barnee Axis vs VictoryFirst Allies G 40 Expansion
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@VictoryFirst if the above is correct and you want to play to the letter of the rule, I’m gonna cancel the SBR. If you wanna roll with how triplea does it, I’ll let it ride.
Your call :)
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I guess I’d say we should play it the way it’s written since it could have a big difference. I’m fine either way though.
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@VictoryFirst wish you could edit these lol
Yea I’m gonna cancel the SBR and redo CM. We should try and follow the rules as closely as we can.
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@VictoryFirst ok back on track. here’s G2
Game History
Round: 2 Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze.... Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Germans buy 5 GermanUBoats, 1 Panzer_General, 3 Panzer_Grndrss, 1 Wolfpack, 1 elite, 4 german_paras and 7 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 bomber moved from Holland Belgium to Scotland 1 tactical_bomber moved from Northern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 3 GermanUBoats and 1 Wolfpack moved from 106 Sea Zone to 101 Sea Zone Combat - Germans Strategic bombing raid in Scotland British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits Bombing raid in Scotland rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Scotland causes 4 damage total. Battle in 96 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany 1 bomber moved from Scotland to Western Germany 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Alexandria 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Holland Belgium to Denmark 1 fighter moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 4 infantry moved from Bulgaria to Romania 1 armour moved from Bulgaria to Slovakia Hungary 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 Rail moved from Germany to France 1 Rail and 1 mech_infantry moved from France to Slovakia Hungary 1 aaGun and 1 infantry moved from Western Germany to Holland Belgium 2 Waffen_Artys, 5 armour and 6 waffen_infantrys moved from France to Germany Place Units - Germans 1 Wolfpack placed in 93 Sea Zone 3 GermanUBoats placed in 93 Sea Zone 2 GermanUBoats placed in 112 Sea Zone 1 Panzer_General, 2 Panzer_Grndrss, 1 elite, 4 german_paras and 2 infantry placed in Germany 2 infantry placed in France 1 Panzer_Grndrs and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : -1.33 British regular : -0.33
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True:+1: The defender can now choose Air Units to defend the Targets - if any.
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Do you know what the prodecure is for creating a Soviet army corps? I have a commissar unit and three tanks sitting in Moscow, and I wish to create an army corps with it. Which units should I edit in?
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@victoryfirst Use commisar 3 as long as you have at least 1 tank. It’ll boost the tank and itself with an extra A/D shot. You have to pay attention during battle that if your corps loses it’s full complement of units, that you have to take the commisar as a casualty or it will continue to give it’s booster shots.
After battle, you can edit out a different casualty and replace the commisar.
A2 D3 commisar for Guards
commisar 2 for arty
commisar 1 for Inf
A1 D3 commisar for EngineerIf you have a mixed Corps, it’d be best to state it’s composition in the comment log. If it’s pretty obvious, like 3 Tanks are present, you can just place it.
I’ll probably go ahead and comment the formation of Armies more so early on. Especially since the Waffen formations are so mixed. I forgot to mention the formation of 1st Panzer in Germany the end of G2
Russia is a lot simpler because it’s almost always tanks.
Also Desert Armies follow the same naming as the commisars. Just pick out the correct A/D number
At end of turn I generally try and look for up or downgrades for all the badass units. Escorts will be another one that needs up or downgrading when they become available.
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@victoryfirst I figured out how to use dicebot. Example of 3 Uboats attacking rd1
3 Uboats attack rd1 at 3
[dice 3d6]then hit post
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3d6: 3, 6, 5
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@barnee well that didn’t work
[dice 3d6]
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3d6: 3, 2, 5
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@dicebot ok guess it just takes a minute to show up
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1d6: 3
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@VictoryFirst I think I figured out why you can’t post with UK. This xml was based on OOB game that has UK Pacific so posting with UK was disabled so UKP could do it all at once.
Can’t fix for this game as it’s already started, but I’ll update after this is over if not sooner. It does show in History, so not a huge deal. Just can’t see it without loading the save.
Also, You may be able to post ANZAC and France together in 1 save. You probably still need to do View Turn Summary separately though. Idk
I guess USA China UK should work the same. Of course might need to post CM when OOL is needed. Anyway, you’ve played more forum games than me. You know how it rolls :)
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@barnee
Game HistoryRound: 2 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body> Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 6 mine_unarmeds and 1 russian_para; Remaining resources: 7 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine 1 Soviet_Commisar_3 and 3 armour moved from Russia to Bryansk 1 infantry moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Russia 1 elite moved from Russia to Bryansk 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 6 infantry moved from Novgorod to Belarus 1 Europe_Rail and 2 Rails moved from Russia to Sakha 1 Europe_Rail, 2 Rails and 3 infantry moved from Sakha to Western Ukraine 6 mine_unarmeds moved from Russia to Bryansk Place Units - Russians 1 Soviet_Commisar, 2 armour, 1 elite, 6 mine_unarmeds and 1 russian_para placed in Russia 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 44 PUs
Combat Hit Differential Summary :
Soviets created Army Corps 1 and 2, containing three tanks each!
Thanks for the explanation about the armies by the way :)
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@barnee
If you allow it I will do that. Would you like to see the Turn Summary of each nation or only from one or two nations? -
@victoryfirst I think we should keep doing the turn summarys. It makes for a quick reference point. Also easier for anyone following along or wanting to look at in the future.
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 1 Japanese_LCV, 1 artillery, 1 carrier, 1 elite and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSA: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 bomber moved from Kwangsi to 21 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 elite and 4 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 Japan_destroyer, 1 bomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 Japan_destroyer, 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone 1 submarine owned by the Americans submerged Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 Japan_destroyer and 1 fighter Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 harbour and 3 infantry; ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 5/9 hits, 4.33 expected hits British roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 fighter and 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 3/13 hits, 4.67 expected hits Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 4/7 hits, 3.50 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 4.00 expected hits Americans roll dice for 4 Fortifications and 2 usa_fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits 2 usa_fighters owned by the Americans and 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 2 artilleries, 1 elite, 2 fighters and 2 tactical_bombers in Philippines, round 4 : 4/8 hits, 3.67 expected hits 4 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 5 infantry Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/6 hits, 2.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 Japan_destroyer and 2 fighters Americans defend with 2 infantry, 1 submarine and 1 transport Japanese roll dice for 1 Japan_destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese roll dice for 1 Japan_destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 Japan_destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry, 1 submarine and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 46 Sea Zone to Caroline Islands 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from 21 Sea Zone to Kwangsi 1 fighter moved from Kwangtung to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Malaya to Siam 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from Malaya to Kwangsi 1 infantry moved from Jehol to Chahar 1 Rail moved from Kiangsu to Manchuria 1 Rail and 1 infantry moved from Manchuria to Kwangsi 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Kwangsi 1 artillery and 2 infantry moved from Anhwe to Hunan 1 aaGun and 5 infantry moved from Jehol to Anhwe EDIT: 1 japanese_para moved from Japan to Jehol Place Units - Japanese 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 factory_minor placed in Shantung 1 Japanese_LCV, 1 artillery and 1 elite placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.17 Japanese regular : 0.67 Americans AA : -0.50 British regular : -1.33
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Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers and 4 destroyers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 submarine moved from 21 Sea Zone to 46 Sea Zone 1 bomber moved from Wake Island to 46 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 cruiser moved from 23 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Western United States to 10 Sea Zone Place Units - Americans 3 carriers and 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,6,6,2,6,6 Americans collect 45 PUs (5 lost to blockades); end with 45 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 59 PUs Trigger Americans Loses Philippines Turn2: Americans met a national objective for an additional -3 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,33
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Szechwan Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :