barnee Axis vs VictoryFirst Allies G 40 Expansion

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst if the above is correct and you want to play to the letter of the rule, I’m gonna cancel the SBR. If you wanna roll with how triplea does it, I’ll let it ride.

    Your call :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I guess I’d say we should play it the way it’s written since it could have a big difference. I’m fine either way though.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst wish you could edit these lol

    Yea I’m gonna cancel the SBR and redo CM. We should try and follow the rules as closely as we can.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst ok back on track. here’s G2

    Game History

    Round: 2
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze....
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            Germans buy 5 GermanUBoats, 1 Panzer_General, 3 Panzer_Grndrss, 1 Wolfpack, 1 elite, 4 german_paras and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Americans
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 artillery moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 bomber moved from Holland Belgium to Scotland
            1 tactical_bomber moved from Northern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Scotland
                    British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
                Bombing raid in Scotland rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in Scotland causes 4 damage total. 
            Battle in 96 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
            1 bomber moved from Scotland to Western Germany
            2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
            1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 mech_infantry moved from Southern France to Normandy Bordeaux
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone
            1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone
            1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from Holland Belgium to Denmark
            1 fighter moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Holland Belgium to Western Germany
            4 infantry moved from Bulgaria to Romania
            1 armour moved from Bulgaria to Slovakia Hungary
            2 artilleries and 4 infantry moved from Yugoslavia to Romania
            1 Rail moved from Germany to France
            1 Rail and 1 mech_infantry moved from France to Slovakia Hungary
            1 aaGun and 1 infantry moved from Western Germany to Holland Belgium
            2 Waffen_Artys, 5 armour and 6 waffen_infantrys moved from France to Germany
    
        Place Units - Germans
            1 Wolfpack placed in 93 Sea Zone
            3 GermanUBoats placed in 93 Sea Zone
            2 GermanUBoats placed in 112 Sea Zone
            1 Panzer_General, 2 Panzer_Grndrss, 1 elite, 4 german_paras and 2 infantry placed in Germany
            2 infantry placed in France
            1 Panzer_Grndrs and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Germans regular : -1.33
    British regular : -0.33
    

    G 40 EXP G2.tsvg


  • @barnee

    True:+1: The defender can now choose Air Units to defend the Targets - if any.


  • @barnee

    Do you know what the prodecure is for creating a Soviet army corps? I have a commissar unit and three tanks sitting in Moscow, and I wish to create an army corps with it. Which units should I edit in?


  • @victoryfirst Use commisar 3 as long as you have at least 1 tank. It’ll boost the tank and itself with an extra A/D shot. You have to pay attention during battle that if your corps loses it’s full complement of units, that you have to take the commisar as a casualty or it will continue to give it’s booster shots.

    After battle, you can edit out a different casualty and replace the commisar.

    A2 D3 commisar for Guards
    commisar 2 for arty
    commisar 1 for Inf
    A1 D3 commisar for Engineer

    If you have a mixed Corps, it’d be best to state it’s composition in the comment log. If it’s pretty obvious, like 3 Tanks are present, you can just place it.

    I’ll probably go ahead and comment the formation of Armies more so early on. Especially since the Waffen formations are so mixed. I forgot to mention the formation of 1st Panzer in Germany the end of G2

    Russia is a lot simpler because it’s almost always tanks.

    Also Desert Armies follow the same naming as the commisars. Just pick out the correct A/D number

    At end of turn I generally try and look for up or downgrades for all the badass units. Escorts will be another one that needs up or downgrading when they become available.


  • @victoryfirst I figured out how to use dicebot. Example of 3 Uboats attacking rd1

    3 Uboats attack rd1 at 3
    [dice 3d6]

    then hit post


  • 3d6: 3, 6, 5

  • 2023 '22 '21 '20 '19 '18

    @barnee well that didn’t work

    [dice 3d6]


  • 3d6: 3, 2, 5

  • B barnee referenced this topic on
  • 2023 '22 '21 '20 '19 '18

    @dicebot ok guess it just takes a minute to show up

  • 2023 '22 '21 '20 '19 '18

    @barnee one more test

    1 DD defends at 2

    [dice 1d6]


  • 1d6: 3

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I think I figured out why you can’t post with UK. This xml was based on OOB game that has UK Pacific so posting with UK was disabled so UKP could do it all at once.

