Bid
sub sz111
dd sz91
transport off New Zealand
MrRoboto (Allies+22) vs Simon33 (Axis) BM
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 armour moved from Manchuria to Amur Japanese take Korea from Russians 1 artillery and 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Sakha Japanese take Sakha from Russians 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kweichow 6 artilleries and 2 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 5 artilleries and 7 infantry moved from Anhwe to Kweichow 1 aaGun and 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from French Indo China to Yunnan 2 fighters moved from 21 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to Japan 3 fighters moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 5 carriers moved from 35 Sea Zone to 19 Sea Zone 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 19 Sea Zone 1 infantry moved from Hunan to Yunnan 2 armour moved from Kweichow to Yunnan 1 artillery and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 marine moved from 6 Sea Zone to Korea 1 bomber moved from Shan State to French Indo China 1 fighter moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 25 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,6,4,3,3,2,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,4,4,3,3,6,3,3 Japanese collect 26 PUs (25 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.50 Japanese regular : -2.67 ANZAC regular : -0.33
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Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 airfield, 1 armour and 1 harbour Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 2 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 89 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 2 carriers, 3 destroyers, 4 fighters and 10 submarines moved from 54 Sea Zone to 37 Sea Zone Place Units - Americans 3 submarines and 2 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 6 infantry placed in Eastern United States Americans undo move 2. 3 fighters placed in Eastern United States 1 artillery and 6 infantry placed in Eastern United States 1 artillery placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,6,1,1,6,6,5,4,5,5,5,2,6,2 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 5 infantry moved from Shensi to Sikang Combat - Chinese Chinese creates battle in territory Hunan Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Hunan from Japanese, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 armour moved from Egypt to Iraq British take Trans-Jordan from Germans British take Iraq from Germans 4 artilleries and 8 infantry moved from Persia to Northwest Persia 1 bomber and 2 fighters moved from Egypt to Northwest Persia 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British British creates battle in territory 80 Sea Zone Battle in Northwest Persia British attack with 4 artilleries, 1 bomber, 2 fighters and 8 infantry Germans defend with 2 armour, 4 artilleries and 3 infantry British roll dice for 4 artilleries, 1 bomber, 2 fighters and 8 infantry in Northwest Persia, round 2 : 6/15 hits, 5,00 expected hits Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Northwest Persia, round 2 : 5/9 hits, 3,33 expected hits 5 infantry owned by the British lost in Northwest Persia 3 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Northwest Persia British roll dice for 4 artilleries, 1 bomber, 2 fighters and 3 infantry in Northwest Persia, round 3 : 3/10 hits, 4,00 expected hits Germans roll dice for 2 armour and 1 artillery in Northwest Persia, round 3 : 0/3 hits, 1,33 expected hits 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 22 Casualties for British: 5 infantry Casualties for Germans: 2 armour, 4 artilleries and 3 infantry Non Combat Move - British 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 9 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Northwest Persia to West India 2 fighters moved from Northwest Persia to Persia 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from India to Burma Place Units - British 1 destroyer and 1 submarine placed in 81 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Persia 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,1 British collect 31 PUs (7 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,83 Japanese regular : -0,33 Germans regular : 0,33 British regular : 0,00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Vyborg to Finland 1 bomber moved from Southern Italy to Finland 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 3 fighters moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from Southern Italy to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery, 5 fighters and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 5 fighters and 1 infantry in Morocco, round 2 : 5/7 hits, 3.17 expected hits Americans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Battle in Finland Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Finland, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Finland, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Finland 1 infantry owned by the British lost in Finland Italians win, taking Finland from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Finland to Novgorod 2 artilleries and 2 infantry moved from Archangel to Novgorod 4 fighters moved from Morocco to Gibraltar 1 fighter moved from Morocco to 92 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern France Italians undo move 4. 1 artillery placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 1.17 British regular : 0.33
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Java 1 fighter moved from Persia to India Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 2 infantry moved from Tobruk to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Surely this game is over. I will post.
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Thanks for the game. I think that early fight off the Carolines put Japan off balance although it was still a tactical victory. Only slightly better than a draw strategically.
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Thanks for the game man. That was exciting, I almost gave up after my Pacific blunder.
Rematch?
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I disagree with your assessment though.
Caroline was a huge victory for you.In my opinion, you made two crucial mistakes afterwards.
In the pacific, you spread out your Japanese units too much. You should have either went for the Russian Inf-stack and conquer China more decisively or you could have gone hard for India. You tried to defend on all fronts, instead of being the aggressor on one of them.In Europe, you lost Moscow out of sight to pursue Egypt. That was a gamble and it would have secured a win for you… but only if it had worked. First you lost quite a bit in Iraq and then you severely lost a coin-flip battle in TRJ.
Instead, you should have killed off Moscow first while sitting in North persia. This way, you’d get the bonus money from Iraq and persia each round, Britain can’t produce there anymore and Russia can’t go too far because your tanks can circle back super quickly.
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I definitely agree about taking India. I am normally able to do this J5 after a J1 DOW unless there is some misadventure. I have been questioning my game as Japan lately though because by this time Normally Anzac is pretty secure and I then am having trouble claiming the remaining islands and I am never able to secure the victory in the Pacific.
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I will be up for the rematch over the weekend. Same sides, same placements?
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Sure, we can do the same sides and bid.
However, i will change my bid placement slightly. I keep the subs but instead of the fighter, I will take:
1 artillery in sudan
1 sub with the destroyer off canada