Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Hisaichi
1 Mech.Inf and 16 Tanks moved from Gansu to Tsingnan
6 Tankettes moved from Kiangsi to W.Sian
1 Infantry moved from Szechwan to Sikang
5 Tankettes moved from Sian to Sikang
3 Infantrys moved from Peking to E.Shansi
1 Infantry moved from Belogorsk to Hsingan
1 Tank and 2 Tankettes moved from Hsingan to Belogorsk
2 Artillerys, 1 Elite and 3 Infantrys moved from Manchuria to Belogorsk
1 Infantry, 1 Marine, 4 Tanks and 2 Tankettes moved from Seoul to Manchuria
4 Tanks and 2 Tankettes moved from Manchuria to Belogorsk
5 Artillerys, 4 Infantrys and 1 Tank moved from S.G to New Guinea
4 Infantrys moved from S.Borneo to sz60
4 Infantrys moved from sz60 to Sumatra
6 Tankettes moved from Hongkong to Kiangsi
2 B.Transports moved from sz68 to sz79
3 Transports moved from sz68 to sz67
Purchase Units - Hisaichi
Hisaichi buy 9 Infantrys, 6 Tanks and 6 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 6 Tankettes
Chinese defend with 1 Infantry, 1 Marine and 1 Mech.Inf
Hisaichi roll dice for 6 Tankettes in W.Sian, round 2 : 0/6 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
1 Tankette owned by the Hisaichi lost in W.Sian
Hisaichi roll dice for 5 Tankettes in W.Sian, round 3 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Hisaichi roll dice for 3 Tankettes in W.Sian, round 4 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Marine and 1 Mech.Inf in W.Sian, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 Tankettes in W.Sian, round 5 : 3/3 hits, 1.00 expected hits
Chinese roll dice for 1 Marine and 1 Mech.Inf in W.Sian, round 5 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Marine owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is -2
Casualties for Hisaichi: 3 Tankettes
Casualties for Chinese: 1 Infantry, 1 Marine and 1 Mech.Inf
Battle in Sikang
Hisaichi attack with 1 Infantry and 5 Tankettes
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 5 Tankettes in Sikang, round 2 : 3/6 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 5 Tankettes remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Tsingnan
Hisaichi attack with 1 Mech.Inf and 16 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Mech.Inf and 16 Tanks in Tsingnan, round 2 : 9/17 hits, 8.33 expected hits
Chinese roll dice for 1 Infantry in Tsingnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Tsingnan
Hisaichi win, taking Tsingnan from Chinese with 1 Mech.Inf and 16 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Destroyer and 1 Submarine moved from sz61 to sz60
Place Units - Hisaichi
4 Infantrys placed in S.Borneo
3 Infantrys placed in Peking
6 Tanks and 2 Tankettes placed in Seoul
2 Infantrys and 4 Tankettes placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Hisaichi regular : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Thai
2 units repaired.
4 Infantrys moved from Bengal to E.India
1 Infantry, 1 Marine and 4 Tanks moved from Dheli to Bhopal
1 Artillery, 1 Infantry and 1 Marine moved from Nepal to Bhopa
5 Infantrys moved from Burma to Bengal
6 Infantrys moved from Thailand to Burma
6 Infantrys moved from Phuket to Thailand
1 Mech.Inf moved from Nepal to Bhopa
Purchase Units - Thai
Thai buy 1 Bunker, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Bhopal
Thai attack with 1 Infantry, 1 Marine and 4 Tanks
Chinese defend with 1 Elite, 4 Infantrys and 1 Mech.Inf
Thai roll dice for 1 Infantry, 1 Marine and 4 Tanks in Bhopal, round 2 : 1/6 hits, 2.50 expected hits
British roll dice for 1 Elite, 4 Infantrys and 1 Mech.Inf in Bhopal, round 2 : 2/6 hits, 2.00 expected hits
1 Infantry owned by the Thai, 1 Infantry owned by the Chinese and 1 Marine owned by the Thai lost in Bhopal
Thai roll dice for 4 Tanks in Bhopal, round 3 : 3/4 hits, 2.00 expected hits
British roll dice for 1 Elite, 3 Infantrys and 1 Mech.Inf in Bhopal, round 3 : 2/5 hits, 1.67 expected hits
2 Tanks owned by the Thai and 3 Infantrys owned by the Chinese lost in Bhopal
Thai roll dice for 2 Tanks in Bhopal, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Elite and 1 Mech.Inf in Bhopal, round 4 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Chinese lost in Bhopal
Thai roll dice for 2 Tanks in Bhopal, round 5 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Mech.Inf in Bhopal, round 5 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Bhopal
Thai win, taking Bhopal from British with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry, 1 Marine and 2 Tanks
Casualties for Chinese: 1 Elite, 4 Infantrys and 1 Mech.Inf
Battle in Bhopa
Thai attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf
Chinese defend with 2 Infantrys
Thai roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf in Bhopa, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 2 Infantrys in Bhopa, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 2 Infantrys owned by the Chinese lost in Bhopa
Thai win, taking Bhopa from British with 1 Artillery, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Casualties for Chinese: 2 Infantrys
Non Combat Move - Thai
Place Units - Thai
1 Bunker, 1 Infantry, 1 Marine and 1 Tank placed in Dheli
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Thai regular : 2.00
British regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - British
2 Infantrys moved from C.India to E.India
15 EarlyFighters moved from Calcutta to E.India
1 Artillery and 1 Infantry moved from Vostok to Quingdao
1 Infantry moved from Magadan to Yakutsk
Purchase Units - British
British buy 3 EarlyFighters and 4 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in E.India
British attack with 15 EarlyFighters and 2 Infantrys
Yamamoto defend with 2 Infantrys; Thai defend with 4 Infantrys
British roll dice for 15 EarlyFighters and 2 Infantrys in E.India, round 2 : 6/17 hits, 5.33 expected hits
Yamamoto roll dice for 6 Infantrys in E.India, round 2 : 3/6 hits, 2.00 expected hits
4 Infantrys owned by the Thai, 2 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the British and 2 Infantrys owned by the British lost in E.India
British win with 14 EarlyFighters remaining. Battle score for attacker is 0
Casualties for British: 1 EarlyFighter and 2 Infantrys
Casualties for Yamamoto: 2 Infantrys
Casualties for Thai: 4 Infantrys
Non Combat Move - British
14 EarlyFighters moved from E.India to Calcutta
Place Units - British
3 EarlyFighters and 4 Infantrys placed in Calcutta
Turning on Edit Mode
EDIT: Removing units owned by British from Calcutta: 2 Infantrys
EDIT: Adding units owned by British to C.India: 2 Infantrys
EDIT: Removing units owned by British from Calcutta: 2 Infantrys
EDIT: Adding units owned by British to M.India: 2 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
British regular : 0.67
@entek anzac & america?
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Anzac
1 Destroyer moved from sz37 to sz50
3 Artillerys moved from W.Australia to sz50
1 Artillery moved from Derby to sz50
3 Infantrys moved from Derby to sz50
4 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys moved from sz50 to Flores
Purchase Units - Anzac
Anzac buy 4 Artillerys and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Flores
Anzac attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys
Hisaichi defend with 4 Artillerys, 1 Infantry and 2 Marines
Anzac roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Flores
Anzac roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Flores, round 2 : 2/9 hits, 3.17 expected hits
Yamamoto roll dice for 4 Artillerys and 2 Marines in Flores, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the Anzac and 2 Marines owned by the Hisaichi lost in Flores
Anzac roll dice for 4 Artillerys, 1 EarlyFighter and 1 Fighter in Flores, round 3 : 2/6 hits, 2.17 expected hits
Yamamoto roll dice for 4 Artillerys in Flores, round 3 : 2/4 hits, 1.33 expected hits
2 Artillerys owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Flores
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Flores, round 4 : 3/4 hits, 1.50 expected hits
Yamamoto roll dice for 2 Artillerys in Flores, round 4 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Flores
Anzac win, taking Flores from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 4 Artillerys, 1 Infantry and 2 Marines
Casualties for Anzac: 3 Artillerys and 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from Flores to sz50
1 Fighter moved from Flores to sz50
2 Infantrys moved from Darwin to Derby
1 Artillery moved from Darwin to Derby
1 Infantry moved from Melbourne to S.W.Australia
1 S.Sub moved from sz42 to sz40
1 Infantry moved from Fiji to sz40
1 Infantry and 1 S.Sub moved from sz40 to sz45
1 Infantry moved from sz45 to Arawa
Place Units - Anzac
2 Artillerys and 1 Infantry placed in W.Australia
2 Artillerys and 1 Infantry placed in Darwin
4 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.00
Anzac regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Americans
1 Destroyer moved from sz3 to sz7
2 Destroyers moved from sz4 to sz7
1 Destroyer moved from sz11 to sz9
8 Marines moved from Vostok to Quingdao
8 Marines moved from Yakutsk to Vostok
8 Marines moved from Magadan to Yakutsk
1 Elite and 9 Marines moved from Palana to Magadan
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Battleship, 5 Destroyers and 1 Fighter; Remaining resources: 1 PUs;
Combat - Americans
Battle in sz7
Americans attack with 3 Destroyers
Yamamoto defend with 2 Destroyers
Americans roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans lost in sz7
Americans roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz7, round 4 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz7
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 3 Destroyers
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
1 Fighter moved from Pearl Harbor to sz20
2 Fighters moved from Wake to sz20
1 EarlyFighter moved from Hilo to Wake
1 B29 moved from Pearl Harbor to Wake
2 B.Transports moved from sz14 to sz23
8 Marines moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
8 Marines moved from Seattle to sz6
2 B.Transports and 8 Marines moved from sz6 to sz4
2 B.Transports moved from sz4 to sz6
8 Marines moved from sz4 to Palana
Place Units - Americans
1 B.Carrier placed in sz20
1 Destroyer placed in sz11
2 Destroyers placed in sz25
2 Destroyers placed in sz25
Americans undo move 4.
