Have nations buy units at the end of their turn.
Ships are still repaired at the beginning of the turn, though.
Why is artillery not getting a defense support +1 for an Inf in games. Seems the attacking artillery is moving more than a defending artillery.
@general-6-stars
Hi General,
We have play tested this in a few different ways.
All defending Infantry units can be paired with a defending Artillery unit - and have the defense capacity increased to “3” in all rounds of combat.
Same as above - but only during the first round of combat.
Same as above - but only once during the game for each Nation.
Defending Artillery units can put up a Barrage: defending Artillery fire before enemy units open fire. Casualties are removed with no chance of opening fire - before any other combat takes place.
A few other options were also play tested, including increased defense capacity when defending a Capital.
Based on these play test results, the Balance of Play was in favor of the defender in such a way that a determined defender could repel almost any attack.
We also learned that players would purchase more Artillery & Infantry - rather than Tank & Mechanized Infantry units.
This made most games more static - and slowed down Offensive Operations.
We agreed to omit the Increased Artillery Defense Capacity from the Axis & Allies Global 1940 House Rules Expansion based on these play test results.
Ya kind a figured since Infantry increase to 4 or 2 on defense based on dice system.
Looking at a few ideas.
At least could try Inf Defend @3 in a d12 system with an artillery boosting 1 Inf.
Maybe for every 3, 4 or 5 inf 1 gets a boost.
Thanks for reply.