@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
MrRoboto (Allies+22) vs Simon33 (Axis) BM
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Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 19 Sea Zone to 5 Sea Zone Americans take 19 Sea Zone from Japanese 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Marianas Battle in 5 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking Marianas from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 submarines moved from 6 Sea Zone to 22 Sea Zone 10 submarines moved from 19 Sea Zone to 22 Sea Zone 2 carriers, 3 destroyers, 4 fighters and 6 submarines moved from 25 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 101 Sea Zone to 106 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 106 Sea Zone to 108 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to 108 Sea Zone 2 fighters moved from Eastern United States to French Guiana Place Units - Americans 2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Jehol to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Jehol 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Trans-Jordan to 97 Sea Zone 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber and 4 submarines Germans defend with 3 fighters; Italians defend with 1 destroyer and 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 4 submarines in 97 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 3 submarines owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 submarine owned by the Italians lost in 97 Sea Zone 1 submarine owned by the British submerged British roll dice for 1 bomber in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 bomber owned by the British lost in 97 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -8 Casualties for British: 1 bomber and 3 submarines Casualties for Italians: 1 destroyer and 1 submarine Casualties for Germans: 1 fighter Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 3 infantry moved from Union of South Africa to Rhodesia 6 artilleries and 8 infantry moved from Eastern Persia to West India 2 fighters moved from Trans-Jordan to Egypt 1 destroyer moved from 102 Sea Zone to 108 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 89 Sea Zone to 106 Sea Zone Place Units - British 1 carrier placed in 106 Sea Zone 3 infantry placed in Egypt 1 armour and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3 British collect 26 PUs (5 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : -1,67 Italians regular : 1,17 Japanese regular : -1,00 British regular : 1,33
Ok so about that fight in SZ97.
I assumed you would scramble, cause that just makes sense there.However, if you think you would have decided otherwise, you can edit the German fighter back in and also add my 3 lost British subs.
Another thing: After that first round I wanted to retreat of course. The game asked me if I wanted to submerge my submarine, I clicked yes. Then the game automatically started the second round without asking me to retreat. This seems to be a bug, so I edited my bomber back in afterwards.
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A couple of points here. Shouldn’t I also have been able to scramble out of Greece? And I would have liked to submerge the sub.
As for the lack of retreat, that was because you didn’t leave and re-enter the SZ so there was nowhere to retreat to but I don’t mind the edit.
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So should we use dicebot to roll the other 3 planes? I can’t see a reason why that wouldn’t have come up.
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Huh, you’re right, I must have forgotten to scramble these. Sorry!
3 fighters
[dice 3d6<=4]Just edit the result (probably killing the remaining sub and the bomber) and do your Italian move.
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3d6<=4: 6, 5, 3; Hits: 1
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Okay, the bomber lives on! Remove the sub please.
Sorry for the inconvenience
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland Combat - Italians Non Combat Move - Italians 1 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 destroyers and 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Jehol: 2 fighters EDIT: Adding units owned by ANZAC to Guam: 2 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Archangel 1 artillery and 4 bombers moved from Novgorod to Archangel 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Timguska to Kansu 4 artilleries and 4 infantry moved from Persia to Iraq 2 artilleries and 2 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 4 mech_infantrys moved from Evenkiyskiy to Kansu 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Sardinia to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from Evenkiyskiy to Kansu Combat - Germans Battle in Libya Battle in Malta Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Malta Germans win, taking Libya from Americans, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Kansu Germans attack with 6 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 6 mech_infantrys in Kansu, round 2 : 0/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 mech_infantrys in Kansu, round 3 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kansu 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Archangel Germans attack with 1 artillery, 4 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 4 bombers and 1 infantry in Archangel, round 2 : 3/6 hits, 3.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 6 artilleries and 6 infantry British defend with 1 infantry Germans roll dice for 6 artilleries and 6 infantry in Iraq, round 2 : 4/12 hits, 4.00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 artilleries and 8 infantry moved from Persia to Northwest Persia 1 fighter moved from Southern Italy to 95 Sea Zone 2 submarines moved from 95 Sea Zone to 98 Sea Zone 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 3 fighters moved from Western Germany to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 3 aaGuns, 6 artilleries and 4 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Poland to Eastern Poland 9 artilleries and 8 infantry moved from Belarus to Eastern Poland 2 artilleries moved from Novgorod to Baltic States 4 bombers moved from Archangel to Greece 3 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 2 infantry moved from Germany to Poland 1 submarine moved from 109 Sea Zone to 111 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Persia 3 artilleries placed in Novgorod 2 fighters and 4 infantry placed in Western Germany 3 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,1 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Russians regular : -0.33 Germans regular : -1.33 British regular : -0.33
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Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans Combat - Russians Non Combat Move - Russians 9 artilleries and 21 infantry moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 artillery moved from Samara to Vologda 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 2 artilleries and 3 infantry moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 fighter moved from Samara to Russia 1 infantry moved from Bryansk to Rostov 4 aaGuns, 3 artilleries and 20 infantry moved from Bryansk to Western Ukraine 2 aaGuns and 18 infantry moved from Jehol to Chahar Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol 1 infantry moved from Szechwan to Sikang 1 artillery moved from Shensi to Sikang 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Celebes 1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 marine moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Sikang 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 4 tactical_bombers moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 artillery owned by the Japanese retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Shantung to Kiangsu 1 armour moved from French Indo China to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Burma 1 tactical_bomber moved from 36 Sea Zone to Kiangsu 1 armour moved from Yunnan to Burma 1 tactical_bomber moved from 36 Sea Zone to Kiangsu 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 6 carriers and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in French Indo China 1 fighter placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,4,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,3,4,2,3 Japanese collect 38 PUs (16 lost to blockades); end with 39 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83 ANZAC regular : -0.33
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Hold on…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol 1 infantry moved from Szechwan to Sikang 1 artillery moved from Shensi to Sikang 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Celebes 1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 marine moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Sikang 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 4 tactical_bombers moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 artillery owned by the Japanese retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Shantung to Kiangsu 1 armour moved from French Indo China to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Burma 1 tactical_bomber moved from 36 Sea Zone to Kiangsu 1 armour moved from Yunnan to Burma 1 tactical_bomber moved from 36 Sea Zone to Kiangsu 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone 1 destroyer moved from 44 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 6 carriers moved from 36 Sea Zone to 44 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2,6,6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,1,6,6 Japanese collect 43 PUs (11 lost to blockades); end with 44 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 49 to 44 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83 ANZAC regular : -0.33
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I can’t let USA retake the Philppines.
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Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 submarine moved from 22 Sea Zone to 21 Sea Zone Combat - Americans Battle in Morocco Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Morocco from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Marianas to 22 Sea Zone 2 fighters moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 15 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 22 Sea Zone to 23 Sea Zone 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 23 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 carriers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana 2 fighters moved from French Guiana to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 5 submarines moved from 108 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 108 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 2 infantry moved from Trans-Jordan to Egypt 1 armour and 2 infantry moved from Union of South Africa to Rhodesia 1 armour and 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from West India to Eastern Persia 2 artilleries moved from West India to India 4 artilleries and 7 infantry moved from West India to Eastern Persia 1 fighter moved from Egypt to Eastern Persia Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,1 British collect 24 PUs (5 lost to blockades); end with 24 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : -0,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Belarus Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Greece to Gibraltar EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone EDIT: 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone EDIT: 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Greece to Gibraltar 1 aaGun and 2 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Greater Southern Germany 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern France 1 airfield placed in Gibraltar 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 Russians regular : -0.33
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Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Guam to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Java Battle in 34 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 43 Sea Zone 3 destroyers moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to Caroline Islands 1 destroyer moved from 20 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Egypt to Libya 3 infantry moved from Tunisia to Libya Combat - French Battle in Libya French attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry French roll dice for 1 fighter and 3 infantry in Libya, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Libya 1 infantry owned by the Germans lost in Libya French roll dice for 1 fighter and 2 infantry in Libya, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Libya French win, taking Libya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - French 1 fighter moved from Libya to Tunisia Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,00 French regular : 0,17 Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 17 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians 5 mech_infantrys moved from Kansu to Tsinghai 1 infantry moved from Northwest Persia to Caucasus Germans take Caucasus from Russians 5 artilleries and 6 infantry moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 2 armour and 1 mech_infantry moved from Persia to Trans-Jordan 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Morocco 5 fighters moved from Gibraltar to Morocco 4 bombers moved from Greece to Morocco Combat - Germans Battle in Morocco Germans attack with 1 artillery, 4 bombers, 8 fighters, 2 infantry and 1 tactical_bomber British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 4 infantry and 2 mech_infantrys Germans roll dice for 1 artillery, 4 bombers, 8 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 8/16 hits, 8.17 expected hits Americans roll dice for 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 4/9 hits, 3.50 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Morocco 4 infantry owned by the Americans, 1 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Morocco Germans roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in Morocco, round 3 : 6/12 hits, 6.83 expected hits Americans roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Morocco 1 fighter owned by the British lost in Morocco Germans win with 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 artillery, 2 fighters and 2 infantry Casualties for Americans: 4 infantry and 2 mech_infantrys Casualties for British: 1 armour, 1 fighter and 1 infantry Battle in Tsinghai Germans attack with 5 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 5 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 3 artilleries and 7 infantry moved from Northwest Persia to Iraq 2 carriers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Northern Italy 1 aaGun and 5 mech_infantrys moved from Eastern Poland to Romania 2 mech_infantrys moved from Germany to Romania 1 artillery and 1 infantry moved from Archangel to Belarus 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 111 Sea Zone to 119 Sea Zone 4 bombers, 6 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone 4 bombers and 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Gibraltar 3 artilleries moved from Novgorod to Belarus 2 artilleries moved from Baltic States to Belarus 2 artilleries and 2 infantry moved from Poland to Slovakia Hungary 3 infantry moved from Germany to Slovakia Hungary 4 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 3 aaGuns moved from Western Germany to Germany 2 aaGuns, 15 artilleries and 9 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 submarine placed in 80 Sea Zone 3 infantry placed in Novgorod 10 infantry placed in Germany 1 fighter and 4 infantry placed in Western Germany Germans undo move 4. 2 infantry placed in France 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,4 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.83 Germans regular : 0.17
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Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery and 1 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Germans 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Caucasus 1 infantry moved from Bessarabia to Eastern Poland Russians take Eastern Poland from Germans 18 infantry moved from Chahar to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 18 infantry Japanese defend with 1 artillery Russians roll dice for 18 infantry in Suiyuyan, round 2 : 4/18 hits, 3,00 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 18 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Caucasus Russians attack with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/13 hits, 3,50 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 12 artilleries and 42 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 artilleries and 2 infantry moved from Russia to Smolensk 4 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 artillery moved from Vologda to Russia 2 aaGuns moved from Chahar to Suiyuyan Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -0,33 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters and 6 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Szechwan to Hopei 1 artillery moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Anhwe to Hopei 1 armour moved from Jehol to Hopei 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 fighter moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from Burma to 35 Sea Zone 2 tactical_bombers moved from Kiangsu to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 9/13 hits, 7.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 1 armour, 2 artilleries, 1 bomber and 1 infantry Chinese defend with 4 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Hopei, round 2 : 0/5 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei 1 bomber owned by the Japanese retreated 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Kweichow Chinese win with 4 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Hopei to Shan State 1 infantry moved from Sikang to Shensi 1 infantry moved from Yunnan to Kweichow 2 armour moved from Burma to Kweichow 6 artilleries and 2 infantry moved from Burma to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Szechwan to Sikang 1 artillery moved from Sikang to Szechwan 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Jehol to Kiangsu 3 artilleries and 5 infantry moved from Jehol to Anhwe 1 artillery and 1 marine moved from Celebes to 44 Sea Zone 1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,6,4,2,6,2,2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,4,3,5,1,2,5 Japanese collect 30 PUs (21 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 0.33