Test summary from TripleA, engine version: 2.6.14748, time: 10:34:57 AM
Savegame
World at War game 16
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UK inf [dice 1d6]
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1d6: 6
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@captainwalker china-5_with_yama_edit.tsvg Disaster averted
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@Witt Game History
Round: 5 Combat Move - Hisaichi 1 Cruiser moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from S.French Indochina to 105 Sea Zone 1 Cruiser and 1 Infantry moved from 105 Sea Zone to 110 Sea Zone 2 Fighters and 1 Infantry moved from 110 Sea Zone to Sumatra 2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry and 1 Tank moved from S.French Indochina to 105 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Sumatra 1 Adv.Fighter moved from 92 Sea Zone to Sumatra 1 Adv.Fighter moved from 92 Sea Zone to Sumatra 1 Artillery and 1 Infantry moved from S.French Indochina to 92 Sea Zone 1 Artillery, 1 Cruiser, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery and 2 Infantrys moved from 75 Sea Zone to Ayan 1 Artillery moved from Shantung to Chahar 3 Infantrys moved from Shantung to Chahar 1 Artillery and 1 Infantry moved from Shantung to Shansi 1 Bomber moved from Liaoning to Kolyma 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kolyma 1 Adv.Fighter moved from 84 Sea Zone to Chahar 1 Fighter moved from 84 Sea Zone to Shansi 1 Infantry moved from Peking to Chahar 1 Artillery moved from Chita to Ayan 1 Infantry moved from Chita to Ayan Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 1 Destroyer, 1 Elite, 11 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kolyma Hisaichi attack with 1 Bomber and 1 Infantry Russians defend with 1 Tank Hisaichi win, taking Kolyma from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 Tank Battle in Ayan Hisaichi attack with 2 Artillerys and 3 Infantrys Russians defend with 2 Infantrys Hisaichi win, taking Ayan from Russians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Sumatra Hisaichi attack with 2 Adv.Fighters, 2 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank Dutch defend with 2 Artillerys, 1 Bunker, 4 Infantrys and 1 Tank Units damaged: 1 Bunker owned by the Dutch Hisaichi win, taking Sumatra from Dutch with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -5 Casualties for Hisaichi: 2 Artillerys, 2 Fighters and 4 Infantrys Casualties for Dutch: 2 Artillerys, 1 Bunker, 4 Infantrys and 1 Tank Battle in Chahar Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys Chinese defend with 1 ArmoredCar, 1 Artillery and 1 Infantry Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar, 1 Artillery and 1 Infantry Battle in Shansi Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Shansi to 84 Sea Zone 1 Adv.Fighter moved from Chahar to 84 Sea Zone 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 86 Sea Zone 2 Destroyers moved from 92 Sea Zone to 75 Sea Zone 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 1 Destroyer and 2 Submarines moved from 107 Sea Zone to 110 Sea Zone 2 Adv.Fighters moved from Sumatra to 110 Sea Zone 1 Carrier moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Bomber moved from Kolyma to Liaoning 2 Infantrys moved from Liaoning to Heilungchiang 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Liaoning to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Infantry moved from Shantung to Anhwei 1 Submarine moved from 110 Sea Zone to 112 Sea Zone Place Units - Hisaichi 1 Submarine placed in 110 Sea Zone 3 Infantrys placed in Banjarmasin 1 Bunker, 1 Elite and 2 Infantrys placed in Heilungchiang 4 Infantrys placed in Liaoning 1 Destroyer and 1 Submarine placed in 84 Sea Zone 2 Infantrys and 3 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUs
Territory Summary for Hisaichi :
Vladivostok : 1 flag Okhotsk : 1 flag Chita : 1 flag, 1 Infantry Ayan : 1 flag, 2 Artillerys and 3 Infantrys Khabarovsk : 1 flag Kolyma : 1 flag, 1 Infantry S.French Indochina : 1 flag Shansi : 1 flag, 1 Artillery and 1 Infantry Shanghai : 1 flag Chahar : 1 flag, 1 Artillery and 3 Infantrys Anhwei : 1 flag, 1 Infantry Liaoning : 1 Bomber, 1 Factory and 4 Infantrys Peking : 1 flag Shantung : 1 flag, 1 Artillery, 4 Infantrys and 3 Tanks Changchun : 1 AAGun, 1 Factory, 2 Infantrys and 3 Tanks Heilungchiang : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 10 Infantrys and 3 Tanks British Borneo : 1 flag West Borneo : 1 flag Sumatra : 1 flag, 1 Tank Banjarmasin : 1 flag, 1 AAGun, 1 Factory, 4 Infantrys and 2 Tanks Mindoro : 1 flag Panay : 1 flag Manila : 1 flag 112 Sea Zone : 1 Submarine 110 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 4 Submarines and 3 Transports 75 Sea Zone : 1 Cruiser, 2 Destroyers, 1 T.Boat and 1 Transport 84 Sea Zone : 1 Adv.Fighter, 2 Carriers, 1 Destroyer, 1 Fighter, 1 Submarine and 2 Transports 86 Sea Zone : 1 Destroyer and 1 Submarine
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fin-rom5-waw16.tsvg
Game HistoryRound: 5 Combat Move - Romanians 1 Fighter and 2 Infantrys moved from Kiev to Donetsk 1 Adv.Fighter moved from Bucharest to Donetsk Purchase Units - Romanians Romanians buy 1 Elite and 3 Mot.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Russians defend with 2 Infantrys Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Donetsk to Vinnytsia 2 Artillerys and 2 Elites moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania 1 Elite moved from Bulgaria to E.Romania 2 Artillerys and 2 Infantrys moved from Kiev to Brest 1 Tank moved from Kiev to Brest 1 Tank moved from Kiev to Vinnytsia Place Units - Romanians 1 Elite and 3 Mot.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians regular : 0.83 Russians regular : -0.67
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asking Cap for a NC edit…
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@captainwalker 39519_tha5_edited.tsvg
is that edit ok? Or do you need them in Bangkok?
