@leemorrison said in 2025 League Rules:
League Games anyone? I have time for a couple.
hi lee, welcome. plz post your request here https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread/2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Crete
1 infantry moved from Southern Italy to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern France
1 armour moved from Southern Italy to Southern France
Combat - Italians
Battle in Crete
Battle in Southern France
Italians attack with 2 armour and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 armour and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 armour in Southern France, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 armour in Southern France, round 4 : 2/2 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France
Italians win, taking Crete from Neutral_Allies, taking Southern France from Americans with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 infantry moved from Greece to 99 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
3 infantry moved from Greece to Albania
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 64 Sea Zone to 56 Sea Zone
ANZAC take 55 Sea Zone from Japanese
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 56 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 submarines in 56 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 64 Sea Zone to 56 Sea Zone
ANZAC take 55 Sea Zone from Japanese
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 56 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 submarines in 56 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 factory_minors, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 108 Sea Zone
1 cruiser moved from 113 Sea Zone to 107 Sea Zone
2 carriers moved from 113 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 destroyer moved from 118 Sea Zone to 115 Sea Zone
1 infantry moved from Ukraine to Kursk
2 bombers moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Kursk
2 tactical_bombers moved from Eastern Poland to Rostov
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Leningrad to Novgorod
7 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Leningrad to Novgorod
1 infantry moved from Ukraine to Rostov
4 armour, 4 artilleries, 17 infantry and 2 mech_infantrys moved from Northern Belarus to Novgorod
4 artilleries and 4 infantry moved from Baltic States to Leningrad
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 fighter moved from Western Germany to Leningrad
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in 107 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Americans lost in 107 Sea Zone
Germans win with 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 108 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 108 Sea Zone
Germans win, taking 108 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 5 armour, 6 artilleries, 19 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 5 armour, 6 artilleries, 19 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 10/34 hits, 10.33 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 6 artilleries, 17 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Kursk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Rostov to Ukraine
1 tactical_bomber moved from Kursk to Ukraine
1 tactical_bomber moved from Novgorod to Leningrad
1 bomber moved from Russia to Leningrad
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Germany to 116 Sea Zone
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 3 infantry moved from Germany to 117 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
2 aaGuns moved from Poland to Baltic States
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 factory_minor placed in Leningrad
1 factory_minor placed in Ukraine
1 artillery and 2 infantry placed in Romania
3 artilleries and 3 infantry placed in Germany
1 submarine placed in 108 Sea Zone
1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.67
Germans regular : -3.17
Russians AA : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Stalingrad to Rostov
2 infantry moved from Bryansk to Kursk
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Yaroslavl
4 infantry moved from Northern Sinkiang to Urals
2 mech_infantrys moved from Korea to Siberia
Combat - Russians
Battle in Siberia
Russians attack with 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 mech_infantrys in Siberia, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kursk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kursk, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kursk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Russians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Kursk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tula to Russia
1 infantry moved from Bryansk to Tula
1 armour, 2 artilleries and 4 infantry moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Tambov to Russia
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Smolensk to Bryansk
4 aaGuns, 10 artilleries and 17 infantry moved from Smolensk to Russia
1 infantry moved from Stalingrad to Northern Caucasus
Place Units - Russians
1 artillery and 6 infantry placed in Russia
3 infantry placed in Stalingrad
2 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,1,5,5,3,5,4
Russians collect 31 PUs (6 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Germans regular : 1.00
Russians regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Southern Manchuria to Northern Manchuria
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Southern Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Eastern India
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits
Bombing raid in Eastern India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Eastern India causes 8 damage total.
Battle in Northern Manchuria
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Amur
Battle in Kwangsi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Amur from Russians, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 12 infantry
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 7/17 hits, 5.83 expected hits
Russians roll dice for 12 infantry in Korea, round 2 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 3 : 5/13 hits, 5.17 expected hits
Russians roll dice for 5 infantry in Korea, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 6 infantry
Casualties for Russians: 12 infantry
Non Combat Move - Japanese
1 aaGun moved from Southern Manchuria to Jehol
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from New Guinea to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
1 marine moved from Solomon Islands to 50 Sea Zone
1 cruiser and 1 marine moved from 50 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
1 artillery moved from New Guinea to Dutch New Guinea
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
1 bomber moved from Korea to French Indo China
1 bomber moved from Eastern India to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.83
UK_Pacific AA : -0.17
UK_Pacific regular : 0.33
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 5 Sea Zone
3 bombers moved from Queensland to Malaya
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to New Guinea
2 cruisers and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 submarine and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win, taking 95 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in New Guinea
Battle in 101 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Americans win, taking New Guinea from Japanese, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 3 bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 3/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Malaya
Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -30
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Sakha
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
2 fighters and 2 tactical_bombers placed in Eastern United States
Americans undo move 1.
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 1.
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Inner Mongolia to Chahar
1 artillery moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shansi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Inner Mongolia
Place Units - Chinese
1 artillery and 1 infantry placed in Inner Mongolia
1 infantry placed in Kiangsi
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Combat Move - British
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Malta to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour moved from Tobruk to Libya
British take Libya from Italians
2 transports moved from 98 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 100 Sea Zone
1 mech_infantry moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 infantry moved from Trans-Jordan to 100 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 100 Sea Zone to Crete
1 armour moved from Yunnan to Malaya
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 mech_infantry moved from Eastern India to Yunnan
Combat - British
Combat Hit Differential Summary :
@dawgoneit scramble in sz97?
@dawgoneit Yes, both.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 5 Sea Zone
3 bombers moved from Queensland to Malaya
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to New Guinea
2 cruisers and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 submarine and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win, taking 95 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in New Guinea
Battle in 101 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Americans win, taking New Guinea from Japanese, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 3 bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 3/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Malaya
Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -30
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Sakha
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
2 fighters and 2 tactical_bombers placed in Eastern United States
Americans undo move 1.
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 1.
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Inner Mongolia to Chahar
1 artillery moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shansi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Inner Mongolia
Place Units - Chinese
1 artillery and 1 infantry placed in Inner Mongolia
1 infantry placed in Kiangsi
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Malta to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour moved from Tobruk to Libya
British take Libya from Italians
2 transports moved from 98 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 100 Sea Zone
1 mech_infantry moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 infantry moved from Trans-Jordan to 100 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 100 Sea Zone to Crete
1 armour moved from Yunnan to Malaya
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 mech_infantry moved from Eastern India to Yunnan
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Malaya
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Malaya, round 2 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 0/2 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser and 3 fighters
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 cruiser and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 cruiser and 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Germans: 2 fighters
Battle in Crete
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Crete, round 2 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Crete, round 3 : 1/4 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from 97 Sea Zone to Malta
1 infantry moved from Yunnan to Shan State
1 aaGun and 2 infantry moved from Burma to Yunnan
1 infantry moved from Eastern India to Burma
2 submarines moved from 83 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to Malta
1 tactical_bomber moved from Egypt to Malta
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Northwest Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Suriname to French Guiana
Place Units - British
1 carrier and 1 destroyer placed in 100 Sea Zone
1 fighter placed in 100 Sea Zone
British undo move 2.
1 fighter placed in Union of South Africa
British undo move 2.
1 fighter placed in 100 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.50
Italians regular : 0.67
Japanese regular : 1.33
British regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern France to Southern Italy
3 infantry moved from Albania to Yugoslavia
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6,2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,1
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Leningrad to Stalingrad
1 infantry moved from Kursk to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Tambov
5 armour moved from Ukraine to Rostov
3 artilleries and 3 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Leningrad to Northern Belarus
7 infantry moved from Vologda to Novgorod
1 fighter moved from Leningrad to Northern Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
1 fighter moved from Western Germany to 95 Sea Zone
1 tactical_bomber moved from Ukraine to Tambov
Combat - Germans
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
Bombing raid in Stalingrad rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Stalingrad causes 3 damage total.
Battle in Northern Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Belarus, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
3 tactical_bombers owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/13 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Stalingrad to Ukraine
3 tactical_bombers moved from Tambov to Ukraine
1 fighter moved from Northern Belarus to Western Germany
1 carrier moved from 107 Sea Zone to 108 Sea Zone
1 fighter moved from 95 Sea Zone to France
5 artilleries moved from Leningrad to Novgorod
3 infantry moved from Leningrad to Northern Belarus
4 infantry moved from Leningrad to Novgorod
3 artilleries and 3 infantry moved from Germany to Western Germany
3 transports moved from 118 Sea Zone to 115 Sea Zone
1 artillery moved from France to Holland Belgium
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 115 Sea Zone
1 tactical_bomber placed in France
1 artillery and 2 infantry placed in Leningrad
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Romania
1 artillery and 1 infantry placed in Western Germany
1 fighter placed in Western Germany
1 transport placed in 115 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,3,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -3.00
Russians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Southern Belarus to Eastern Poland
2 mech_infantrys moved from Siberia to Amur
Combat - Russians
Battle in Amur
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 mech_infantrys in Amur, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 mech_infantrys in Amur, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Samara
10 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
3 armour and 2 mech_infantrys moved from Russia to Kazakhstan
6 infantry moved from Urals to Kazakhstan
Place Units - Russians
3 infantry placed in Urals
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4
Russians collect 32 PUs (2 lost to blockades); end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.67
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Amur
1 armour moved from Korea to Buryatia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Korea to Southern Manchuria
1 artillery moved from Korea to Southern Manchuria
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 marines moved from Paulau to 35 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 132 Sea Zone
2 marines moved from 132 Sea Zone to Malaya
2 carriers moved from 35 Sea Zone to 132 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 132 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 132 Sea Zone
3 submarines moved from 35 Sea Zone to 132 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Kiangsu to Fukien
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Fukien
1 bomber moved from French Indo China to Eastern India
1 bomber moved from French Indo China to Fukien
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Eastern India causes 0 damage total.
Battle in Siberia
Battle in Fukien
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Fukien, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
1 fighter owned by the Japanese and 1 bomber owned by the Japanese retreated
Chinese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 infantry and 2 marines
British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 cruisers in Malaya, round 2 : 1/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Fukien to 21 Sea Zone
1 tactical_bomber moved from Kwangtung to 21 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Fukien to French Indo China
Place Units - Japanese
3 destroyers and 2 transports placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 0.67
UK_Pacific AA : 0.83
UK_Pacific regular : 0.83
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 cruiser moved from 101 Sea Zone to 96 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 marine moved from 55 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 marine moved from New Guinea to Dutch New Guinea
2 fighters moved from 55 Sea Zone to Dutch New Guinea
Combat - Americans
Battle in Solomon Islands
Battle in Dutch New Guinea
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 2 artilleries
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 marine owned by the Americans lost in Dutch New Guinea
Americans win, taking Solomon Islands from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 marine
Casualties for Japanese: 2 artilleries
Non Combat Move - Americans
2 fighters moved from Dutch New Guinea to 55 Sea Zone
2 cruisers and 2 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 bomber moved from Sakha to British Columbia
1 bomber moved from Western United States to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
2 carriers moved from 55 Sea Zone to 50 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 transports placed in 11 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Shansi to Jehol
1 infantry moved from Fukien to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Inner Mongolia to Chahar
Combat - Chinese
Japanese scrambles 1 units out of 21 Sea Zone to defend against the attack in Kwangtung
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kwangtung
Chinese attack with 1 infantry
Japanese defend with 1 artillery, 1 fighter and 1 harbour
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kwangtung, round 5 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from Kwangtung back to originating territory: 21 Sea Zone
Non Combat Move - Chinese
1 fighter moved from Chahar to Shansi
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : -3.33