2 Destroyers placed in sz4
1 Battleship placed in sz25
1 Fighter placed in Pearl Harbor
Turn Complete - Americans
Americans collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Americans regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Masaharu
2 Artillerys moved from Amursk to sz1
1 Marine moved from Belogorsk to Vostok
2 Artillerys and 4 Transports moved from sz1 to sz15
1 Marine moved from Akina to sz15
5 Infantrys moved from Akina to sz15
2 Artillerys, 5 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1
2 Artillerys, 5 Infantrys and 1 Marine moved from sz1 to Vostok
1 Tank moved from Amursk to Vostok
18 Infantrys moved from Belogorsk to Hsingan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Vostok
Masaharu attack with 2 Artillerys, 5 Infantrys, 2 Marines and 1 Tank
Americans defend with 8 Marines
Masaharu roll dice for 2 Artillerys, 5 Infantrys, 2 Marines and 1 Tank in Vostok, round 2 : 4/10 hits, 3.00 expected hits
Russians roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits
4 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Vostok
Masaharu roll dice for 2 Artillerys, 2 Infantrys, 2 Marines and 1 Tank in Vostok, round 3 : 3/7 hits, 2.50 expected hits
Russians roll dice for 4 Marines in Vostok, round 3 : 1/4 hits, 1.33 expected hits
3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
Masaharu roll dice for 2 Artillerys, 1 Infantry, 2 Marines and 1 Tank in Vostok, round 4 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 Marine in Vostok, round 4 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
Masaharu win, taking Vostok from Russians with 2 Artillerys, 2 Marines and 1 Tank remaining. Battle score for attacker is 14
Casualties for Masaharu: 5 Infantrys
Casualties for Americans: 8 Marines
Non Combat Move - Masaharu
Place Units - Masaharu
2 Artillerys and 1 Marine placed in Amursk
Masaharu undo move 1.
