BM FlyingBadger (Axis) vs Giallo (Allies+21) #1

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Eastern Persia to Persia
            2 fighters moved from Shan State to 80 Sea Zone
            2 fighters moved from 80 Sea Zone to Persia
            1 fighter moved from Shan State to West India
            3 infantry moved from Shan State to Burma
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery moved from Formosa to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Battle in Hainan
    
        Non Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 55 Sea Zone
            1 aaGun and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Queensland to Shan State
            1 aaGun moved from Shan State to Burma
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in Queensland
            ANZAC undo move 1.
            1 artillery and 2 fighters placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 fighter, 13 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 artilleries and 9 infantry moved from Western Germany to 113 Sea Zone
            2 marines moved from Western Germany to 113 Sea Zone
            7 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 9 infantry, 2 marines, 1 tactical_bomber and 8 transports moved from 113 Sea Zone to 110 Sea Zone
            7 artilleries, 9 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            9 bombers and 3 fighters moved from Western Germany to United Kingdom
            1 armour moved from Volgograd to Northwest Persia
                  Germans take Caucasus from British
                  Germans take Northwest Persia from Americans
            1 infantry moved from Kazakhstan to Turkmenistan
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @Giallo Scramble?
    d38d1bb0-264a-4941-811d-9d37eea22684-image.png


  • @flyingbadger no thanks

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 fighter, 13 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 artilleries and 9 infantry moved from Western Germany to 113 Sea Zone
            2 marines moved from Western Germany to 113 Sea Zone
            7 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 9 infantry, 2 marines, 1 tactical_bomber and 8 transports moved from 113 Sea Zone to 110 Sea Zone
            7 artilleries, 9 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            9 bombers and 3 fighters moved from Western Germany to United Kingdom
            1 armour moved from Volgograd to Northwest Persia
                  Germans take Caucasus from British
                  Germans take Northwest Persia from Americans
            1 infantry moved from Kazakhstan to Turkmenistan
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 7 artilleries, 9 bombers, 3 fighters, 9 infantry and 2 marines
                British defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 2 fighters, 1 harbour and 20 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 artillery and 18 fighters
                    British roll AA dice in United Kingdom : 1/9 hits, 1.50 expected hits
                    1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 7 artilleries, 8 bombers, 3 fighters, 9 infantry and 2 marines in United Kingdom, round 2 : 17/29 hits, 12.50 expected hits
                    British roll dice for 3 aaGuns, 11 artilleries, 21 fighters and 22 infantry in United Kingdom, round 2 : 22/54 hits, 25.00 expected hits
                    3 aaGuns owned by the British, 7 artilleries owned by the Germans, 4 bombers owned by the Germans, 9 infantry owned by the Germans, 2 infantry owned by the French, 13 infantry owned by the British and 2 marines owned by the Germans lost in United Kingdom
                3 fighters owned by the Germans and 4 bombers owned by the Germans retreated
                British win with 11 artilleries, 21 fighters and 7 infantry remaining. Battle score for attacker is -75
                Casualties for Germans: 7 artilleries, 5 bombers, 9 infantry and 2 marines
                Casualties for British: 3 aaGuns and 13 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from United Kingdom to 110 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            4 infantry moved from Northern Italy to Western Germany
            3 artilleries and 5 infantry moved from Bessarabia to Ukraine
            2 artilleries and 1 infantry moved from Kazakhstan to Volgograd
    
        Place Units - Germans
            7 artilleries and 3 infantry placed in Western Germany
            3 infantry placed in Volgograd
            4 infantry and 2 marines placed in Germany
            1 fighter placed in France
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,2
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    Germans regular : 4.33
    British regular : -3.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Yenisey to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,5,4,5,6,5,5,1,6,5,4,3,4,6
            Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 8 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 fighters moved from Gibraltar to 110 Sea Zone
            18 fighters moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            5 armour moved from West India to Persia
            4 armour moved from Iraq to Northwest Persia
            3 transports moved from 26 Sea Zone to 6 Sea Zone
            3 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 26 fighters and 1 submarine
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 : 13/27 hits, 13,33 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    6 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 25 fighters remaining. Battle score for attacker is 145
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports
            Battle in Northwest Persia
                Americans attack with 4 armour
                Germans defend with 1 armour
                    Americans roll dice for 4 armour in Northwest Persia, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the Americans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 3 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            25 fighters moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from Central United States to 101 Sea Zone
            5 fighters moved from Eastern United States to Gibraltar
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            3 battleships, 2 carriers, 1 destroyer and 3 fighters moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 transports moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Korea
            2 armour and 1 mech_infantry placed in Iraq
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Germans regular : -1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 5 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 8 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 fighters moved from Gibraltar to 110 Sea Zone
            18 fighters moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            5 armour moved from West India to Persia
            4 armour moved from Iraq to Northwest Persia
            3 transports moved from 26 Sea Zone to 6 Sea Zone
            3 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 26 fighters and 1 submarine
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 : 13/27 hits, 13,33 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    6 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 25 fighters remaining. Battle score for attacker is 145
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 8 transports
            Battle in Northwest Persia
                Americans attack with 4 armour
                Germans defend with 1 armour
                    Americans roll dice for 4 armour in Northwest Persia, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the Americans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 3 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            25 fighters moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from Central United States to 101 Sea Zone
            5 fighters moved from Eastern United States to Gibraltar
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            3 battleships, 2 carriers, 1 destroyer and 3 fighters moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 transports moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Korea
            2 armour and 1 mech_infantry placed in Iraq
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 5 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 43 PUs; 
            British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            8 fighters moved from Iraq to Northwest Persia
            2 fighters moved from Iraq to Turkmenistan
            1 mech_infantry moved from Eastern Persia to Turkmenistan
            1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Caucasus
                  British take Caucasus from Germans
            22 armour, 1 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            3 armour moved from Belgian Congo to Egypt
            5 armour moved from India to Eastern Persia
    
        Combat - British
            Battle in Turkmenistan
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Turkmenistan, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Turkmenistan
                British win, taking Turkmenistan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Turkmenistan to Eastern Persia
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            5 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 5 armour
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,33
    Germans regular : -1,17
    British regular : 0,83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Southern Italy
            4 fighters moved from Greece to Southern Italy
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 artillery and 6 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3
            Italians collect 14 PUs (5 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Shan State to India
            1 fighter moved from West India to Northwest Persia
            1 artillery, 2 fighters and 3 infantry moved from Persia to Northwest Persia
            2 fighters moved from 80 Sea Zone to Northwest Persia
            3 fighters moved from 98 Sea Zone to Northwest Persia
            3 fighters moved from India to Eastern Persia
    
        Non Combat Move - ANZAC
            1 artillery moved from Hainan to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 aaGun moved from Burma to India
            3 infantry moved from Burma to India
            1 artillery moved from New South Wales to South Australia
            1 artillery moved from Queensland to Northern Territory
            2 fighters moved from Queensland to Shan State
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Shan State to India
            1 fighter moved from West India to Northwest Persia
            1 artillery, 2 fighters and 3 infantry moved from Persia to Northwest Persia
            2 fighters moved from 80 Sea Zone to Northwest Persia
            3 fighters moved from 98 Sea Zone to Northwest Persia
            3 fighters moved from India to Eastern Persia
    
        Non Combat Move - ANZAC
            1 artillery moved from Hainan to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 aaGun moved from Burma to India
            3 infantry moved from Burma to India
            1 artillery moved from New South Wales to South Australia
            1 artillery moved from Queensland to Northern Territory
            2 fighters moved from Queensland to Shan State
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to Caucasus
            2 infantry moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 4 bombers and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 4 bombers and 2 infantry in Caucasus, round 2 : 3/6 hits, 3.00 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            4 bombers moved from Caucasus to Volgograd
            1 fighter moved from France to Western Germany
            5 artilleries and 5 infantry moved from Western Germany to Northern Italy
            2 marines moved from Germany to Western Germany
            7 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Russia
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 armour and 6 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Timguska to Urals
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,5,4,5,6,1,6,2,3,1,6,5,5
            Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 100 PUs; 
            Americans buy 4 armour, 6 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from Egypt to Saudi Arabia
            1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
            3 fighters and 3 tactical_bombers moved from Egypt to Turkey
            4 fighters and 4 tactical_bombers moved from Egypt to Turkey
            8 fighters moved from 98 Sea Zone to Caucasus
            2 armour moved from Northwest Persia to Caucasus
            5 fighters moved from Gibraltar to Spain
            5 fighters moved from United Kingdom to Spain
            2 infantry and 1 mech_infantry moved from Gibraltar to Spain
            3 transports moved from 26 Sea Zone to 6 Sea Zone
            9 artilleries, 10 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            9 artilleries, 4 fighters, 10 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            4 carriers and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Korea to Japan
            1 armour moved from Northwest Persia to Turkey
            1 armour moved from Iraq to Turkey
            1 armour moved from Persia to Turkey
            2 armour moved from Persia to Turkey
    
        Combat - Americans
            Battle in Saudi Arabia
                Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Saudi Arabia, round 2 : 4/8 hits, 4,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                Americans attack with 5 armour, 7 fighters and 7 tactical_bombers
                Neutral_True defend with 8 infantry
                    Americans roll dice for 5 armour, 7 fighters and 7 tactical_bombers in Turkey, round 2 : 12/19 hits, 10,67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
                    4 armour owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 4 armour
                Casualties for Neutral_True: 8 infantry
            Battle in Japan
                Americans attack with 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 29 infantry and 2 marines
                    Japanese roll AA dice in Japan : 0/5 hits, 0,83 expected hits
                    Americans roll dice for 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 6/25 hits, 9,00 expected hits
                    Japanese roll dice for 3 aaGuns, 29 infantry and 2 marines in Japan, round 2 : 15/31 hits, 10,33 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 10 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                4 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                    Americans roll dice for 5 artilleries in Japan, round 3 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 26 infantry and 2 marines in Japan, round 3 : 7/28 hits, 9,33 expected hits
                    2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Japan
                Japanese win with 24 infantry and 2 marines remaining. Battle score for attacker is -40
                Casualties for Americans: 9 artilleries, 10 infantry and 1 mech_infantry
                Casualties for Japanese: 3 aaGuns and 5 infantry
            Battle in Caucasus
                Americans attack with 2 armour and 8 fighters
                Germans defend with 2 infantry
                    Americans roll dice for 2 armour and 8 fighters in Caucasus, round 2 : 6/10 hits, 5,00 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 infantry
            Battle in Spain
                Americans attack with 10 fighters, 2 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 5,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 10 fighters, 1 infantry and 1 mech_infantry in Spain, round 3 : 6/12 hits, 5,33 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 10 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 battleships, 6 carriers, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            3 fighters moved from Spain to Gibraltar
            7 fighters moved from Spain to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            8 fighters moved from Eastern United States to Gibraltar
            2 armour moved from Persia to Turkey
            3 fighters and 3 tactical_bombers moved from Saudi Arabia to Northwest Persia
            7 fighters and 7 tactical_bombers moved from Turkey to Northwest Persia
            10 fighters moved from United Kingdom to Gibraltar
            4 fighters moved from Japan to 16 Sea Zone
            1 bomber moved from Japan to Korea
            8 fighters moved from Caucasus to Northwest Persia
    
        Place Units - Americans
            3 armour placed in Iraq
            4 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Korea
            1 armour, 4 artilleries and 5 infantry placed in Central United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 2,33
    Japanese AA : -0,83
    Germans regular : 0,33
    Neutral_True regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy nothing; Remaining resources: 26 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 49 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 100 PUs; 
            Americans buy 4 armour, 6 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from Egypt to Saudi Arabia
            1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
            3 fighters and 3 tactical_bombers moved from Egypt to Turkey
            4 fighters and 4 tactical_bombers moved from Egypt to Turkey
            8 fighters moved from 98 Sea Zone to Caucasus
            2 armour moved from Northwest Persia to Caucasus
            5 fighters moved from Gibraltar to Spain
            5 fighters moved from United Kingdom to Spain
            2 infantry and 1 mech_infantry moved from Gibraltar to Spain
            3 transports moved from 26 Sea Zone to 6 Sea Zone
            9 artilleries, 10 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            9 artilleries, 4 fighters, 10 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            4 carriers and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Korea to Japan
            1 armour moved from Northwest Persia to Turkey
            1 armour moved from Iraq to Turkey
            1 armour moved from Persia to Turkey
            2 armour moved from Persia to Turkey
    
        Combat - Americans
            Battle in Saudi Arabia
                Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Saudi Arabia, round 2 : 4/8 hits, 4,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                Americans attack with 5 armour, 7 fighters and 7 tactical_bombers
                Neutral_True defend with 8 infantry
                    Americans roll dice for 5 armour, 7 fighters and 7 tactical_bombers in Turkey, round 2 : 12/19 hits, 10,67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
                    4 armour owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 4 armour
                Casualties for Neutral_True: 8 infantry
            Battle in Japan
                Americans attack with 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 29 infantry and 2 marines
                    Japanese roll AA dice in Japan : 0/5 hits, 0,83 expected hits
                    Americans roll dice for 9 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 6/25 hits, 9,00 expected hits
                    Japanese roll dice for 3 aaGuns, 29 infantry and 2 marines in Japan, round 2 : 15/31 hits, 10,33 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 10 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                4 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                    Americans roll dice for 5 artilleries in Japan, round 3 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 26 infantry and 2 marines in Japan, round 3 : 7/28 hits, 9,33 expected hits
                    2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Japan
                Japanese win with 24 infantry and 2 marines remaining. Battle score for attacker is -40
                Casualties for Americans: 9 artilleries, 10 infantry and 1 mech_infantry
                Casualties for Japanese: 3 aaGuns and 5 infantry
            Battle in Caucasus
                Americans attack with 2 armour and 8 fighters
                Germans defend with 2 infantry
                    Americans roll dice for 2 armour and 8 fighters in Caucasus, round 2 : 6/10 hits, 5,00 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 infantry
            Battle in Spain
                Americans attack with 10 fighters, 2 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 5,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 10 fighters, 1 infantry and 1 mech_infantry in Spain, round 3 : 6/12 hits, 5,33 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 10 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 battleships, 6 carriers, 2 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            3 fighters moved from Spain to Gibraltar
            7 fighters moved from Spain to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            8 fighters moved from Eastern United States to Gibraltar
            2 armour moved from Persia to Turkey
            3 fighters and 3 tactical_bombers moved from Saudi Arabia to Northwest Persia
            7 fighters and 7 tactical_bombers moved from Turkey to Northwest Persia
            10 fighters moved from United Kingdom to Gibraltar
            4 fighters moved from Japan to 16 Sea Zone
            1 bomber moved from Japan to Korea
            8 fighters moved from Caucasus to Northwest Persia
    
        Place Units - Americans
            3 armour placed in Iraq
            4 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Korea
            1 armour, 4 artilleries and 5 infantry placed in Central United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy nothing; Remaining resources: 26 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 49 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 52 PUs
    
        Purchase Units - British
            British buy 6 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Kazakhstan from Italians to Americans
            EDIT: Removing units owned by Americans from Tsinghai: 1 infantry
            EDIT: Adding units owned by Americans to Kazakhstan: 1 infantry
            EDIT: Changing PUs for Americans from 114 to 115
            EDIT: Turning off Edit Mode
            23 armour, 8 fighters and 12 mech_infantrys moved from Northwest Persia to Volgograd
            1 mech_infantry moved from Turkmenistan to Volgograd
            2 fighters moved from Eastern Persia to Volgograd
            3 armour moved from Persia to Turkey
            3 armour and 3 mech_infantrys moved from Iraq to Turkey
            5 armour moved from Eastern Persia to Northwest Persia
            5 armour moved from India to Eastern Persia
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Northwest Persia to Turkey
            1 carrier moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in Volgograd
                British attack with 23 armour, 10 fighters and 13 mech_infantrys
                Germans defend with 19 armour, 6 artilleries, 4 bombers, 1 factory_minor, 6 infantry and 1 mech_infantry
                    British roll dice for 23 armour, 10 fighters and 13 mech_infantrys in Volgograd, round 2 : 21/46 hits, 18,67 expected hits
                    Germans roll dice for 19 armour, 6 artilleries, 4 bombers, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 17/36 hits, 14,50 expected hits
                    13 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 4 bombers owned by the Germans, 6 infantry owned by the Germans, 4 armour owned by the Germans, 1 mech_infantry owned by the Germans and 4 armour owned by the British lost in Volgograd
                    British roll dice for 19 armour and 10 fighters in Volgograd, round 3 : 16/29 hits, 14,50 expected hits
                    Germans roll dice for 15 armour in Volgograd, round 3 : 9/15 hits, 7,50 expected hits
                    15 armour owned by the Germans and 9 armour owned by the British lost in Volgograd
                British win, taking Volgograd from Germans with 10 armour and 10 fighters remaining. Battle score for attacker is 86
                Casualties for British: 13 armour and 13 mech_infantrys
                Casualties for Germans: 19 armour, 6 artilleries, 4 bombers, 6 infantry and 1 mech_infantry
    
        Non Combat Move - British
            8 fighters moved from Volgograd to Turkey
            2 fighters moved from Volgograd to Caucasus
            1 aaGun moved from Persia to Northwest Persia
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            5 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 5 armour
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 2,33
    Japanese AA : -0,83
    Germans regular : 4,33
    Neutral_True regular : 1,33
    British regular : 3,83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 18 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Bulgaria to Greece
            1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Greece
            3 infantry moved from Northern Italy to Southern France
            2 artilleries and 9 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 infantry placed in Normandy Bordeaux
            1 mech_infantry placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3
            Italians collect 15 PUs (3 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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