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sub missed. keep damaged battleship and Ftr?
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 20 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 fighter and 3 marines moved from 26 Sea Zone to 33 Sea Zone
3 marines moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 3 marines in Caroline Islands, round 2 : 0/7 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 3 : 2/6 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 20 Sea Zone to Manchuria
2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 101 Sea Zone to 51 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer, 7 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Szechwan
4 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
3 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Iraq
British attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 5/11 hits, 3,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
3 fighters moved from Algeria to 98 Sea Zone
1 bomber moved from Algeria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Persia
3 aaGuns, 2 artilleries, 1 fighter and 8 infantry moved from Burma to India
2 destroyers moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 factory_minor placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,50
Americans regular : -1,50
Japanese regular : 0,00
Neutral_Axis regular : -1,00
British regular : 1,33
Simon33 = upset about SZ20. I didn’t think of landing in Manchuria. Ouch!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
Non Combat Move - Italians
1 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Northern Italy to Romania
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 armour moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 aaGun, 1 artillery and 1 marine moved from Northern Italy to Southern Italy
Place Units - Italians
1 airfield placed in Greece
1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
yeah losing those 2 transports hurts.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber and 1 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Eastern Poland to Finland
5 infantry moved from Norway to Finland
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys moved from Baltic States to Belarus
3 tactical_bombers moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Vyborg
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 6 infantry
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Finland, round 2 : 2/9 hits, 2.83 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Russians lost in Finland
Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Finland, round 3 : 4/9 hits, 2.83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Finland
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Finland
Germans win, taking Vyborg from Russians, taking Finland from Russians with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 tactical_bombers in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys in Belarus, round 2 : 11/44 hits, 12.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry and 1 mech_infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 submarine moved from 114 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from 125 Sea Zone to Western Germany
1 fighter moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Western Ukraine to Greece
2 bombers moved from Finland to Western Germany
1 bomber moved from Bessarabia to Western Germany
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
Place Units - Germans
1 fighter placed in Western Germany
2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
Germans undo move 2.
1 mech_infantry placed in Western Germany
2 artilleries, 2 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -1.50
Germans regular : -3.50
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Korea to Manchuria
1 artillery moved from Vologda to Russia
2 infantry moved from Volgograd to Tambov
4 aaGuns, 2 armour, 5 artilleries, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Archangel to Vologda
Place Units - Russians
3 infantry placed in Volgograd
1 infantry placed in Ukraine
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,4,4,4,5,6
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 10 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kweichow to Shensi
1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Burma
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Guam to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
5 infantry moved from Chahar to Suiyuyan
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 armour moved from French Indo China to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shensi
1 mech_infantry moved from Hunan to Burma
Maybe a miscue? Scramble from the Carolines?
Not sure why you didn’t put all 3 anzac planes on there.
Note: Planes from Guam and SZ21 can land on Palau or the Marianas, planes from FIC land on the SZ33 CV, planes from SZ42 land on own CVs off Palau.
um, yeah. no idea what I did there.
Apparently I just didn’t even consider you attacking there. It seemed too big of a US stack for me, that I didn’t calculate that.
God damnit, that could be a game-deciding error there. Don’t know if I can recover from that.
No scramble
10 total hits. OOL?
Since it’s looking very grim, go for the max def option.
kill off destroyers before carriers
Power failure here. Will use dicebot for the first round of defense.
subs [dice 3d6<=1]
[dice 5d6<=2]
[dice 4d6<=3]
[dice 6d6<=4]
3d6<=1: 1, 4, 5; Hits: 1
5d6<=2: 3, 5, 4, 6, 3; Hits: 0
4d6<=3: 5, 4, 4, 4; Hits: 0
6d6<=4: 5, 3, 1, 4, 5, 6; Hits: 3
WOW
This can’t be true
Do you want to keep 1 DD because I will have some subs left over?
@MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
WOW
This can’t be true
Yeah, pretty amazing. I’m sure we both expected better defensive dice than that.
No. I already said kill off destroyers before carriers.
God damnit this is a disaster
For some reason the edited back in tipped CV (forgot to tip the BB) didn’t fire. I will add that here
[dice 1d6]
1d6: 2