese regular : 0,00 Neutral_Axis regular : -1,00 British regular : 1,33
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Simon33 = upset about SZ20. I didn’t think of landing in Manchuria. Ouch!
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Romania Non Combat Move - Italians 1 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Northern Italy to Romania 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 armour moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 aaGun, 1 artillery and 1 marine moved from Northern Italy to Southern Italy Place Units - Italians 1 airfield placed in Greece 1 infantry placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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yeah losing those 2 transports hurts.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber and 1 infantry moved from Eastern Poland to Bessarabia 2 bombers moved from Eastern Poland to Finland 5 infantry moved from Norway to Finland 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys moved from Baltic States to Belarus 3 tactical_bombers moved from Western Germany to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in Vyborg Battle in Finland Germans attack with 1 artillery, 2 bombers and 6 infantry Russians defend with 2 artilleries and 3 infantry Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Finland, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Finland Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Finland, round 3 : 4/9 hits, 2.83 expected hits Russians roll dice for 2 artilleries and 1 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Finland 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Finland Germans win, taking Vyborg from Russians, taking Finland from Russians with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 infantry Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer and 3 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer and 3 tactical_bombers in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Belarus Germans attack with 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys in Belarus, round 2 : 11/44 hits, 12.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry and 1 mech_infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 1 submarine moved from 114 Sea Zone to 112 Sea Zone 3 tactical_bombers moved from 125 Sea Zone to Western Germany 1 fighter moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from Western Ukraine to Greece 2 bombers moved from Finland to Western Germany 1 bomber moved from Bessarabia to Western Germany 2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod Place Units - Germans 1 fighter placed in Western Germany 2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany Germans undo move 2. 1 mech_infantry placed in Western Germany 2 artilleries, 2 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 Germans regular : -3.50
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Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns and 9 infantry moved from Korea to Manchuria 1 artillery moved from Vologda to Russia 2 infantry moved from Volgograd to Tambov 4 aaGuns, 2 armour, 5 artilleries, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Archangel to Vologda Place Units - Russians 3 infantry placed in Volgograd 1 infantry placed in Ukraine 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,4,4,4,5,6 Russians collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 10 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Shensi 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Burma 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone 4 submarines moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Guam to 33 Sea Zone 2 bombers moved from French Indo China to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from French Indo China to 33 Sea Zone 1 tactical_bomber moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 5 infantry moved from Chahar to Suiyuyan 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 armour moved from French Indo China to Burma 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shensi 1 mech_infantry moved from Hunan to Burma
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Maybe a miscue? Scramble from the Carolines?
Not sure why you didn’t put all 3 anzac planes on there.
Note: Planes from Guam and SZ21 can land on Palau or the Marianas, planes from FIC land on the SZ33 CV, planes from SZ42 land on own CVs off Palau.
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um, yeah. no idea what I did there.
Apparently I just didn’t even consider you attacking there. It seemed too big of a US stack for me, that I didn’t calculate that.
God damnit, that could be a game-deciding error there. Don’t know if I can recover from that.
No scramble
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10 total hits. OOL?
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Since it’s looking very grim, go for the max def option.
kill off destroyers before carriers
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Power failure here. Will use dicebot for the first round of defense.
subs [dice 3d6<=1]
[dice 5d6<=2]
[dice 4d6<=3]
[dice 6d6<=4] -
3d6<=1: 1, 4, 5; Hits: 1
5d6<=2: 3, 5, 4, 6, 3; Hits: 0
4d6<=3: 5, 4, 4, 4; Hits: 0
6d6<=4: 5, 3, 1, 4, 5, 6; Hits: 3 -
WOW
This can’t be true
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Do you want to keep 1 DD because I will have some subs left over?
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@MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
WOW
This can’t be true
Yeah, pretty amazing. I’m sure we both expected better defensive dice than that.