W@W Entek (axis) v. Dawg (allies)


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            2 Transports moved from 47 Sea Zone to 46 Sea Zone
            2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
            5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
            5 Artillerys and 5 Infantrys moved from 47 Sea Zone to Tripoli
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Adv.Fighters moved from 42 Sea Zone to 31 Sea Zone
    
        Purchase Units - Italians
            Italians buy 8 Artillerys, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tripoli
                Italians attack with 5 Artillerys and 5 Infantrys
                British defend with 3 Artillerys, 1 Elite and 2 Mech.Infs
                    Italians roll dice for 5 Artillerys and 5 Infantrys in Tripoli, round 2 : 5/10 hits, 3.33 expected hits
                    British roll dice for 3 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 2 : 2/6 hits, 2.00 expected hits
                    1 Elite owned by the British, 3 Artillerys owned by the British, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli
                    Italians roll dice for 5 Artillerys and 3 Infantrys in Tripoli, round 3 : 3/8 hits, 2.67 expected hits
                    British roll dice for 1 Mech.Inf in Tripoli, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli
                Italians win, taking Tripoli from British with 5 Artillerys and 2 Infantrys remaining. Battle score for attacker is 21
                Casualties for Italians: 3 Infantrys
                Casualties for British: 3 Artillerys, 1 Elite and 2 Mech.Infs
            Battle in 31 Sea Zone
                Italians attack with 2 Adv.Fighters
                Americans defend with 1 S.Submarine and 1 Submarine
                    Italians roll dice for 2 Adv.Fighters in 31 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
                Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 17
                Casualties for Americans: 1 S.Submarine and 1 Submarine
    
        Non Combat Move - Italians
            2 Adv.Fighters moved from 31 Sea Zone to 42 Sea Zone
            2 Infantrys moved from Tunis to S.Tunisia
            2 Artillerys moved from Tunis to S.Tunisia
    
        Place Units - Italians
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 Artillerys and 2 Infantrys placed in Tunis
            4 Artillerys and 3 Infantrys placed in Rome
            2 Submarines placed in 46 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tuscany: 1 Artillery
            EDIT: Removing units owned by Italians from Lombardy: 1 Artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.00
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            1 Infantry moved from El Agheila to Hun
            1 Elite moved from Kufra to Hun
            1 Artillery and 3 Infantrys moved from Lower Egypt to Mersa Matruh
            3 Mech.Infs moved from French Equatorial Africa to Hun
            1 Elite and 1 Infantry moved from Palestine to Lower Egypt
            2 ArmoredCars moved from Syria to Lower Egypt
    
        Purchase Units - French
            French buy 2 ArmoredCars and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            3 Mech.Infs placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
    
        Turn Complete - French
            French collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            2 Infantrys moved from Tokyo to Tohoku
            1 Fighter moved from Tokyo to Tohoku
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Infantrys; Remaining resources: 6 PUs; 
    
        Combat - Yamamoto
            Battle in Tohoku
                Yamamoto attack with 1 Fighter and 2 Infantrys
                British defend with 2 ArmoredCars
                    Yamamoto roll dice for 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/3 hits, 0.67 expected hits
                    British roll dice for 2 ArmoredCars in Tohoku, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the British lost in Tohoku
                Yamamoto win, taking Tohoku from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 ArmoredCars
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Tohoku to Tokyo
    
        Place Units - Yamamoto
            8 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 17 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank moved from Kirin to Changchun
            7 Mech.Infs and 1 Tank moved from Liaoning to Changchun
            4 Infantrys moved from Chahar to East Gobi
            3 Infantrys moved from Suiyuan to South Gobi
            1 Mech.Inf moved from Hsining to South Gobi
            2 Tanks moved from Ningsia to South Gobi
            3 Tanks moved from Ningsia to East Gobi
            1 Mech.Inf moved from Rostov to Donetsk
            1 Mech.Inf moved from Donetsk to Vinnytsia
                  Russians take Vinnytsia from Romanians
            1 Mech.Inf moved from Vinnytsia to Brest
            1 Mech.Inf moved from Rostov to Latvia
                  Russians take Latvia from Germans
            4 Mech.Infs moved from Chimkent to Rostov
            4 Mech.Infs moved from Urumqi to Chimkent
            1 Elite moved from Liaoning to 84 Sea Zone
            2 Infantrys moved from Liaoning to 84 Sea Zone
            1 Infantry moved from Liaoning to 84 Sea Zone
            10 Infantrys moved from Shantung to 84 Sea Zone
            2 Infantrys moved from Peking to 84 Sea Zone
            2 Elites moved from Suiyuan to East Gobi
    
        Purchase Units - Chinese
            Chinese buy 4 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Changchun
                Chinese attack with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Fighter
                    Chinese roll dice for 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks in Changchun, round 2 : 9/16 hits, 6.00 expected hits
                    Hisaichi roll dice for 1 Bunker and 1 Fighter in Changchun, round 2 : 0/2 hits, 1.00 expected hits
                    1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Changchun
                Chinese captures 10PUs while taking Hisaichi capital
                Chinese win, taking Changchun from Hisaichi with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Bunker and 1 Fighter
            Battle in South Gobi
                Chinese attack with 3 Infantrys, 1 Mech.Inf and 2 Tanks
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in South Gobi, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                Chinese loses 0 PUs for violating South Gobis neutrality.
                Chinese win, taking South Gobi from Neutral with 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in East Gobi
                Chinese attack with 2 Elites, 4 Infantrys and 3 Tanks
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 2 Elites, 4 Infantrys and 3 Tanks in East Gobi, round 2 : 4/9 hits, 2.83 expected hits
                    Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
                Chinese loses 0 PUs for violating East Gobis neutrality.
                Chinese win, taking East Gobi from Neutral with 2 Elites, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 4 Infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 Infantrys placed in Liaoning
            4 Mech.Infs placed in Urumqi
            4 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 66 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 5.17
    Neutral regular : 0.00
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Turn Complete - Hisaichi
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            2 Infantrys moved from Wales to Manchester
            7 Tanks moved from London to Wales
            2 Bombers moved from London to Manchester
            1 Tank moved from London to Wales
            1 Mech.Inf moved from Ghadames to Tripoli
            3 Mech.Infs moved from Hun to Tripoli
            4 Mech.Infs moved from Kufra to Tripoli
            2 Tanks moved from Mersa Matruh to 51 Sea Zone
            1 Infantry moved from Crete to 51 Sea Zone
            5 Infantrys moved from Tobruk to 51 Sea Zone
            2 Cruisers, 1 Destroyer, 6 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
            6 Infantrys and 2 Tanks moved from 48 Sea Zone to Tripoli
            10 Infantrys moved from Tobruk to El Agheila
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            2 ArmoredCars and 2 Mech.Infs moved from Cairo to Mersa Matruh
            4 ArmoredCars, 7 Mech.Infs and 3 Tanks moved from Bursa to Istanbul
            7 Infantrys moved from Yunnan to Sikang
            3 ArmoredCars moved from Bihar to Sikang
            1 Infantry moved from W.Tibet to E.Tibet
            2 ArmoredCars moved from Bihar to Sikang
            7 ArmoredCars moved from W.Tibet to E.Tibet
            2 ArmoredCars moved from Baluchistan to Afghanistan
            4 ArmoredCars moved from W.Sinkiang to Afghanistan
            2 Mech.Infs moved from W.Iran to Afghanistan
            1 Mech.Inf moved from W.Iran to Bursa
            6 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong
            5 ArmoredCars moved from Hunan to Hong Kong
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            2 Transports moved from 85 Sea Zone to 84 Sea Zone
    
        Purchase Units - British
            British buy 6 Adv.Fighters, 1 Carrier, 9 Infantrys, 3 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.Tibet
                British attack with 7 ArmoredCars and 1 Infantry
                Neutral defend with 2 Infantrys
                    British roll dice for 7 ArmoredCars and 1 Infantry in E.Tibet, round 2 : 2/8 hits, 2.50 expected hits
                    Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in E.Tibet
                British loses 0 PUs for violating E.Tibets neutrality.
                British win, taking E.Tibet from Neutral with 7 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Sikang
                British attack with 5 ArmoredCars and 7 Infantrys
                Neutral defend with 4 Infantrys
                    British roll dice for 5 ArmoredCars and 7 Infantrys in Sikang, round 2 : 6/12 hits, 2.83 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Sikang
                British loses 0 PUs for violating Sikangs neutrality.
                British win, taking Sikang from Neutral with 5 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Neutral: 4 Infantrys
            Battle in Istanbul
                British attack with 4 ArmoredCars, 7 Mech.Infs and 3 Tanks
                Romanians defend with 2 Artillerys, 2 Elites and 3 Infantrys; Italians defend with 1 Infantry
                    British roll dice for 4 ArmoredCars, 7 Mech.Infs and 3 Tanks in Istanbul, round 2 : 3/14 hits, 5.17 expected hits
                    Germans roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Istanbul, round 2 : 3/8 hits, 2.67 expected hits
                    3 ArmoredCars owned by the British and 3 Infantrys owned by the Romanians lost in Istanbul
                    British roll dice for 1 ArmoredCar, 7 Mech.Infs and 3 Tanks in Istanbul, round 3 : 4/11 hits, 4.17 expected hits
                    Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Istanbul, round 3 : 1/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the British, 2 Elites owned by the Romanians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Italians lost in Istanbul
                    British roll dice for 7 Mech.Infs and 3 Tanks in Istanbul, round 4 : 5/10 hits, 3.83 expected hits
                    Germans roll dice for 1 Artillery in Istanbul, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians and 1 Mech.Inf owned by the British lost in Istanbul
                British win, taking Istanbul from Germans with 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for British: 4 ArmoredCars and 1 Mech.Inf
                Casualties for Romanians: 2 Artillerys, 2 Elites and 3 Infantrys
                Casualties for Italians: 1 Infantry
            Battle in Manchester
                British attack with 2 Bombers and 2 Infantrys
                Germans defend with 1 AAGun, 1 Artillery and 1 Factory
                    Germans roll AA dice in Manchester : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 Bombers and 2 Infantrys in Manchester, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery in Manchester, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Manchester
                British win, taking Manchester from Germans with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Artillery
            Battle in 48 Sea Zone
                British attack with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports
                Italians defend with 1 Transport
                    British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Transport in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Transport in 48 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Transport in 48 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Italians lost in 48 Sea Zone
                British win with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Transport
            Battle in Tripoli
                British attack with 6 Infantrys, 8 Mech.Infs and 2 Tanks
                Italians defend with 5 Artillerys and 2 Infantrys
                    British roll dice for 6 Infantrys, 8 Mech.Infs and 2 Tanks in Tripoli, round 2 : 7/16 hits, 5.67 expected hits
                    Italians roll dice for 5 Artillerys and 2 Infantrys in Tripoli, round 2 : 2/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Italians, 5 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Tripoli
                British win, taking Tripoli from Italians with 4 Infantrys, 8 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for British: 2 Infantrys
                Casualties for Italians: 5 Artillerys and 2 Infantrys
            Battle in Hong Kong
                British attack with 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks
                Yamamoto defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Factory and 13 Infantrys
                    British roll dice for 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks in Hong Kong, round 2 : 20/47 hits, 14.67 expected hits
                    Yamamoto roll dice for 3 Artillerys, 2 Bunkers and 13 Infantrys in Hong Kong, round 2 : 8/18 hits, 6.33 expected hits
                    3 Artillerys owned by the Yamamoto, 13 Infantrys owned by the Yamamoto, 8 Infantrys owned by the British and 2 Bunkers owned by the Yamamoto lost in Hong Kong
                British win, taking Hong Kong from Yamamoto with 11 ArmoredCars, 13 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 34
                Casualties for British: 8 Infantrys
                Casualties for Yamamoto: 3 Artillerys, 2 Bunkers and 13 Infantrys
            Battle in Afghanistan
                British attack with 6 ArmoredCars and 2 Mech.Infs
                Neutral defend with 4 Infantrys
                    British roll dice for 6 ArmoredCars and 2 Mech.Infs in Afghanistan, round 2 : 1/8 hits, 2.67 expected hits
                    Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the British and 1 Infantry owned by the Neutral lost in Afghanistan
                    British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Afghanistan, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Afghanistan
                    British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 4 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Afghanistan
                British loses 0 PUs for violating Afghanistans neutrality.
                British win, taking Afghanistan from Neutral with 4 ArmoredCars and 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for British: 2 ArmoredCars
                Casualties for Neutral: 4 Infantrys
    
        Non Combat Move - British
            2 Bombers moved from Manchester to Wales
    
        Place Units - British
            4 Adv.Fighters placed in Wales
            8 Tanks placed in London
            1 Carrier placed in 56 Sea Zone
            2 Adv.Fighters placed in 56 Sea Zone
            3 Infantrys placed in Hun
            3 Infantrys placed in Cairo
            3 Mech.Infs placed in W.Iran
            3 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 153 PUs; end with 153 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Italians regular : -0.83
    Germans AA : -0.33
    Germans regular : 1.00
    Neutral regular : -1.67
    British regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
            1 Marine moved from West Papua to 113 Sea Zone
            1 Marine and 1 S.Submarine moved from 113 Sea Zone to 107 Sea Zone
            1 Marine moved from 107 Sea Zone to Mindanao
            1 Infantry moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Soembawa to 67 Sea Zone
            4 Infantrys and 2 Transports moved from 67 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from Broome to Kyushu
            4 Infantrys moved from 93 Sea Zone to Kyushu
            2 Artillerys and 1 Infantry moved from Chubu to Kyushu
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Factory, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Factory placed in Korea
            2 Artillerys and 1 Tank placed in Kyushu
            3 Tanks placed in Formosa
            1 L.Fighter placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            3 Infantrys and 3 Marines moved from West Borneo to 106 Sea Zone
            1 Infantry moved from West Borneo to East And South Borneo
            3 Infantrys, 3 Marines and 3 Transports moved from 106 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from Manila to 92 Sea Zone
            1 Artillery, 1 Marine and 2 Transports moved from 92 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from Formosa to 93 Sea Zone
            2 Artillerys, 3 Infantrys and 5 Marines moved from 93 Sea Zone to Kyushu
            1 Artillery and 1 Marine moved from Formosa to 84 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from 93 Sea Zone to Kyushu
    
        Purchase Units - Dutch
            Dutch buy 1 Factory and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Infantrys placed in Shikoku
            1 Factory placed in East And South Borneo
            3 Infantrys placed in West Borneo
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Probably time to call this one. Want to try again? Same sides or swap?


  • @entek sure. i’ll set one up in a few minutes.

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