    Can’t fix for this game as it’s already started, but I’ll update after this is over if not sooner. It does show in History, so not a huge deal. Just can’t see it without loading the save.

    Also, You may be able to post ANZAC and France together in 1 save. You probably still need to do View Turn Summary separately though. Idk

    I guess USA China UK should work the same. Of course might need to post CM when OOL is needed. Anyway, you’ve played more forum games than me. You know how it rolls :)


  • @barnee
    Game History

    Round: 2
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 6 mine_unarmeds and 1 russian_para; Remaining resources: 7 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine
            1 Soviet_Commisar_3 and 3 armour moved from Russia to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Bryansk to Russia
            1 elite moved from Russia to Bryansk
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            6 infantry moved from Novgorod to Belarus
            1 Europe_Rail and 2 Rails moved from Russia to Sakha
            1 Europe_Rail, 2 Rails and 3 infantry moved from Sakha to Western Ukraine
            6 mine_unarmeds moved from Russia to Bryansk
    
        Place Units - Russians
            1 Soviet_Commisar, 2 armour, 1 elite, 6 mine_unarmeds and 1 russian_para placed in Russia
            3 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    G40 Exp R2.tsvg

    Soviets created Army Corps 1 and 2, containing three tanks each!

    Thanks for the explanation about the armies by the way :)


  • @barnee
    If you allow it I will do that. Would you like to see the Turn Summary of each nation or only from one or two nations?


  • @victoryfirst I think we should keep doing the turn summarys. It makes for a quick reference point. Also easier for anyone following along or wanting to look at in the future.


  • @victoryfirst

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 Japan_destroyer, 1 Japanese_LCV, 1 artillery, 1 carrier, 1 elite and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Trigger JapanDOW OnUSA: Americans has 6 infantry and 2 usa_fighters placed in Western United States
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            2 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 artilleries moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 Japan_destroyer moved from 33 Sea Zone to 46 Sea Zone
            2 fighters moved from Caroline Islands to 46 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 bomber moved from Kwangsi to 21 Sea Zone
            1 elite moved from Japan to 6 Sea Zone
            1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 elite and 4 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 bomber, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 Japan_destroyer and 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 harbour and 3 infantry; ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 5/9 hits, 4.33 expected hits
                    British roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from British with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers
                Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 2 usa_fighters
                    Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 3/13 hits, 4.67 expected hits
                    Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 4/7 hits, 3.50 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 4.00 expected hits
                    Americans roll dice for 4 Fortifications and 2 usa_fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits
                    2 usa_fighters owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 2 artilleries, 1 elite, 2 fighters and 2 tactical_bombers in Philippines, round 4 : 4/8 hits, 3.67 expected hits
                    4 Fortifications owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 5 infantry
                Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/6 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 Japan_destroyer and 2 fighters
                Americans defend with 2 infantry, 1 submarine and 1 transport
                    Japanese roll dice for 1 Japan_destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese roll dice for 1 Japan_destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 Japan_destroyer and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry, 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 46 Sea Zone to Caroline Islands
            2 fighters moved from Philippines to 35 Sea Zone
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 bomber moved from 21 Sea Zone to Kwangsi
            1 fighter moved from Kwangtung to 6 Sea Zone
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Malaya to Siam
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from Malaya to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 Rail moved from Kiangsu to Manchuria
            1 Rail and 1 infantry moved from Manchuria to Kwangsi
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Kwangsi
            1 artillery and 2 infantry moved from Anhwe to Hunan
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            EDIT: 1 japanese_para moved from Japan to Jehol
    
        Place Units - Japanese
            1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
            1 factory_minor placed in Shantung
            1 Japanese_LCV, 1 artillery and 1 elite placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.17
    Japanese regular : 0.67
    Americans AA : -0.50
    British regular : -1.33
    

    G 40 EXP J2.tsvg


  • @barnee

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 carriers and 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 21 Sea Zone to 46 Sea Zone
            1 bomber moved from Wake Island to 46 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            1 cruiser moved from 23 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 11 Sea Zone to 26 Sea Zone
            2 usa_fighters moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            3 carriers and 4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,6,6,2,6,6
            Americans collect 45 PUs (5 lost to blockades); end with 45 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 59 PUs
            Trigger Americans Loses Philippines Turn2: Americans met a national objective for an additional -3 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 0,33
    

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Shensi to Szechwan
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    
        Place Units - Chinese
            6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

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