MrRoboto (Allies+22) vs Simon33 (Axis) BM

  • '19 '18

    Russia11.tsvg

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            9 artilleries and 21 infantry moved from Ukraine to Western Ukraine
            1 artillery and 3 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 artillery moved from Samara to Vologda
            3 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Smolensk
            2 artilleries and 3 infantry moved from Bryansk to Rostov
            1 armour and 2 mech_infantrys moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Samara to Russia
            1 infantry moved from Bryansk to Rostov
            4 aaGuns, 3 artilleries and 20 infantry moved from Bryansk to Western Ukraine
            2 aaGuns and 18 infantry moved from Jehol to Chahar
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Shensi to Sikang
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Celebes
            1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 marine moved from 44 Sea Zone to Celebes
            1 bomber moved from Philippines to Sikang
            4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
            4 tactical_bombers moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Sikang
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                1 artillery owned by the Japanese retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 aaGun moved from Shantung to Kiangsu
            1 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Burma
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 armour moved from Yunnan to Burma
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            6 carriers and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in French Indo China
            1 fighter placed in French Indo China
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,4,6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,3,4,2,3
            Japanese collect 38 PUs (16 lost to blockades); end with 39 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.83
    ANZAC regular : -0.33
    

    Savegame

  • '19 '17 '16

    Hold on…

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Shensi to Sikang
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Celebes
            1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 marine moved from 44 Sea Zone to Celebes
            1 bomber moved from Philippines to Sikang
            4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
            4 tactical_bombers moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Sikang
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                1 artillery owned by the Japanese retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 aaGun moved from Shantung to Kiangsu
            1 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Burma
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 armour moved from Yunnan to Burma
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
            1 destroyer moved from 44 Sea Zone to 34 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            6 carriers moved from 36 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 artillery, 1 fighter and 1 infantry placed in French Indo China
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2,6,6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,1,6,6
            Japanese collect 43 PUs (11 lost to blockades); end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 49 to 44
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.83
    ANZAC regular : -0.33
    

    Savegame

  • '19 '17 '16

    I can’t let USA retake the Philppines.

  • '19 '18

    UK10.tsvg

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters and 1 submarine moved from 22 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 21 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Morocco from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from Marianas to 22 Sea Zone
            2 fighters moved from 21 Sea Zone to 33 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 5 Sea Zone to 15 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 22 Sea Zone to 23 Sea Zone
            2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 23 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 carriers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to French Guiana
            2 fighters moved from French Guiana to 91 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 5 submarines moved from 108 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 108 Sea Zone to 91 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Morocco
            2 infantry moved from Trans-Jordan to Egypt
            1 armour and 2 infantry moved from Union of South Africa to Rhodesia
            1 armour and 3 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from West India to Eastern Persia
            2 artilleries moved from West India to India
            4 artilleries and 7 infantry moved from West India to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,1
            British collect 24 PUs (5 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Japanese regular : -0,67
    
  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Belarus
                Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Greece to Gibraltar
            EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            EDIT: 1 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Greece to Gibraltar
            1 aaGun and 2 infantry moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Greater Southern Germany
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern France
            1 airfield placed in Gibraltar
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    Russians regular : -0.33
    

    Savegame

  • '19 '18

    France10.tsvg

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Guam to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 34 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            3 destroyers moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 34 Sea Zone to Caroline Islands
            1 destroyer moved from 20 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from Egypt to Libya
            3 infantry moved from Tunisia to Libya
    
        Combat - French
            Battle in Libya
                French attack with 1 fighter and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    French roll dice for 1 fighter and 3 infantry in Libya, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Libya
                    1 infantry owned by the Germans lost in Libya
                    French roll dice for 1 fighter and 2 infantry in Libya, round 3 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Libya
                French win, taking Libya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Libya to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    French regular : 0,17
    Japanese regular : 0,67
    ANZAC regular : -0,33
    
  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 17 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yakut S.S.R. to Amur
                  Germans take Buryatia from Russians
                  Germans take Amur from Russians
            5 mech_infantrys moved from Kansu to Tsinghai
            1 infantry moved from Northwest Persia to Caucasus
                  Germans take Caucasus from Russians
            5 artilleries and 6 infantry moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Morocco
            5 fighters moved from Gibraltar to Morocco
            4 bombers moved from Greece to Morocco
    
