@Private-Panic You’re up as Italy/Arabs.
NML 1914 Team Game 7
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@Witt Good timing for you on bunker tech. Its least useful for heavily defended Paris, but is ideal for small scale holding action in southern France (and Burg). Trench has same defense as sending cav from Brittany, but takes twice the hits, and spares your scarce units. Without bunker tech, the trench would automatically be destroyed by a single unit. Now, I have to attack every trench with 2.
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@redrum Please give CP @Dawg Austria a chance to modify build location.
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@fmerwinrommel Uh I already posted. As long as the changes don’t impact italy then its fine with me.
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@redrum AI did’t roll for your victory bonds at end of Italy’s turn. The player stats show that Italy has the tech.
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@fmerwinrommel Oh good catch. That’s really weird.
I rolled with the in game dice roller with dice emails on and got 1 & 6 so added 7 PUs to Italy: nml_arabia_5_2.tsvg
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@fmerwinrommel colt could you please edit my sub for me.
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turk-5.tsvg
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey roll 4,2 and gets 0 hitsCombat Move - Turkey Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Austria to Sea Zone 69 Sea of Crete: 1 submarine EDIT: Removing units owned by Austria from Sea Zone 60 Central Mediterranean: 1 submarine EDIT: Turning off Edit Mode 2 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 2 infantry moved from Sea Zone 69 Sea of Crete to Crete Turkey take Crete from Serbia 1 infantry moved from Palestine to Sinai 1 infantry moved from Hejaz to Sinai 3 cavalrys moved from Mecca to Sinai 1 field_gun and 4 infantry moved from Lurs to Khurasan 1 cavalry moved from Baghdad to Khurasan 1 cavalry, 1 field_gun and 4 infantry moved from Lurs to Tehran Purchase Units - Turkey Turkey buy 11 cavalrys, 3 gass and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Khurasan Turkey attack with 1 cavalry, 1 field_gun and 4 infantry Neutral defend with 2 infantry Turkey roll dice for 1 cavalry, 1 field_gun and 4 infantry in Khurasan, round 2 : 2/6 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 1 cavalry, 1 field_gun and 3 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Battle in Sinai Turkey attack with 3 cavalrys and 2 infantry Britain defend with 1 infantry Turkey roll dice for 3 cavalrys and 2 infantry in Sinai, round 2 : 0/5 hits, 0.83 expected hits Britain roll dice for 1 infantry in Sinai, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 3 cavalrys and 2 infantry in Sinai, round 3 : 1/5 hits, 0.83 expected hits Britain roll dice for 1 infantry in Sinai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Sinai Turkey win, taking Sinai from Britain with 3 cavalrys and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Battle in Tehran Turkey attack with 1 cavalry, 1 field_gun and 4 infantry Neutral defend with 2 infantry Turkey roll dice for 1 cavalry, 1 field_gun and 4 infantry in Tehran, round 2 : 2/6 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Tehran, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Tehran Turkey loses 0 PUs for violating Tehrans neutrality. Turkey win, taking Tehran from Neutral with 1 cavalry, 1 field_gun and 3 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 field_gun and 5 infantry moved from Armenia to Georgia 2 infantry moved from Baghdad to Lurs 2 infantry moved from Baghdad to Mesopotamia 5 infantry moved from Damascus to Palestine 8 field_guns, 1 heavy_gun and 10 infantry moved from Mecca to Hejaz 1 fighter moved from Mesopotamia to Hejaz 1 battleship, 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 4 infantry moved from Smyrna to Armenia Place Units - Turkey 6 cavalrys placed in Mecca 5 cavalrys placed in Damascus 2 infantry placed in Constantinople 3 gass and 2 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 72 PUs; end with 72 PUs
i’m guessing dawg intended on moving that sub to the main fleet turns ago but seeing as it’s after italy’s fleet move, feel free to reject it, Allies
