also just noticed this blitz. pretty sure you’re not allowed to blitz a friendly neutral. feel free to look it up or ask meanwhile as i’m deciding my turn
2aebcbc5-b6c1-4aef-9b28-0e5b7be6afd0-image.png
That’s so bad.
I like how you continued the attack in Bryansk and got 2/2 and I whiffed, but then it was smashed :expressionless:
When I saw the AA in Moscow miss one and then hit one, I may recall that Triple A doesn’t do AA fire correctly when there are mixed aircraft. It’s been years since I thought about this, so I’m fuzzy. Did Triple A ask you for a casualty choice between the tactical and the strat bomber? Because if the industrial complex hit, the strat bomber is the only possible hit.
I say this so that you may catch it in some other game you have in the future and maybe you benefit.
It would be unreasonable for me to demand a coin-flip roll (or even look into what order Triple A rolls AA) because the dice have been SO lop-sided to this point. It’s mainly out of curiosity.
I’m sorry the dice have been interfering so much with this game. Although I’m 0/2 lifetime against you, and the ghosts of my pilots and ship captains in the Adriatic Sea dead since 2017 have been released
No way I’m coasting yet or assuming a win. I see a lot of ways I can lose. OK, R6
@gamerman01 said in 2022 BM Playoff R2 Me1945 v Gamerman01 (+24):
When I saw the AA in Moscow miss one and then hit one, I may recall that Triple A doesn’t do AA fire correctly when there are mixed aircraft. It’s been years since I thought about this, so I’m fuzzy. Did Triple A ask you for a casualty choice between the tactical and the strat bomber? Because if the industrial complex hit, the strat bomber is the only possible hit.
I say this so that you may catch it in some other game you have in the future and maybe you benefit.
It would be unreasonable for me to demand a coin-flip roll (or even look into what order Triple A rolls AA) because the dice have been SO lop-sided to this point. It’s mainly out of curiosity.
Never mind. I realized I could test it in local mode. When the first AA roll hit, Triple A took off the strat bomber. When the second hit, tactical bomber.
Therefore, the hit to the tactical bomber and not the strat bomber was fair.
It does NOT ask a casualty choice.
Sorry to bother you
I agree with your assumption of AA loss in Bryansk, but it was not an automatic decision. 5 infantry and 2 artillery against 6 infantry and AA gun (11%) and you only scored one hit, I might lose an infantry.
Not questioning it, though, because my dice after that were good, plus I still have 2 AAs and you don’t have much air thanks to my ridiculous rolls. Sometimes I take casualties that most people don’t.
I don’t want to be difficult, though
@Me1945
My assumption is: if an attacker doesn’t ask for OOL following max defense or other reasonable order and a defender has surviving units, the defender can replace the lost units at his choice. So, feel free to replace inf with AA.
That is a good policy, thank you,
working on R6 now
J6_scramble.tsvg
Scramble?
No, but thanks for making sure
Neither place
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo China to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Sikang
2 bombers moved from Kwangsi to Kazakhstan
1 fighter moved from Kwangsi to Kazakhstan
1 fighter moved from Hopei to Sikang
1 tactical_bomber moved from Kwangsi to Sikang
Combat - Japanese
Battle in Guam
Battle in Ceylon
Battle in 33 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win, taking Guam from Americans, taking Ceylon from UK_Pacific with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 2 bombers, 1 fighter and 1 infantry
British defend with 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in Kazakhstan
Japanese roll dice for 2 bombers in Kazakhstan, round 3 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Japanese win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 armour moved from French Indo China to Szechwan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Yunnan
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Kazakhstan to Hopei
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Kwangsi
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 fighter moved from Sikang to Hopei
1 tactical_bomber moved from Sikang to Hopei
1 infantry moved from 21 Sea Zone to Guam
Place Units - Japanese
1 factory_minor placed in Malaya
1 carrier placed in 20 Sea Zone
1 armour and 1 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : -0.67
Russians regular : 0.67
If you haven’t started yet,
Please accept edit of UK NCM, transport stays in 91, not to 92
Hold on pls
Here we go
G7__.tsvg
I can play until Friday early afternoon.
Then I’ll be gone through the whole weekend, family reunion out of State. Maybe I’ll see Bold, come to think of it. It’s a possibility.
So after tomorrow afternoon, please take your time.
I would definitely tell him you want to play him, if I see him in person.