@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
PtV League Dawgoneit (Allies) vs Nikola1975 (axis + 10)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 infantry moved from Southern Italy to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Southern France 1 armour moved from Southern Italy to Southern France Combat - Italians Battle in Crete Battle in Southern France Italians attack with 2 armour and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 armour and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 2 armour in Southern France, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour in Southern France, round 4 : 2/2 hits, 1.00 expected hits Americans roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France Italians win, taking Crete from Neutral_Allies, taking Southern France from Americans with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 infantry moved from Greece to 99 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 3 infantry moved from Greece to Albania Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 3 submarines moved from 64 Sea Zone to 56 Sea Zone ANZAC take 55 Sea Zone from Japanese Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 3 submarines in 56 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 submarines in 56 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 3 submarines moved from 64 Sea Zone to 56 Sea Zone ANZAC take 55 Sea Zone from Japanese Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 3 submarines in 56 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 submarines in 56 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 factory_minors, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer moved from 113 Sea Zone to 108 Sea Zone 1 cruiser moved from 113 Sea Zone to 107 Sea Zone 2 carriers moved from 113 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 destroyer moved from 118 Sea Zone to 115 Sea Zone 1 infantry moved from Ukraine to Kursk 2 bombers moved from Eastern Poland to Russia 1 tactical_bomber moved from Eastern Poland to Kursk 2 tactical_bombers moved from Eastern Poland to Rostov 1 tactical_bomber moved from Eastern Poland to Novgorod 1 artillery and 1 infantry moved from Leningrad to Novgorod 7 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery and 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Ukraine to Rostov 4 armour, 4 artilleries, 17 infantry and 2 mech_infantrys moved from Northern Belarus to Novgorod 4 artilleries and 4 infantry moved from Baltic States to Leningrad 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 3 infantry moved from Romania to Bessarabia 1 fighter moved from Western Germany to Leningrad 1 fighter moved from Western Germany to Southern Italy 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from France to Normandy Bordeaux Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in 107 Sea Zone Germans attack with 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 108 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 108 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 108 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 108 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 108 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 108 Sea Zone Germans win, taking 108 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 5 armour, 6 artilleries, 19 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 5 armour, 6 artilleries, 19 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 10/34 hits, 10.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour, 6 artilleries, 17 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Kursk Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Rostov to Ukraine 1 tactical_bomber moved from Kursk to Ukraine 1 tactical_bomber moved from Novgorod to Leningrad 1 bomber moved from Russia to Leningrad 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Germany to 116 Sea Zone 2 transports moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 3 infantry moved from Germany to 117 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad 2 aaGuns moved from Poland to Baltic States 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 factory_minor placed in Leningrad 1 factory_minor placed in Ukraine 1 artillery and 2 infantry placed in Romania 3 artilleries and 3 infantry placed in Germany 1 submarine placed in 108 Sea Zone 1 submarine placed in 115 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.67 Germans regular : -3.17 Russians AA : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Stalingrad to Rostov 2 infantry moved from Bryansk to Kursk 1 infantry moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Yaroslavl 4 infantry moved from Northern Sinkiang to Urals 2 mech_infantrys moved from Korea to Siberia Combat - Russians Battle in Siberia Russians attack with 2 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 mech_infantrys in Siberia, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kursk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kursk, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kursk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Russians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Kursk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Tula to Russia 1 infantry moved from Bryansk to Tula 1 armour, 2 artilleries and 4 infantry moved from Bryansk to Russia 2 armour and 2 mech_infantrys moved from Tambov to Russia 1 infantry moved from Stalingrad to Tambov 1 infantry moved from Smolensk to Bryansk 4 aaGuns, 10 artilleries and 17 infantry moved from Smolensk to Russia 1 infantry moved from Stalingrad to Northern Caucasus Place Units - Russians 1 artillery and 6 infantry placed in Russia 3 infantry placed in Stalingrad 2 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,1,5,5,3,5,4 Russians collect 31 PUs (6 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 1.00 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Southern Manchuria to Northern Manchuria 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Southern Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 bomber moved from Japan to Korea 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Eastern India 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits Bombing raid in Eastern India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Eastern India causes 8 damage total. Battle in Northern Manchuria Japanese attack with 1 infantry Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in Amur Battle in Kwangsi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Amur from Russians, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 12 infantry Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 7/17 hits, 5.83 expected hits Russians roll dice for 12 infantry in Korea, round 2 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Korea Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 