Bid
sub sz111
dd sz91
transport off New Zealand
PtV League Dawgoneit (Allies) vs Nikola1975 (axis + 10)
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hunan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Inner Mongolia Place Units - Chinese 1 artillery and 1 infantry placed in Inner Mongolia 1 infantry placed in Kiangsi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 1.00
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Combat Move - British 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Malta to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 armour moved from Tobruk to Libya British take Libya from Italians 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 armour moved from Egypt to 100 Sea Zone 1 mech_infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 100 Sea Zone to Crete 1 armour moved from Yunnan to Malaya 2 fighters and 1 tactical_bomber moved from Yunnan to Malaya 1 mech_infantry moved from Eastern India to Yunnan Combat - British
Combat Hit Differential Summary :
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@dawgoneit scramble in sz97?
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@dawgoneit Yes, both.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 3 bombers moved from Queensland to Malaya 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to New Guinea 2 cruisers and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 101 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in New Guinea Battle in 101 Sea Zone Americans attack with 1 cruiser Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone Americans win, taking New Guinea from Japanese, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya Americans attack with 3 bombers Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 3/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Malaya Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -30 Casualties for Americans: 3 bombers Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Sakha Place Units - Americans 2 fighters and 2 tactical_bombers placed in Western United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 2 fighters and 2 tactical_bombers placed in Eastern United States Americans undo move 1. 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States Americans undo move 1. 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hunan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Inner Mongolia Place Units - Chinese 1 artillery and 1 infantry placed in Inner Mongolia 1 infantry placed in Kiangsi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Malta to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 armour moved from Tobruk to Libya British take Libya from Italians 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 armour moved from Egypt to 100 Sea Zone 1 mech_infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 100 Sea Zone to Crete 1 armour moved from Yunnan to Malaya 2 fighters and 1 tactical_bomber moved from Yunnan to Malaya 1 mech_infantry moved from Eastern India to Yunnan Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Malaya British attack with 1 armour, 2 fighters and 1 tactical_bomber Japanese defend with 1 artillery, 1 factory_minor, 1 fighter and 1 harbour British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Malaya, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 1 fighter Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser and 3 fighters Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 transport British roll dice for 1 bomber, 1 cruiser and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 cruiser and 1 fighter Casualties for Italians: 1 destroyer and 1 transport Casualties for Germans: 2 fighters Battle in Crete British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Crete, round 2 : 0/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Crete, round 3 : 1/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from 97 Sea Zone to Malta 1 infantry moved from Yunnan to Shan State 1 aaGun and 2 infantry moved from Burma to Yunnan 1 infantry moved from Eastern India to Burma 2 submarines moved from 83 Sea Zone to 99 Sea Zone 2 fighters moved from Egypt to Malta 1 tactical_bomber moved from Egypt to Malta 1 infantry moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Northwest Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 infantry moved from Rhodesia to Belgian Congo 1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Egypt 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan 1 infantry moved from Suriname to French Guiana Place Units - British 1 carrier and 1 destroyer placed in 100 Sea Zone 1 fighter placed in 100 Sea Zone British undo move 2. 1 fighter placed in Union of South Africa British undo move 2. 1 fighter placed in 100 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.50 Italians regular : 0.67 Japanese regular : 1.33 British regular : 2.