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This post is deleted! -
@Entek use the edited post and proceed with your turn
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Game History
Round: 5 Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to Iwo Jima 1 Infantry moved from Eniwetok to 102 Sea Zone 1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Iwo Jima 1 Cruiser moved from 102 Sea Zone to 95 Sea Zone 1 Infantry moved from Minamitori to 95 Sea Zone 1 Cruiser and 1 Infantry moved from 95 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Iwo Jima 1 Artillery moved from Ponape to 102 Sea Zone 1 Tank moved from Ponape to 102 Sea Zone 1 Artillery moved from Ponape to 102 Sea Zone 1 Artillery moved from Ponape to 102 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 3 Artillerys, 4 Infantrys, 1 Tank and 4 Transports moved from 102 Sea Zone to 86 Sea Zone 1 Tank moved from 86 Sea Zone to Saipan 4 Infantrys moved from 86 Sea Zone to Saipan 3 Artillerys moved from 86 Sea Zone to Saipan 3 Bombers moved from Ponape to Ulithi 1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone 3 Battleships moved from 102 Sea Zone to 86 Sea Zone 4 Destroyers moved from 102 Sea Zone to 86 Sea Zone 2 Submarines moved from 102 Sea Zone to 86 Sea Zone 1 Artillery and 1 Infantry moved from 102 Sea Zone to Ulithi 1 Transport moved from 102 Sea Zone to 101 Sea Zone 1 Infantry moved from Guam to 101 Sea Zone 1 Infantry and 1 Transport moved from 101 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Iwo Jima 1 Carrier and 2 Cruisers moved from 96 Sea Zone to 86 Sea Zone 1 B.Carrier and 4 Carriers moved from 102 Sea Zone to 86 Sea Zone 1 L.Fighter moved from San Francisco to 86 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to Iwo Jima 2 Adv.Fighters and 2 Fighters moved from 102 Sea Zone to Ulithi 1 B.Transport, 2 Elites and 1 Infantry moved from 28 Sea Zone to 34 Sea Zone 2 Elites and 1 Infantry moved from 34 Sea Zone to Rio de Oro 3 Tanks moved from Salvador to 35 Sea Zone 1 B.Transport, 1 Cruiser, 2 Destroyers, 3 Tanks and 1 Transport moved from 35 Sea Zone to 34 Sea Zone 3 Tanks moved from 34 Sea Zone to Rio de Oro 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 2 Infantrys and 2 S.Submarines moved from 26 Sea Zone to 34 Sea Zone 2 Infantrys moved from 34 Sea Zone to Rio de Oro 1 Infantry moved from Central America to Colombia 1 Artillery moved from Peru to Amazon 2 Infantrys moved from Colombia to Amazon 1 Adv.Fighter moved from San Francisco to Midway 1 Elite moved from Pearl Harbor to 91 Sea Zone 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 1 Elite moved from 91 Sea Zone to 96 Sea Zone 1 Elite moved from 96 Sea Zone to Kwajalein Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Cruiser, 3 Elites, 1 Factory, 2 L.Fighters and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in Rio de Oro Americans attack with 2 Elites, 3 Infantrys and 3 Tanks Neutral defend with 3 Infantrys Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Americans roll dice for 2 Elites, 3 Infantrys and 3 Tanks in Rio de Oro, round 2 : 3/8 hits, 2.67 expected hits Neutral roll dice for 2 Infantrys in Rio de Oro, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 2 Elites, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 3 Infantrys Casualties for Americans: 1 Infantry Battle in 86 Sea Zone Americans attack with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Cruisers, 4 Destroyers, 1 L.Fighter, 1 S.Submarine, 2 Submarines and 5 Transports Hisaichi defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Transport Americans roll dice for 1 S.Submarine and 2 Submarines in 86 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Cruisers, 4 Destroyers, 1 L.Fighter and 5 Transports in 86 Sea Zone, round 2 : 9/17 hits, 6.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits Units damaged: 1 B.Carrier owned by the Americans 1 Destroyer owned by the Hisaichi, 1 Transport owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 86 Sea Zone Americans win with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Cruisers, 4 Destroyers, 1 L.Fighter, 1 S.Submarine, 2 Submarines and 5 Transports remaining. Battle score for attacker is 21 Casualties for Hisaichi: 1 Destroyer and 1 Submarine Casualties for Yamamoto: 1 Transport Battle in Saipan Americans attack with 3 Artillerys, 4 Infantrys and 1 Tank Yamamoto defend with 1 AAGun, 1 Bunker and 1 Infantry Americans roll dice for 3 Artillerys, 4 Infantrys and 1 Tank in Saipan, round 2 : 1/8 hits, 2.67 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Bunker and 1 Infantry in Saipan, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in Saipan Americans roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Saipan, round 3 : 1/7 hits, 2.50 expected hits Yamamoto roll dice for 1 Bunker and 1 Infantry in Saipan, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto lost in Saipan Americans roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Saipan, round 4 : 5/7 hits, 2.50 expected hits Yamamoto roll dice for 1 Bunker in Saipan, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Yamamoto lost in Saipan Americans win, taking Saipan from Yamamoto with 3 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Bunker and 1 Infantry Battle in Iwo Jima Americans attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys Yamamoto defend with 2 Infantrys Americans roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Iwo Jima, round 2 : 2/7 hits, 2.17 expected hits Yamamoto roll dice for 2 Infantrys in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Yamamoto with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Battle in Ulithi Americans attack with 2 Adv.Fighters, 1 Artillery, 3 Bombers, 2 Fighters and 1 Infantry Yamamoto defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 Adv.Fighters, 1 Artillery, 3 Bombers, 2 Fighters and 1 Infantry in Ulithi, round 2 : 3/9 hits, 4.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Ulithi, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ulithi Americans win, taking Ulithi from Yamamoto with 2 Adv.Fighters, 1 Artillery, 3 Bombers and 2 Fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - Americans 3 Bombers moved from Ulithi to Ponape 2 Adv.Fighters moved from Ulithi to 86 Sea Zone 2 Fighters moved from Ulithi to 86 Sea Zone 1 Infantry moved from Ponape to Truk 2 Fighters moved from Iwo Jima to 86 Sea Zone 2 Adv.Fighters moved from Iwo Jima to 86 Sea Zone 1 Infantry moved from Kermandec to 121 Sea Zone 1 Infantry moved from New Caledonia to 121 Sea Zone 2 Infantrys and 1 Transport moved from 121 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Ponape 1 Infantry moved from Southwest USA to W.Mexico 1 Fighter moved from Bahia to Mauritania 1 Artillery moved from Salvador to Bahia Place Units - Americans 1 B.Transport placed in 35 Sea Zone Americans undo move 1. 1 B.Transport placed in 26 Sea Zone 2 Elites placed in South Atlantic USA 1 Cruiser placed in 102 Sea Zone 1 Marine placed in Ponape Americans undo move 4. Americans undo move 2. Americans undo move 1. Americans undo move 1. 1 Factory placed in Minamitori 2 Adv.Fighters placed in Ponape 1 B.Carrier and 1 Cruiser placed in 91 Sea Zone 1 Marine placed in Pearl Harbor 2 L.Fighters placed in San Francisco 2 Elites placed in Salvador 1 B.Transport placed in 26 Sea Zone 1 Elite placed in South Atlantic USA Turn Complete - Americans Americans collect 119 PUs; end with 119 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : 0.17 Neutral regular : 0.33 Hisaichi regular : 0.17
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question: with LTHR carrier rules, i should be able to use a fig to move all 4 spaces to combat, wherein a purchased carrier can be placed, right? engine isnt letting me so I wana make sure
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the rule says you can but the engine won’t do it. You need to edit in carriers at start of turn and then just account for them latter when you purchase and then delete the extra ones.
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before dice, i announce intention to forum roll 4 planes vs french dd, tt
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2 stuka @ 3
[dice 2d6]1 bomb @ 4
[dice 1d6]1 fig
[dice 1d6] -
2d6: 2, 1
1d6: 3
1d6: 4 -
dd
[dice 1d6]trans
[dice 1d6] -
1d6: 4
1d6: 6