@wizmark Yeah, that was brutal.
L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1
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1 kamikaze on the Cruiser and 1 kamikaze each on 5 different destroyers.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 3 fighters, 1 harbour and 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 65 Sea Zone 4 infantry moved from Wake Island to 24 Sea Zone 7 carriers, 1 cruiser, 6 destroyers, 10 fighters, 4 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 24 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Manilla 3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 1 battleship, 1 cruiser and 2 marines moved from 94 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Trans-Jordan 1 marine moved from 100 Sea Zone to Egypt 2 infantry moved from 100 Sea Zone to Egypt Combat - Americans Japanese scrambles 3 units out of Davao to defend against the attack in 36 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 1 cruiser owned by the Americans lost in 36 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 6,1,1,5,4 1 destroyer owned by the Americans lost in 36 Sea Zone Battle in 65 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win, taking 65 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Trans-Jordan Battle in Egypt Americans attack with 1 artillery, 3 infantry and 1 marine Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Egypt, round 2 : 0/5 hits, 1.33 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Egypt Americans roll dice for 1 artillery, 2 infantry and 1 marine in Egypt, round 3 : 2/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt Americans win, taking Trans-Jordan from Italians, taking Egypt from Italians with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 36 Sea Zone Americans attack with 7 carriers, 5 destroyers, 13 fighters, 5 submarines, 3 tactical_bombers and 2 transports Japanese defend with 2 battleships, 6 carriers, 4 cruisers, 4 destroyers, 8 fighters, 3 submarines, 7 tactical_bombers and 1 transport Americans roll dice for 5 submarines in 36 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits Units damaged: 4 carriers owned by the Japanese Americans roll dice for 7 carriers, 5 destroyers, 13 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships, 6 carriers, 4 cruisers, 4 destroyers, 8 fighters, 7 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 16/31 hits, 14.50 expected hits 2 submarines owned by the Americans and 7 carriers owned by the Americans lost in 36 Sea Zone 5 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 5 destroyers, 13 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 12/21 hits, 10.17 expected hits Japanese roll dice for 2 battleships, 1 carrier, 4 cruisers, 4 destroyers, 8 fighters, 7 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 11/26 hits, 13.67 expected hits 3 submarines owned by the Americans, 5 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 36 Sea Zone 7 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans roll dice for 10 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 4 : 7/13 hits, 7.00 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 8 fighters and 1 transport in 36 Sea Zone, round 4 : 4/13 hits, 8.17 expected hits 4 fighters owned by the Americans lost in 36 Sea Zone 4 fighters owned by the Japanese and 3 cruisers owned by the Japanese lost in 36 Sea Zone Americans roll dice for 6 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 5 : 5/9 hits, 5.00 expected hits Japanese roll dice for 2 battleships, 4 fighters and 1 transport in 36 Sea Zone, round 5 : 5/6 hits, 4.00 expected hits 5 fighters owned by the Americans lost in 36 Sea Zone 4 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 fighter, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 6 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Americans lost in 36 Sea Zone 1 battleship owned by the Japanese lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 70 Casualties for Americans: 7 carriers, 5 destroyers, 12 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships, 6 carriers, 4 cruisers, 4 destroyers, 8 fighters, 3 submarines, 7 tactical_bombers and 1 transport Battle in Manilla Non Combat Move - Americans 1 tactical_bomber could not land in 36 Sea Zone and was removed 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 32 Sea Zone to 35 Sea Zone 1 submarine moved from 32 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island 2 fighters moved from United Kingdom to Yugoslavia 1 carrier, 3 destroyers and 3 submarines moved from 94 Sea Zone to 100 Sea Zone 1 armour moved from Union of South Africa to Rhodesia 2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 fighter moved from 27 Sea Zone to Johnston Island Place Units - Americans 1 harbour placed in Johnston Island 2 fighters and 1 tactical_bomber placed in Eastern United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 35 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 2 carriers, 1 fighter, 1 submarine and 2 tactical_bombers EDIT: Adding units owned by Americans to 36 Sea Zone: 2 carriers, 1 fighter, 1 submarine and 2 tactical_bombers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Kweichow to Hopei 3 artilleries and 14 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 3 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 14 infantry in Kiangsi, round 2 : 3/17 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 artillery and 3 infantry moved from Kwangsi to Hunan 1 fighter moved from Hopei to Szechwan 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 3 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians Combat - British Non Combat Move - British 2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 3 fighters moved from Malta to Trans-Jordan 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Egypt 1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 100 Sea Zone 1 fighter moved from Algeria to Egypt 2 artilleries and 8 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Malta to Algeria Place Units - British 3 armour placed in Union of South Africa 1 fighter placed in Egypt British undo move 1. British undo move 1. 