I originally designed this unit independent of any other source in the 1980’s when there was only A&A Classic available.
Artillery: move 1 (same as infantry) Attack value = 4 and Defence value = 1. Cost is 6 PF.
Artillery defense support.
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Why is artillery not getting a defense support +1 for an Inf in games. Seems the attacking artillery is moving more than a defending artillery.
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@general-6-stars
Hi General,We have play tested this in a few different ways.
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All defending Infantry units can be paired with a defending Artillery unit - and have the defense capacity increased to “3” in all rounds of combat.
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Same as above - but only during the first round of combat.
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Same as above - but only once during the game for each Nation.
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Defending Artillery units can put up a Barrage: defending Artillery fire before enemy units open fire. Casualties are removed with no chance of opening fire - before any other combat takes place.
A few other options were also play tested, including increased defense capacity when defending a Capital.
Based on these play test results, the Balance of Play was in favor of the defender in such a way that a determined defender could repel almost any attack.
We also learned that players would purchase more Artillery & Infantry - rather than Tank & Mechanized Infantry units.
This made most games more static - and slowed down Offensive Operations.
We agreed to omit the Increased Artillery Defense Capacity from the Axis & Allies Global 1940 House Rules Expansion based on these play test results.
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Ya kind a figured since Infantry increase to 4 or 2 on defense based on dice system.
Looking at a few ideas.
At least could try Inf Defend @3 in a d12 system with an artillery boosting 1 Inf.
Maybe for every 3, 4 or 5 inf 1 gets a boost.Thanks for reply.