@FMErwinRommel spoilsport!
World at War game 16
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Game History
Round: 6 Combat Move - Yamamoto 2 Adv.Fighters moved from 85 Sea Zone to 102 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 101 Sea Zone 3 Adv.Fighters moved from 85 Sea Zone to 94 Sea Zone 3 Adv.Fighters moved from 85 Sea Zone to Iwo Jima 1 Transport moved from 85 Sea Zone to 93 Sea Zone 1 Infantry moved from Mindanao to 93 Sea Zone 1 Infantry and 1 Transport moved from 93 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Iwo Jima 1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Banjarmasin to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 B.Carrier, 1 Factory and 6 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 111 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter British defend with 1 Submarine Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 Submarine owned by the British lost in 111 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 101 Sea Zone Yamamoto attack with 2 Adv.Fighters British defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters in 101 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 Transport owned by the British lost in 101 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in 102 Sea Zone Yamamoto attack with 2 Adv.Fighters Americans defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters in 102 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 Transport owned by the Americans lost in 102 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 94 Sea Zone Yamamoto attack with 3 Adv.Fighters British defend with 1 Destroyer Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits British roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits British roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the British lost in 94 Sea Zone Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Iwo Jima Yamamoto attack with 3 Adv.Fighters and 1 Infantry Americans defend with 2 Infantrys Yamamoto roll dice for 1 Battleship in Iwo Jima, round 2 : 0/1 hits, 0,67 expected hits Yamamoto roll dice for 3 Adv.Fighters and 1 Infantry in Iwo Jima, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 2 Infantrys in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima 3 Adv.Fighters owned by the Yamamoto retreated Americans win with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 3 Adv.Fighters moved from Iwo Jima to 85 Sea Zone 2 Adv.Fighters moved from 102 Sea Zone to 85 Sea Zone 3 Adv.Fighters moved from 94 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 101 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to 85 Sea Zone 1 Bomber moved from 111 Sea Zone to Tokyo 3 Tanks moved from Kwangtung to Hong Kong 1 Infantry moved from Hong Kong to Kiangsi 2 B.Transports and 4 Transports moved from 110 Sea Zone to 92 Sea Zone 2 Infantrys moved from Davao to Mindanao Place Units - Yamamoto 2 Adv.Fighters and 1 B.Carrier placed in 85 Sea Zone 1 Factory placed in Malaya 2 Infantrys placed in Tokyo 4 Infantrys placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1,83 Americans regular : 0,17 British regular : -0,83
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@elrood 91e46ca5-5079-42ac-8193-101329131516-China 6.tsvg
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Hunan to Shanghai Chinese take Shanghai from Hisaichi 1 Artillery moved from Hunan to Anhwei 1 Infantry moved from Hupeh to Anhwei 1 Fighter moved from Hupeh to Anhwei 1 Infantry moved from Hupeh to Shansi 1 Infantry moved from Suiyuan to Shansi 1 ArmoredCar moved from Suiyuan to Shansi 1 Adv.Fighter moved from Hupeh to Shansi 1 Infantry moved from Hunan to Kwangsi 1 Tank moved from Hupeh to Kwangsi 1 ArmoredCar moved from Suiyuan to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangsi Chinese attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Anhwei Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys in Shansi, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry in Shansi, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 4 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar and 1 Tank moved from Gobi Altai to Suiyuan 1 Fighter moved from Anhwei to Suiyuan 1 Adv.Fighter moved from Shansi to Suiyuan 1 Elite and 3 Infantrys moved from Lanchow to Shensi 1 Infantry moved from Kweichow to Hunan 5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 3 Infantrys and 1 Tank moved from E.Tibet to Sikang 1 Tank moved from Sikang to Yunnan 2 Tanks moved from W.Tibet to Sikang 1 Tank moved from Hupeh to Suiyuan 1 Tank moved from Hupeh to Suiyuan Place Units - Chinese 1 ArmoredCar, 1 Elite and 1 Tank placed in Hupeh 6 Infantrys placed in Hsining Chinese undo move 2. Chinese undo move 1. 2 ArmoredCars and 1 Elite placed in Hupeh Chinese undo move 1. 1 Elite and 2 Tanks placed in Hupeh Chinese undo move 1. 1 Elite, 1 Infantry and 1 Tank placed in Hupeh 2 ArmoredCars, 2 Infantrys and 2 Tanks placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -0.17 Hisaichi regular : 0.67
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@Witt use this file… did an edit39519 his edit.tsvg
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Question: Does a Sub block movement of another Sub through it ? Or do I need a DD, like 1940?
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Will need to know for Purchase Placement.
Happy to roll combat, but might need to edit around England , if the brave U.K. Sub I leave doesn’t block nasty Nazi Subs . -
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don’t worry about edits.
I wasn’t able to retreat my one Inf that came by land to attack Morocco. Thought you could do that in this game. -
@witt subs don’t block subs. The only unit that blocks subs in this game is a dd.
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@captainwalker thanks.
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@captainwalker The engine does let Subs block, though. So it needs to be edited accordingly, I presume?
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@elrood subs can block everything but subs. But only a dd can block subs.
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fin-rom-6.tsvg
Game HistoryRound: 6 Combat Move - Romanians 2 Artillerys and 2 Infantrys moved from Brest to Minsk 1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Minsk Purchase Units - Romanians Romanians buy 3 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys Russians defend with 2 Infantrys Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Minsk, round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Minsk Romanians win, taking Minsk from Russians with 1 Adv.Fighter, 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Romanians: 2 Infantrys Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Minsk to Vinnytsia 1 Elite and 3 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from Bulgaria to E.Romania 1 Mot.Inf moved from Bucharest to Brest 2 Mot.Infs moved from Bucharest to Vinnytsia 1 Elite moved from Bucharest to E.Romania 1 Tank moved from Brest to Vinnytsia Place Units - Romanians 3 Infantrys and 1 JetFighter placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians regular : 1.83 Russians regular : 1.33
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@Entek please wait. we need to make an NCM edit
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please use this one
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@Entek hold on … need to edit ncm
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@Entek @Witt Guys can I ask for a favor? When I tested the game a TT was blocking the US Super Sub. So i thought a Thai TT could do the job. But CaptainWalker explained to me that this current engine behavior is not as intended.
Hence I would like to edit a Yama DD from SZ 85 to SZ 75 and put the Thai TT back to SZ 85.
Thanks guys and I am growing weary of the more and more outdated TripleA platform… it used to be so great. :-(