no scramble from Scotland
full scramble from London
GL
lol you heard it here first!
Bumping to the top
Long delay by me :anguished:
That was hard, and then the dice fell. Picked up right where we left off. At least your transports missed.
UK tomorrow
@gamerman01 Haha yeah!
It probably feels worse than it actually was, but I’m pretty sure I’ve been getting poor dice almost the whole game.
Probably partly due to your careful and skilled play that amplifies it. You got ripped off bad very early in our first game, and this one has been a long slow painful one for me.
This US/UK turn was the perfect microcosm of the whole game, from my perspective. I want to “flip the board”, but I’m gonna make you roll a big battle or two and see if it doesn’t bounce back the other way.
There are still a number of things you have to do right and I have little doubt you will, but it’s not time to call this one quite yet. Can’t quit after one move after you had to wait a month.
For now, I control the Carolines, India, Australia, Moscow, the middle east, and London.
7 territories of China, all of East Russia, and Africa except for the all-important Egypt.
You just can’t quit with the Allies with that combination, as well as still having more TUV (but not much more) no matter what the Axis forces.
However, I have
no beachhead or fleet off Western Europe, there are massive airforces by all 3 Axis powers at only round 11, and a sick number of mechs in great position in the Ukraine area. The Germans have a decent sized fleet and the Japan fleet has 7 carriers along with a good supporting cast other than few subs, to the Americans’ 3.
It’s basically only our first game, but clearly you move carefully and methodically, taking minimal risk. Now you also know that I am a lot more unconventional and unafraid to take certain types of risks.
But if you continue to be very careful… will that extra time give me a chance to squirm out? Or will it only continue to be a cold, hard vice that crushes my spirit?
@gamerman01 Yeah I tend to agree, but I’m always quite conservative in my way of looking at the dice too. Without going back looking at individual rounds it feels like you’ve had bad dice or rather I’ve had good dice in important battles. In almost all battles except the one G2 when I attacked the UK fleet and you killed 5 planes.
I agree to that. I need to still grab the win one way or the other.
Thanks for that, you are very gracious. Sounds like we need that game 3 we were planning on.
@gamerman01 Yes, that has been my new approach playing the Axis. Pushing as much as I can, but more importantly defend against an Allied landing. We’ll see if I play too defensively, but in our game I would think not since I grabbed Egypt early on. Also, my Japanese fleet is superior, which is of course important to not lose money islands or similar at this point in the game.
@pejon_88 said in L22 Pejon_88 (X) vs. Gamerman01 (A+15), BM4, game #2:
@gamerman01 but in our game I would think not since I grabbed Egypt early on.
That is the story of the game as we established before. I can’t blame the dice for Z95 - with no scramble I needed a destroyer or cruiser to hit me to free up the carrier, and of course that’s when you miss me!!
But the Germans have to do the super dicey airstrike of British fleet in the Med, often, and that could have been the end of it right there, but you lost 5 planes instead of the expected 3-4. UNFORTUNATELY for me!? unless I somehow pull out of the 11 round dive. LOL still a great game, many hours of thinking hard.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from France to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Southern Italy to Egypt
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
@gamerman01 Yeah :D
I’ll continue to defend Egypt best I can here!
You moved 4 days ago? I didn’t see it - I never got notification, and so was checking it now
@gamerman01 No problem.
Version I’m using right now btw:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Wake Island to Caroline Islands
2 aaGuns and 1 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to South Australia
1 fighter and 1 infantry moved from New South Wales to Queensland
1 transport moved from 33 Sea Zone to 62 Sea Zone
4 submarines moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 60 Sea Zone to 75 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
It’s been a very long time since I could post to forum, but I lost my objectives and notes tabs? Not a good trade… :hushed:
@gamerman01 At least the objectives tab is visible at turn summary stage.
@pejon_88 I’ll watch for that!
@gamerman01 OMG! there were two inf in Volgograd, hidden behind my German stack. I would’ve problably brought more if I had seen that :O