3 Infantrys placed in Amursk
2 Artillerys, 5 Infantrys and 1 Marine placed in Akina
Turn Complete - Masaharu
Masaharu collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.17
Russians regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Russians
1 Infantry moved from Ulaan Ude to Irkutsk
1 Elite and 4 Infantrys moved from Ulaan Ude to Quingdao
2 EarlyFighters moved from Quingdao to sz7
4 Mech.Infs moved from Bikaner to Dheli
1 Mech.Inf moved from W.India to Dheli
1 Infantry moved from Maltan to Bikaner
4 Mech.Infs moved from Achinsk to Bikaner
Purchase Units - Russians
Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in sz7
Russians attack with 2 EarlyFighters
Yamamoto defend with 1 Destroyer
Russians roll dice for 2 EarlyFighters in sz7, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz7
Russians win with 2 EarlyFighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Dheli
Russians attack with 5 Mech.Infs
Thai defend with 3 Bunkers, 1 Factory, 1 Infantry, 1 Marine and 1 Tank
Russians roll dice for 5 Mech.Infs in Dheli, round 2 : 0/5 hits, 1.67 expected hits
Thai roll dice for 3 Bunkers, 1 Infantry, 1 Marine and 1 Tank in Dheli, round 2 : 3/6 hits, 2.67 expected hits
3 Mech.Infs owned by the Russians lost in Dheli
2 Mech.Infs owned by the Russians retreated to W.India
Thai win with 3 Bunkers, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is -15
Casualties for Russians: 3 Mech.Infs
Non Combat Move - Russians
5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
1 Infantry moved from Jinan to Quingdao
1 Mech.Inf moved from Kaask to Gobi
1 Marine moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
2 EarlyFighters moved from sz7 to Sukhalin
Place Units - Russians
4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Thai regular : 0.33
Russians regular : -1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Destroyers moved from sz70 to sz45
1 Destroyer moved from sz70 to sz58
3 Artillerys, 4 Infantrys and 1 Marine moved from Davao to sz70
3 Artillerys, 2 B.Transports, 4 Infantrys, 1 Marine and 1 Transport moved from sz70 to sz58
3 Artillerys, 4 Infantrys and 1 Marine moved from sz58 to Flores
1 Infantry moved from Davao to sz70
1 B.Transport and 1 Infantry moved from sz70 to sz58
1 Infantry moved from sz58 to Flores
2 Artillerys moved from E.G to Moresby
1 Artillery and 1 Infantry moved from Bengal to E.India
1 Artillery moved from Malaya to sz60
1 Infantry moved from Malaya to sz60
1 Artillery and 1 Infantry moved from sz60 to Sumatra
1 Artillery and 3 Infantrys moved from N.S to Sumatra
9 Destroyers moved from sz19 to sz20
9 Destroyers moved from sz18 to sz9
8 Destroyers moved from sz78 to sz7
2 Artillerys and 3 Infantrys moved from Gansu to S.Mongolia
2 B.Transports moved from sz74 to sz78
Purchase Units - Yamamoto
Yamamoto buy 6 Artillerys, 7 Destroyers and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Flores
Yamamoto attack with 3 Artillerys, 5 Infantrys and 1 Marine
Anzac defend with 1 Artillery
Yamamoto roll dice for 3 Artillerys, 5 Infantrys and 1 Marine in Flores, round 2 : 1/9 hits, 2.67 expected hits
Anzac roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Flores
Yamamoto win, taking Flores from Anzac with 3 Artillerys, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Artillery
Battle in sz45
Yamamoto attack with 2 Destroyers
Anzac defend with 1 S.Sub
Anzac roll dice for 1 S.Sub in sz45, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 2 Destroyers in sz45, round 2 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 S.Sub in sz45, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 2 Destroyers in sz45, round 3 : 2/2 hits, 0.67 expected hits
1 S.Sub owned by the Anzac lost in sz45
Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 9
Casualties for Anzac: 1 S.Sub
Battle in S.Mongolia
Yamamoto attack with 2 Artillerys and 3 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys and 3 Infantrys in S.Mongolia, round 2 : 4/5 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in S.Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in S.Mongolia
Yamamoto win, taking S.Mongolia from Chinese with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz9
Yamamoto attack with 9 Destroyers
Americans defend with 1 Destroyer
Yamamoto roll dice for 9 Destroyers in sz9, round 2 : 3/9 hits, 3.00 expected hits
Americans roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9
Yamamoto win with 8 Destroyers remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Destroyer
Battle in sz20
Yamamoto attack with 9 Destroyers
Americans defend with 1 B.Carrier, 1 Destroyer and 3 Fighters
Yamamoto roll dice for 9 Destroyers in sz20, round 2 : 5/9 hits, 3.00 expected hits
Americans roll dice for 1 B.Carrier, 1 Destroyer and 3 Fighters in sz20, round 2 : 3/5 hits, 3.00 expected hits
2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 B.Carrier owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz20
Yamamoto roll dice for 6 Destroyers in sz20, round 3 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 Fighter in sz20, round 3 : 0/1 hits, 0.67 expected hits
1 Fighter owned by the Americans lost in sz20
Yamamoto win with 6 Destroyers remaining. Battle score for attacker is 34
Casualties for Yamamoto: 3 Destroyers
Casualties for Americans: 1 B.Carrier, 1 Destroyer and 3 Fighters
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 Artillery and 1 Infantry placed in Bengal
2 Artillerys and 2 Infantrys placed in Davao
7 Destroyers placed in sz78
Yamamoto undo move 3.
4 Destroyers placed in sz78
3 Destroyers placed in sz78
3 Artillerys and 2 Infantrys placed in Tokyo
Yamamoto undo move 5.
2 Artillerys and 4 Infantrys placed in Malaya
1 Artillery placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : 3.50
Americans regular : -0.17
Anzac regular : -0.67
@dawgoneit :+1:
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Chinese
2 Tankettes moved from Agra to Bhopal
1 Infantry moved from Quyan to Ming Jong
2 Mech.Infs moved from Urumal to Bhopal
2 Infantrys moved from Urumal to Quyan
Purchase Units - Chinese
Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Bhopal
Chinese attack with 2 Mech.Infs and 2 Tankettes
Thai defend with 2 Tanks
Chinese roll dice for 2 Mech.Infs and 2 Tankettes in Bhopal, round 2 : 2/4 hits, 1.33 expected hits
Thai roll dice for 2 Tanks in Bhopal, round 2 : 1/2 hits, 1.00 expected hits
1 Tankette owned by the Chinese and 2 Tanks owned by the Thai lost in Bhopal
Chinese win, taking Bhopal from Thai with 2 Mech.Infs and 1 Tankette remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Tankette
Casualties for Thai: 2 Tanks
Non Combat Move - Chinese
Place Units - Chinese
1 Bunker and 6 Infantrys placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Thai regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Hisaichi
1 Mech.Inf and 16 Tanks moved from Tsingnan to Xining
1 Tankette moved from Sikang to Nancheng
Hisaichi take Nancheng from Chinese
1 Tankette moved from Nancheng to Xining
2 Tankettes moved from Sikang to Ming Jong
2 Tankettes moved from Sikang to Xining
1 Tankette moved from W.Sian to Tsingnan
1 Tankette moved from W.Sian to Nancheng
1 Tankette moved from W.Sian to Nancheng
6 Tankettes moved from Kiangsi to W.Sian
4 Infantrys moved from S.Borneo to sz60
4 Infantrys moved from sz60 to Sumatra
1 Infantry and 1 Marine moved from Manchuria to Hsingan
6 Tanks moved from Seoul to Hsingan
2 Tankettes moved from Seoul to Belogorsk
3 Infantrys moved from E.Shansi to N.Shangsi
3 Infantrys moved from Peking to E.Shansi
2 Infantrys moved from Hongkong to Kwangtung
2 B.Transports moved from sz79 to sz1
4 Tankettes moved from Hongkong to Kiangsi
Purchase Units - Hisaichi
Hisaichi buy 12 Infantrys, 7 Tanks and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ming Jong
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Tankettes in Ming Jong, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Ming Jong, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Ming Jong
Hisaichi roll dice for 1 Tankette in Ming Jong, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Ming Jong, round 3 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Ming Jong
Chinese win with 1 Infantry remaining. Battle score for attacker is -8
Casualties for Hisaichi: 2 Tankettes
Battle in Xining
Hisaichi attack with 1 Mech.Inf, 16 Tanks and 3 Tankettes
Chinese defend with 1 AAGun, 1 Bunker, 1 Factory and 19 Infantrys
Hisaichi roll dice for 1 Mech.Inf, 16 Tanks and 3 Tankettes in Xining, round 2 : 9/20 hits, 9.33 expected hits
Units damaged: 1 Bunker owned by the Chinese
Chinese roll dice for 1 Bunker and 19 Infantrys in Xining, round 2 : 4/20 hits, 6.83 expected hits
3 Tankettes owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Xining
Hisaichi roll dice for 16 Tanks in Xining, round 3 : 8/16 hits, 8.00 expected hits
Chinese roll dice for 1 Bunker and 11 Infantrys in Xining, round 3 : 3/12 hits, 4.17 expected hits
3 Tanks owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Xining
Hisaichi roll dice for 13 Tanks in Xining, round 4 : 4/13 hits, 6.50 expected hits
Chinese roll dice for 1 Bunker and 3 Infantrys in Xining, round 4 : 1/4 hits, 1.50 expected hits
1 Tank owned by the Hisaichi, 1 Bunker owned by the Chinese and 3 Infantrys owned by the Chinese lost in Xining
Hisaichi captures 22PUs while taking Chinese capital
Hisaichi win, taking Xining from Chinese with 12 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Mech.Inf, 4 Tanks and 3 Tankettes
Casualties for Chinese: 1 Bunker and 19 Infantrys
Non Combat Move - Hisaichi
Place Units - Hisaichi
7 Tanks and 1 Tankette placed in Seoul
2 Infantrys and 1 Tankette placed in Peking
6 Infantrys placed in Hongkong
4 Infantrys placed in S.Borneo
Turn Complete - Hisaichi
Hisaichi collect 73 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : -3.17
Hisaichi regular : -3.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Thai
5 Infantrys moved from Bengal to E.India