        Combat - Germans
            Battle in Morocco
                Germans attack with 1 artillery, 4 bombers, 8 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 4 infantry and 2 mech_infantrys
                    Germans roll dice for 1 artillery, 4 bombers, 8 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 8/16 hits, 8.17 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 4/9 hits, 3.50 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Morocco
                    4 infantry owned by the Americans, 1 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Morocco
                    Germans roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in Morocco, round 3 : 6/12 hits, 6.83 expected hits
                    Americans roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Morocco
                    1 fighter owned by the British lost in Morocco
                Germans win with 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 artillery, 2 fighters and 2 infantry
                Casualties for Americans: 4 infantry and 2 mech_infantrys
                Casualties for British: 1 armour, 1 fighter and 1 infantry
            Battle in Tsinghai
                Germans attack with 5 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 5 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            3 artilleries and 7 infantry moved from Northwest Persia to Iraq
            2 carriers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 artillery moved from Northern Italy to Southern France
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Northern Italy
            1 aaGun and 5 mech_infantrys moved from Eastern Poland to Romania
            2 mech_infantrys moved from Germany to Romania
            1 artillery and 1 infantry moved from Archangel to Belarus
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 111 Sea Zone to 119 Sea Zone
            4 bombers, 6 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone
            4 bombers and 2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Gibraltar
            3 artilleries moved from Novgorod to Belarus
            2 artilleries moved from Baltic States to Belarus
            2 artilleries and 2 infantry moved from Poland to Slovakia Hungary
            3 infantry moved from Germany to Slovakia Hungary
            4 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            3 aaGuns moved from Western Germany to Germany
            2 aaGuns, 15 artilleries and 9 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 submarine placed in 80 Sea Zone
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            1 fighter and 4 infantry placed in Western Germany
            Germans undo move 4.
            2 infantry placed in France
            1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,4
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.83
    Germans regular : 0.17
    

    Savegame

  • '19 '18

    Russia11.tsvg

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 artillery and 1 infantry moved from Novosibirsk to Kansu
                  Chinese take Kansu from Germans
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Caucasus
            1 infantry moved from Bessarabia to Eastern Poland
                  Russians take Eastern Poland from Germans
            18 infantry moved from Chahar to Suiyuyan
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 18 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 18 infantry in Suiyuyan, round 2 : 4/18 hits, 3,00 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 18 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Caucasus
                Russians attack with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/13 hits, 3,50 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 12 artilleries and 42 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            2 artilleries and 2 infantry moved from Russia to Smolensk
            4 fighters and 1 tactical_bomber moved from Russia to Smolensk
            1 artillery moved from Vologda to Russia
            2 aaGuns moved from Chahar to Suiyuyan
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : -0,33
    Russians regular : -0,50
    
  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 6 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Szechwan to Hopei
            1 artillery moved from Shensi to Hopei
            1 artillery moved from Kweichow to Hopei
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Jehol to Hopei
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 fighter moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from Burma to 35 Sea Zone
            2 tactical_bombers moved from Kiangsu to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 9/13 hits, 7.17 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Hopei
                Japanese attack with 1 armour, 2 artilleries, 1 bomber and 1 infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Hopei, round 2 : 0/5 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                1 bomber owned by the Japanese retreated
                1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Kweichow
                Chinese win with 4 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Hopei to Shan State
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Yunnan to Kweichow
            2 armour moved from Burma to Kweichow
            6 artilleries and 2 infantry moved from Burma to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Sikang to Szechwan
            2 artilleries and 3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Jehol to Kiangsu
            3 artilleries and 5 infantry moved from Jehol to Anhwe
            1 artillery and 1 marine moved from Celebes to 44 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,6,4,2,6,2,2,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,4,3,5,1,2,5
            Japanese collect 30 PUs (21 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.17
    Japanese regular : 0.33
    

    Savegame

  • '19 '18

    UK11.tsvg

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Morocco
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 91 Sea Zone to Morocco
            1 destroyer moved from 15 Sea Zone to 26 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            2 carriers, 3 destroyers, 4 fighters and 13 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to Libya
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Morocco
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery, 2 fighters and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            4 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 6 infantry; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 fighter moved from Eastern Persia to Trans-Jordan
            2 artilleries, 1 bomber, 1 fighter and 10 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Germans
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
    
        Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in 112 Sea Zone
                British attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Germans defend with 1 destroyer
                    British roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                British win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British lost in 119 Sea Zone
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Norway
            Battle in Trans-Jordan
                British attack with 2 artilleries, 1 bomber, 2 fighters and 10 infantry
                Germans defend with 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries, 1 bomber, 2 fighters and 10 infantry in Trans-Jordan, round 2 : 7/15 hits, 4,33 expected hits
                    Germans roll dice for 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/14 hits, 5,00 expected hits
                    2 infantry owned by the British lost in Trans-Jordan
                    6 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Trans-Jordan
                    British roll dice for 2 artilleries, 1 bomber, 2 fighters and 8 infantry in Trans-Jordan, round 3 : 5/13 hits, 4,00 expected hits
                    Germans roll dice for 2 armour and 5 artilleries in Trans-Jordan, round 3 : 2/7 hits, 2,67 expected hits
                    2 infantry owned by the British lost in Trans-Jordan
                    5 artilleries owned by the Germans lost in Trans-Jordan
                1 bomber owned by the British and 2 fighters owned by the British retreated
                2 artilleries owned by the British and 6 infantry owned by the British retreated to Egypt
                Germans win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 30
                Casualties for British: 4 infantry
                Casualties for Germans: 5 artilleries, 6 infantry and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Burma from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            3 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 bomber and 2 fighters moved from Trans-Jordan to Egypt
            1 fighter moved from 119 Sea Zone to United Kingdom
            4 artilleries and 7 infantry moved from Eastern Persia to Persia
            3 aaGuns, 3 artilleries and 14 infantry moved from India to Burma
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,6
            British collect 28 PUs (5 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    Germans regular : -3,33
    British regular : 4,67
    

    To save some time, I skipped your scramble decision from Germany against the landing in Norway.

