Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 artilleries and 5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 8 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters moved from Gibraltar to 110 Sea Zone
18 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
5 armour moved from West India to Persia
4 armour moved from Iraq to Northwest Persia
3 transports moved from 26 Sea Zone to 6 Sea Zone
3 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 26 fighters and 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 : 13/27 hits, 13,33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
6 transports owned by the Germans lost in 110 Sea Zone
Americans win with 25 fighters remaining. Battle score for attacker is 145
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports
Battle in Northwest Persia
Americans attack with 4 armour
Germans defend with 1 armour
Americans roll dice for 4 armour in Northwest Persia, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 3 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour
Non Combat Move - Americans
25 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Central United States to 101 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
3 battleships, 2 carriers, 1 destroyer and 3 fighters moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Korea
2 armour and 1 mech_infantry placed in Iraq
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 artilleries and 5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 43 PUs;
British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;
Combat Move - British
8 fighters moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Germans
22 armour, 1 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Egypt
5 armour moved from India to Eastern Persia
Combat - British
Battle in Turkmenistan
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Turkmenistan, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Turkmenistan to Eastern Persia
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,33
Germans regular : -1,17
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Greece to Iraq
Combat - Italians
Strategic bombing raid in Iraq
Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
4 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
1 artillery and 6 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3
Italians collect 14 PUs (5 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 8 PUs;
Combat Move - ANZAC
3 fighters moved from Shan State to India
1 fighter moved from West India to Northwest Persia
1 artillery, 2 fighters and 3 infantry moved from Persia to Northwest Persia
2 fighters moved from 80 Sea Zone to Northwest Persia
3 fighters moved from 98 Sea Zone to Northwest Persia
3 fighters moved from India to Eastern Persia
Non Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 aaGun moved from Burma to India
3 infantry moved from Burma to India
1 artillery moved from New South Wales to South Australia
1 artillery moved from Queensland to Northern Territory
2 fighters moved from Queensland to Shan State
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 8 PUs;
Combat Move - ANZAC
3 fighters moved from Shan State to India
1 fighter moved from West India to Northwest Persia
1 artillery, 2 fighters and 3 infantry moved from Persia to Northwest Persia
2 fighters moved from 80 Sea Zone to Northwest Persia
3 fighters moved from 98 Sea Zone to Northwest Persia
3 fighters moved from India to Eastern Persia
Non Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 aaGun moved from Burma to India
3 infantry moved from Burma to India
1 artillery moved from New South Wales to South Australia
1 artillery moved from Queensland to Northern Territory
2 fighters moved from Queensland to Shan State
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to Caucasus
2 infantry moved from Volgograd to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 4 bombers and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 4 bombers and 2 infantry in Caucasus, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Caucasus to Volgograd
1 fighter moved from France to Western Germany
5 artilleries and 5 infantry moved from Western Germany to Northern Italy
2 marines moved from Germany to Western Germany
7 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Russia
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Timguska to Urals
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,5,4,5,6,1,6,2,3,1,6,5,5
Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 100 PUs;
Americans buy 4 armour, 6 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Egypt to Saudi Arabia
1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
3 fighters and 3 tactical_bombers moved from Egypt to Turkey
4 fighters and 4 tactical_bombers moved from Egypt to Turkey
8 fighters moved from 98 Sea Zone to Caucasus
2 armour moved from Northwest Persia to Caucasus
5 fighters moved from Gibraltar to Spain
5 fighters moved from United Kingdom to Spain
2 infantry and 1 mech_infantry moved from Gibraltar to Spain
3 transports moved from 26 Sea Zone to 6 Sea Zone
9 artilleries, 10 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
9 artilleries, 4 fighters, 10 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
4 carriers and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Korea to Japan
1 armour moved from Northwest Persia to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Persia to Turkey
2 armour moved from Persia to Turkey
Combat - Americans
Battle in Saudi Arabia
Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Saudi Arabia, round 2 : 4/8 hits, 4,17 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
Americans attack with 5 armour, 7 fighters and 7 tactical_bombers
Neutral_True defend with 8 infantry
Americans roll dice for 5 armour, 7 fighters and 7 tactical_bombers in Turkey, round 2 : 12/19 hits, 10,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
4 armour owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 4 armour
Casualties for Neutral_True: 8 infantry
Battle in Japan
Americans attack with 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 29 infantry and 2 marines
Japanese roll AA dice in Japan : 0/5 hits, 0,83 expected hits
Americans roll dice for 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 6/25 hits, 9,00 expected hits
Japanese roll dice for 3 aaGuns, 29 infantry and 2 marines in Japan, round 2 : 15/31 hits, 10,33 expected hits
3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 10 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
4 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Americans roll dice for 5 artilleries in Japan, round 3 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 26 infantry and 2 marines in Japan, round 3 : 7/28 hits, 9,33 expected hits
2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Japan
Japanese win with 24 infantry and 2 marines remaining. Battle score for attacker is -40
Casualties for Americans: 9 artilleries, 10 infantry and 1 mech_infantry
Casualties for Japanese: 3 aaGuns and 5 infantry
Battle in Caucasus
Americans attack with 2 armour and 8 fighters
Germans defend with 2 infantry
Americans roll dice for 2 armour and 8 fighters in Caucasus, round 2 : 6/10 hits, 5,00 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Battle in Spain
Americans attack with 10 fighters, 2 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 5,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 10 fighters, 1 infantry and 1 mech_infantry in Spain, round 3 : 6/12 hits, 5,33 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 10 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 battleships, 6 carriers, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Spain to Gibraltar
7 fighters moved from Spain to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
8 fighters moved from Eastern United States to Gibraltar
2 armour moved from Persia to Turkey
3 fighters and 3 tactical_bombers moved from Saudi Arabia to Northwest Persia
7 fighters and 7 tactical_bombers moved from Turkey to Northwest Persia
10 fighters moved from United Kingdom to Gibraltar
4 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Japan to Korea
8 fighters moved from Caucasus to Northwest Persia
Place Units - Americans
3 armour placed in Iraq
4 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Korea
1 armour, 4 artilleries and 5 infantry placed in Central United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 2,33
Japanese AA : -0,83
Germans regular : 0,33
Neutral_True regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 26 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 49 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 100 PUs;
Americans buy 4 armour, 6 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Egypt to Saudi Arabia
1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
3 fighters and 3 tactical_bombers moved from Egypt to Turkey
4 fighters and 4 tactical_bombers moved from Egypt to Turkey
8 fighters moved from 98 Sea Zone to Caucasus
2 armour moved from Northwest Persia to Caucasus
5 fighters moved from Gibraltar to Spain
5 fighters moved from United Kingdom to Spain
2 infantry and 1 mech_infantry moved from Gibraltar to Spain
3 transports moved from 26 Sea Zone to 6 Sea Zone
9 artilleries, 10 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
9 artilleries, 4 fighters, 10 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
4 carriers and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Korea to Japan
1 armour moved from Northwest Persia to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Persia to Turkey
2 armour moved from Persia to Turkey
Combat - Americans
Battle in Saudi Arabia
Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Saudi Arabia, round 2 : 4/8 hits, 4,17 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
Americans attack with 5 armour, 7 fighters and 7 tactical_bombers
Neutral_True defend with 8 infantry
Americans roll dice for 5 armour, 7 fighters and 7 tactical_bombers in Turkey, round 2 : 12/19 hits, 10,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
4 armour owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 4 armour
Casualties for Neutral_True: 8 infantry
Battle in Japan
Americans attack with 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 29 infantry and 2 marines
Japanese roll AA dice in Japan : 0/5 hits, 0,83 expected hits
Americans roll dice for 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 6/25 hits, 9,00 expected hits
Japanese roll dice for 3 aaGuns, 29 infantry and 2 marines in Japan, round 2 : 15/31 hits, 10,33 expected hits
3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 10 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
4 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Americans roll dice for 5 artilleries in Japan, round 3 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 26 infantry and 2 marines in Japan, round 3 : 7/28 hits, 9,33 expected hits
2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Japan
Japanese win with 24 infantry and 2 marines remaining. Battle score for attacker is -40
Casualties for Americans: 9 artilleries, 10 infantry and 1 mech_infantry
Casualties for Japanese: 3 aaGuns and 5 infantry
Battle in Caucasus
Americans attack with 2 armour and 8 fighters
Germans defend with 2 infantry
Americans roll dice for 2 armour and 8 fighters in Caucasus, round 2 : 6/10 hits, 5,00 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Battle in Spain
Americans attack with 10 fighters, 2 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 5,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 10 fighters, 1 infantry and 1 mech_infantry in Spain, round 3 : 6/12 hits, 5,33 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 10 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 battleships, 6 carriers, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Spain to Gibraltar
7 fighters moved from Spain to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
8 fighters moved from Eastern United States to Gibraltar
2 armour moved from Persia to Turkey
3 fighters and 3 tactical_bombers moved from Saudi Arabia to Northwest Persia
7 fighters and 7 tactical_bombers moved from Turkey to Northwest Persia
10 fighters moved from United Kingdom to Gibraltar
4 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Japan to Korea
8 fighters moved from Caucasus to Northwest Persia
Place Units - Americans
3 armour placed in Iraq
4 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Korea
1 armour, 4 artilleries and 5 infantry placed in Central United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 26 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 49 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 52 PUs
Purchase Units - British
British buy 6 armour and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Italians to Americans
EDIT: Removing units owned by Americans from Tsinghai: 1 infantry
EDIT: Adding units owned by Americans to Kazakhstan: 1 infantry
EDIT: Changing PUs for Americans from 114 to 115
EDIT: Turning off Edit Mode
23 armour, 8 fighters and 12 mech_infantrys moved from Northwest Persia to Volgograd
1 mech_infantry moved from Turkmenistan to Volgograd
2 fighters moved from Eastern Persia to Volgograd
3 armour moved from Persia to Turkey
3 armour and 3 mech_infantrys moved from Iraq to Turkey
5 armour moved from Eastern Persia to Northwest Persia
5 armour moved from India to Eastern Persia
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Northwest Persia to Turkey
1 carrier moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in Volgograd
British attack with 23 armour, 10 fighters and 13 mech_infantrys
Germans defend with 19 armour, 6 artilleries, 4 bombers, 1 factory_minor, 6 infantry and 1 mech_infantry
British roll dice for 23 armour, 10 fighters and 13 mech_infantrys in Volgograd, round 2 : 21/46 hits, 18,67 expected hits
Germans roll dice for 19 armour, 6 artilleries, 4 bombers, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 17/36 hits, 14,50 expected hits
13 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 4 bombers owned by the Germans, 6 infantry owned by the Germans, 4 armour owned by the Germans, 1 mech_infantry owned by the Germans and 4 armour owned by the British lost in Volgograd
British roll dice for 19 armour and 10 fighters in Volgograd, round 3 : 16/29 hits, 14,50 expected hits
Germans roll dice for 15 armour in Volgograd, round 3 : 9/15 hits, 7,50 expected hits
15 armour owned by the Germans and 9 armour owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 10 armour and 10 fighters remaining. Battle score for attacker is 86
Casualties for British: 13 armour and 13 mech_infantrys
Casualties for Germans: 19 armour, 6 artilleries, 4 bombers, 6 infantry and 1 mech_infantry
Non Combat Move - British
8 fighters moved from Volgograd to Turkey
2 fighters moved from Volgograd to Caucasus
1 aaGun moved from Persia to Northwest Persia
Place Units - British
3 armour placed in Persia
3 armour placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 2,33
Japanese AA : -0,83
Germans regular : 4,33
Neutral_True regular : 1,33
British regular : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 18 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Bulgaria to Greece
1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Greece
3 infantry moved from Northern Italy to Southern France
2 artilleries and 9 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3
Italians collect 15 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Iraq
1 fighter moved from Northwest Persia to Persia
1 artillery and 3 infantry moved from Northwest Persia to Turkey
7 fighters moved from Northwest Persia to Turkey
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 4 infantry moved from India to West India
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 artillery moved from South Australia to Northern Territory
2 fighters moved from Shan State to Eastern Persia
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
Non Combat Move - Germans
5 artilleries and 5 infantry moved from Northern Italy to Southern France
2 armour and 6 mech_infantrys moved from Germany to France
2 artilleries, 3 infantry and 2 marines moved from Western Germany to France
1 aaGun moved from Western Germany to France
3 infantry moved from Novgorod to Archangel
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Ukraine to Rostov
2 fighters moved from Western Germany to Southern Italy
7 infantry moved from Poland to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
10 infantry moved from Urals to Vologda
Russians take Vologda from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Urals to Vologda
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,6,3,3
Japanese collect 2 PUs (6 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 factory_minors, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Iraq to Greece
1 armour moved from Caucasus to Greece
3 armour moved from Turkey to Greece
18 fighters and 10 tactical_bombers moved from Northwest Persia to Greece
1 armour moved from Saudi Arabia to Turkey
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
17 fighters moved from Egypt to Greece
5 transports moved from 6 Sea Zone to 26 Sea Zone
5 transports moved from 6 Sea Zone to 26 Sea Zone
4 carriers, 2 cruisers and 4 fighters moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 7 armour, 35 fighters and 10 tactical_bombers
Italians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll AA dice in Greece : 0/3 hits, 0,50 expected hits
Americans roll dice for 7 armour, 35 fighters and 10 tactical_bombers in Greece, round 2 : 30/52 hits, 27,67 expected hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 10/19 hits, 8,67 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians, 6 armour owned by the Americans, 4 fighters owned by the Americans, 7 fighters owned by the Italians, 2 artilleries owned by the Italians and 7 infantry owned by the Italians lost in Greece
Americans win, taking Greece from Italians with 1 armour, 31 fighters and 10 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Americans: 6 armour and 4 fighters
Casualties for Italians: 1 aaGun, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Americans
31 fighters and 10 tactical_bombers moved from Greece to Turkey
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
3 battleships, 6 carriers, 2 destroyers, 7 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 21 fighters moved from Gibraltar to Spain
10 fighters moved from United Kingdom to Spain
1 infantry moved from Kazakhstan to Volgograd
Place Units - Americans
3 infantry placed in Korea
1 factory_minor placed in Spain
1 factory_minor placed in Saudi Arabia
1 factory_minor placed in Turkey
1 factory_minor placed in Caucasus
3 armour placed in Iraq
3 transports placed in 101 Sea Zone
Americans undo move 1.
3 artilleries placed in Korea
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Americans collect 75 PUs (2 lost to blockades); end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans regular : 2,33
Italians regular : 1,33
Italians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 52 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 75 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 factory_minors, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Iraq to Greece
1 armour moved from Caucasus to Greece
3 armour moved from Turkey to Greece
18 fighters and 10 tactical_bombers moved from Northwest Persia to Greece
1 armour moved from Saudi Arabia to Turkey
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
17 fighters moved from Egypt to Greece
5 transports moved from 6 Sea Zone to 26 Sea Zone
5 transports moved from 6 Sea Zone to 26 Sea Zone
4 carriers, 2 cruisers and 4 fighters moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 7 armour, 35 fighters and 10 tactical_bombers
Italians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll AA dice in Greece : 0/3 hits, 0,50 expected hits
Americans roll dice for 7 armour, 35 fighters and 10 tactical_bombers in Greece, round 2 : 30/52 hits, 27,67 expected hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 10/19 hits, 8,67 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians, 6 armour owned by the Americans, 4 fighters owned by the Americans, 7 fighters owned by the Italians, 2 artilleries owned by the Italians and 7 infantry owned by the Italians lost in Greece
Americans win, taking Greece from Italians with 1 armour, 31 fighters and 10 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Americans: 6 armour and 4 fighters
Casualties for Italians: 1 aaGun, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Americans
31 fighters and 10 tactical_bombers moved from Greece to Turkey
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
3 battleships, 6 carriers, 2 destroyers, 7 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 21 fighters moved from Gibraltar to Spain
10 fighters moved from United Kingdom to Spain
1 infantry moved from Kazakhstan to Volgograd
Place Units - Americans
3 infantry placed in Korea
1 factory_minor placed in Spain
1 factory_minor placed in Saudi Arabia
1 factory_minor placed in Turkey
1 factory_minor placed in Caucasus
3 armour placed in Iraq
3 transports placed in 101 Sea Zone
Americans undo move 1.
3 artilleries placed in Korea
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Americans collect 75 PUs (2 lost to blockades); end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 52 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 75 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 78 PUs
Purchase Units - British
British buy 7 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Northwest Persia to Rostov
2 fighters moved from Turkey to Rostov
9 armour moved from Volgograd to Tambov
1 armour moved from Volgograd to Tambov
2 fighters moved from Caucasus to Rostov
Combat - British
Battle in Tambov
British attack with 10 armour
Germans defend with 1 infantry
British roll dice for 10 armour in Tambov, round 2 : 5/10 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 10 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
British attack with 1 armour and 4 fighters
Germans defend with 1 infantry
British roll dice for 1 armour and 4 fighters in Rostov, round 2 : 1/5 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 fighters moved from Rostov to Greece
6 armour, 6 fighters, 1 infantry and 3 mech_infantrys moved from Turkey to Greece
4 armour moved from Northwest Persia to Greece
1 aaGun moved from Northwest Persia to Turkey
5 armour moved from Eastern Persia to Northwest Persia
3 armour moved from Persia to Turkey
3 armour and 3 mech_infantrys moved from Iraq to Greece
1 artillery moved from Iraq to Turkey
3 mech_infantrys moved from Belgian Congo to Egypt
5 armour moved from India to Eastern Persia
Place Units - British
3 infantry placed in Volgograd
3 armour placed in Persia
3 armour placed in Egypt
British undo move 1.
1 armour and 2 infantry placed in Volgograd
1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Americans regular : 2,33
Italians regular : 1,00
Germans regular : -0,33
British regular : -1,50
Italians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 artilleries and 9 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
4 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :