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barnee Axis vs VictoryFirst Allies G 40 Expansion
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@barnee
Game HistoryRound: 6 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body> Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Russians buy 1 Tank_General, 3 guard_infantrys, 6 mine_unarmeds and 2 russian_paras; Remaining resources: 3 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Changing PUs for Russians from 3 to 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Caucasus: 3 armour EDIT: Removing units owned by British from Caucasus: 3 uk_armours EDIT: Turning off Edit Mode 3 armour and 2 infantry moved from Caucasus to Rostov 2 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Volgograd to Caucasus 4 infantry moved from Volgograd to Rostov 1 elite moved from Volgograd to Rostov 1 infantry moved from Novgorod to Baltic States Combat - Russians Battle in Ukraine Changer loiter and taunt; Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry; Changer defend Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Changer loiter and taunt; Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs; Changer defend Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs Battle in Rostov Russians attack with 3 armour, 1 elite and 6 infantry Germans defend with 1 german_para and 2 infantry Russians roll dice for 3 armour, 1 elite and 6 infantry in Rostov, round 2 : 2/11 hits, 2,83 expected hits Germans roll dice for 1 german_para and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Rostov Russians roll dice for 3 armour, 1 elite and 6 infantry in Rostov, round 3 : 1/11 hits, 2,83 expected hits Germans roll dice for 1 german_para in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 german_para owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 armour, 1 elite and 6 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 german_para and 2 infantry Battle in Baltic States Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs in Baltic States, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs in Baltic States, round 3 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 Panzer_Grndrs Non Combat Move - Russians COMMENT: All three Army Corps in Bryansk now contain three Armor each Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 infantry moved from Bryansk to Ukraine 1 armour moved from Urals to Archangel 1 armour and 2 mech_infantrys moved from Smolensk to Archangel 1 armour moved from Archangel to Bryansk 3 guard_infantrys moved from Bryansk to Volgograd 3 guard_infantrys moved from Bryansk to Novgorod 2 infantry moved from Russia to Tambov 1 Europe_Rail, 2 Rails and 3 infantry moved from Russia to Volgograd 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 6 infantry moved from Russia to Bryansk 1 artillery and 1 elite moved from Belarus to Novgorod 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus Place Units - Russians 1 Tank_General, 3 guard_infantrys, 6 mine_unarmeds and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 Russians regular : -3,67
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Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body> Japanese buy 2 Escorts, 3 Fortifications, 1 Heavy_BB, 1 Japan_destroyer, 4 armour, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 Escort_Convoy, 1 Japan_destroyer, 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from Kweichow to Kansu 4 armour moved from Kweichow to Suiyuyan 1 armour and 1 infantry moved from Shensi to Suiyuyan 6 armour, 1 elite, 1 infantry, 1 japanese_para and 1 mech_infantry moved from Shensi to Kansu Combat - Japanese Japanese creates battle in territory 44 Sea Zone Battle in 41 Sea Zone Japanese attack with 1 Escort_Convoy, 1 Japan_destroyer, 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber British defend with 1 transport Japanese roll dice for 1 Escort_Convoy, 1 Japan_destroyer, 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 Escort_Convoy, 1 Japan_destroyer, 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Suiyuyan Japanese attack with 5 armour and 1 infantry Chinese defend with 4 infantry Japanese roll dice for 5 armour and 1 infantry in Suiyuyan, round 2 : 5/6 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 4 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 4 infantry Battle in Kansu Japanese attack with 6 armour, 2 bombers, 1 elite, 1 infantry, 1 japanese_para and 1 mech_infantry Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 6 armour, 2 bombers, 1 elite, 1 infantry, 1 japanese_para and 1 mech_infantry in Kansu, round 2 : 5/13 hits, 5.17 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu Japanese roll dice for 6 armour, 2 bombers, 1 elite and 1 japanese_para in Kansu, round 3 : 5/11 hits, 4.83 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 5 armour, 2 bombers, 1 elite and 1 japanese_para remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 5 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Szechwan 1 aaGun moved from Shensi to Kansu 2 armour moved from Kiangsu to Kweichow 1 Rail and 1 infantry moved from Kiangsu to Szechwan 2 armour moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 Rail moved from Kiangsu to Korea 1 Rail and 1 elite moved from Korea to Shensi 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Yunnan 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 bombers moved from Kansu to French Indo China EDIT: 1 aaGun and 1 elite moved from Japan to Korea 2 infantry moved from Japan to 6 Sea Zone 2 Escorts, 2 Japan_destroyers, 2 infantry, 1 pacific_cruiser and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 Escort EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode 2 Escorts, 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone 1 elite placed in Japan 2 armour and 1 infantry placed in Shantung 2 armour and 1 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 Fortification placed in Celebes 2 Fortifications placed in Sumatra Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 63 PUs; end with 63 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Trigger Japan Loses CarolineIslands Turn6: Japanese met a national objective for an additional -3 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 3.83 British regular : -0.17
When doing the Lend Lease for russia you can purchase 1 PUs. This will save you an edit and help keep track of your Buys.
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@barnee
Game HistoryRound: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 elite, 1 harbour, 6 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 7 destroyers, 2 infantry, 1 marine, 2 transports and 4 usa_fighters moved from 101 Sea Zone to 90 Sea Zone 1 artillery, 1 battleship, 2 carriers, 7 destroyers, 2 infantry, 1 marine, 2 transports and 4 usa_fighters moved from 90 Sea Zone to 91 Sea Zone 3 infantry and 1 usa_armour moved from Brazil to 86 Sea Zone 3 infantry, 2 transports and 1 usa_armour moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 1 usa_fighter moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Gilbert Islands to Caroline Islands 1 Heavy_BB, 3 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Southeast Mexico to Mexico 2 infantry moved from Quebec to Eastern United States Place Units - Americans 1 artillery, 1 elite and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone 2 destroyers and 2 transports placed in 10 Sea Zone 1 harbour placed in Caroline Islands Turning on Edit Mode EDIT: Changing PUs for Americans from 0 to 2 EDIT: Turning off Edit Mode 2 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Tsinghai Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
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British Infantry
[dice 2d6]British Bomber
[dice 1d6]italian Para [dice 1d6]
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2d6: 5, 1
1d6: 5
1d6: 4 -
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 Escort, 5 infantry and 3 italian_paras; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 2 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 bomber moved from Greece to Iraq Combat - Italians Battle in Iraq Italians attack with 1 bomber, 2 fighters and 4 infantry British defend with 1 artillery and 1 uk_armour Italians win, taking Iraq from British with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 artillery and 1 uk_armour Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 2 fighters moved from Iraq to Egypt 1 bomber moved from Iraq to Greece EDIT: 2 infantry moved from Greece to Syria EDIT: 1 italian_para moved from Southern Italy to Syria EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Romania to Bessarabia 2 armour moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Bessarabia Place Units - Italians 3 italian_paras placed in Southern Italy 1 Escort placed in 97 Sea Zone 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,3,6,5,3 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
You can edit 1 hit or Max damage to the BB_Damaged. Then the repair marker will auto fix it, as long as you can place it, and will remove itself as well.
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@victoryfirst Hi Victory Just noticed you have 2 Elites in Novgorod. You’ll wanna edit the belarus one to a legal move. Too bad triplea can’t enforce it. I think you’d need a trigger for every TTy and every Nation. Not sure if that’d work either but definitely not worth the effort :)
I misnumbered the save again lol
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@barnee
We sometimes experience the same during Table Top (Game Board) play.Usually it happens simply because the owner of the Elite Infantry has forgot to move it out of the Capital before a new Elite Infantry is placed there.
Since we always play Gentleman Warfare, the owner just moves the Elite Infantry.
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My turn is coming, no worries. Got a little busy with work this week :(
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@victoryfirst All good Brother :)
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@barnee
Hi, right after I said I was busy with work I got a big flu. Luckily I feel much better now, but last week was terrible. I had to lie in bed all the time, and I was suffering from a sore throat and headache. I hope that never happens again! Anyway, I would gladly continue our game. You’ll see my turn in a minute. -
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Lol, we should not skip half a year of time! :)
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@victoryfirst heh heh yea i missed a few myself
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
I hope that never happens again!
Sadly with influenza and now commie 19 on the loose, it’s just a matter of time :)
Just try and stay healthy, lots of vitamin C and not smoke. Avoid crowded areas. Good hygiene.
Not really anyway to avoid it but the above helps in my experience. Nasty form of flu in the USA this year. Sis got her flu shot and now she’s in the hospital with the flu lol
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1 LM in UKR D2 @ Bessarabia [dice 1d6]
1 LM in Belarus D2 @ E POL [dice 1d6]
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1d6: 6
1d6: 6 -
@dicebot No hits