    Of course we can roll the dice here, if you want to scramble.

    TRJ was major for me. It was a 55% battle, that turned out much much better than I hoped.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Belarus to Archangel
    
        Combat - Italians
            Battle in Archangel
                Italians attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Belarus to Vyborg
            1 aaGun and 3 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 infantry placed in Southern France
            1 bomber and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • '19 '17 '16

    @MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:

    TRJ was major for me. It was a 55% battle, that turned out much much better than I hoped.

    Depressing.

  • '19 '18

    France11.tsvg

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
            1 fighter moved from Egypt to Persia
            3 destroyers moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Tunisia to Egypt
            2 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    @simon33 said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:

    Depressing.

    I know that feeling mate

  • '19 '17 '16

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Amur to Soviet Far East
                  Germans take Siberia from Russians
                  Germans take Soviet Far East from Russians
            1 fighter moved from Western Germany to 92 Sea Zone
            1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
            4 bombers and 4 fighters moved from Gibraltar to Morocco
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Morocco
            4 artilleries and 7 infantry moved from Iraq to Northwest Persia
            2 armour moved from Trans-Jordan to Northwest Persia
            1 fighter moved from Southern Italy to Morocco
    

    Savegame

  • '19 '17 '16

    Scramble from Morocco?

  • '19 '18

    No scramble.

    Good move, didn’t expect that.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Amur to Soviet Far East
                  Germans take Siberia from Russians
                  Germans take Soviet Far East from Russians
            1 fighter moved from Western Germany to 92 Sea Zone
            1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
            4 bombers and 4 fighters moved from Gibraltar to Morocco
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Morocco
            4 artilleries and 7 infantry moved from Iraq to Northwest Persia
            2 armour moved from Trans-Jordan to Northwest Persia
            1 fighter moved from Southern Italy to Morocco
    
        Combat - Germans
            Germans creates battle in territory 80 Sea Zone
            Battle in Morocco
                Germans attack with 1 armour, 1 artillery, 4 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 2 artilleries, 5 fighters, 1 harbour and 4 infantry
                    Germans roll dice for 1 armour, 1 artillery, 4 bombers, 7 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 5/16 hits, 8.17 expected hits
                    Americans roll dice for 2 artilleries, 5 fighters and 4 infantry in Morocco, round 2 : 7/11 hits, 5.33 expected hits
                    1 artillery owned by the Germans, 4 fighters owned by the Germans and 2 infantry owned by the Germans lost in Morocco
                    4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                    Germans roll dice for 1 armour, 4 bombers, 3 fighters and 1 tactical_bomber in Morocco, round 3 : 6/9 hits, 5.33 expected hits
                    Americans roll dice for 1 artillery and 5 fighters in Morocco, round 3 : 3/6 hits, 3.67 expected hits
                    3 fighters owned by the Germans lost in Morocco
                    5 fighters owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                Germans win, taking Morocco from Americans with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Germans: 1 artillery, 7 fighters and 2 infantry
                Casualties for Americans: 2 artilleries, 5 fighters and 4 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 aaGun and 6 mech_infantrys moved from Romania to Slovakia Hungary
            3 aaGuns moved from Germany to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            2 infantry moved from France to Southern France
            12 infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Belarus to Vyborg
            6 artilleries and 5 infantry moved from Belarus to Archangel
            3 infantry moved from Novgorod to Archangel
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
            1 bomber moved from Morocco to Gibraltar
            3 bombers moved from Morocco to Southern Italy
            1 mech_infantry moved from Romania to Slovakia Hungary
            5 mech_infantrys moved from Tsinghai to Szechwan
    
        Place Units - Germans
            10 artilleries placed in Germany
            3 artilleries placed in Novgorod
            3 artilleries and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,6,1
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Germans regular : -2.50
    

    Savegame

  • '19 '18

    Russia12.tsvg

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Eastern Poland to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Eastern Poland to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 infantry moved from Eastern Poland to Romania
                  Russians take Romania from Germans
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Germans
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
    
        Combat - Russians
            Battle in Northwest Persia
                Russians attack with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                Germans defend with 2 armour, 4 artilleries and 7 infantry
                    Russians roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 4/13 hits, 3,50 expected hits
                    Germans roll dice for 2 armour, 4 artilleries and 7 infantry in Northwest Persia, round 2 : 5/13 hits, 4,67 expected hits
                    5 infantry owned by the Russians lost in Northwest Persia
                    4 infantry owned by the Germans lost in Northwest Persia
                2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus
                Germans win with 2 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 5 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Suiyuyan to Shensi
            1 artillery moved from Kansu to Timguska
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            2 artilleries and 7 infantry moved from Russia to Smolensk
            4 fighters and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            3 armour and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : 0,50
    

Suggested Topics

  • 20
  • 13
  • 19
  • 95
  • 125
  • 108
  • 219
  • 3.8k
Axis & Allies Boardgaming Custom Painted Miniatures

74

Online

17.4k

Users

40.0k

Topics

1.7m

Posts