I am not at my computer, but if you make a picture post of the situation i can reply shortly
MrRoboto (Allies+22) vs Simon33 (Axis) BM
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Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans Combat - Russians Non Combat Move - Russians 9 artilleries and 21 infantry moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 artillery moved from Samara to Vologda 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 2 artilleries and 3 infantry moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 fighter moved from Samara to Russia 1 infantry moved from Bryansk to Rostov 4 aaGuns, 3 artilleries and 20 infantry moved from Bryansk to Western Ukraine 2 aaGuns and 18 infantry moved from Jehol to Chahar Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol 1 infantry moved from Szechwan to Sikang 1 artillery moved from Shensi to Sikang 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Celebes 1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 marine moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Sikang 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 4 tactical_bombers moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 artillery owned by the Japanese retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Shantung to Kiangsu 1 armour moved from French Indo China to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Burma 1 tactical_bomber moved from 36 Sea Zone to Kiangsu 1 armour moved from Yunnan to Burma 1 tactical_bomber moved from 36 Sea Zone to Kiangsu 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 6 carriers and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in French Indo China 1 fighter placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,4,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,3,4,2,3 Japanese collect 38 PUs (16 lost to blockades); end with 39 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83 ANZAC regular : -0.33
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Hold on…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol 1 infantry moved from Szechwan to Sikang 1 artillery moved from Shensi to Sikang 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Celebes 1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 marine moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Sikang 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 4 tactical_bombers moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 artillery owned by the Japanese retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Shantung to Kiangsu 1 armour moved from French Indo China to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Burma 1 tactical_bomber moved from 36 Sea Zone to Kiangsu 1 armour moved from Yunnan to Burma 1 tactical_bomber moved from 36 Sea Zone to Kiangsu 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone 1 destroyer moved from 44 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 6 carriers moved from 36 Sea Zone to 44 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2,6,6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,1,6,6 Japanese collect 43 PUs (11 lost to blockades); end with 44 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 49 to 44 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83 ANZAC regular : -0.33
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I can’t let USA retake the Philppines.
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Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 submarine moved from 22 Sea Zone to 21 Sea Zone Combat - Americans Battle in Morocco Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Morocco from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Marianas to 22 Sea Zone 2 fighters moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 15 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 22 Sea Zone to 23 Sea Zone 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 23 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 carriers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana 2 fighters moved from French Guiana to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 5 submarines moved from 108 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 108 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 2 infantry moved from Trans-Jordan to Egypt 1 armour and 2 infantry moved from Union of South Africa to Rhodesia 1 armour and 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from West India to Eastern Persia 2 artilleries moved from West India to India 4 artilleries and 7 infantry moved from West India to Eastern Persia 1 fighter moved from Egypt to Eastern Persia Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,1 British collect 24 PUs (5 lost to blockades); end with 24 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : -0,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Belarus Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Greece to Gibraltar EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone EDIT: 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone EDIT: 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Greece to Gibraltar 1 aaGun and 2 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Greater Southern Germany 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern France 1 airfield placed in Gibraltar 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 Russians regular : -0.33
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Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Guam to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Java Battle in 34 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 43 Sea Zone 3 destroyers moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to Caroline Islands 1 destroyer moved from 20 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Egypt to Libya 3 infantry moved from Tunisia to Libya Combat - French Battle in Libya French attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry French roll dice for 1 fighter and 3 infantry in Libya, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Libya 1 infantry owned by the Germans lost in Libya French roll dice for 1 fighter and 2 infantry in Libya, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Libya French win, taking Libya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - French 1 fighter moved from Libya to Tunisia Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,00 French regular : 0,17 Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 17 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians 5 mech_infantrys moved from Kansu to Tsinghai 1 infantry moved from Northwest Persia to Caucasus Germans take Caucasus from Russians 5 artilleries and 6 infantry moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 2 armour and 1 mech_infantry moved from Persia to Trans-Jordan 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Morocco 5 fighters moved from Gibraltar to Morocco 4 bombers moved from Greece to Morocco Combat - Germans Battle in Morocco Germans attack with 1 artillery, 4 bombers, 8 fighters, 2 infantry and 1 tactical_bomber British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 4 infantry and 2 mech_infantrys Germans roll dice for 1 artillery, 4 bombers, 8 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 8/16 hits, 8.17 expected hits Americans roll dice for 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 4/9 hits, 3.50 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Morocco 4 infantry owned by the Americans, 1 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Morocco Germans roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in Morocco, round 3 : 6/12 hits, 6.83 expected hits Americans roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Morocco 1 fighter owned by the British lost in Morocco Germans win with 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 artillery, 2 fighters and 2 infantry Casualties for Americans: 4 infantry and 2 mech_infantrys Casualties for British: 1 armour, 1 fighter and 1 infantry Battle in Tsinghai Germans attack with 5 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 5 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 3 artilleries and 7 infantry moved from Northwest Persia to Iraq 2 carriers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Northern Italy 1 aaGun and 5 mech_infantrys moved from Eastern Poland to Romania 2 mech_infantrys moved from Germany to Romania 1 artillery and 1 infantry moved from Archangel to Belarus 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 111 Sea Zone to 119 Sea Zone 4 bombers, 6 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone 4 bombers and 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Gibraltar 3 artilleries moved from Novgorod to Belarus 2 artilleries moved from Baltic States to Belarus 2 artilleries and 2 infantry moved from Poland to Slovakia Hungary 3 infantry moved from Germany to Slovakia Hungary 4 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 3 aaGuns moved from Western Germany to Germany 2 aaGuns, 15 artilleries and 9 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 submarine placed in 80 Sea Zone 3 infantry placed in Novgorod 10 infantry placed in Germany 1 fighter and 4 infantry placed in Western Germany Germans undo move 4. 2 infantry placed in France 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,4 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.83 Germans regular : 0.17
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Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery and 1 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Germans 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Caucasus 1 infantry moved from Bessarabia to Eastern Poland Russians take Eastern Poland from Germans 18 infantry moved from Chahar to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 18 infantry Japanese defend with 1 artillery Russians roll dice for 18 infantry in Suiyuyan, round 2 : 4/18 hits, 3,00 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 18 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Caucasus Russians attack with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/13 hits, 3,50 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 12 artilleries and 42 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 artilleries and 2 infantry moved from Russia to Smolensk 4 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 artillery moved from Vologda to Russia 2 aaGuns moved from Chahar to Suiyuyan Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -0,33 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters and 6 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Szechwan to Hopei 1 artillery moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Anhwe to Hopei 1 armour moved from Jehol to Hopei 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 fighter moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from Burma to 35 Sea Zone 2 tactical_bombers moved from Kiangsu to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 9/13 hits, 7.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 1 armour, 2 artilleries, 1 bomber and 1 infantry Chinese defend with 4 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Hopei, round 2 : 0/5 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei 1 bomber owned by the Japanese retreated 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Kweichow Chinese win with 4 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Hopei to Shan State 1 infantry moved from Sikang to Shensi 1 infantry moved from Yunnan to Kweichow 2 armour moved from Burma to Kweichow 6 artilleries and 2 infantry moved from Burma to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Szechwan to Sikang 1 artillery moved from Sikang to Szechwan 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Jehol to Kiangsu 3 artilleries and 5 infantry moved from Jehol to Anhwe 1 artillery and 1 marine moved from Celebes to 44 Sea Zone 1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,6,4,2,6,2,2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,4,3,5,1,2,5 Japanese collect 30 PUs (21 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 0.33
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Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Morocco 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 91 Sea Zone to Morocco 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 carriers, 3 destroyers, 4 fighters and 13 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Libya Place Units - Americans 1 airfield and 1 harbour placed in Morocco 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 4 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 6 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from Eastern Persia to Trans-Jordan 2 artilleries, 1 bomber, 1 fighter and 10 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway Combat - British British creates battle in territory 80 Sea Zone Battle in 112 Sea Zone British attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 destroyer British roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone British win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 119 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 119 Sea Zone 1 submarine owned by the Germans lost in 119 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Norway Battle in Trans-Jordan British attack with 2 artilleries, 1 bomber, 2 fighters and 10 infantry Germans defend with 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry British roll dice for 2 artilleries, 1 bomber, 2 fighters and 10 infantry in Trans-Jordan, round 2 : 7/15 hits, 4,33 expected hits Germans roll dice for 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/14 hits, 5,00 expected hits 2 infantry owned by the British lost in Trans-Jordan 6 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Trans-Jordan British roll dice for 2 artilleries, 1 bomber, 2 fighters and 8 infantry in Trans-Jordan, round 3 : 5/13 hits, 4,00 expected hits Germans roll dice for 2 armour and 5 artilleries in Trans-Jordan, round 3 : 2/7 hits, 2,67 expected hits 2 infantry owned by the British lost in Trans-Jordan 5 artilleries owned by the Germans lost in Trans-Jordan 1 bomber owned by the British and 2 fighters owned by the British retreated 2 artilleries owned by the British and 6 infantry owned by the British retreated to Egypt Germans win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 30 Casualties for British: 4 infantry Casualties for Germans: 5 artilleries, 6 infantry and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Turning off Edit Mode 3 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Egypt 1 bomber and 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from 119 Sea Zone to United Kingdom 4 artilleries and 7 infantry moved from Eastern Persia to Persia 3 aaGuns, 3 artilleries and 14 infantry moved from India to Burma Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,6 British collect 28 PUs (5 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67 Germans regular : -3,33 British regular : 4,67
To save some time, I skipped your scramble decision from Germany against the landing in Norway.
Of course we can roll the dice here, if you want to scramble.
TRJ was major for me. It was a 55% battle, that turned out much much better than I hoped.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Belarus to Archangel Combat - Italians Battle in Archangel Italians attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Belarus to Vyborg 1 aaGun and 3 infantry moved from Greater Southern Germany to Slovakia Hungary 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 infantry placed in Southern France 1 bomber and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.33
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@MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
TRJ was major for me. It was a 55% battle, that turned out much much better than I hoped.
Depressing.
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Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 fighters moved from Caroline Islands to Queensland 1 fighter moved from Egypt to Persia 3 destroyers moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Tunisia to Egypt 2 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
@simon33 said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
Depressing.
I know that feeling mate
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 16 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Amur to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians 1 fighter moved from Western Germany to 92 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco 4 bombers and 4 fighters moved from Gibraltar to Morocco 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Morocco 4 artilleries and 7 infantry moved from Iraq to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 fighter moved from Southern Italy to Morocco
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Scramble from Morocco?
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No scramble.
Good move, didn’t expect that.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 16 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Amur to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians 1 fighter moved from Western Germany to 92 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco 4 bombers and 4 fighters moved from Gibraltar to Morocco 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Morocco 4 artilleries and 7 infantry moved from Iraq to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 fighter moved from Southern Italy to Morocco Combat - Germans Germans creates battle in territory 80 Sea Zone Battle in Morocco Germans attack with 1 armour, 1 artillery, 4 bombers, 7 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 2 artilleries, 5 fighters, 1 harbour and 4 infantry Germans roll dice for 1 armour, 1 artillery, 4 bombers, 7 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 5/16 hits, 8.17 expected hits Americans roll dice for 2 artilleries, 5 fighters and 4 infantry in Morocco, round 2 : 7/11 hits, 5.33 expected hits 1 artillery owned by the Germans, 4 fighters owned by the Germans and 2 infantry owned by the Germans lost in Morocco 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Germans roll dice for 1 armour, 4 bombers, 3 fighters and 1 tactical_bomber in Morocco, round 3 : 6/9 hits, 5.33 expected hits Americans roll dice for 1 artillery and 5 fighters in Morocco, round 3 : 3/6 hits, 3.67 expected hits 3 fighters owned by the Germans lost in Morocco 5 fighters owned by the Americans and 1 artillery owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery, 7 fighters and 2 infantry Casualties for Americans: 2 artilleries, 5 fighters and 4 infantry Non Combat Move - Germans 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 aaGun and 6 mech_infantrys moved from Romania to Slovakia Hungary 3 aaGuns moved from Germany to Western Germany 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from France to Southern France 12 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Belarus to Vyborg 6 artilleries and 5 infantry moved from Belarus to Archangel 3 infantry moved from Novgorod to Archangel 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 bomber moved from Morocco to Gibraltar 3 bombers moved from Morocco to Southern Italy 1 mech_infantry moved from Romania to Slovakia Hungary 5 mech_infantrys moved from Tsinghai to Szechwan Place Units - Germans 10 artilleries placed in Germany 3 artilleries placed in Novgorod 3 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,6,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Germans regular : -2.50
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Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Belarus Russians take Belarus from Italians 1 infantry moved from Eastern Poland to Baltic States Russians take Baltic States from Germans 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Romania Russians take Romania from Germans 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Germans 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys Germans defend with 2 armour, 4 artilleries and 7 infantry Russians roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 4/13 hits, 3,50 expected hits Germans roll dice for 2 armour, 4 artilleries and 7 infantry in Northwest Persia, round 2 : 5/13 hits, 4,67 expected hits 5 infantry owned by the Russians lost in Northwest Persia 4 infantry owned by the Germans lost in Northwest Persia 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus Germans win with 2 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 5 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Suiyuyan to Shensi 1 artillery moved from Kansu to Timguska 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 artilleries and 7 infantry moved from Russia to Smolensk 4 fighters and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 3 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,50