all right I concede let’s go again lol
I’ll do the same bid.
Lol, we should not skip half a year of time! :)
@victoryfirst heh heh yea i missed a few myself
@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
I hope that never happens again!
Sadly with influenza and now commie 19 on the loose, it’s just a matter of time :)
Just try and stay healthy, lots of vitamin C and not smoke. Avoid crowded areas. Good hygiene.
Not really anyway to avoid it but the above helps in my experience. Nasty form of flu in the USA this year. Sis got her flu shot and now she’s in the hospital with the flu lol
1 LM in UKR D2 @ Bessarabia [dice 1d6]
1 LM in Belarus D2 @ E POL [dice 1d6]
1d6: 6
1d6: 6
@dicebot No hits
@victoryfirst
COMMENT: I inadverntly sent an extra INF on Caucasus attack. Attack would’ve succeeded regardless but i’l kill extra INF for Fck up.
Game History
Round: 7
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
Trigger Rockets: buyGerman_Rockets added to productionGermans
Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
Trigger WaffenPara: buyWaffen_Para added to productionGermans
Germans buy 2 Atlantic_Walls, 2 Panzer_Grndrss, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 1 fighter, 2 german_paras and 5 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 german_paras
2 Waffen_Paras placed in Germany
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Escort
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 German_LCV, 1 elite, 2 german_paras and 2 infantry moved from Greece to Caucasus
1 fighter and 1 tactical_bomber moved from Romania to Caucasus
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Ukraine
1 Panzer_Grndrs moved from Eastern Poland to Ukraine
2 Waffen_Paras moved from Germany to Western Ukraine
1 german_para moved from Romania to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Western Ukraine
4 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 Panzer_Grndrs moved from Eastern Poland to Baltic States
3 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 1 German_LCV, 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 German_LCV, 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/8 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 1 German_LCV, 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/8 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 German_LCV owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 German_LCV
Battle in 104 Sea Zone
Germans attack with 1 GermanUBoat and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 Panzer_Grndrs, 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 Panzer_Grndrs, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/7 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 Panzer_Grndrs, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 Waffen_Paras, 1 german_para and 1 mech_infantry; Changer loiter and taunt
Changer defend; Russians defend with 2 infantry
Germans roll dice for 2 Waffen_Paras, 1 german_para and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 Waffen_Paras, 1 german_para and 1 mech_infantry in Western Ukraine, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Waffen_Paras, 1 german_para and 1 mech_infantry in Western Ukraine, round 4 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 Waffen_Paras, 1 german_para and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Changer loiter and taunt
Changer defend; Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: I inadverntly sent an extra INF on Caucasus attack. Attack would've succeeded regardless but i'l kill extra INF for Fck up
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 bomber moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Caucasus to Romania
2 german_paras moved from Romania to Greece
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 fighters moved from Egypt to Southern Italy
1 Panzer_Grndrs moved from Western Germany to Southern Italy
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone
3 GermanUBoats, 1 Wolfpack and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
9 infantry moved from Germany to Poland
1 air_transport and 1 armour moved from Western Germany to Egypt
1 armour moved from Germany to Eastern Poland
1 Rail and 1 elite moved from Germany to Romania
1 armour moved from Germany to Romania
EDIT: 1 Rail moved from Germany to Western Germany
EDIT: 1 German_LCV and 1 Rail moved from Western Germany to Romania
3 GermanUBoats and 1 Wolfpack moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Norway to Finland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Changer from Ukraine: 1 mine_armed
EDIT: Adding units owned by Changer to Ukraine: 1 russian_mine
EDIT: Turning off Edit Mode
2 Atlantic_Walls and 2 infantry placed in Normandy Bordeaux
6 TotalWar_Tanks, 1 fighter and 1 infantry placed in Western Germany
2 Panzer_Grndrss, 1 elite, 2 german_paras and 1 infantry placed in Germany
1 infantry placed in Germany
Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -2.00
Germans regular : 1.00
How do I produce those Russian Mass Tanks? THey do not show up in the list.
Oh never mind, I just saw it!
@barnee
Game History
Round: 7
Purchase Units - Russians
Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
Russians buy 1 Tank_General, 1 artillery, 4 infantry, 3 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
1 elite moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 guard_infantry moved from Volgograd to Caucasus
1 guard_infantry moved from Volgograd to Ukraine
1 armour moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Baltic States
1 elite moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 elite moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Belarus
1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Baltic States
1 guard_infantry moved from Novgorod to Belarus
1 guard_infantry moved from Novgorod to Baltic States
1 submarine moved from 123 Sea Zone to 116 Sea Zone
Combat - Russians
Battle in Ukraine
Changer loiter and taunt; Russians attack with 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber
Germans defend with 1 Panzer_Grndrs, 1 artillery and 1 mech_infantry; Changer defend
Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1,17 expected hits
1 Panzer_Grndrs owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 mech_infantry
Germans defend with 1 Panzer_Grndrs and 3 infantry
Russians roll dice for 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 4/8 hits, 2,33 expected hits
Germans roll dice for 1 Panzer_Grndrs and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,50 expected hits
1 Panzer_Grndrs owned by the Germans, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 Panzer_Grndrs and 3 infantry
Battle in Belarus
Changer loiter and taunt; Russians attack with 1 elite, 1 guard_infantry, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry; Changer defend
Russians roll dice for 1 elite, 1 guard_infantry, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 elite, 1 guard_infantry, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber
Germans defend with 1 elite, 2 german_paras and 1 infantry
Russians roll dice for 1 armour, 1 elite, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/8 hits, 2,67 expected hits
Germans roll dice for 1 elite, 2 german_paras and 1 infantry in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour, 1 elite, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/7 hits, 2,50 expected hits
Germans roll dice for 1 elite, 2 german_paras and 1 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 german_paras owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 1 elite, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Caucasus, round 4 : 2/6 hits, 2,33 expected hits
Germans roll dice for 1 elite in Caucasus, round 4 : 1/2 hits, 0,67 expected hits
1 elite owned by the Germans and 1 guard_infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 guard_infantry and 2 infantry
Casualties for Germans: 1 elite, 2 german_paras and 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: All Army Corps still contain three Armor. There is now also a Tank Army in Bryansk
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Timguska
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Novgorod
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Baltic States to Novgorod
1 armour moved from Urals to Archangel
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
3 infantry moved from Volgograd to Caucasus
2 Rails moved from Russia to Smolensk
2 Rails and 2 infantry moved from Smolensk to Novgorod
1 Europe_Rail moved from Russia to Vologda
1 Europe_Rail and 1 infantry moved from Vologda to Timguska
1 infantry moved from Tambov to Samara
6 mine_unarmeds moved from Russia to Smolensk
3 mine_unarmeds moved from Bryansk to Belarus
1 Soviet_Commisar moved from Bryansk to Archangel
1 guard_infantry moved from Novgorod to Archangel
1 guard_infantry moved from Russia to Archangel
1 guard_infantry moved from Russia to Volgograd
1 guard_infantry moved from Russia to Tambov
5 armour moved from Bryansk to Russia
1 Soviet_Commisar moved from Bryansk to Smolensk
2 armour moved from Archangel to Smolensk
1 armour moved from Bryansk to Smolensk
1 Soviet_Commisar_3 and 3 armour moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Smolensk
5 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Tambov
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive
EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to Smolensk: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from Archangel: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to Archangel: 1 Soviet_Commisar_3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 Tank_General3
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Changer to Bryansk: 3 russian_mines
EDIT: Removing units owned by Russians from Bryansk: 3 mine_unarmeds
COMMENT: Three mines on teh Bryanks- Wukr border
COMMENT: And +3 (now 4) on the Belarus - EPol border
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Changer to Belarus: 3 russian_mines
EDIT: Removing units owned by Russians from Belarus: 3 mine_unarmeds
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mine_unarmeds placed in Russia
3 infantry placed in Volgograd
Russians undo move 2.
1 artillery and 2 infantry placed in Volgograd
1 Tank_General, 2 infantry and 2 russian_paras placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -2,67
Russians regular : 1,17
Hi, sorry for the silence. Believe it or not, I got another harsh flu. I became very busy after that (again) because of work, and then I kind of couldn’t spare time for this. Life got in the way a bit. Strange, normally I never have the flu, but this time I got two in one month!
Now, I really want to resume our ongoing game, so here is my turn finally. I hope you have had a nice Christmas and a happy New Year.
@victoryfirst Heh heh was a little worried about ya. Thought maybe you joined a International Brigade lol
Don’t worry china already exporting a new variant :) load up on vitamin c lol
Game History
Round: 7
Purchase Units - Japanese
Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
Japanese buy 3 Escorts, 5 armour, 1 elite, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 elite moved from Shensi to Sikang
6 armour moved from Kweichow to Sikang
5 armour, 1 elite and 1 japanese_para moved from Kansu to Tsinghai
4 armour moved from Suiyuyan to Tsinghai
2 bombers moved from French Indo China to Sikang
Combat - Japanese
Battle in Sikang
Japanese attack with 6 armour, 2 bombers, 1 elite and 1 infantry
Chinese defend with 5 infantry
Japanese roll dice for 6 armour, 2 bombers, 1 elite and 1 infantry in Sikang, round 2 : 5/11 hits, 4.83 expected hits
Chinese roll dice for 5 infantry in Sikang, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 elite owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 6 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 elite and 1 infantry
Casualties for Chinese: 5 infantry
Battle in Tsinghai
Japanese attack with 9 armour, 1 elite and 1 japanese_para
Chinese defend with 6 infantry
Japanese roll dice for 9 armour, 1 elite and 1 japanese_para in Tsinghai, round 2 : 5/12 hits, 5.00 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 2.00 expected hits
1 elite owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 8 armour and 1 japanese_para in Tsinghai, round 3 : 5/9 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 7 armour and 1 japanese_para remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour and 1 elite
Casualties for Chinese: 6 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.50 expected hits
British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan
1 Escort_Convoy and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 Escort_Convoy, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 Japan_destroyer moved from 38 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
2 armour moved from Kiangsu to Kweichow
2 armour moved from Shantung to Kweichow
2 bombers moved from Sikang to French Indo China
1 aaGun moved from Kansu to Tsinghai
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Kansu
1 Rail moved from Kiangsu to Korea
1 Rail and 1 elite moved from Korea to Yunnan
1 aaGun and 1 infantry moved from Korea to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 Escort_Convoy moved from 6 Sea Zone to 23 Sea Zone
1 Escort moved from 6 Sea Zone to 22 Sea Zone
1 Escort moved from 35 Sea Zone to 34 Sea Zone
1 Escort_Convoy moved from 35 Sea Zone to 46 Sea Zone
2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 36 Sea Zone
1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
1 elite moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 elite moved from 36 Sea Zone to French Indo China
EDIT: 2 infantry moved from Japan to Korea
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 Escort
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 Escort
EDIT: Turning off Edit Mode
1 harbour and 3 infantry placed in French Indo China
3 armour placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 elite and 2 infantry placed in Japan
3 Escorts placed in 6 Sea Zone
Turn Complete - Japanese
Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 65 PUs; end with 65 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Trigger Japan Loses CarolineIslands Turn7: Japanese met a national objective for an additional -3 PUs; end with 66 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.50
British regular : 0.33
GD it Forgot i wanted to Conquer Guam. Oh well, that’s what I get for being a stoner lol :sunglasses:
@barnee
Game History
Round: 7
Purchase Units - Americans
Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
Americans buy 1 artillery, 6 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 7 destroyers, 5 infantry, 1 marine, 4 transports, 1 usa_armour and 4 usa_fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 pacific_submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Caroline Islands to 16 Sea Zone
3 usa_fighters moved from 33 Sea Zone to 23 Sea Zone
3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone
2 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 5 infantry, 1 marine and 1 usa_armour
Italians defend with 1 aaGun, 1 factory_major and 6 infantry
Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 5 infantry, 1 marine and 1 usa_armour in Northern Italy, round 2 : 3/8 hits, 2,17 expected hits
