Scramble scotland
L22 Pejon_88 (X) vs. Gamerman01 (A+15), BM4, game #2
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It probably feels worse than it actually was, but I’m pretty sure I’ve been getting poor dice almost the whole game.
Probably partly due to your careful and skilled play that amplifies it. You got ripped off bad very early in our first game, and this one has been a long slow painful one for me.
This US/UK turn was the perfect microcosm of the whole game, from my perspective. I want to “flip the board”, but I’m gonna make you roll a big battle or two and see if it doesn’t bounce back the other way.There are still a number of things you have to do right and I have little doubt you will, but it’s not time to call this one quite yet. Can’t quit after one move after you had to wait a month.
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For now, I control the Carolines, India, Australia, Moscow, the middle east, and London.
7 territories of China, all of East Russia, and Africa except for the all-important Egypt.You just can’t quit with the Allies with that combination, as well as still having more TUV (but not much more) no matter what the Axis forces.
However, I have
no beachhead or fleet off Western Europe, there are massive airforces by all 3 Axis powers at only round 11, and a sick number of mechs in great position in the Ukraine area. The Germans have a decent sized fleet and the Japan fleet has 7 carriers along with a good supporting cast other than few subs, to the Americans’ 3.It’s basically only our first game, but clearly you move carefully and methodically, taking minimal risk. Now you also know that I am a lot more unconventional and unafraid to take certain types of risks.
But if you continue to be very careful… will that extra time give me a chance to squirm out? Or will it only continue to be a cold, hard vice that crushes my spirit?
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@gamerman01 Yeah I tend to agree, but I’m always quite conservative in my way of looking at the dice too. Without going back looking at individual rounds it feels like you’ve had bad dice or rather I’ve had good dice in important battles. In almost all battles except the one G2 when I attacked the UK fleet and you killed 5 planes.
I agree to that. I need to still grab the win one way or the other.
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Thanks for that, you are very gracious. Sounds like we need that game 3 we were planning on.
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@gamerman01 Yes, that has been my new approach playing the Axis. Pushing as much as I can, but more importantly defend against an Allied landing. We’ll see if I play too defensively, but in our game I would think not since I grabbed Egypt early on. Also, my Japanese fleet is superior, which is of course important to not lose money islands or similar at this point in the game.
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@pejon_88 said in L22 Pejon_88 (X) vs. Gamerman01 (A+15), BM4, game #2:
@gamerman01 but in our game I would think not since I grabbed Egypt early on.
That is the story of the game as we established before. I can’t blame the dice for Z95 - with no scramble I needed a destroyer or cruiser to hit me to free up the carrier, and of course that’s when you miss me!!
But the Germans have to do the super dicey airstrike of British fleet in the Med, often, and that could have been the end of it right there, but you lost 5 planes instead of the expected 3-4. UNFORTUNATELY for me!? unless I somehow pull out of the 11 round dive. LOL still a great game, many hours of thinking hard. -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from France to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 fighter moved from Southern Italy to Egypt 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 2 artilleries and 1 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@gamerman01 Yeah :D
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I’ll continue to defend Egypt best I can here!
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You moved 4 days ago? I didn’t see it - I never got notification, and so was checking it now
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@gamerman01 No problem.
Version I’m using right now btw:
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Wake Island to Caroline Islands 2 aaGuns and 1 infantry moved from South Australia to Queensland 1 artillery moved from New South Wales to South Australia 1 fighter and 1 infantry moved from New South Wales to Queensland 1 transport moved from 33 Sea Zone to 62 Sea Zone 4 submarines moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Tobruk to Alexandria 1 destroyer moved from 60 Sea Zone to 75 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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It’s been a very long time since I could post to forum, but I lost my objectives and notes tabs? Not a good trade… :hushed:
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@gamerman01 At least the objectives tab is visible at turn summary stage.
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@pejon_88 I’ll watch for that!
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@gamerman01 OMG! there were two inf in Volgograd, hidden behind my German stack. I would’ve problably brought more if I had seen that :O
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Also during NCM.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 79 PUs; Germans buy 2 fighters, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry and 1 mech_infantry moved from Rostov to Volgograd 2 bombers moved from Kweichow to Volgograd 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 105 Sea Zone 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians Combat - Germans Battle in 105 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines Russians defend with 1 submarine Germans roll dice for 3 submarines in 105 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Volgograd Germans attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Western Germany to Egypt 2 tactical_bombers moved from Southern Italy to Egypt 2 infantry moved from Western Germany to Northern Italy 1 aaGun moved from France to Northern Italy 1 fighter and 1 tactical_bomber moved from Rostov to Egypt 4 mech_infantrys moved from Western Germany to Southern Italy 2 armour and 3 mech_infantrys moved from Western Germany to Yugoslavia 1 armour and 3 mech_infantrys moved from Bessarabia to Romania 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 aaGun moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus 10 armour and 12 mech_infantrys moved from Rostov to Caucasus 2 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Rostov to Ukraine 2 bombers moved from Volgograd to Ukraine 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Ukraine to Belarus 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 marine moved from France to Normandy Bordeaux 1 submarine moved from 124 Sea Zone to 125 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in Germany 2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany 1 infantry and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.17
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Just FYI, I’ll be going away on Thursday morning and not have access to the game until earliest Sunday.
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@pejon_88 More than 3 infantry and 2 bombers?
CWOL - :puke: lol