MrRoboto (Allies+22) vs Simon33 (Axis) BM

  • '19 '18

    UK3.tsvg

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 20 Sea Zone
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 fighter and 3 marines moved from 26 Sea Zone to 33 Sea Zone
            3 marines moved from 33 Sea Zone to Caroline Islands
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 3 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 3 marines in Caroline Islands, round 2 : 0/7 hits, 2,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 3 : 2/6 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from 20 Sea Zone to Manchuria
            2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 2 submarines moved from 101 Sea Zone to 51 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 destroyer, 7 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Suiyuyan to Szechwan
            4 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
            3 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
            3 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 5/11 hits, 3,67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
            3 fighters moved from Algeria to 98 Sea Zone
            1 bomber moved from Algeria to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 fighter moved from Iraq to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            3 aaGuns, 2 artilleries, 1 fighter and 8 infantry moved from Burma to India
            2 destroyers moved from 109 Sea Zone to 106 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 carrier and 1 submarine placed in 98 Sea Zone
            1 factory_minor placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Americans regular : -1,50
    Japanese regular : 0,00
    Neutral_Axis regular : -1,00
    British regular : 1,33
    
  • '19 '17 '16

    Simon33 = upset about SZ20. I didn’t think of landing in Manchuria. Ouch!

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Bulgaria to Romania
            1 infantry moved from Yugoslavia to Romania
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 armour moved from Romania to Eastern Poland
            1 armour moved from Yugoslavia to Eastern Poland
            1 aaGun, 1 artillery and 1 marine moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 airfield placed in Greece
            1 infantry placed in Southern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    yeah losing those 2 transports hurts.

  • '19 '18

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 bomber and 1 infantry moved from Eastern Poland to Bessarabia
            2 bombers moved from Eastern Poland to Finland
            5 infantry moved from Norway to Finland
            2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys moved from Baltic States to Belarus
            3 tactical_bombers moved from Western Germany to 125 Sea Zone
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Vyborg
            Battle in Finland
                Germans attack with 1 artillery, 2 bombers and 6 infantry
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Finland, round 2 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Finland
                    Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Finland, round 3 : 4/9 hits, 2.83 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Finland
                    1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Finland
                Germans win, taking Vyborg from Russians, taking Finland from Russians with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 2 artilleries and 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 3 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 3 tactical_bombers in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Belarus
                Germans attack with 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys in Belarus, round 2 : 11/44 hits, 12.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 6 armour, 9 artilleries, 20 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 infantry and 1 mech_infantry moved from Poland to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Germany to Poland
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            3 tactical_bombers moved from 125 Sea Zone to Western Germany
            1 fighter moved from Western Germany to Greece
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Greece
            2 bombers moved from Finland to Western Germany
            1 bomber moved from Bessarabia to Western Germany
            2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
    
        Place Units - Germans
            1 fighter placed in Western Germany
            2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
            Germans undo move 2.
            1 mech_infantry placed in Western Germany
            2 artilleries, 2 infantry and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.50
    Germans regular : -3.50
    

    Savegame

  • '19 '18

    Russia4.tsvg

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 9 infantry moved from Korea to Manchuria
            1 artillery moved from Vologda to Russia
            2 infantry moved from Volgograd to Tambov
            4 aaGuns, 2 armour, 5 artilleries, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Archangel to Vologda
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 infantry placed in Ukraine
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,4,4,4,5,6
            Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

  • '19 '17 '16

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 10 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Shensi
            1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Burma
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
            4 submarines moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from Guam to 33 Sea Zone
            2 bombers moved from French Indo China to 33 Sea Zone
            1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 fighter moved from French Indo China to 33 Sea Zone
            1 tactical_bomber moved from Kweichow to Shensi
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            5 infantry moved from Chahar to Suiyuyan
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            1 armour moved from French Indo China to Burma
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shensi
            1 mech_infantry moved from Hunan to Burma
    

    Savegame

  • '19 '17 '16

    Maybe a miscue? Scramble from the Carolines?

    Not sure why you didn’t put all 3 anzac planes on there.

    Note: Planes from Guam and SZ21 can land on Palau or the Marianas, planes from FIC land on the SZ33 CV, planes from SZ42 land on own CVs off Palau.

  • '19 '18

    um, yeah. no idea what I did there.

    Apparently I just didn’t even consider you attacking there. It seemed too big of a US stack for me, that I didn’t calculate that.

    God damnit, that could be a game-deciding error there. Don’t know if I can recover from that.

    No scramble

  • '19 '17 '16

    58574a0a-9c6f-4c8c-b92a-a72be14d77fc-image.png

    10 total hits. OOL?

  • '19 '18

    Since it’s looking very grim, go for the max def option.

    kill off destroyers before carriers

  • '19 '17 '16

    Power failure here. Will use dicebot for the first round of defense.

    subs [dice 3d6<=1]
    [dice 5d6<=2]
    [dice 4d6<=3]
    [dice 6d6<=4]


  • 3d6<=1: 1, 4, 5; Hits: 1
    5d6<=2: 3, 5, 4, 6, 3; Hits: 0
    4d6<=3: 5, 4, 4, 4; Hits: 0
    6d6<=4: 5, 3, 1, 4, 5, 6; Hits: 3

  • '19 '18

    WOW

    This can’t be true

  • '19 '17 '16

    Do you want to keep 1 DD because I will have some subs left over?

  • '19 '17 '16

    @MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:

    WOW

    This can’t be true

    Yeah, pretty amazing. I’m sure we both expected better defensive dice than that.

  • '19 '18

    No. I already said kill off destroyers before carriers.

    God damnit this is a disaster

  • '19 '17 '16

    For some reason the edited back in tipped CV (forgot to tip the BB) didn’t fire. I will add that here

    [dice 1d6]


  • 1d6: 2

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