Italians roll dice for 1 aaGun and 6 infantry in Northern Italy, round 2 : 4/7 hits, 2,17 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 3 : 1/4 hits, 1,50 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 4 : 1/4 hits, 1,50 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 5 : 2/4 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 marine and 1 usa_armour remaining. Battle score for attacker is 8
Casualties for Americans: 5 infantry
Casualties for Italians: 1 aaGun and 6 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 Escort
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 3 usa_fighters
Japanese defend with 1 Escort
Americans roll dice for 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 22 Sea Zone
Americans win with 3 usa_fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 Escort
Battle in 23 Sea Zone
Americans attack with 1 pacific_submarine and 3 usa_fighters
Japanese defend with 1 Escort
Americans roll dice for 1 pacific_submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 usa_fighters in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 Escort in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 23 Sea Zone
Americans win with 1 pacific_submarine and 3 usa_fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Escort
Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 usa_fighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone
3 usa_fighters moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 Heavy_BB, 2 destroyers and 1 pacific_cruiser moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from Mexico to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 NavyFighters, 1 artillery, 2 destroyers, 3 infantry, 1 pacific_carrier and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 elite and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 elite, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 elite and 6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 artillery and 6 infantry placed in Eastern United States
6 destroyers and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,6,1,4,1,2,3,3,1,2
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -3,00
Japanese regular : -0,67
Italians regular : -0,17
Lol, what you can do is do your turn first as a local game, once or twice, and then do it for real as a PBEM game. I do that as well, and I almost never forget to move something, because I already played out the turn and remembered the moves I am going to make.
And sorry about being late again, I guess I am just slow with everything ")
@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
And sorry about being late again, I guess I am just slow with everything ")
Heh heh no worries I’m used to it :)
Yea i like to do a test run too. Usually right after I click done is when i remember I forgot something lol
Hmm … Italians need to fight for there native soil now. Those boys in the North must have all been drunk lol
Stupid me, forgot about the UK lol :)
And your four units in Iraq scored five hits in total… that was probably a well-trained elite Italian corps xD
@victoryfirst did u wanna move that UK BB SZ 83 ?
Move your BB if u want. Was gonna put it in 91 for ya but spaced.
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 Hvy_Ind_1, 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Place Units - Italians
Units in Southern Italy being upgraded or consumed: 1 factory_minor
1 Hvy_Ind_1 placed in Southern Italy
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 bomber moved from Greece to Northern Italy
3 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from Southern Italy to Northern Italy
3 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 armour, 1 bomber and 6 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 marine and 1 usa_armour
Italians win, taking Northern Italy from Americans with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery, 1 marine and 1 usa_armour
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
2 armour moved from Romania to Greece
1 infantry moved from Bessarabia to Romania
4 infantry moved from Syria to Iraq
1 italian_para moved from Syria to Iraq
EDIT: 2 infantry moved from Greece to Syria
EDIT: 1 Italian_LCV moved from Syria to Greece
EDIT: 3 italian_paras moved from Southern Italy to Syria
Place Units - Italians
1 factory_minor placed in Egypt
3 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
@VictoryFirst you wanna go ahead and roll ANZAC and France ? Shouldn’t take long. It takes me an hour to reorient what’s going on after long delays.
@barnee
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in Kwangtung
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 Escort
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,33
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in Kwangtung
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 Escort
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,33
Sorry! This was a very busy week for me. I will try to respond faster from now on.
Breaking news: the French did something during their turn! They invaded Libya with one guy :)
@victoryfirst heh heh just when you think there safe.
Yea involved turns I understand taking longer but if we can whack the smaller country turns out, i can remember what’s going on easier lol