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Game History
Round: 5 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 2,3 and gets 0 hits Combat Move - Britain 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 1 battleship moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 colonial, 1 field_gun and 1 infantry moved from Sindh to Baluchistan 1 field_gun moved from Eritrea to Sea Zone 75 Red Sea 1 field_gun and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean 1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete 1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Crete 1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 19 North Atlantic 1 colonial moved from Sea Zone 19 North Atlantic to Iceland 1 field_gun moved from Sea Zone 19 North Atlantic to Iceland 1 cruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 colonial moved from Sea Zone 33 Mid Atlantic to Madeira 1 field_gun moved from Sea Zone 33 Mid Atlantic to Madeira Purchase Units - Britain Britain buy 2 cruisers, 1 destroyer, 1 field_gun, 6 infantry, 2 submarines, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Crete Britain attack with 1 field_gun and 1 infantry Turkey defend with 2 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Crete, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 1 field_gun and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Turkey roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Crete Britain win, taking Crete from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 6 Casualties for Turkey: 2 infantry Battle in Iceland Britain attack with 1 colonial and 1 field_gun Neutral defend with 1 infantry Britain roll dice for 1 colonial and 1 field_gun in Iceland, round 2 : 2/2 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Iceland Britain loses 0 PUs for violating Icelands neutrality. Britain win, taking Iceland from Neutral with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 colonial Casualties for Neutral: 1 infantry Battle in Madeira Britain attack with 1 colonial and 1 field_gun Neutral defend with 1 infantry Britain roll dice for 1 colonial and 1 field_gun in Madeira, round 2 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Madeira Britain loses 0 PUs for violating Madeiras neutrality. Britain win, taking Madeira from Neutral with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Battle in Baluchistan Britain attack with 1 colonial, 1 field_gun and 3 infantry Neutral defend with 4 infantry Britain roll dice for 1 battleship in Baluchistan, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 colonial, 1 field_gun and 3 infantry in Baluchistan, round 2 : 3/5 hits, 1.33 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan Britain roll dice for 1 colonial, 1 field_gun and 2 infantry in Baluchistan, round 3 : 3/4 hits, 1.17 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 colonial, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6 Casualties for Britain: 2 infantry Casualties for Neutral: 4 infantry Non Combat Move - Britain 2 infantry moved from Gujarat to Sindh 2 infantry moved from Bombay to Gujarat 1 cruiser and 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 2 infantry moved from Cape Town to Cape Colony 4 infantry moved from German Southwest Africa to Cape Colony 1 field_gun moved from German Southwest Africa to Cape Colony 1 cavalry moved from German Southwest Africa to Cape Colony 1 colonial moved from Samoa to Sea Zone 113 Pacific Ocean 1 cavalry moved from Samoa to Sea Zone 113 Pacific Ocean 1 infantry moved from Guadalcanal to Sea Zone 121 Coral Sea 1 field_gun moved from Guadalcanal to Sea Zone 121 Coral Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 120 Arafura Sea 1 battlecruiser, 1 cavalry, 1 colonial, 4 cruisers, 1 destroyer and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea 1 cavalry, 1 colonial, 1 field_gun and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua 2 colonials moved from New South Wales to Queensland 1 field_gun moved from New South Wales to Queensland 2 infantry moved from Normandy to Paris 2 fighters moved from London to Paris 1 fighter moved from England to Paris 1 infantry moved from London to Sea Zone 15 English Channel 2 infantry moved from England to Sea Zone 15 English Channel 3 infantry moved from Sea Zone 15 English Channel to Normandy 1 colonial moved from Hudson-Delaware to New England 1 colonial moved from Ohio to Hudson-Delaware 1 colonial moved from Missouri to Ohio Place Units - Britain 2 infantry and 3 trenchs placed in Cairo-Suez 1 cruiser placed in Sea Zone 94 South Atlantic 1 field_gun placed in Cape Town 1 submarine placed in Sea Zone 73 Arabian Sea 1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 15 English Channel 1 transport placed in Sea Zone 22 Mid Atlantic 2 infantry placed in Bombay 2 infantry placed in London Turn Complete - Britain Britain collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Neutral regular : 0.67 Turkey regular : -0.67 Britain regular : 4.17