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Southern France to Southern Italy 3 infantry moved from Albania to Yugoslavia Combat - Italians Non Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6,2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,1 Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 submarine moved from 56 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 submarine moved from 56 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Leningrad to Stalingrad 1 infantry moved from Kursk to Tambov 1 tactical_bomber moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Tambov 5 armour moved from Ukraine to Rostov 3 artilleries and 3 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Leningrad to Northern Belarus 7 infantry moved from Vologda to Novgorod 1 fighter moved from Leningrad to Northern Belarus 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Romania to Bessarabia 1 fighter moved from Western Germany to 95 Sea Zone 1 tactical_bomber moved from Ukraine to Tambov Combat - Germans Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits Bombing raid in Stalingrad rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Stalingrad causes 3 damage total. Battle in Northern Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Belarus, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 3 tactical_bombers owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Rostov Germans attack with 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/13 hits, 5.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Stalingrad to Ukraine 3 tactical_bombers moved from Tambov to Ukraine 1 fighter moved from Northern Belarus to Western Germany 1 carrier moved from 107 Sea Zone to 108 Sea Zone 1 fighter moved from 95 Sea Zone to France 5 artilleries moved from Leningrad to Novgorod 3 infantry moved from Leningrad to Northern Belarus 4 infantry moved from Leningrad to Novgorod 3 artilleries and 3 infantry moved from Germany to Western Germany 3 transports moved from 118 Sea Zone to 115 Sea Zone 1 artillery moved from France to Holland Belgium 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 destroyer moved from 108 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 115 Sea Zone 1 tactical_bomber placed in France 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Romania 1 artillery and 1 infantry placed in Western Germany 1 fighter placed in Western Germany 1 transport placed in 115 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,3,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2 Germans collect 53 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -3.00 Russians AA : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 33 PUs; Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Southern Belarus to Eastern Poland 2 mech_infantrys moved from Siberia to Amur Combat - Russians Battle in Amur Russians attack with 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 mech_infantrys in Amur, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 mech_infantrys in Amur, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Russia to Bryansk 4 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 3 armour and 2 mech_infantrys moved from Russia to Kazakhstan 6 infantry moved from Urals to Kazakhstan Place Units - Russians 3 infantry placed in Urals 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4 Russians collect 32 PUs (2 lost to blockades); end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Korea to Amur 1 armour moved from Korea to Buryatia 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Korea to Southern Manchuria 1 artillery moved from Korea to Southern Manchuria 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 marines moved from Paulau to 35 Sea Zone 2 cruisers and 2 marines moved from 35 Sea Zone to 132 Sea Zone 2 marines moved from 132 Sea Zone to Malaya 2 carriers moved from 35 Sea Zone to 132 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 132 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 132 Sea Zone 3 submarines moved from 35 Sea Zone to 132 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Kiangsu to Fukien 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Fukien 1 bomber moved from French Indo China to Eastern India 1 bomber moved from French Indo China to Fukien Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Eastern India causes 0 damage total. Battle in Siberia Battle in Fukien Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Fukien, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien 1 fighter owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 2 mech_infantrys Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 2 infantry and 2 marines British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from Fukien to 21 Sea Zone 1 tactical_bomber moved from Kwangtung to 21 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 bomber moved from Fukien to French Indo China Place Units - Japanese 3 destroyers and 2 transports placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 0.67 UK_Pacific AA : 0.83 UK_Pacific regular : 0.83 Russians regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 cruiser moved from 101 Sea Zone to 96 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 marine moved from 55 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 marine moved from New Guinea to Dutch New Guinea 2 fighters moved from 55 Sea Zone to Dutch New Guinea Combat - Americans Battle in Solomon Islands Battle in Dutch New Guinea Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 2 artilleries Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 marine owned by the Americans lost in Dutch New Guinea Americans win, taking Solomon Islands from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 marine Casualties for Japanese: 2 artilleries Non Combat Move - Americans 2 fighters moved from Dutch New Guinea to 55 Sea Zone 2 cruisers and 2 destroyers moved from 27 Sea Zone to 55 Sea Zone 1 bomber moved from Sakha to British Columbia 1 bomber moved from Western United States to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 carriers moved from 55 Sea Zone to 50 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 transports placed in 11 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Shansi to Jehol 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Inner Mongolia to Chahar Combat - Chinese Japanese scrambles 1 units out of 21 Sea Zone to defend against the attack in Kwangtung Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Kwangtung Chinese attack with 1 infantry Japanese defend with 1 artillery, 1 fighter and 1 harbour Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 5 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from Kwangtung back to originating territory: 21 Sea Zone Non Combat Move - Chinese 1 fighter moved from Chahar to Shansi Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : -3.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 cruiser moved from 101 Sea Zone to 96 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 marine moved from 55 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 marine moved from New Guinea to Dutch New Guinea 2 fighters moved from 55 Sea Zone to Dutch New Guinea Combat - Americans Battle in Solomon Islands Battle in Dutch New Guinea Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 2 artilleries Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 marine owned by the Americans lost in Dutch New Guinea Americans win, taking Solomon Islands from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 marine Casualties for Japanese: 2 artilleries Non Combat Move - Americans 2 fighters moved from Dutch New Guinea to 55 Sea Zone 2 cruisers and 2 destroyers moved from 27 Sea Zone to 55 Sea Zone 1 bomber moved from Sakha to British Columbia 1 bomber moved from Western United States to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 carriers moved from 55 Sea Zone to 50 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 transports placed in 11 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Shansi to Jehol 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Inner Mongolia to Chahar Combat - Chinese Japanese scrambles 1 units out of 21 Sea Zone to defend against the attack in Kwangtung Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Kwangtung Chinese attack with 1 infantry Japanese defend with 1 artillery, 1 fighter and 1 harbour Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 5 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from Kwangtung back to originating territory: 21 Sea Zone Non Combat Move - Chinese 1 fighter moved from Chahar to Shansi Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 16 PUs; UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Crete to 100 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone 1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Greece 1 armour moved from Libya to Alexandria 1 fighter moved from Egypt to Greece 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan 1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 armour and 1 mech_infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Northeast Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Burma to Eastern India 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 bomber moved from Malta to Greece 4 fighters and 1 tactical_bomber moved from Malta to Gibraltar Combat - British Battle in Greece British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Greece, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greece British win, taking Greece from Germans with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Greece to Malta 2 fighters moved from Greece to 101 Sea Zone 1 infantry moved from Yunnan to Burma Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Eastern India: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 1 factory_minor placed in Iraq 1 transport placed in 100 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 armour, 1 fighter and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5,5,2 British collect 37 PUs (2 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1,2,4,5,6 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : 1.17 Japanese regular : -3.00 Germans regular : -0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 artillery placed in Southern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,1,6,2,5 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 57 Sea Zone ANZAC take 59 Sea Zone from Japanese 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Britain, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 57 Sea Zone ANZAC take 59 Sea Zone from Japanese 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Britain, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from Gibraltar to Malta 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 1 infantry moved from Leningrad to Vologda 1 tactical_bomber moved from Leningrad to Vologda 1 bomber moved from Ukraine to Stalingrad 1 artillery and 1 infantry moved from Rostov to Stalingrad 1 tactical_bomber moved from Ukraine to Stalingrad 1 tactical_bomber moved from Ukraine to Stalingrad 1 infantry moved from Rostov to Northern Caucasus 1 tactical_bomber moved from Ukraine to Northern Caucasus 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Romania to Bulgaria 1 artillery moved from Northern Belarus to Southern Belarus 2 infantry moved from Northern Belarus to Smolensk 6 armour, 11 artilleries, 28 infantry and 3 mech_infantrys moved from Novgorod to Smolensk 1 artillery and 1 infantry moved from Leningrad to Novgorod 1 artillery and 1 infantry moved from Ukraine to Kursk 1 infantry moved from Rostov to Stalingrad 4 infantry moved from Ukraine to Rostov 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery moved from Western Germany to 115 Sea Zone 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Holland Belgium to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco 1 fighter moved from 107 Sea Zone to Morocco 1 tactical_bomber moved from 107 Sea Zone to Morocco 1 tactical_bomber moved from France to Morocco 1 fighter moved from France to Morocco 1 carrier moved from 108 Sea Zone to 93 Sea Zone 1 cruiser moved from 107 Sea Zone to 93 Sea Zone 1 destroyer moved from 115 Sea Zone to 93 Sea Zone 1 submarine moved from 107 Sea Zone to 93 Sea Zone 1 submarine moved from 108 Sea Zone to 93 Sea Zone 1 carrier moved from 107 Sea Zone to 93 Sea Zone 2 destroyers and 1 submarine moved from 112 Sea Zone to 93 Sea Zone 2 fighters moved from Western Germany to Bulgaria 2 artilleries and 2 infantry moved from Western Germany to 115 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 115 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from Western Germany to Holland Belgium Combat - Germans Battle in Morocco Germans attack with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers French defend with 3 infantry Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Morocco, round 2 : 5/12 hits, 5.00 expected hits French roll dice for 3 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for French: 3 infantry Battle in Kursk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kursk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kursk, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 6 armour, 11 artilleries, 30 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 11 artilleries, 30 infantry and 3 mech_infantrys in Smolensk, round 2 : 11/50 hits, 14.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 6 armour, 11 artilleries, 30 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Caucasus Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers in Stalingrad, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Stalingrad, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 tactical_bomber moved from Stalingrad to Ukraine 1 tactical_bomber moved from Stalingrad to Ukraine 1 bomber moved from Stalingrad to Ukraine 1 tactical_bomber moved from Northern Caucasus to Ukraine 1 tactical_bomber moved from Vologda to Leningrad 2 fighters and 2 tactical_bombers moved from Morocco to 93 Sea Zone Place Units - Germans 2 armour placed in Romania 1 infantry placed in Romania 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 1 armour placed in Germany 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
French regular : 0.00 Russians regular : -3.33 Germans regular : -1.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Northern Caucasus 1 armour moved from Kazakhstan to Northern Caucasus 2 armour, 4 infantry and 2 mech_infantrys moved from Kazakhstan to Stalingrad 4 artilleries and 12 infantry moved from Samara to Stalingrad 3 infantry moved from Urals to Timguska Combat - Russians Battle in Stalingrad Russians attack with 2 armour, 4 artilleries, 16 infantry and 2 mech_infantrys Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 armour, 4 artilleries, 16 infantry and 2 mech_infantrys in Stalingrad, round 2 : 6/24 hits, 6.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Stalingrad, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 2 armour, 4 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Northern Caucasus Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Northern Caucasus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Northern Caucasus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 7 infantry placed in Russia 1 artillery and 1 infantry placed in Urals 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from Southern Manchuria to Jehol 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Japan to Anhwe 3 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 marine moved from Malaya to 132 Sea Zone 1 marine moved from Malaya to 132 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kiangsu 1 fighter moved from French Indo China to Kwangtung 1 fighter moved from 132 Sea Zone to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangtung 1 infantry moved from Shan State to French Indo China 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from 132 Sea Zone to Kwangsi 1 tactical_bomber moved from 132 Sea Zone to Kwangsi 1 artillery moved from Southern Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi Combat - Japanese Battle in Fukien Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Fukien from Chinese, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 artilleries and 4 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/8 hits, 3.33 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 3/6 hits, 3.00 expected hits Chinese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 artilleries and 4 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Anhwe to Shantung 1 tactical_bomber moved from Anhwe to Shantung 2 fighters moved from Anhwe to Shantung 1 bomber moved from Kiangsu to Shantung 3 carriers, 2 cruisers, 1 fighter, 2 marines, 3 submarines and 1 transport moved from 132 Sea Zone to 21 Sea Zone 2 marines moved from 21 Sea Zone to Fukien 1 fighter and 1 tactical_bomber moved from Kwangtung to 21 Sea Zone 3 fighters moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to French Indo China 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 3 destroyers moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Place Units - Japanese 3 destroyers placed in 7 Sea Zone 1 transport placed in 7 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 UK_Pacific regular : -0.33