3 : 5/13 hits, 5.17 expected hits Russians roll dice for 5 infantry in Korea, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 6 infantry Casualties for Russians: 12 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Jehol 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from New Guinea to 47 Sea Zone 1 cruiser and 1 marine moved from 47 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau 1 marine moved from Solomon Islands to 50 Sea Zone 1 cruiser and 1 marine moved from 50 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau 1 artillery moved from New Guinea to Dutch New Guinea 1 fighter moved from Kwangsi to French Indo China 1 infantry moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from Korea to Kiangsu 1 bomber moved from Korea to French Indo China 1 bomber moved from Eastern India to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 UK_Pacific AA : -0.17 UK_Pacific regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 3 bombers moved from Queensland to Malaya 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to New Guinea 2 cruisers and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 101 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in New Guinea Battle in 101 Sea Zone Americans attack with 1 cruiser Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone Americans win, taking New Guinea from Japanese, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya Americans attack with 3 bombers Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 3/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Malaya Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -30 Casualties for Americans: 3 bombers Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Sakha Place Units - Americans 2 fighters and 2 tactical_bombers placed in Western United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 2 fighters and 2 tactical_bombers placed in Eastern United States Americans undo move 1. 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States Americans undo move 1. 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 1.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hunan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Inner Mongolia Place Units - Chinese 1 artillery and 1 infantry placed in Inner Mongolia 1 infantry placed in Kiangsi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 1.00
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Combat Move - British 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Malta to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 armour moved from Tobruk to Libya British take Libya from Italians 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 armour moved from Egypt to 100 Sea Zone 1 mech_infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 100 Sea Zone to Crete 1 armour moved from Yunnan to Malaya 2 fighters and 1 tactical_bomber moved from Yunnan to Malaya 1 mech_infantry moved from Eastern India to Yunnan Combat - British
Combat Hit Differential Summary :
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@dawgoneit scramble in sz97?
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@dawgoneit Yes, both.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 3 bombers moved from Queensland to Malaya 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to New Guinea 2 cruisers and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 101 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in New Guinea Battle in 101 Sea Zone Americans attack with 1 cruiser Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone Americans win, taking New Guinea from Japanese, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya Americans attack with 3 bombers Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 3/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Malaya Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -30 Casualties for Americans: 3 bombers Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Sakha Place Units - Americans 2 fighters and 2 tactical_bombers placed in Western United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 2 fighters and 2 tactical_bombers placed in Eastern United States Americans undo move 1. 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States Americans undo move 1. 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hunan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Inner Mongolia Place Units - Chinese 1 artillery and 1 infantry placed in Inner Mongolia 1 infantry placed in Kiangsi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Malta to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 armour moved from Tobruk to Libya British take Libya from Italians 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 armour moved from Egypt to 100 Sea Zone 1 mech_infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 100 Sea Zone to Crete 1 armour moved from Yunnan to Malaya 2 fighters and 1 tactical_bomber moved from Yunnan to Malaya 1 mech_infantry moved from Eastern India to Yunnan Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Malaya British attack with 1 armour, 2 fighters and 1 tactical_bomber Japanese defend with 1 artillery, 1 factory_minor, 1 fighter and 1 harbour British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Malaya, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 1 fighter Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser and 3 fighters Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 transport British roll dice for 1 bomber, 1 cruiser and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 cruiser and 1 fighter Casualties for Italians: 1 destroyer and 1 transport Casualties for Germans: 2 fighters Battle in Crete British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Crete, round 2 : 0/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Crete, round 3 : 1/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from 97 Sea Zone to Malta 1 infantry moved from Yunnan to Shan State 1 aaGun and 2 infantry moved from Burma to Yunnan 1 infantry moved from Eastern India to Burma 2 submarines moved from 83 Sea Zone to 99 Sea Zone 2 fighters moved from Egypt to Malta 1 tactical_bomber moved from Egypt to Malta 1 infantry moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Northwest Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 infantry moved from Rhodesia to Belgian Congo 1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Egypt 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan 1 infantry moved from Suriname to French Guiana Place Units - British 1 carrier and 1 destroyer placed in 100 Sea Zone 1 fighter placed in 100 Sea Zone British undo move 2. 1 fighter placed in Union of South Africa British undo move 2. 1 fighter placed in 100 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.50 Italians regular : 0.67 Japanese regular : 1.33 British regular : 2.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Southern France to Southern Italy 3 infantry moved from Albania to Yugoslavia Combat - Italians Non Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6,2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,1 Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 submarine moved from 56 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 submarine moved from 56 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Leningrad to Stalingrad 1 infantry moved from Kursk to Tambov 1 tactical_bomber moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Tambov 5 armour moved from Ukraine to Rostov 3 artilleries and 3 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Leningrad to Northern Belarus 7 infantry moved from Vologda to Novgorod 1 fighter moved from Leningrad to Northern Belarus 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Romania to Bessarabia 1 fighter moved from Western Germany to 95 Sea Zone 1 tactical_bomber moved from Ukraine to Tambov Combat - Germans Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits Bombing raid in Stalingrad rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Stalingrad causes 3 damage total. Battle in Northern Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Belarus, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 3 tactical_bombers owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Rostov Germans attack with 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/13 hits, 5.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Stalingrad to Ukraine 3 tactical_bombers moved from Tambov to Ukraine 1 fighter moved from Northern Belarus to Western Germany 1 carrier moved from 107 Sea Zone to 108 Sea Zone 1 fighter moved from 95 Sea Zone to France 5 artilleries moved from Leningrad to Novgorod 3 infantry moved from Leningrad to Northern Belarus 4 infantry moved from Leningrad to Novgorod 3 artilleries and 3 infantry moved from Germany to Western Germany 3 transports moved from 118 Sea Zone to 115 Sea Zone 1 artillery moved from France to Holland Belgium 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 destroyer moved from 108 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 115 Sea Zone 1 tactical_bomber placed in France 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Romania 1 artillery and 1 infantry placed in Western Germany 1 fighter placed in Western Germany 1 transport placed in 115 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,3,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2 Germans collect 53 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -3.00 Russians AA : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 33 PUs; Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Southern Belarus to Eastern Poland 2 mech_infantrys moved from Siberia to Amur Combat - Russians Battle in Amur Russians attack with 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 mech_infantrys in Amur, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 mech_infantrys in Amur, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Russia to Bryansk 4 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 3 armour and 2 mech_infantrys moved from Russia to Kazakhstan 6 infantry moved from Urals to Kazakhstan Place Units - Russians 3 infantry placed in Urals 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4 Russians collect 32 PUs (2 lost to blockades); end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Korea to Amur 1 armour moved from Korea to Buryatia 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Korea to Southern Manchuria 1 artillery moved from Korea to Southern Manchuria 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 marines moved from Paulau to 35 Sea Zone 2 cruisers and 2 marines moved from 35 Sea Zone to 132 Sea Zone 2 marines moved from 132 Sea Zone to Malaya 2 carriers moved from 35 Sea Zone to 132 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 132 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 132 Sea Zone 3 submarines moved from 35 Sea Zone to 132 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Kiangsu to Fukien 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Fukien 1 bomber moved from French Indo China to Eastern India 1 bomber moved from French Indo China to Fukien Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Eastern India causes 0 damage total. Battle in Siberia Battle in Fukien Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Fukien, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien 1 fighter owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 2 mech_infantrys Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 2 infantry and 2 marines British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from Fukien to 21 Sea Zone 1 tactical_bomber moved from Kwangtung to 21 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 bomber moved from Fukien to French Indo China Place Units - Japanese 3 destroyers and 2 transports placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 0.67 UK_Pacific AA : 0.83 UK_Pacific regular : 0.83 Russians regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 cruiser moved from 101 Sea Zone to 96 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 marine moved from 55 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 marine moved from New Guinea to Dutch New Guinea 2 fighters moved from 55 Sea Zone to Dutch New Guinea Combat - Americans Battle in Solomon Islands Battle in Dutch New Guinea Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 2 artilleries Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 marine owned by the Americans lost in Dutch New Guinea Americans win, taking Solomon Islands from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 marine Casualties for Japanese: 2 artilleries Non Combat Move - Americans 2 fighters moved from Dutch New Guinea to 55 Sea Zone 2 cruisers and 2 destroyers moved from 27 Sea Zone to 55 Sea Zone 1 bomber moved from Sakha to British Columbia 1 bomber moved from Western United States to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 carriers moved from 55 Sea Zone to 50 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 transports placed in 11 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Shansi to Jehol 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Inner Mongolia to Chahar Combat - Chinese Japanese scrambles 1 units out of 21 Sea Zone to defend against the attack in Kwangtung Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Kwangtung Chinese attack with 1 infantry Japanese defend with 1 artillery, 1 fighter and 1 harbour Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 5 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from Kwangtung back to originating territory: 21 Sea Zone Non Combat Move - Chinese 1 fighter moved from Chahar to Shansi Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : -3.33