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like Italy … I just got victory bonds but engine did not role for it…
I will do so here and edit my save game:
<dice 2d6> -
[dice 2d6]
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2d6: 2, 5
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Game History
Round: 5 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 1,1,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover victoryBonds Combat Move - Russia 1 conscript moved from Kazan to Perm Russia take Perm from Communists 1 conscript and 1 field_gun moved from Khabarovsk to Amur 1 conscript and 1 field_gun moved from Khabarovsk to Sakhe 1 conscript moved from Khabarovsk to Sakhe 1 conscript moved from Khabarovsk to Amur 2 conscripts moved from Belarus to Lithuania 1 conscript moved from Belarus to Lithuania 1 field_gun moved from Belarus to Lithuania 1 heavy_gun moved from Belarus to Lithuania 5 conscripts and 1 heavy_gun moved from Norway to Oslo 1 conscript moved from Norway to Oslo Purchase Units - Russia Russia buy 15 conscripts, 7 heavy_guns and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Oslo Russia attack with 6 conscripts and 1 heavy_gun Neutral defend with 3 infantry Russia roll dice for 6 conscripts and 1 heavy_gun in Oslo, round 2 : 0/2 hits, 0,50 expected hits Neutral roll dice for 3 infantry in Oslo, round 2 : 0/3 hits, 1,00 expected hits Russia roll dice for 6 conscripts and 1 heavy_gun in Oslo, round 3 : 1/2 hits, 0,50 expected hits Neutral roll dice for 3 infantry in Oslo, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral lost in Oslo Russia roll dice for 6 conscripts and 1 heavy_gun in Oslo, round 4 : 1/2 hits, 0,50 expected hits Neutral roll dice for 2 infantry in Oslo, round 4 : 1/2 hits, 0,67 expected hits 1 conscript owned by the Russia and 1 infantry owned by the Neutral lost in Oslo Russia roll dice for 5 conscripts and 1 heavy_gun in Oslo, round 5 : 1/2 hits, 0,50 expected hits Neutral roll dice for 1 infantry in Oslo, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral lost in Oslo Russia loses 0 PUs for violating Oslos neutrality. Russia win, taking Oslo from Neutral with 5 conscripts and 1 heavy_gun remaining. Battle score for attacker is 7 Casualties for Neutral: 3 infantry Casualties for Russia: 1 conscript Battle in Sakhe Russia attack with 2 conscripts and 1 field_gun Communists defend with 1 conscript Russia roll dice for 2 conscripts and 1 field_gun in Sakhe, round 2 : 1/2 hits, 0,50 expected hits Communists roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0,17 expected hits 1 conscript owned by the Communists lost in Sakhe Russia win, taking Sakhe from Communists with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Amur Russia attack with 2 conscripts and 1 field_gun Communists defend with 1 conscript Russia roll dice for 2 conscripts and 1 field_gun in Amur, round 2 : 2/2 hits, 0,50 expected hits Communists roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0,17 expected hits 1 conscript owned by the Communists lost in Amur Russia win, taking Amur from Communists with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Lithuania Russia attack with 3 conscripts, 1 field_gun and 1 heavy_gun Germany defend with 2 infantry Russia roll dice for 3 conscripts, 1 field_gun and 1 heavy_gun in Lithuania, round 2 : 0/4 hits, 1,00 expected hits Germany roll dice for 2 infantry in Lithuania, round 2 : 2/2 hits, 0,67 expected hits 2 conscripts owned by the Russia lost in Lithuania Russia roll dice for 1 conscript, 1 field_gun and 1 heavy_gun in Lithuania, round 3 : 0/3 hits, 0,83 expected hits Germany roll dice for 2 infantry in Lithuania, round 3 : 1/2 hits, 0,67 expected hits 1 conscript owned by the Russia lost in Lithuania 1 field_gun owned by the Russia and 1 heavy_gun owned by the Russia retreated to Belarus Germany win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russia: 3 conscripts Non Combat Move - Russia 2 conscripts and 1 heavy_gun moved from Minsk to Belarus 1 conscript moved from Belarus to Latvia 2 conscripts moved from Tver to Vladimir 1 conscript moved from St. Petersburg to Karelia 1 conscript moved from St. Petersburg to Novgorod 2 heavy_guns moved from Volgograd to Caucasus 2 conscripts moved from Volgograd to Caucasus 1 conscript moved from Caucasus to Sea Zone 65 Caspian Sea 1 conscript moved from Sea Zone 65 Caspian Sea to Turkmenistan 1 conscript moved from Caucasus to Kazakhstan 1 field_gun and 1 infantry moved from Kazakhstan to Kazan 1 heavy_gun moved from Omsk to Kazan 1 conscript moved from Omsk to Kazan 1 field_gun moved from Kazan to Nizhni-Novgorod 1 heavy_gun moved from Kazan to Nizhni-Novgorod 2 conscripts and 1 heavy_gun moved from Kiev to Odessa Place Units - Russia 2 conscripts, 1 heavy_gun and 1 trench placed in Irkutsk 1 trench placed in Irkutsk 2 conscripts and 1 heavy_gun placed in Vladivostok 1 conscript and 1 heavy_gun placed in Omsk 3 conscripts and 1 heavy_gun placed in Volgograd 2 conscripts and 1 heavy_gun placed in Minsk 2 conscripts and 1 heavy_gun placed in Kiev 2 conscripts and 1 heavy_gun placed in St. Petersburg 1 trench placed in Belarus 1 trench placed in Odessa 1 conscript placed in St. Petersburg 1 trench placed in Omsk Activate Technology - Russia Russia activating victoryBonds Turn Complete - Russia Russia collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germany regular : 1,67 Communists regular : -0,33 Russia regular : 1,17 Neutral regular : -2,00
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Comm-5.tsvg
Game HistoryRound: 5 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 cavalry moved from Vologda to Naryan-Mar Communists take Naryan-Mar from Russia 1 cavalry moved from Naryan-Mar to Archangelsk Communists take Archangelsk from Russia 1 conscript and 1 fighter moved from Krasnoyarsk to Perm 2 conscripts moved from Bratsk to Novosibirsk 1 fighter moved from Tiksi to Novosibirsk 2 cavalrys moved from Yakutsk to Amur 2 field_guns moved from Aldan to Amur 1 cavalry moved from Bratsk to Amur 3 conscripts and 3 field_guns moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 5 conscripts, 4 field_guns, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Perm Communists attack with 1 conscript and 1 fighter Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 fighter in Perm, round 2 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Perm, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Perm Communists win, taking Perm from Russia with 1 conscript and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Sakhe Communists attack with 3 conscripts and 3 field_guns Russia defend with 2 conscripts and 1 field_gun Communists roll dice for 3 conscripts and 3 field_guns in Sakhe, round 2 : 2/6 hits, 1.50 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Sakhe, round 2 : 1/3 hits, 0.67 expected hits 2 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Sakhe Communists roll dice for 2 conscripts and 3 field_guns in Sakhe, round 3 : 1/5 hits, 1.33 expected hits Russia roll dice for 1 field_gun in Sakhe, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Sakhe Communists win, taking Sakhe from Russia with 2 conscripts and 3 field_guns remaining. Battle score for attacker is 6 Casualties for Communists: 1 conscript Casualties for Russia: 2 conscripts and 1 field_gun Battle in Amur Communists attack with 3 cavalrys and 2 field_guns Russia defend with 2 conscripts and 1 field_gun Communists roll dice for 3 cavalrys and 2 field_guns in Amur, round 2 : 2/5 hits, 1.50 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Amur, round 2 : 0/3 hits, 0.67 expected hits 2 conscripts owned by the Russia lost in Amur Communists roll dice for 3 cavalrys and 2 field_guns in Amur, round 3 : 1/5 hits, 1.50 expected hits Russia roll dice for 1 field_gun in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Amur Communists win, taking Amur from Russia with 3 cavalrys and 2 field_guns remaining. Battle score for attacker is 8 Casualties for Russia: 2 conscripts and 1 field_gun Battle in Novosibirsk Communists attack with 2 conscripts and 1 fighter Russia defend with 1 conscript Communists roll dice for 2 conscripts and 1 fighter in Novosibirsk, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Novosibirsk Communists roll dice for 1 conscript and 1 fighter in Novosibirsk, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 3 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Novosibirsk 1 fighter owned by the Communists retreated Russia win with 1 conscript remaining. Battle score for attacker is -4 Casualties for Communists: 2 conscripts Non Combat Move - Communists 1 cavalry moved from Krasnoyarsk to Bratsk 1 conscript moved from Bratsk to Krasnoyarsk 1 cavalry moved from Western Siberian Lowlands to Krasnoyarsk 1 fighter moved from Perm to Krasnoyarsk 1 fighter moved from Novosibirsk to Bratsk 1 field_gun moved from Yakutsk to Aldan Place Units - Communists 5 conscripts, 4 field_guns, 1 fighter and 1 infantry placed in Yakutsk Activate Technology - Communists Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Communists Communists collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : -0.33 Russia regular : 0.50
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@Elrood You just researched victory bonds this turn. Since activation phase occurred before income phase, does it mean you should have gotten income on the turn that it was researched?
Who is the resident expert on tech activation? -
@fmerwinrommel he gets the bonus on the round its researched. Sadly!
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Activate/triggers come before the collect income phase
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@colt45554 Yep, that is how I imagined it as well.
Wonder why it does not work now anymore…seems the TripleA Engine is slowly falling apart… No posting to AAA Forum… now missing game logic… That is what you get with (seemingly) unsupported software. (last release: Nov 1, 2020) :-(
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@FMErwinRommel
Game HistoryRound: 5 Research Technology - USA USA spend 5 on tech rolls USA roll 4,5,4,3 and gets 0 hits Combat Move - USA 2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Azores to Sea Zone 32 Sargasso Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 25 Mid Atlantic 2 field_guns and 2 infantry moved from Normandy to Paris 1 field_gun and 1 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 field_guns and 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 field_gun moved from Mexico City to Puerto Vallarta 2 infantry moved from Mexico City to Puerto Vallarta 2 infantry moved from Guadalahara to Puerto Vallarta 1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean Purchase Units - USA USA buy 1 Factory, 4 field_guns, 4 infantry and 3 transports; Remaining resources: 1 PUs; 4 techTokens; Combat - USA Battle in Puerto Vallarta USA attack with 1 field_gun and 4 infantry Neutral defend with 2 infantry USA roll dice for 1 field_gun and 4 infantry in Puerto Vallarta, round 2 : 0/5 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 0/2 hits, 0.67 expected hits USA roll dice for 1 field_gun and 4 infantry in Puerto Vallarta, round 3 : 0/5 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 0/2 hits, 0.67 expected hits USA roll dice for 1 field_gun and 4 infantry in Puerto Vallarta, round 4 : 3/5 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Puerto Vallarta, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Puerto Vallarta USA loses 0 PUs for violating Puerto Vallartas neutrality. USA win, taking Puerto Vallarta from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 145 Pacific Ocean to Honolulu Place Units - USA 1 field_gun and 1 infantry placed in Charleston 1 transport placed in Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry placed in Charleston 1 transport placed in Sea Zone 30 Mid Atlantic 1 transport placed in Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry placed in San Francisco 1 Factory placed in Azores 1 field_gun and 1 infantry placed in Washington D.C. Turn Complete - USA USA collect 76 PUs; end with 77 PUs
Combat Hit Differential Summary :
USA regular : -0.50 Neutral regular : -1.00
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@Elrood At least you got a tech. Think of poor Austria who is 0-14, and USA is 0-10.