3 armour placed in Egypt British undo move 1. 1 fighter placed in 100 Sea Zone 2 armour placed in Egypt 1 armour placed in Union of South Africa Turn Complete - British British collect 24 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 3.17 Japanese regular : -5.83 Italians regular : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Kwangsi : 1 infantry Johnston Island : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Midway : 1 airfield Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers Manilla : 4 infantry Central United States : 1 factory_major Wake Island : 1 airfield and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Hopei : 1 infantry Kiangsi : 3 artilleries and 18 infantry Hunan : 1 artillery and 3 infantry Szechwan : 1 fighter Gibraltar : 1 aaGun and 1 harbour Iceland : 1 airfield Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Tanganyika Territory : 1 infantry Trans-Jordan : 1 airfield, 1 artillery, 3 fighters, 1 infantry and 1 marine Union of South Africa : 1 armour, 1 factory_minor and 1 harbour United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry Rhodesia : 1 armour, 2 artilleries and 8 infantry Egypt : 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 marine Malta : 1 airfield Italian Somaliland : 1 flag Algeria : 1 flag, 1 aaGun, 1 airfield and 1 fighter French Madagascar : 1 flag Morocco : 1 flag 100 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines and 6 transports 81 Sea Zone : 1 flag 72 Sea Zone : 1 flag Yugoslavia : 2 fighters Brazil : 1 flag French Guiana : 1 flag 31 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport 65 Sea Zone : 1 flag, 1 destroyer 83 Sea Zone : 1 destroyer Crete : 1 flag, 1 mech_infantry 101 Sea Zone : 1 flag 36 Sea Zone : 2 carriers, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 34 / 56 Russians : 49 / 64 Japanese : 74 / 111 Americans : 56 / 79 Chinese : 11 / 12 British : 24 / 31 UK_Pacific : 3 / 0 Italians : 26 / 42 ANZAC : 1 / 0 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@Gorshak after 50% Kami hits, I am amzed I defeated the Jpn navy?!?!
The allies live for another turn
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Again in the major naval battles you are incredibly lucky - instead of an expected total IPC swing of around -138 (Kamikaze, Naval Battle, Infantry) you managed to achieve a IPC swing of +47 (Kamikaze, Naval Battle, Manila).
A total of 185 IPC better than the expected result - that is even better than the Allied win in the English Channel a couple of rounds ago.
Anyway - the battle will go on.
I think you misplaced the American warships (2 Carriers and a sub) at the Philippines - they cannot reach.
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@666
Also I think 1 tac bomber cannot move anymore and will crash into the Philippine Sea.But of course I could be wrong and I am just forgetting something about the fleet and tac bomber movement.
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@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
@666
Also I think 1 tac bomber cannot move anymore and will crash into the Philippine Sea.But of course I could be wrong and I am just forgetting something about the fleet and tac bomber movement.
The tac can survive, for whatever reason the game sometimes destroys aircraft with more movements left? I’d have to check on the naval movement but I think you are right on that point, otherwise I would have attacked with them…I was a bit delirious with joy when the American Pacific fleet sunk the majority of the JPN fleet. give me a little time to review and update the file please.
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@666
No stress. Take your time.You are right with the tac - i was for a moment confused about where the tacs came from.
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two TAC’s attacked from SZ24 so they had enough movements to land safely on the CV’s. I edited the CV placement. I could have planned that better but didnt expect to win that naval battle…
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@Gorshak your last post, used the older, and incorrect USA fleet NCM. Which I wish I could use!, I’ll edit on the ANZ turn
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@Gorshak no scramble
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The US submarine can choose to fight, submerge or decide round by round what to do.
Any special OOL? -
@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
The US submarine can choose to fight, submerge or decide round by round what to do.
Any special OOL?submerge the ss
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@666 said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
@Gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
The US submarine can choose to fight, submerge or decide round by round what to do.
Any special OOL?submerge the ss
actually let the ss fight, kill the sub first.