6 Infantrys moved from Burma to Bengal
6 Infantrys moved from Thailand to Burma
6 Infantrys moved from Phuket to Thailand
1 Mech.Inf moved from Bhopa to India
Thai take India from British
1 Mech.Inf moved from India to S.India
Thai take S.India from British
1 Artillery and 1 Marine moved from Bhopa to W.India
1 Marine moved from Dheli to W.India
1 Infantry moved from Dheli to W.India
Purchase Units - Thai
Thai buy 1 Bunker, 6 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in W.India
Thai attack with 1 Artillery, 1 Infantry and 2 Marines
Russians defend with 2 Mech.Infs
Thai roll dice for 1 Artillery, 1 Infantry and 2 Marines in W.India, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 Mech.Infs in W.India, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 2 Mech.Infs owned by the Russians lost in W.India
Thai win, taking W.India from British with 1 Artillery and 2 Marines remaining. Battle score for attacker is 8
Casualties for Thai: 1 Infantry
Casualties for Russians: 2 Mech.Infs
Non Combat Move - Thai
Place Units - Thai
1 Bunker, 2 Marines and 1 Tank placed in Dheli
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Thai regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - British
1 Infantry moved from M.India to India
British take India from Thai
1 Infantry moved from M.India to S.India
3 EarlyFighters moved from Calcutta to S.India
1 Infantry moved from Calcutta to S.India
2 Infantrys moved from C.India to E.India
13 EarlyFighters moved from Calcutta to E.India
Purchase Units - British
British buy 3 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in S.India
British attack with 3 EarlyFighters and 2 Infantrys
Thai defend with 1 Mech.Inf
British roll dice for 3 EarlyFighters and 2 Infantrys in S.India, round 2 : 0/5 hits, 1.33 expected hits
Thai roll dice for 1 Mech.Inf in S.India, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 EarlyFighters and 2 Infantrys in S.India, round 3 : 1/5 hits, 1.33 expected hits
Thai roll dice for 1 Mech.Inf in S.India, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Thai lost in S.India
British win, taking S.India from Thai with 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Thai: 1 Mech.Inf
Battle in E.India
British attack with 13 EarlyFighters and 2 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry; Thai defend with 5 Infantrys
British roll dice for 13 EarlyFighters and 2 Infantrys in E.India, round 2 : 5/15 hits, 4.67 expected hits
Yamamoto roll dice for 1 Artillery and 6 Infantrys in E.India, round 2 : 2/7 hits, 2.33 expected hits
5 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in E.India
13 EarlyFighters owned by the British retreated
Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for British: 2 Infantrys
Casualties for Thai: 5 Infantrys
Non Combat Move - British
13 EarlyFighters moved from E.India to Calcutta
4 Infantrys moved from Calcutta to C.India
3 EarlyFighters moved from S.India to Calcutta
Place Units - British
3 EarlyFighters and 3 Infantrys placed in Calcutta
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Thai regular : -0.67
British regular : -1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Anzac
Turning on Edit Mode
EDIT: Removing units owned by Americans from sz14: 2 B.Transports and 8 Marines
EDIT: Adding units owned by Americans to Seattle: 8 Marines
EDIT: Adding units owned by Americans to sz14: 2 B.Transports
EDIT: Turning off Edit Mode
1 EarlyFighter moved from Arawa to sz70
1 Infantry moved from W.Australia to sz50
2 Artillerys moved from W.Australia to sz50
1 Artillery moved from Derby to sz50
2 Infantrys moved from Derby to sz50
3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys moved from sz50 to Nayumo
1 T.Boat moved from sz49 to sz46
1 Infantry moved from S.W.Australia to W.Australia
2 Artillerys and 1 Infantry moved from Darwin to Derby
4 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 4 Artillerys, 2 Infantrys and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz70
Anzac attack with 1 EarlyFighter
Yamamoto defend with 1 B.Transport
Anzac roll dice for 1 EarlyFighter in sz70, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 EarlyFighter in sz70, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Transport in sz70, round 4 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 EarlyFighter in sz70, round 5 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Transport in sz70, round 5 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Yamamoto lost in sz70
Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 B.Transport
Battle in Nayumo
Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys
Yamamoto defend with 10 Infantrys
Anzac roll dice for 1 Battleship in Nayumo, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Nayumo, round 2 : 5/8 hits, 2.83 expected hits
Yamamoto roll dice for 10 Infantrys in Nayumo, round 2 : 3/10 hits, 3.33 expected hits
3 Infantrys owned by the Anzac and 5 Infantrys owned by the Yamamoto lost in Nayumo
Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Nayumo, round 3 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 5 Infantrys in Nayumo, round 3 : 4/5 hits, 1.67 expected hits
3 Artillerys owned by the Anzac, 1 EarlyFighter owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Nayumo
1 Fighter owned by the Anzac retreated
Yamamoto win with 4 Infantrys remaining. Battle score for attacker is -14
Casualties for Anzac: 3 Artillerys, 1 EarlyFighter and 3 Infantrys
Casualties for Yamamoto: 6 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from sz70 to sz50
1 Fighter moved from Nayumo to sz50
Place Units - Anzac
3 Artillerys placed in W.Australia
1 Artillery and 2 Infantrys placed in Darwin
1 S.Sub placed in sz35
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33
Anzac regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Americans
1 Battleship and 2 Destroyers moved from sz25 to sz20
1 B29 moved from Wake to sz20
1 EarlyFighter moved from Wake to sz20
1 Destroyer moved from sz11 to sz20
1 Fighter moved from Pearl Harbor to sz20
8 Marines moved from Yakutsk to Vostok
1 Artillery and 35 Marines moved from Quingdao to Hsingan
Purchase Units - Americans
Americans buy 1 B.Carrier, 6 Destroyers, 1 Infantry and 6 Marines; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz20
Americans attack with 1 B29, 1 Battleship, 3 Destroyers, 1 EarlyFighter and 1 Fighter
Yamamoto defend with 6 Destroyers
Americans roll dice for 1 B29, 1 Battleship, 3 Destroyers, 1 EarlyFighter and 1 Fighter in sz20, round 2 : 1/7 hits, 3.33 expected hits
Yamamoto roll dice for 6 Destroyers in sz20, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 1 Battleship owned by the Americans
2 Destroyers owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz20
1 Fighter owned by the Americans and 1 B29 owned by the Americans retreated
1 Destroyer owned by the Americans and 1 Battleship owned by the Americans retreated to sz11
Yamamoto win with 5 Destroyers remaining. Battle score for attacker is -16
Casualties for Americans: 2 Destroyers and 1 EarlyFighter
Casualties for Yamamoto: 1 Destroyer
Battle in Vostok
Americans attack with 8 Marines
Masaharu defend with 2 Artillerys, 2 Marines and 1 Tank
Americans roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits
Masaharu roll dice for 2 Artillerys, 2 Marines and 1 Tank in Vostok, round 2 : 1/5 hits, 1.83 expected hits
1 Marine owned by the Americans, 2 Marines owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok
Americans roll dice for 7 Marines in Vostok, round 3 : 1/7 hits, 2.33 expected hits
Masaharu roll dice for 1 Artillery and 1 Tank in Vostok, round 3 : 2/2 hits, 0.83 expected hits
2 Marines owned by the Americans and 1 Artillery owned by the Masaharu lost in Vostok
Americans roll dice for 5 Marines in Vostok, round 4 : 2/5 hits, 1.67 expected hits
Masaharu roll dice for 1 Tank in Vostok, round 4 : 1/1 hits, 0.50 expected hits
1 Marine owned by the Americans and 1 Tank owned by the Masaharu lost in Vostok
Americans win, taking Vostok from Masaharu with 4 Marines remaining. Battle score for attacker is 7
Casualties for Americans: 4 Marines
Casualties for Masaharu: 2 Artillerys, 2 Marines and 1 Tank
Battle in Hsingan
Americans attack with 1 Artillery and 35 Marines
Hisaichi defend with 2 Infantrys, 1 Marine and 6 Tanks; Masaharu defend with 18 Infantrys
Americans roll dice for 1 Artillery and 35 Marines in Hsingan, round 2 : 13/36 hits, 12.17 expected hits
Masaharu roll dice for 20 Infantrys, 1 Marine and 6 Tanks in Hsingan, round 2 : 9/27 hits, 10.00 expected hits
9 Marines owned by the Americans, 12 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Hsingan
Americans roll dice for 1 Artillery and 26 Marines in Hsingan, round 3 : 9/27 hits, 9.17 expected hits
Masaharu roll dice for 7 Infantrys, 1 Marine and 6 Tanks in Hsingan, round 3 : 6/14 hits, 5.67 expected hits
6 Marines owned by the Americans, 1 Tank owned by the Hisaichi, 6 Infantrys owned by the Masaharu, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Hsingan
Americans roll dice for 1 Artillery and 20 Marines in Hsingan, round 4 : 7/21 hits, 7.17 expected hits
Masaharu roll dice for 5 Tanks in Hsingan, round 4 : 3/5 hits, 2.50 expected hits
3 Marines owned by the Americans and 5 Tanks owned by the Hisaichi lost in Hsingan
Americans win, taking Hsingan from Masaharu with 1 Artillery and 17 Marines remaining. Battle score for attacker is 19
Casualties for Americans: 18 Marines
Casualties for Hisaichi: 2 Infantrys, 1 Marine and 6 Tanks
Casualties for Masaharu: 18 Infantrys
Non Combat Move - Americans
1 Elite and 9 Marines moved from Magadan to Yakutsk
8 Marines moved from Palana to Magadan
8 Marines moved from Seattle to sz6
2 B.Transports and 8 Marines moved from sz6 to sz4
2 Destroyers moved from sz4 to sz11
1 B29 moved from sz20 to Wake
1 Fighter moved from sz20 to sz11
2 B.Transports moved from sz14 to sz23
8 Marines moved from sz4 to Palana
2 B.Transports moved from sz4 to sz6
Place Units - Americans
1 B.Carrier placed in sz11
1 Destroyer placed in sz19
2 Destroyers placed in sz4
2 Destroyers placed in sz25
1 Destroyer placed in sz25
1 Infantry and 6 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Americans regular : -2.50
Masaharu regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Masaharu
4 Transports moved from sz1 to sz15
2 Artillerys and 1 Marine moved from Akina to sz15
4 Infantrys moved from Akina to sz15
2 Artillerys, 4 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1
2 Artillerys, 4 Infantrys and 1 Marine moved from sz1 to Belogorsk
3 Infantrys moved from Amursk to Belogorsk
3 Infantrys moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
1 Bunker placed in Belogorsk
2 Infantrys and 1 Marine placed in Amursk
7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Russians
1 Infantry moved from Jinan to Quingdao
5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
1 Mech.Inf moved from Quingdao to Tientsin
Russians take Tientsin from Hisaichi
1 Mech.Inf moved from Tientsin to Manchuria
Russians take Manchuria from Masaharu
1 Mech.Inf moved from Gobi to Tsingnan
1 Mech.Inf moved from Bikaner to Bhopa
British take Bhopa from Thai
1 Mech.Inf moved from Bhopa to W.India
3 Mech.Infs moved from Bikaner to W.India
1 Infantry moved from Bikaner to W.India
Purchase Units - Russians
Russians buy 1 Bunker, 8 Infantrys and 2 Mech.Infs; Remaining resources: 3 PUs;
Combat - Russians
Battle in Tsingnan
Russians attack with 1 Mech.Inf
Hisaichi defend with 1 Tankette
Russians roll dice for 1 Mech.Inf in Tsingnan, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Tsingnan, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Tsingnan
Russians win, taking Tsingnan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Battle in W.India
Russians attack with 1 Infantry and 4 Mech.Infs
Thai defend with 1 Artillery and 2 Marines
Russians roll dice for 1 Infantry and 4 Mech.Infs in W.India, round 2 : 2/5 hits, 1.67 expected hits
Thai roll dice for 1 Artillery and 2 Marines in W.India, round 2 : 0/3 hits, 1.00 expected hits
2 Marines owned by the Thai lost in W.India
Russians roll dice for 1 Infantry and 4 Mech.Infs in W.India, round 3 : 3/5 hits, 1.67 expected hits
Thai roll dice for 1 Artillery in W.India, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in W.India
Russians win, taking W.India from Thai with 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Thai: 1 Artillery and 2 Marines
Non Combat Move - Russians
4 Mech.Infs moved from Achinsk to Bikaner
1 Mech.Inf moved from Kaask to Quingdao
1 Infantry moved from Irkutsk to Quingdao
4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
1 Marine moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
Place Units - Russians
1 Bunker placed in Quingdao
6 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 44 PUs; end with 47 PUs
Combat Hit Differential Summary :
Thai regular : -1.33
Russians regular : 2.33
Hisaichi regular : -0.17