@captainwalker ae0c84f4-6a0c-4529-bc19-c623b6aa1535-triplea_41695_1ger.tsvg
W@W Entek (axis) v. Dawg (allies)
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TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Dutch 1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to 107 Sea Zone 1 Infantry moved from Jilolo to 107 Sea Zone 2 Infantrys moved from Jilolo to 107 Sea Zone 1 Artillery, 5 Infantrys, 1 Tank and 4 Transports moved from 107 Sea Zone to 84 Sea Zone 1 Artillery, 5 Infantrys and 1 Tank moved from 84 Sea Zone to Changchun 1 Artillery and 1 Marine moved from Shikoku to 85 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 85 Sea Zone to 84 Sea Zone 1 Artillery and 1 Marine moved from 84 Sea Zone to Changchun 2 Artillerys moved from West Borneo to 110 Sea Zone 2 Marines moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Transport moved from 112 Sea Zone to 106 Sea Zone 1 Artillery moved from West Borneo to 106 Sea Zone 1 Marine moved from West Borneo to 106 Sea Zone 1 Artillery and 1 Marine moved from 106 Sea Zone to Manila 2 Artillerys and 2 Marines moved from 92 Sea Zone to Formosa 2 Marines moved from Banjarmasin to West Borneo Purchase Units - Dutch Dutch buy 1 Factory, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Changchun Dutch attack with 2 Artillerys, 5 Infantrys, 1 Marine and 1 Tank Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 20 Infantrys and 1 Tank Dutch roll dice for 2 Artillerys, 5 Infantrys, 1 Marine and 1 Tank in Changchun, round 2 : 1/9 hits, 2.83 expected hits Hisaichi roll dice for 3 Bunkers, 1 Fighter, 20 Infantrys and 1 Tank in Changchun, round 2 : 10/25 hits, 9.17 expected hits 2 Artillerys owned by the Dutch, 1 Marine owned by the Dutch, 5 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 1 Tank owned by the Dutch lost in Changchun Hisaichi win with 3 Bunkers, 1 Fighter, 19 Infantrys and 1 Tank remaining. Battle score for attacker is -25 Casualties for Dutch: 2 Artillerys, 5 Infantrys, 1 Marine and 1 Tank Casualties for Hisaichi: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 2 Transports placed in 106 Sea Zone 1 Infantry placed in West Borneo 1 Factory placed in Shikoku Turn Complete - Dutch Dutch collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Dutch regular : -1.83 Hisaichi regular : 0.83
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TripleA Turn Summary: Finns round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Finns 2 Infantrys moved from Lapland to Upper Norrland 1 Mech.Inf moved from Vyborg to Upper Norrland 1 Fighter moved from Leningrad to Upper Norrland Purchase Units - Finns Finns buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Upper Norrland Finns attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf Neutral defend with 1 Infantry Finns roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Upper Norrland, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Upper Norrland Finns loses 0 PUs for violating Upper Norrlands neutrality. Finns win, taking Upper Norrland from Neutral with 1 Fighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Upper Norrland to Leningrad 3 Infantrys moved from Oulu to N.Karelia 3 Infantrys moved from Oulu to Vyborg 5 Infantrys moved from Tampere to Oulu 6 Infantrys moved from Helsinki to Tampere Place Units - Finns 1 Bunker and 4 Infantrys placed in Leningrad 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Finns regular : -0.17 Neutral regular : -0.33
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TripleA Turn Summary: Romanians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Romanians 2 Infantrys moved from Bulgaria to Greece 1 Artillery moved from Istanbul to Greece 1 Artillery and 2 Infantrys moved from Vinnytsia to Donetsk 1 Fighter moved from E.Romania to Donetsk Purchase Units - Romanians Romanians buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Greece Romanians attack with 1 Artillery and 2 Infantrys British defend with 1 AAGun and 1 Infantry Romanians roll dice for 1 Artillery and 2 Infantrys in Greece, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery and 2 Infantrys in Greece, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Romanians lost in Greece Romanians win, taking Greece from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for British: 1 Infantry Battle in Donetsk Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys Russians defend with 1 Artillery and 1 Elite Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 3/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Artillery and 1 Elite Non Combat Move - Romanians 1 Fighter moved from Donetsk to E.Romania 4 Infantrys moved from E.Romania to Odessa 1 Infantry and 1 Tank moved from Vinnytsia to Kiev 2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania 3 Infantrys moved from W.Romania to Bulgaria Place Units - Romanians 4 Infantrys placed in Bucharest 1 Infantry and 2 Tanks placed in W.Romania Turn Complete - Romanians Romanians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Romanians regular : 1.17 Russians regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Americans 1 unit repaired. 3 ArmoredCars and 2 Infantrys moved from Mauritania to W.Morocco 1 Artillery moved from Mauritania to W.Morocco 1 Cruiser, 1 Destroyer and 1 S.Submarine moved from 31 Sea Zone to 41 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 2 Artillerys, 2 B.Transports and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 2 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 2 ArmoredCars and 1 Tank moved from South Atlantic USA to 26 Sea Zone 8 Infantrys moved from South Central USA to 25 Sea Zone 1 B.Transport, 8 Infantrys and 2 Transports moved from 25 Sea Zone to 32 Sea Zone 2 ArmoredCars, 1 B.Transport and 1 Tank moved from 26 Sea Zone to 32 Sea Zone 1 B.Transport and 1 Transport moved from 32 Sea Zone to 25 Sea Zone 3 Infantrys moved from South Central USA to South Atlantic USA 2 ArmoredCars, 8 Infantrys and 1 Tank moved from 32 Sea Zone to Bahia 4 Marines moved from Mindanao to 93 Sea Zone 1 B.Transport and 4 Marines moved from 93 Sea Zone to 84 Sea Zone 1 Artillery moved from Hokkaido to 85 Sea Zone 1 Artillery and 1 Transport moved from 85 Sea Zone to 93 Sea Zone 1 Infantry moved from Samar to 93 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 84 Sea Zone 4 Infantrys moved from Davao to Mindanao 2 Battleships moved from 85 Sea Zone to 84 Sea Zone 3 Infantrys moved from Bangkok to S.Thailand 1 Artillery, 1 Infantry and 4 Marines moved from 84 Sea Zone to Changchun 10 S.Bombers moved from Liaoning to Changchun Purchase Units - Americans Americans buy 1 Infantry, 4 Marines, 6 S.Bombers, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Changchun Americans attack with 1 Artillery, 1 Infantry, 4 Marines and 10 S.Bombers Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 19 Infantrys and 1 Tank Hisaichi roll AA dice in Changchun : 1/10 hits, 1.67 expected hits 1 S.Bomber owned by the Americans lost in Changchun Americans roll dice for 2 Battleships in Changchun, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 Artillery, 1 Infantry, 4 Marines and 9 S.Bombers in Changchun, round 2 : 10/15 hits, 10.83 expected hits Hisaichi roll dice for 3 Bunkers, 1 Fighter, 19 Infantrys and 1 Tank in Changchun, round 2 : 9/24 hits, 8.83 expected hits 4 Marines owned by the Americans, 3 S.Bombers owned by the Americans, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 11 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 6 S.Bombers in Changchun, round 3 : 6/6 hits, 5.00 expected hits Hisaichi roll dice for 3 Bunkers, 1 Fighter, 8 Infantrys and 1 Tank in Changchun, round 3 : 5/13 hits, 5.17 expected hits 5 S.Bombers owned by the Americans and 6 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 1 S.Bomber in Changchun, round 4 : 1/1 hits, 0.83 expected hits Hisaichi roll dice for 3 Bunkers, 1 Fighter, 2 Infantrys and 1 Tank in Changchun, round 4 : 3/7 hits, 3.17 expected hits 1 S.Bomber owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun Hisaichi win with 3 Bunkers, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is -166 Casualties for Americans: 1 Artillery, 1 Infantry, 4 Marines and 10 S.Bombers Casualties for Hisaichi: 18 Infantrys Battle in W.Morocco Americans attack with 3 ArmoredCars, 1 Artillery and 2 Infantrys Italians defend with 4 ArmoredCars Americans roll dice for 3 ArmoredCars, 1 Artillery and 2 Infantrys in W.Morocco, round 2 : 1/6 hits, 1.83 expected hits Italians roll dice for 4 ArmoredCars in W.Morocco, round 2 : 0/4 hits, 0.67 expected hits 1 ArmoredCar owned by the Italians lost in W.Morocco Americans roll dice for 3 ArmoredCars, 1 Artillery and 2 Infantrys in W.Morocco, round 3 : 2/6 hits, 1.83 expected hits Italians roll dice for 3 ArmoredCars in W.Morocco, round 3 : 1/3 hits, 0.50 expected hits 2 ArmoredCars owned by the Italians and 1 Infantry owned by the Americans lost in W.Morocco Americans roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in W.Morocco, round 4 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 ArmoredCar in W.Morocco, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in W.Morocco, round 5 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 ArmoredCar in W.Morocco, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in W.Morocco, round 6 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 ArmoredCar in W.Morocco, round 6 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in W.Morocco Americans win, taking W.Morocco from Italians with 3 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 14 Casualties for Italians: 4 ArmoredCars Casualties for Americans: 1 Infantry Non Combat Move - Americans Place Units - Americans 1 S.Submarine and 1 Submarine placed in 31 Sea Zone 2 Marines placed in Salvador 2 Marines placed in Bahia 1 Infantry and 1 S.Bomber placed in Venezuela 2 S.Bombers placed in Colombia 1 S.Bomber placed in Rio de Oro 2 S.Bombers placed in South Atlantic USA Turn Complete - Americans Americans collect 143 PUs; end with 143 PUs
Combat Hit Differential Summary :
Americans regular : -3.67 Italians regular : -0.67 Hisaichi regular : -0.17 Hisaichi AA : -0.67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Germans 2 Artillerys and 2 Infantrys moved from Hamburg to 22 Sea Zone 1 Infantry moved from Netherlands to 20 Sea Zone 2 Artillerys moved from Normandy to 20 Sea Zone 1 Artillery moved from Normandy to 20 Sea Zone 2 Infantrys moved from Normandy to 20 Sea Zone 3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Infantrys, 2 Submarines and 3 Transports moved from 20 Sea Zone to 21 Sea Zone 3 Artillerys, 2 Fighters and 3 Infantrys moved from 21 Sea Zone to Manchester 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Infantrys, 1 JetFighter and 2 Transports moved from 22 Sea Zone to 21 Sea Zone 1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 JetFighter moved from 21 Sea Zone to Manchester 1 Artillery and 3 Infantrys moved from Brest to Lithuania 1 Bomber moved from Brest to Lithuania 1 Transport moved from 45 Sea Zone to 44 Sea Zone 1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone 1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia 1 Artillery and 1 Infantry moved from N.Tunisia to N.Algeria Purchase Units - Germans Germans buy 4 ArmoredCars, 10 Artillerys, 2 Elites, 2 HeavyTanks, 15 Infantrys, 1 JetFighter and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 1 Battleship, 2 Carriers, 2 Destroyers, 2 Submarines and 5 Transports British defend with 1 T.Boat Germans roll dice for 2 Submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 5 Transports in 21 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 Battleship owned by the Germans 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 1 Battleship, 2 Carriers, 2 Destroyers, 2 Submarines and 5 Transports remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Manchester Germans attack with 1 Adv.Fighter, 5 Artillerys, 2 Fighters, 5 Infantrys and 1 JetFighter British defend with 1 AAGun, 5 Adv.Fighters, 1 Factory, 5 Infantrys and 2 Tanks British roll AA dice in Manchester : 0/4 hits, 0.67 expected hits Germans roll dice for 1 Adv.Fighter, 5 Artillerys, 2 Fighters, 5 Infantrys and 1 JetFighter in Manchester, round 2 : 7/14 hits, 5.17 expected hits British roll dice for 5 Adv.Fighters, 5 Infantrys and 2 Tanks in Manchester, round 2 : 7/12 hits, 6.00 expected hits 2 Tanks owned by the British, 2 Artillerys owned by the Germans, 5 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Manchester Germans roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Fighters and 1 JetFighter in Manchester, round 3 : 4/7 hits, 2.83 expected hits British roll dice for 5 Adv.Fighters in Manchester, round 3 : 3/5 hits, 3.33 expected hits 1 Fighter owned by the Germans, 2 Artillerys owned by the Germans and 4 Adv.Fighters owned by the British lost in Manchester Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 JetFighter in Manchester, round 4 : 2/4 hits, 1.83 expected hits British roll dice for 1 Adv.Fighter in Manchester, round 4 : 0/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the British lost in Manchester Germans win, taking Manchester from British with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 JetFighter remaining. Battle score for attacker is 36 Casualties for Germans: 4 Artillerys, 1 Fighter and 5 Infantrys Casualties for British: 5 Adv.Fighters, 5 Infantrys and 2 Tanks Battle in N.Algeria Germans attack with 1 Artillery and 1 Infantry French defend with 1 ArmoredCar Germans roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 ArmoredCar in N.Algeria, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 ArmoredCar in N.Algeria, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the French lost in N.Algeria Germans win, taking N.Algeria from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for French: 1 ArmoredCar Battle in Lithuania Germans attack with 1 Artillery, 1 Bomber and 3 Infantrys Chinese defend with 3 Mech.Infs Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Lithuania, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 Mech.Infs in Lithuania, round 2 : 0/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Chinese lost in Lithuania Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Lithuania, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 Mech.Inf in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 18 Casualties for Chinese: 3 Mech.Infs Non Combat Move - Germans 1 Bomber moved from Lithuania to Warsaw 1 Artillery and 3 Infantrys moved from Warsaw to Brest 4 Artillerys and 4 Infantrys moved from Krakow to Brest 2 Tanks moved from Silesia to Brest 2 ArmoredCars moved from Bohemia to Brest 2 Elites and 1 Infantry moved from Bohemia to Krakow 2 ArmoredCars and 1 Tank moved from Bavaria to Krakow 1 HeavyTank moved from Berlin to Silesia 1 Artillery moved from Hamburg to Netherlands 1 Fighter moved from Manchester to 21 Sea Zone 1 JetFighter moved from Manchester to 21 Sea Zone 1 Adv.Fighter moved from Manchester to 21 Sea Zone 1 JetFighter moved from Normandy to 21 Sea Zone Place Units - Germans 2 Artillerys and 2 Elites placed in Warsaw 3 Artillerys placed in Normandy 2 Artillerys, 2 Infantrys and 1 JetFighter placed in Hamburg 2 Artillerys and 1 Infantry placed in Krakow 8 Infantrys placed in Paris 1 Artillery and 1 Infantry placed in Provence 2 ArmoredCars and 3 Infantrys placed in Bohemia 2 ArmoredCars and 1 Tank placed in Bavaria 2 HeavyTanks and 2 Tanks placed in Berlin Turn Complete - Germans Germans collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
French regular : -0.33 British AA : -0.67 Russians regular : -1.33 Germans regular : 2.17 British regular : 0.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Russians 3 Infantrys moved from S.Karelia to N.Karelia 3 Infantrys moved from S.Karelia to Vyborg 6 Infantrys moved from S.Karelia to Leningrad 1 Infantry moved from Smolensk to Novgorod 1 Infantry moved from Minsk to Novgorod 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Bomber and 1 Fighter moved from Kursk to Donetsk 5 Infantrys moved from Rostov to Donetsk 3 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Penza to Rostov 4 Infantrys moved from Minsk to Lithuania 1 HeavyTank moved from Minsk to Lithuania 1 Tank moved from Minsk to Lithuania 2 HeavyTanks, 9 Infantrys and 2 Tanks moved from Minsk to Brest 5 HeavyTanks and 5 Tanks moved from Kursk to Brest 4 Infantrys moved from Yaroslavl to Kursk 1 Infantry moved from Kursk to Minsk 2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Moscow to Kursk 1 Artillery moved from S.Karelia to N.Karelia 1 Artillery moved from S.Karelia to Vyborg 1 Artillery moved from S.Karelia to Leningrad 1 ArmoredCar moved from S.Karelia to N.Karelia 1 ArmoredCar moved from S.Karelia to Vyborg 1 ArmoredCar moved from Arkhangelsk to Leningrad 1 ArmoredCar moved from Arkhangelsk to Novgorod 1 HeavyTank moved from S.Karelia to Leningrad 1 HeavyTank moved from Arkhangelsk to Leningrad 1 Tank moved from Arkhangelsk to N.Karelia 1 Tank moved from S.Karelia to Vyborg 1 Tank moved from S.Karelia to Leningrad 1 Tank moved from S.Karelia to Novgorod 5 Infantrys moved from Vologda to S.Karelia 2 Artillerys moved from Stalingrad to Rostov 1 Tank moved from Khabarovsk to Changchun 3 HeavyTanks and 3 Tanks moved from Heilungchiang to Changchun 1 Mech.Inf moved from Kirin to Changchun 1 HeavyTank and 1 Tank moved from Hulunbuir to Kirin 1 Infantry moved from Hulunbuir to Heilungchiang 1 Artillery and 7 Infantrys moved from Heilungchiang to Kirin 1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Chita 3 Infantrys moved from Ayan to Heilungchiang 2 Infantrys moved from Kolyma to Okhotsk 1 Infantry moved from Moscow to Yaroslavl Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 HeavyTanks, 15 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Changchun Russians attack with 3 HeavyTanks, 1 Mech.Inf and 4 Tanks Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 1 Infantry and 1 Tank Russians roll dice for 3 HeavyTanks, 1 Mech.Inf and 4 Tanks in Changchun, round 2 : 4/8 hits, 4.33 expected hits Hisaichi roll dice for 3 Bunkers, 1 Fighter, 1 Infantry and 1 Tank in Changchun, round 2 : 5/6 hits, 2.83 expected hits 1 Tank owned by the Hisaichi, 2 Bunkers owned by the Hisaichi, 1 Mech.Inf owned by the Russians, 1 Infantry owned by the Hisaichi and 4 Tanks owned by the Russians lost in Changchun 3 HeavyTanks owned by the Russians retreated to Kirin Hisaichi win with 1 Bunker and 1 Fighter remaining. Battle score for attacker is -7 Casualties for Russians: 1 Mech.Inf and 4 Tanks Casualties for Hisaichi: 2 Bunkers, 1 Infantry and 1 Tank Battle in Vyborg Russians attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank Finns defend with 3 Infantrys Russians roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank in Vyborg, round 2 : 0/6 hits, 1.83 expected hits Finns roll dice for 3 Infantrys in Vyborg, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians lost in Vyborg Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Vyborg, round 3 : 1/3 hits, 1.17 expected hits Finns roll dice for 3 Infantrys in Vyborg, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Finns and 1 ArmoredCar owned by the Russians lost in Vyborg Russians roll dice for 1 Artillery and 1 Tank in Vyborg, round 4 : 0/2 hits, 0.83 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 4 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Russians lost in Vyborg 1 Tank owned by the Russians retreated to S.Karelia Finns win with 2 Infantrys remaining. Battle score for attacker is -12 Casualties for Russians: 1 ArmoredCar, 1 Artillery and 3 Infantrys Casualties for Finns: 1 Infantry Battle in Lithuania Russians attack with 1 HeavyTank, 4 Infantrys and 1 Tank Germans defend with 1 Artillery and 3 Infantrys Russians roll dice for 1 HeavyTank, 4 Infantrys and 1 Tank in Lithuania, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 Artillery and 3 Infantrys in Lithuania, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania Russians roll dice for 1 HeavyTank, 3 Infantrys and 1 Tank in Lithuania, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Tank in Lithuania, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 4 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania Russians roll dice for 1 HeavyTank and 1 Tank in Lithuania, round 5 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 Artillery in Lithuania, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Tank owned by the Russians lost in Lithuania Russians win, taking Lithuania from Germans with 1 HeavyTank remaining. