Thanks VF. I am going off line for 5-6 hours, will try when back
dawgoneit Axis-VS- Entek Allies TRS. tie breaker
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TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Hisaichi 1 Mech.Inf and 16 Tanks moved from Gansu to Tsingnan 6 Tankettes moved from Kiangsi to W.Sian 1 Infantry moved from Szechwan to Sikang 5 Tankettes moved from Sian to Sikang 3 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Belogorsk to Hsingan 1 Tank and 2 Tankettes moved from Hsingan to Belogorsk 2 Artillerys, 1 Elite and 3 Infantrys moved from Manchuria to Belogorsk 1 Infantry, 1 Marine, 4 Tanks and 2 Tankettes moved from Seoul to Manchuria 4 Tanks and 2 Tankettes moved from Manchuria to Belogorsk 5 Artillerys, 4 Infantrys and 1 Tank moved from S.G to New Guinea 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to Sumatra 6 Tankettes moved from Hongkong to Kiangsi 2 B.Transports moved from sz68 to sz79 3 Transports moved from sz68 to sz67 Purchase Units - Hisaichi Hisaichi buy 9 Infantrys, 6 Tanks and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 6 Tankettes Chinese defend with 1 Infantry, 1 Marine and 1 Mech.Inf Hisaichi roll dice for 6 Tankettes in W.Sian, round 2 : 0/6 hits, 2.00 expected hits Chinese roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in W.Sian, round 2 : 1/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Hisaichi roll dice for 5 Tankettes in W.Sian, round 3 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in W.Sian, round 3 : 2/3 hits, 1.00 expected hits 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Hisaichi roll dice for 3 Tankettes in W.Sian, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Marine and 1 Mech.Inf in W.Sian, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in W.Sian, round 5 : 3/3 hits, 1.00 expected hits Chinese roll dice for 1 Marine and 1 Mech.Inf in W.Sian, round 5 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Marine owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is -2 Casualties for Hisaichi: 3 Tankettes Casualties for Chinese: 1 Infantry, 1 Marine and 1 Mech.Inf Battle in Sikang Hisaichi attack with 1 Infantry and 5 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 5 Tankettes in Sikang, round 2 : 3/6 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 5 Tankettes remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Tsingnan Hisaichi attack with 1 Mech.Inf and 16 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Mech.Inf and 16 Tanks in Tsingnan, round 2 : 9/17 hits, 8.33 expected hits Chinese roll dice for 1 Infantry in Tsingnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Tsingnan Hisaichi win, taking Tsingnan from Chinese with 1 Mech.Inf and 16 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Destroyer and 1 Submarine moved from sz61 to sz60 Place Units - Hisaichi 4 Infantrys placed in S.Borneo 3 Infantrys placed in Peking 6 Tanks and 2 Tankettes placed in Seoul 2 Infantrys and 4 Tankettes placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Hisaichi regular : 0.17
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TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Thai 2 units repaired. 4 Infantrys moved from Bengal to E.India 1 Infantry, 1 Marine and 4 Tanks moved from Dheli to Bhopal 1 Artillery, 1 Infantry and 1 Marine moved from Nepal to Bhopa 5 Infantrys moved from Burma to Bengal 6 Infantrys moved from Thailand to Burma 6 Infantrys moved from Phuket to Thailand 1 Mech.Inf moved from Nepal to Bhopa Purchase Units - Thai Thai buy 1 Bunker, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Bhopal Thai attack with 1 Infantry, 1 Marine and 4 Tanks Chinese defend with 1 Elite, 4 Infantrys and 1 Mech.Inf Thai roll dice for 1 Infantry, 1 Marine and 4 Tanks in Bhopal, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 1 Elite, 4 Infantrys and 1 Mech.Inf in Bhopal, round 2 : 2/6 hits, 2.00 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the Chinese and 1 Marine owned by the Thai lost in Bhopal Thai roll dice for 4 Tanks in Bhopal, round 3 : 3/4 hits, 2.00 expected hits British roll dice for 1 Elite, 3 Infantrys and 1 Mech.Inf in Bhopal, round 3 : 2/5 hits, 1.67 expected hits 2 Tanks owned by the Thai and 3 Infantrys owned by the Chinese lost in Bhopal Thai roll dice for 2 Tanks in Bhopal, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 Elite and 1 Mech.Inf in Bhopal, round 4 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Bhopal Thai roll dice for 2 Tanks in Bhopal, round 5 : 2/2 hits, 1.00 expected hits British roll dice for 1 Mech.Inf in Bhopal, round 5 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Bhopal Thai win, taking Bhopal from British with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry, 1 Marine and 2 Tanks Casualties for Chinese: 1 Elite, 4 Infantrys and 1 Mech.Inf Battle in Bhopa Thai attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf Chinese defend with 2 Infantrys Thai roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf in Bhopa, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 2 Infantrys in Bhopa, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the Chinese lost in Bhopa Thai win, taking Bhopa from British with 1 Artillery, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Chinese: 2 Infantrys Non Combat Move - Thai Place Units - Thai 1 Bunker, 1 Infantry, 1 Marine and 1 Tank placed in Dheli 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Thai regular : 2.00 British regular : -0.33
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - British 2 Infantrys moved from C.India to E.India 15 EarlyFighters moved from Calcutta to E.India 1 Artillery and 1 Infantry moved from Vostok to Quingdao 1 Infantry moved from Magadan to Yakutsk Purchase Units - British British buy 3 EarlyFighters and 4 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in E.India British attack with 15 EarlyFighters and 2 Infantrys Yamamoto defend with 2 Infantrys; Thai defend with 4 Infantrys British roll dice for 15 EarlyFighters and 2 Infantrys in E.India, round 2 : 6/17 hits, 5.33 expected hits Yamamoto roll dice for 6 Infantrys in E.India, round 2 : 3/6 hits, 2.00 expected hits 4 Infantrys owned by the Thai, 2 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the British and 2 Infantrys owned by the British lost in E.India British win with 14 EarlyFighters remaining. Battle score for attacker is 0 Casualties for British: 1 EarlyFighter and 2 Infantrys Casualties for Yamamoto: 2 Infantrys Casualties for Thai: 4 Infantrys Non Combat Move - British 14 EarlyFighters moved from E.India to Calcutta Place Units - British 3 EarlyFighters and 4 Infantrys placed in Calcutta Turning on Edit Mode EDIT: Removing units owned by British from Calcutta: 2 Infantrys EDIT: Adding units owned by British to C.India: 2 Infantrys EDIT: Removing units owned by British from Calcutta: 2 Infantrys EDIT: Adding units owned by British to M.India: 2 Infantrys EDIT: Turning off Edit Mode Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 British regular : 0.67
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@entek anzac & america?
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TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Anzac 1 Destroyer moved from sz37 to sz50 3 Artillerys moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 3 Infantrys moved from Derby to sz50 4 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys moved from sz50 to Flores Purchase Units - Anzac Anzac buy 4 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Flores Anzac attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys Hisaichi defend with 4 Artillerys, 1 Infantry and 2 Marines Anzac roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Flores Anzac roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Flores, round 2 : 2/9 hits, 3.17 expected hits Yamamoto roll dice for 4 Artillerys and 2 Marines in Flores, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Anzac and 2 Marines owned by the Hisaichi lost in Flores Anzac roll dice for 4 Artillerys, 1 EarlyFighter and 1 Fighter in Flores, round 3 : 2/6 hits, 2.17 expected hits Yamamoto roll dice for 4 Artillerys in Flores, round 3 : 2/4 hits, 1.33 expected hits 2 Artillerys owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Flores Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Flores, round 4 : 3/4 hits, 1.50 expected hits Yamamoto roll dice for 2 Artillerys in Flores, round 4 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Flores Anzac win, taking Flores from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 4 Artillerys, 1 Infantry and 2 Marines Casualties for Anzac: 3 Artillerys and 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from Flores to sz50 1 Fighter moved from Flores to sz50 2 Infantrys moved from Darwin to Derby 1 Artillery moved from Darwin to Derby 1 Infantry moved from Melbourne to S.W.Australia 1 S.Sub moved from sz42 to sz40 1 Infantry moved from Fiji to sz40 1 Infantry and 1 S.Sub moved from sz40 to sz45 1 Infantry moved from sz45 to Arawa Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 4 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.00 Anzac regular : 0.50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Americans 1 Destroyer moved from sz3 to sz7 2 Destroyers moved from sz4 to sz7 1 Destroyer moved from sz11 to sz9 8 Marines moved from Vostok to Quingdao 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 1 Elite and 9 Marines moved from Palana to Magadan Purchase Units - Americans Americans buy 1 B.Carrier, 1 Battleship, 5 Destroyers and 1 Fighter; Remaining resources: 1 PUs; Combat - Americans Battle in sz7 Americans attack with 3 Destroyers Yamamoto defend with 2 Destroyers Americans roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans lost in sz7 Americans roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7 Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz7, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz7 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 3 Destroyers Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from Pearl Harbor to sz20 2 Fighters moved from Wake to sz20 1 EarlyFighter moved from Hilo to Wake 1 B29 moved from Pearl Harbor to Wake 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz4 2 B.Transports moved from sz4 to sz6 8 Marines moved from sz4 to Palana Place Units - Americans 1 B.Carrier placed in sz20 1 Destroyer placed in sz11 2 Destroyers placed in sz25 2 Destroyers placed in sz25 Americans undo move 4. 2 Destroyers placed in sz4 1 Battleship placed in sz25 1 Fighter placed in Pearl Harbor Turn Complete - Americans Americans collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : -1.00
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TripleA Turn Summary: Masaharu round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Masaharu 2 Artillerys moved from Amursk to sz1 1 Marine moved from Belogorsk to Vostok 2 Artillerys and 4 Transports moved from sz1 to sz15 1 Marine moved from Akina to sz15 5 Infantrys moved from Akina to sz15 2 Artillerys, 5 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1 2 Artillerys, 5 Infantrys and 1 Marine moved from sz1 to Vostok 1 Tank moved from Amursk to Vostok 18 Infantrys moved from Belogorsk to Hsingan Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 2 Artillerys, 5 Infantrys, 2 Marines and 1 Tank Americans defend with 8 Marines Masaharu roll dice for 2 Artillerys, 5 Infantrys, 2 Marines and 1 Tank in Vostok, round 2 : 4/10 hits, 3.00 expected hits Russians roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits 4 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Vostok Masaharu roll dice for 2 Artillerys, 2 Infantrys, 2 Marines and 1 Tank in Vostok, round 3 : 3/7 hits, 2.50 expected hits Russians roll dice for 4 Marines in Vostok, round 3 : 1/4 hits, 1.33 expected hits 3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok Masaharu roll dice for 2 Artillerys, 1 Infantry, 2 Marines and 1 Tank in Vostok, round 4 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 Marine in Vostok, round 4 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 2 Marines and 1 Tank remaining. Battle score for attacker is 14 Casualties for Masaharu: 5 Infantrys Casualties for Americans: 8 Marines Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Marine placed in Amursk Masaharu undo move 1. 3 Infantrys placed in Amursk 2 Artillerys, 5 Infantrys and 1 Marine placed in Akina Turn Complete - Masaharu Masaharu collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.17 Russians regular : 0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Russians 1 Infantry moved from Ulaan Ude to Irkutsk 1 Elite and 4 Infantrys moved from Ulaan Ude to Quingdao 2 EarlyFighters moved from Quingdao to sz7 4 Mech.Infs moved from Bikaner to Dheli 1 Mech.Inf moved from W.India to Dheli 1 Infantry moved from Maltan to Bikaner 4 Mech.Infs moved from Achinsk to Bikaner Purchase Units - Russians Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in sz7 Russians attack with 2 EarlyFighters Yamamoto defend with 1 Destroyer Russians roll dice for 2 EarlyFighters in sz7, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz7 Russians win with 2 EarlyFighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Dheli Russians attack with 5 Mech.Infs Thai defend with 3 Bunkers, 1 Factory, 1 Infantry, 1 Marine and 1 Tank Russians roll dice for 5 Mech.Infs in Dheli, round 2 : 0/5 hits, 1.67 expected hits Thai roll dice for 3 Bunkers, 1 Infantry, 1 Marine and 1 Tank in Dheli, round 2 : 3/6 hits, 2.67 expected hits 3 Mech.Infs owned by the Russians lost in Dheli 2 Mech.Infs owned by the Russians retreated to W.India Thai win with 3 Bunkers, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is -15 Casualties for Russians: 3 Mech.Infs Non Combat Move - Russians 5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Infantry moved from Jinan to Quingdao 1 Mech.Inf moved from Kaask to Gobi 1 Marine moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 2 EarlyFighters moved from sz7 to Sukhalin Place Units - Russians 4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Thai regular : 0.33 Russians regular : -1.33
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TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz70 to sz45 1 Destroyer moved from sz70 to sz58 3 Artillerys, 4 Infantrys and 1 Marine moved from Davao to sz70 3 Artillerys, 2 B.Transports, 4 Infantrys, 1 Marine and 1 Transport moved from sz70 to sz58 3 Artillerys, 4 Infantrys and 1 Marine moved from sz58 to Flores 1 Infantry moved from Davao to sz70 1 B.Transport and 1 Infantry moved from sz70 to sz58 1 Infantry moved from sz58 to Flores 2 Artillerys moved from E.G to Moresby 1 Artillery and 1 Infantry moved from Bengal to E.India 1 Artillery moved from Malaya to sz60 1 Infantry moved from Malaya to sz60 1 Artillery and 1 Infantry moved from sz60 to Sumatra 1 Artillery and 3 Infantrys moved from N.S to Sumatra 9 Destroyers moved from sz19 to sz20 9 Destroyers moved from sz18 to sz9 8 Destroyers moved from sz78 to sz7 2 Artillerys and 3 Infantrys moved from Gansu to S.Mongolia 2 B.Transports moved from sz74 to sz78 Purchase Units - Yamamoto Yamamoto buy 6 Artillerys, 7 Destroyers and 7 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Flores Yamamoto attack with 3 Artillerys, 5 Infantrys and 1 Marine Anzac defend with 1 Artillery Yamamoto roll dice for 3 Artillerys, 5 Infantrys and 1 Marine in Flores, round 2 : 1/9 hits, 2.67 expected hits Anzac roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Flores Yamamoto win, taking Flores from Anzac with 3 Artillerys, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery Battle in sz45 Yamamoto attack with 2 Destroyers Anzac defend with 1 S.Sub Anzac roll dice for 1 S.Sub in sz45, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Destroyers in sz45, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 S.Sub in sz45, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Destroyers in sz45, round 3 : 2/2 hits, 0.67 expected hits 1 S.Sub owned by the Anzac lost in sz45 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 9 Casualties for Anzac: 1 S.Sub Battle in S.Mongolia Yamamoto attack with 2 Artillerys and 3 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 3 Infantrys in S.Mongolia, round 2 : 4/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in S.Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in S.Mongolia Yamamoto win, taking S.Mongolia from Chinese with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz9 Yamamoto attack with 9 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 9 Destroyers in sz9, round 2 : 3/9 hits, 3.00 expected hits Americans roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9 Yamamoto win with 8 Destroyers remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in sz20 Yamamoto attack with 9 Destroyers Americans defend with 1 B.Carrier, 1 Destroyer and 3 Fighters Yamamoto roll dice for 9 Destroyers in sz20, round 2 : 5/9 hits, 3.00 expected hits Americans roll dice for 1 B.Carrier, 1 Destroyer and 3 Fighters in sz20, round 2 : 3/5 hits, 3.00 expected hits 2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 B.Carrier owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz20 Yamamoto roll dice for 6 Destroyers in sz20, round 3 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 Fighter in sz20, round 3 : 0/1 hits, 0.67 expected hits 1 Fighter owned by the Americans lost in sz20 Yamamoto win with 6 Destroyers remaining. Battle score for attacker is 34 Casualties for Yamamoto: 3 Destroyers Casualties for Americans: 1 B.Carrier, 1 Destroyer and 3 Fighters Non Combat Move - Yamamoto Place Units - Yamamoto 1 Artillery and 1 Infantry placed in Bengal 2 Artillerys and 2 Infantrys placed in Davao 7 Destroyers placed in sz78 Yamamoto undo move 3. 4 Destroyers placed in sz78 3 Destroyers placed in sz78 3 Artillerys and 2 Infantrys placed in Tokyo Yamamoto undo move 5. 2 Artillerys and 4 Infantrys placed in Malaya 1 Artillery placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : 3.50 Americans regular : -0.17 Anzac regular : -0.67
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@dawgoneit :+1:
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Chinese 2 Tankettes moved from Agra to Bhopal 1 Infantry moved from Quyan to Ming Jong 2 Mech.Infs moved from Urumal to Bhopal 2 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Bhopal Chinese attack with 2 Mech.Infs and 2 Tankettes Thai defend with 2 Tanks Chinese roll dice for 2 Mech.Infs and 2 Tankettes in Bhopal, round 2 : 2/4 hits, 1.33 expected hits Thai roll dice for 2 Tanks in Bhopal, round 2 : 1/2 hits, 1.00 expected hits 1 Tankette owned by the Chinese and 2 Tanks owned by the Thai lost in Bhopal Chinese win, taking Bhopal from Thai with 2 Mech.Infs and 1 Tankette remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Tankette Casualties for Thai: 2 Tanks Non Combat Move - Chinese Place Units - Chinese 1 Bunker and 6 Infantrys placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Thai regular : 0.00
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TripleA Turn Summary: Hisaichi round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Hisaichi 1 Mech.Inf and 16 Tanks moved from Tsingnan to Xining 1 Tankette moved from Sikang to Nancheng Hisaichi take Nancheng from Chinese 1 Tankette moved from Nancheng to Xining 2 Tankettes moved from Sikang to Ming Jong 2 Tankettes moved from Sikang to Xining 1 Tankette moved from W.Sian to Tsingnan 1 Tankette moved from W.Sian to Nancheng 1 Tankette moved from W.Sian to Nancheng 6 Tankettes moved from Kiangsi to W.Sian 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to Sumatra 1 Infantry and 1 Marine moved from Manchuria to Hsingan 6 Tanks moved from Seoul to Hsingan 2 Tankettes moved from Seoul to Belogorsk 3 Infantrys moved from E.Shansi to N.Shangsi 3 Infantrys moved from Peking to E.Shansi 2 Infantrys moved from Hongkong to Kwangtung 2 B.Transports moved from sz79 to sz1 4 Tankettes moved from Hongkong to Kiangsi Purchase Units - Hisaichi Hisaichi buy 12 Infantrys, 7 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ming Jong Hisaichi attack with 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in Ming Jong, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Ming Jong, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Ming Jong Hisaichi roll dice for 1 Tankette in Ming Jong, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Ming Jong, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Ming Jong Chinese win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 Tankettes Battle in Xining Hisaichi attack with 1 Mech.Inf, 16 Tanks and 3 Tankettes Chinese defend with 1 AAGun, 1 Bunker, 1 Factory and 19 Infantrys Hisaichi roll dice for 1 Mech.Inf, 16 Tanks and 3 Tankettes in Xining, round 2 : 9/20 hits, 9.33 expected hits Units damaged: 1 Bunker owned by the Chinese Chinese roll dice for 1 Bunker and 19 Infantrys in Xining, round 2 : 4/20 hits, 6.83 expected hits 3 Tankettes owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Xining Hisaichi roll dice for 16 Tanks in Xining, round 3 : 8/16 hits, 8.00 expected hits Chinese roll dice for 1 Bunker and 11 Infantrys in Xining, round 3 : 3/12 hits, 4.17 expected hits 3 Tanks owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Xining Hisaichi roll dice for 13 Tanks in Xining, round 4 : 4/13 hits, 6.50 expected hits Chinese roll dice for 1 Bunker and 3 Infantrys in Xining, round 4 : 1/4 hits, 1.50 expected hits 1 Tank owned by the Hisaichi, 1 Bunker owned by the Chinese and 3 Infantrys owned by the Chinese lost in Xining Hisaichi captures 22PUs while taking Chinese capital Hisaichi win, taking Xining from Chinese with 12 Tanks remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Mech.Inf, 4 Tanks and 3 Tankettes Casualties for Chinese: 1 Bunker and 19 Infantrys Non Combat Move - Hisaichi Place Units - Hisaichi 7 Tanks and 1 Tankette placed in Seoul 2 Infantrys and 1 Tankette placed in Peking 6 Infantrys placed in Hongkong 4 Infantrys placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 73 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : -3.17 Hisaichi regular : -3.83
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TripleA Turn Summary: Dutch round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Thai 5 Infantrys moved from Bengal to E.India 6 Infantrys moved from Burma to Bengal 6 Infantrys moved from Thailand to Burma 6 Infantrys moved from Phuket to Thailand 1 Mech.Inf moved from Bhopa to India Thai take India from British 1 Mech.Inf moved from India to S.India Thai take S.India from British 1 Artillery and 1 Marine moved from Bhopa to W.India 1 Marine moved from Dheli to W.India 1 Infantry moved from Dheli to W.India Purchase Units - Thai Thai buy 1 Bunker, 6 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in W.India Thai attack with 1 Artillery, 1 Infantry and 2 Marines Russians defend with 2 Mech.Infs Thai roll dice for 1 Artillery, 1 Infantry and 2 Marines in W.India, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 Mech.Infs in W.India, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 2 Mech.Infs owned by the Russians lost in W.India Thai win, taking W.India from British with 1 Artillery and 2 Marines remaining. Battle score for attacker is 8 Casualties for Thai: 1 Infantry Casualties for Russians: 2 Mech.Infs Non Combat Move - Thai Place Units - Thai 1 Bunker, 2 Marines and 1 Tank placed in Dheli 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Thai regular : 0.67 British regular : 0.33
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - British 1 Infantry moved from M.India to India British take India from Thai 1 Infantry moved from M.India to S.India 3 EarlyFighters moved from Calcutta to S.India 1 Infantry moved from Calcutta to S.India 2 Infantrys moved from C.India to E.India 13 EarlyFighters moved from Calcutta to E.India Purchase Units - British British buy 3 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in S.India British attack with 3 EarlyFighters and 2 Infantrys Thai defend with 1 Mech.Inf British roll dice for 3 EarlyFighters and 2 Infantrys in S.India, round 2 : 0/5 hits, 1.33 expected hits Thai roll dice for 1 Mech.Inf in S.India, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 EarlyFighters and 2 Infantrys in S.India, round 3 : 1/5 hits, 1.33 expected hits Thai roll dice for 1 Mech.Inf in S.India, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Thai lost in S.India British win, taking S.India from Thai with 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Thai: 1 Mech.Inf Battle in E.India British attack with 13 EarlyFighters and 2 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry; Thai defend with 5 Infantrys British roll dice for 13 EarlyFighters and 2 Infantrys in E.India, round 2 : 5/15 hits, 4.67 expected hits Yamamoto roll dice for 1 Artillery and 6 Infantrys in E.India, round 2 : 2/7 hits, 2.33 expected hits 5 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in E.India 13 EarlyFighters owned by the British retreated Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British: 2 Infantrys Casualties for Thai: 5 Infantrys Non Combat Move - British 13 EarlyFighters moved from E.India to Calcutta 4 Infantrys moved from Calcutta to C.India 3 EarlyFighters moved from S.India to Calcutta Place Units - British 3 EarlyFighters and 3 Infantrys placed in Calcutta Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Thai regular : -0.67 British regular : -1.33
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TripleA Turn Summary: Anzac round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Anzac Turning on Edit Mode EDIT: Removing units owned by Americans from sz14: 2 B.Transports and 8 Marines EDIT: Adding units owned by Americans to Seattle: 8 Marines EDIT: Adding units owned by Americans to sz14: 2 B.Transports EDIT: Turning off Edit Mode 1 EarlyFighter moved from Arawa to sz70 1 Infantry moved from W.Australia to sz50 2 Artillerys moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 2 Infantrys moved from Derby to sz50 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys moved from sz50 to Nayumo 1 T.Boat moved from sz49 to sz46 1 Infantry moved from S.W.Australia to W.Australia 2 Artillerys and 1 Infantry moved from Darwin to Derby 4 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 4 Artillerys, 2 Infantrys and 1 S.Sub; Remaining resources: 0 PUs; Combat - Anzac Battle in sz70 Anzac attack with 1 EarlyFighter Yamamoto defend with 1 B.Transport Anzac roll dice for 1 EarlyFighter in sz70, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 EarlyFighter in sz70, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in sz70, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 EarlyFighter in sz70, round 5 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in sz70, round 5 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in sz70 Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 B.Transport Battle in Nayumo Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys Yamamoto defend with 10 Infantrys Anzac roll dice for 1 Battleship in Nayumo, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Nayumo, round 2 : 5/8 hits, 2.83 expected hits Yamamoto roll dice for 10 Infantrys in Nayumo, round 2 : 3/10 hits, 3.33 expected hits 3 Infantrys owned by the Anzac and 5 Infantrys owned by the Yamamoto lost in Nayumo Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Nayumo, round 3 : 1/5 hits, 1.83 expected hits Yamamoto roll dice for 5 Infantrys in Nayumo, round 3 : 4/5 hits, 1.67 expected hits 3 Artillerys owned by the Anzac, 1 EarlyFighter owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Nayumo 1 Fighter owned by the Anzac retreated Yamamoto win with 4 Infantrys remaining. Battle score for attacker is -14 Casualties for Anzac: 3 Artillerys, 1 EarlyFighter and 3 Infantrys Casualties for Yamamoto: 6 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from sz70 to sz50 1 Fighter moved from Nayumo to sz50 Place Units - Anzac 3 Artillerys placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 1 S.Sub placed in sz35 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33 Anzac regular : 0.33
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Americans 1 Battleship and 2 Destroyers moved from sz25 to sz20 1 B29 moved from Wake to sz20 1 EarlyFighter moved from Wake to sz20 1 Destroyer moved from sz11 to sz20 1 Fighter moved from Pearl Harbor to sz20 8 Marines moved from Yakutsk to Vostok 1 Artillery and 35 Marines moved from Quingdao to Hsingan Purchase Units - Americans Americans buy 1 B.Carrier, 6 Destroyers, 1 Infantry and 6 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in sz20 Americans attack with 1 B29, 1 Battleship, 3 Destroyers, 1 EarlyFighter and 1 Fighter Yamamoto defend with 6 Destroyers Americans roll dice for 1 B29, 1 Battleship, 3 Destroyers, 1 EarlyFighter and 1 Fighter in sz20, round 2 : 1/7 hits, 3.33 expected hits Yamamoto roll dice for 6 Destroyers in sz20, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Americans 2 Destroyers owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz20 1 Fighter owned by the Americans and 1 B29 owned by the Americans retreated 1 Destroyer owned by the Americans and 1 Battleship owned by the Americans retreated to sz11 Yamamoto win with 5 Destroyers remaining. Battle score for attacker is -16 Casualties for Americans: 2 Destroyers and 1 EarlyFighter Casualties for Yamamoto: 1 Destroyer Battle in Vostok Americans attack with 8 Marines Masaharu defend with 2 Artillerys, 2 Marines and 1 Tank Americans roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits Masaharu roll dice for 2 Artillerys, 2 Marines and 1 Tank in Vostok, round 2 : 1/5 hits, 1.83 expected hits 1 Marine owned by the Americans, 2 Marines owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok Americans roll dice for 7 Marines in Vostok, round 3 : 1/7 hits, 2.33 expected hits Masaharu roll dice for 1 Artillery and 1 Tank in Vostok, round 3 : 2/2 hits, 0.83 expected hits 2 Marines owned by the Americans and 1 Artillery owned by the Masaharu lost in Vostok Americans roll dice for 5 Marines in Vostok, round 4 : 2/5 hits, 1.67 expected hits Masaharu roll dice for 1 Tank in Vostok, round 4 : 1/1 hits, 0.50 expected hits 1 Marine owned by the Americans and 1 Tank owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 4 Marines remaining. Battle score for attacker is 7 Casualties for Americans: 4 Marines Casualties for Masaharu: 2 Artillerys, 2 Marines and 1 Tank Battle in Hsingan Americans attack with 1 Artillery and 35 Marines Hisaichi defend with 2 Infantrys, 1 Marine and 6 Tanks; Masaharu defend with 18 Infantrys Americans roll dice for 1 Artillery and 35 Marines in Hsingan, round 2 : 13/36 hits, 12.17 expected hits Masaharu roll dice for 20 Infantrys, 1 Marine and 6 Tanks in Hsingan, round 2 : 9/27 hits, 10.00 expected hits 9 Marines owned by the Americans, 12 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Hsingan Americans roll dice for 1 Artillery and 26 Marines in Hsingan, round 3 : 9/27 hits, 9.17 expected hits Masaharu roll dice for 7 Infantrys, 1 Marine and 6 Tanks in Hsingan, round 3 : 6/14 hits, 5.67 expected hits 6 Marines owned by the Americans, 1 Tank owned by the Hisaichi, 6 Infantrys owned by the Masaharu, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Hsingan Americans roll dice for 1 Artillery and 20 Marines in Hsingan, round 4 : 7/21 hits, 7.17 expected hits Masaharu roll dice for 5 Tanks in Hsingan, round 4 : 3/5 hits, 2.50 expected hits 3 Marines owned by the Americans and 5 Tanks owned by the Hisaichi lost in Hsingan Americans win, taking Hsingan from Masaharu with 1 Artillery and 17 Marines remaining. Battle score for attacker is 19 Casualties for Americans: 18 Marines Casualties for Hisaichi: 2 Infantrys, 1 Marine and 6 Tanks Casualties for Masaharu: 18 Infantrys Non Combat Move - Americans 1 Elite and 9 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz4 2 Destroyers moved from sz4 to sz11 1 B29 moved from sz20 to Wake 1 Fighter moved from sz20 to sz11 2 B.Transports moved from sz14 to sz23 8 Marines moved from sz4 to Palana 2 B.Transports moved from sz4 to sz6 Place Units - Americans 1 B.Carrier placed in sz11 1 Destroyer placed in sz19 2 Destroyers placed in sz4 2 Destroyers placed in sz25 1 Destroyer placed in sz25 1 Infantry and 6 Marines placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : -2.50 Masaharu regular : 0.67
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TripleA Turn Summary: Masaharu round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 2 Artillerys and 1 Marine moved from Akina to sz15 4 Infantrys moved from Akina to sz15 2 Artillerys, 4 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1 2 Artillerys, 4 Infantrys and 1 Marine moved from sz1 to Belogorsk 3 Infantrys moved from Amursk to Belogorsk 3 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Bunker placed in Belogorsk 2 Infantrys and 1 Marine placed in Amursk 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Russians 1 Infantry moved from Jinan to Quingdao 5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 1 Mech.Inf moved from Quingdao to Tientsin Russians take Tientsin from Hisaichi 1 Mech.Inf moved from Tientsin to Manchuria Russians take Manchuria from Masaharu 1 Mech.Inf moved from Gobi to Tsingnan 1 Mech.Inf moved from Bikaner to Bhopa British take Bhopa from Thai 1 Mech.Inf moved from Bhopa to W.India 3 Mech.Infs moved from Bikaner to W.India 1 Infantry moved from Bikaner to W.India Purchase Units - Russians Russians buy 1 Bunker, 8 Infantrys and 2 Mech.Infs; Remaining resources: 3 PUs; Combat - Russians Battle in Tsingnan Russians attack with 1 Mech.Inf Hisaichi defend with 1 Tankette Russians roll dice for 1 Mech.Inf in Tsingnan, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Tsingnan, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Tsingnan Russians win, taking Tsingnan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in W.India Russians attack with 1 Infantry and 4 Mech.Infs Thai defend with 1 Artillery and 2 Marines Russians roll dice for 1 Infantry and 4 Mech.Infs in W.India, round 2 : 2/5 hits, 1.67 expected hits Thai roll dice for 1 Artillery and 2 Marines in W.India, round 2 : 0/3 hits, 1.00 expected hits 2 Marines owned by the Thai lost in W.India Russians roll dice for 1 Infantry and 4 Mech.Infs in W.India, round 3 : 3/5 hits, 1.67 expected hits Thai roll dice for 1 Artillery in W.India, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in W.India Russians win, taking W.India from Thai with 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 10 Casualties for Thai: 1 Artillery and 2 Marines Non Combat Move - Russians 4 Mech.Infs moved from Achinsk to Bikaner 1 Mech.Inf moved from Kaask to Quingdao 1 Infantry moved from Irkutsk to Quingdao 4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun Place Units - Russians 1 Bunker placed in Quingdao 6 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 44 PUs; end with 47 PUs
Combat Hit Differential Summary :
Thai regular : -1.33 Russians regular : 2.33 Hisaichi regular : -0.17