🤣😂🤣😂🤣
BM FlyingBadger (Axis) vs Giallo (Allies+21) #1
-
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Eastern Persia to Persia 2 fighters moved from Shan State to 80 Sea Zone 2 fighters moved from 80 Sea Zone to Persia 1 fighter moved from Shan State to West India 3 infantry moved from Shan State to Burma 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from Northern Territory to 55 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Queensland to Shan State 1 aaGun moved from Shan State to Burma Place Units - ANZAC 2 artilleries and 1 fighter placed in Queensland ANZAC undo move 1. 1 artillery and 2 fighters placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 13 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Germans 7 artilleries and 9 infantry moved from Western Germany to 113 Sea Zone 2 marines moved from Western Germany to 113 Sea Zone 7 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 9 infantry, 2 marines, 1 tactical_bomber and 8 transports moved from 113 Sea Zone to 110 Sea Zone 7 artilleries, 9 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 9 bombers and 3 fighters moved from Western Germany to United Kingdom 1 armour moved from Volgograd to Northwest Persia Germans take Caucasus from British Germans take Northwest Persia from Americans 1 infantry moved from Kazakhstan to Turkmenistan Combat - Germans
Combat Hit Differential Summary :
-
@Giallo Scramble?
-
@flyingbadger no thanks
-
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 13 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Germans 7 artilleries and 9 infantry moved from Western Germany to 113 Sea Zone 2 marines moved from Western Germany to 113 Sea Zone 7 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 9 infantry, 2 marines, 1 tactical_bomber and 8 transports moved from 113 Sea Zone to 110 Sea Zone 7 artilleries, 9 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 9 bombers and 3 fighters moved from Western Germany to United Kingdom 1 armour moved from Volgograd to Northwest Persia Germans take Caucasus from British Germans take Northwest Persia from Americans 1 infantry moved from Kazakhstan to Turkmenistan Combat - Germans Battle in United Kingdom Germans attack with 7 artilleries, 9 bombers, 3 fighters, 9 infantry and 2 marines British defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 2 fighters, 1 harbour and 20 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 artillery and 18 fighters British roll AA dice in United Kingdom : 1/9 hits, 1.50 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 7 artilleries, 8 bombers, 3 fighters, 9 infantry and 2 marines in United Kingdom, round 2 : 17/29 hits, 12.50 expected hits British roll dice for 3 aaGuns, 11 artilleries, 21 fighters and 22 infantry in United Kingdom, round 2 : 22/54 hits, 25.00 expected hits 3 aaGuns owned by the British, 7 artilleries owned by the Germans, 4 bombers owned by the Germans, 9 infantry owned by the Germans, 2 infantry owned by the French, 13 infantry owned by the British and 2 marines owned by the Germans lost in United Kingdom 3 fighters owned by the Germans and 4 bombers owned by the Germans retreated British win with 11 artilleries, 21 fighters and 7 infantry remaining. Battle score for attacker is -75 Casualties for Germans: 7 artilleries, 5 bombers, 9 infantry and 2 marines Casualties for British: 3 aaGuns and 13 infantry Casualties for French: 2 infantry Non Combat Move - Germans 3 fighters moved from United Kingdom to 110 Sea Zone 4 bombers moved from United Kingdom to Western Germany 4 infantry moved from Northern Italy to Western Germany 3 artilleries and 5 infantry moved from Bessarabia to Ukraine 2 artilleries and 1 infantry moved from Kazakhstan to Volgograd Place Units - Germans 7 artilleries and 3 infantry placed in Western Germany 3 infantry placed in Volgograd 4 infantry and 2 marines placed in Germany 1 fighter placed in France 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,2 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
British AA : -0.50 Germans regular : 4.33 British regular : -3.00
-
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Yenisey to Timguska Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,5,4,5,6,5,5,1,6,5,4,3,4,6 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 8 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 8 fighters moved from Gibraltar to 110 Sea Zone 18 fighters moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 5 armour moved from West India to Persia 4 armour moved from Iraq to Northwest Persia 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer, 26 fighters and 1 submarine Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 : 13/27 hits, 13,33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 6 transports owned by the Germans lost in 110 Sea Zone Americans win with 25 fighters remaining. Battle score for attacker is 145 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports Battle in Northwest Persia Americans attack with 4 armour Germans defend with 1 armour Americans roll dice for 4 armour in Northwest Persia, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 3 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans 25 fighters moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Central United States to 101 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 3 battleships, 2 carriers, 1 destroyer and 3 fighters moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Korea 2 armour and 1 mech_infantry placed in Iraq 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Germans regular : -1,17
-
TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 artilleries and 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 8 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 8 fighters moved from Gibraltar to 110 Sea Zone 18 fighters moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 5 armour moved from West India to Persia 4 armour moved from Iraq to Northwest Persia 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer, 26 fighters and 1 submarine Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 : 13/27 hits, 13,33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 6 transports owned by the Germans lost in 110 Sea Zone Americans win with 25 fighters remaining. Battle score for attacker is 145 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports Battle in Northwest Persia Americans attack with 4 armour Germans defend with 1 armour Americans roll dice for 4 armour in Northwest Persia, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 3 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans 25 fighters moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Central United States to 101 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 3 battleships, 2 carriers, 1 destroyer and 3 fighters moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Korea 2 armour and 1 mech_infantry placed in Iraq 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 artilleries and 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 43 PUs; British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 0 PUs; Combat Move - British 8 fighters moved from Iraq to Northwest Persia 2 fighters moved from Iraq to Turkmenistan 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Germans 22 armour, 1 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 3 armour moved from Belgian Congo to Egypt 5 armour moved from India to Eastern Persia Combat - British Battle in Turkmenistan British attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Turkmenistan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Turkmenistan British win, taking Turkmenistan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Turkmenistan to Eastern Persia Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 Germans regular : -1,17 British regular : 0,83
-
TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Greece to Iraq Combat - Italians Strategic bombing raid in Iraq Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Southern Italy 4 fighters moved from Greece to Southern Italy 1 mech_infantry moved from Northern Italy to Bulgaria 1 artillery and 6 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3 Italians collect 14 PUs (5 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
-
TripleA Turn Summary: ANZAC round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 8 PUs; Combat Move - ANZAC 3 fighters moved from Shan State to India 1 fighter moved from West India to Northwest Persia 1 artillery, 2 fighters and 3 infantry moved from Persia to Northwest Persia 2 fighters moved from 80 Sea Zone to Northwest Persia 3 fighters moved from 98 Sea Zone to Northwest Persia 3 fighters moved from India to Eastern Persia Non Combat Move - ANZAC 1 artillery moved from Hainan to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 aaGun moved from Burma to India 3 infantry moved from Burma to India 1 artillery moved from New South Wales to South Australia 1 artillery moved from Queensland to Northern Territory 2 fighters moved from Queensland to Shan State 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 8 PUs; Combat Move - ANZAC 3 fighters moved from Shan State to India 1 fighter moved from West India to Northwest Persia 1 artillery, 2 fighters and 3 infantry moved from Persia to Northwest Persia 2 fighters moved from 80 Sea Zone to Northwest Persia 3 fighters moved from 98 Sea Zone to Northwest Persia 3 fighters moved from India to Eastern Persia Non Combat Move - ANZAC 1 artillery moved from Hainan to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 aaGun moved from Burma to India 3 infantry moved from Burma to India 1 artillery moved from New South Wales to South Australia 1 artillery moved from Queensland to Northern Territory 2 fighters moved from Queensland to Shan State 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to Caucasus 2 infantry moved from Volgograd to Caucasus Combat - Germans Battle in Caucasus Germans attack with 4 bombers and 2 infantry British defend with 1 mech_infantry Germans roll dice for 4 bombers and 2 infantry in Caucasus, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 4 bombers moved from Caucasus to Volgograd 1 fighter moved from France to Western Germany 5 artilleries and 5 infantry moved from Western Germany to Northern Italy 2 marines moved from Germany to Western Germany 7 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in Russia 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour and 6 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : -0.33
-
TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Timguska to Urals Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,5,4,5,6,1,6,2,3,1,6,5,5 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 100 PUs; Americans buy 4 armour, 6 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Egypt to Saudi Arabia 1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia 3 fighters and 3 tactical_bombers moved from Egypt to Turkey 4 fighters and 4 tactical_bombers moved from Egypt to Turkey 8 fighters moved from 98 Sea Zone to Caucasus 2 armour moved from Northwest Persia to Caucasus 5 fighters moved from Gibraltar to Spain 5 fighters moved from United Kingdom to Spain 2 infantry and 1 mech_infantry moved from Gibraltar to Spain 3 transports moved from 26 Sea Zone to 6 Sea Zone 9 artilleries, 10 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 9 artilleries, 4 fighters, 10 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 4 carriers and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Korea to Japan 1 armour moved from Northwest Persia to Turkey 1 armour moved from Iraq to Turkey 1 armour moved from Persia to Turkey 2 armour moved from Persia to Turkey Combat - Americans Battle in Saudi Arabia Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Saudi Arabia, round 2 : 4/8 hits, 4,17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Turkey Americans attack with 5 armour, 7 fighters and 7 tactical_bombers Neutral_True defend with 8 infantry Americans roll dice for 5 armour, 7 fighters and 7 tactical_bombers in Turkey, round 2 : 12/19 hits, 10,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits 4 armour owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 4 armour Casualties for Neutral_True: 8 infantry Battle in Japan Americans attack with 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 29 infantry and 2 marines Japanese roll AA dice in Japan : 0/5 hits, 0,83 expected hits Americans roll dice for 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 6/25 hits, 9,00 expected hits Japanese roll dice for 3 aaGuns, 29 infantry and 2 marines in Japan, round 2 : 15/31 hits, 10,33 expected hits 3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 10 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan 4 fighters owned by the Americans and 1 bomber owned by the Americans retreated Americans roll dice for 5 artilleries in Japan, round 3 : 2/5 hits, 1,67 expected hits Japanese roll dice for 26 infantry and 2 marines in Japan, round 3 : 7/28 hits, 9,33 expected hits 2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Japan Japanese win with 24 infantry and 2 marines remaining. Battle score for attacker is -40 Casualties for Americans: 9 artilleries, 10 infantry and 1 mech_infantry Casualties for Japanese: 3 aaGuns and 5 infantry Battle in Caucasus Americans attack with 2 armour and 8 fighters Germans defend with 2 infantry Americans roll dice for 2 armour and 8 fighters in Caucasus, round 2 : 6/10 hits, 5,00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 2 infantry Battle in Spain Americans attack with 10 fighters, 2 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 5,50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 10 fighters, 1 infantry and 1 mech_infantry in Spain, round 3 : 6/12 hits, 5,33 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 10 fighters and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 battleships, 6 carriers, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Spain to Gibraltar 7 fighters moved from Spain to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 8 fighters moved from Eastern United States to Gibraltar 2 armour moved from Persia to Turkey 3 fighters and 3 tactical_bombers moved from Saudi Arabia to Northwest Persia 7 fighters and 7 tactical_bombers moved from Turkey to Northwest Persia 10 fighters moved from United Kingdom to Gibraltar 4 fighters moved from Japan to 16 Sea Zone 1 bomber moved from Japan to Korea 8 fighters moved from Caucasus to Northwest Persia Place Units - Americans 3 armour placed in Iraq 4 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Korea 1 armour, 4 artilleries and 5 infantry placed in Central United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 2,33 Japanese AA : -0,83 Germans regular : 0,33 Neutral_True regular : 1,33
-
TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy nothing; Remaining resources: 26 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 23 PUs; end with 49 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 100 PUs; Americans buy 4 armour, 6 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Egypt to Saudi Arabia 1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia 3 fighters and 3 tactical_bombers moved from Egypt to Turkey 4 fighters and 4 tactical_bombers moved from Egypt to Turkey 8 fighters moved from 98 Sea Zone to Caucasus 2 armour moved from Northwest Persia to Caucasus 5 fighters moved from Gibraltar to Spain 5 fighters moved from United Kingdom to Spain 2 infantry and 1 mech_infantry moved from Gibraltar to Spain 3 transports moved from 26 Sea Zone to 6 Sea Zone 9 artilleries, 10 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 9 artilleries, 4 fighters, 10 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 4 carriers and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Korea to Japan 1 armour moved from Northwest Persia to Turkey 1 armour moved from Iraq to Turkey 1 armour moved from Persia to Turkey 2 armour moved from Persia to Turkey Combat - Americans Battle in Saudi Arabia Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Saudi Arabia, round 2 : 4/8 hits, 4,17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Turkey Americans attack with 5 armour, 7 fighters and 7 tactical_bombers Neutral_True defend with 8 infantry Americans roll dice for 5 armour, 7 fighters and 7 tactical_bombers in Turkey, round 2 : 12/19 hits, 10,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits 4 armour owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 4 armour Casualties for Neutral_True: 8 infantry Battle in Japan Americans attack with 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 29 infantry and 2 marines Japanese roll AA dice in Japan : 0/5 hits, 0,83 expected hits Americans roll dice for 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 6/25 hits, 9,00 expected hits Japanese roll dice for 3 aaGuns, 29 infantry and 2 marines in Japan, round 2 : 15/31 hits, 10,33 expected hits 3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 10 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan 4 fighters owned by the Americans and 1 bomber owned by the Americans retreated Americans roll dice for 5 artilleries in Japan, round 3 : 2/5 hits, 1,67 expected hits Japanese roll dice for 26 infantry and 2 marines in Japan, round 3 : 7/28 hits, 9,33 expected hits 2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Japan Japanese win with 24 infantry and 2 marines remaining. Battle score for attacker is -40 Casualties for Americans: 9 artilleries, 10 infantry and 1 mech_infantry Casualties for Japanese: 3 aaGuns and 5 infantry Battle in Caucasus Americans attack with 2 armour and 8 fighters Germans defend with 2 infantry Americans roll dice for 2 armour and 8 fighters in Caucasus, round 2 : 6/10 hits, 5,00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 2 infantry Battle in Spain Americans attack with 10 fighters, 2 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 5,50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 10 fighters, 1 infantry and 1 mech_infantry in Spain, round 3 : 6/12 hits, 5,33 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 10 fighters and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 battleships, 6 carriers, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Spain to Gibraltar 7 fighters moved from Spain to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 8 fighters moved from Eastern United States to Gibraltar 2 armour moved from Persia to Turkey 3 fighters and 3 tactical_bombers moved from Saudi Arabia to Northwest Persia 7 fighters and 7 tactical_bombers moved from Turkey to Northwest Persia 10 fighters moved from United Kingdom to Gibraltar 4 fighters moved from Japan to 16 Sea Zone 1 bomber moved from Japan to Korea 8 fighters moved from Caucasus to Northwest Persia Place Units - Americans 3 armour placed in Iraq 4 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Korea 1 armour, 4 artilleries and 5 infantry placed in Central United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy nothing; Remaining resources: 26 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 23 PUs; end with 49 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 52 PUs Purchase Units - British British buy 6 armour and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Italians to Americans EDIT: Removing units owned by Americans from Tsinghai: 1 infantry EDIT: Adding units owned by Americans to Kazakhstan: 1 infantry EDIT: Changing PUs for Americans from 114 to 115 EDIT: Turning off Edit Mode 23 armour, 8 fighters and 12 mech_infantrys moved from Northwest Persia to Volgograd 1 mech_infantry moved from Turkmenistan to Volgograd 2 fighters moved from Eastern Persia to Volgograd 3 armour moved from Persia to Turkey 3 armour and 3 mech_infantrys moved from Iraq to Turkey 5 armour moved from Eastern Persia to Northwest Persia 5 armour moved from India to Eastern Persia 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Northwest Persia to Turkey 1 carrier moved from 80 Sea Zone to 39 Sea Zone Combat - British Battle in Volgograd British attack with 23 armour, 10 fighters and 13 mech_infantrys Germans defend with 19 armour, 6 artilleries, 4 bombers, 1 factory_minor, 6 infantry and 1 mech_infantry British roll dice for 23 armour, 10 fighters and 13 mech_infantrys in Volgograd, round 2 : 21/46 hits, 18,67 expected hits Germans roll dice for 19 armour, 6 artilleries, 4 bombers, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 17/36 hits, 14,50 expected hits 13 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 4 bombers owned by the Germans, 6 infantry owned by the Germans, 4 armour owned by the Germans, 1 mech_infantry owned by the Germans and 4 armour owned by the British lost in Volgograd British roll dice for 19 armour and 10 fighters in Volgograd, round 3 : 16/29 hits, 14,50 expected hits Germans roll dice for 15 armour in Volgograd, round 3 : 9/15 hits, 7,50 expected hits 15 armour owned by the Germans and 9 armour owned by the British lost in Volgograd British win, taking Volgograd from Germans with 10 armour and 10 fighters remaining. Battle score for attacker is 86 Casualties for British: 13 armour and 13 mech_infantrys Casualties for Germans: 19 armour, 6 artilleries, 4 bombers, 6 infantry and 1 mech_infantry Non Combat Move - British 8 fighters moved from Volgograd to Turkey 2 fighters moved from Volgograd to Caucasus 1 aaGun moved from Persia to Northwest Persia Place Units - British 3 armour placed in Persia 3 armour placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 2,33 Japanese AA : -0,83 Germans regular : 4,33 Neutral_True regular : 1,33 British regular : 3,83
-
TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 23 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 aaGun, 2 artilleries and 18 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Bulgaria to Greece 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Greece 3 infantry moved from Northern Italy to Southern France 2 artilleries and 9 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3 Italians collect 15 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :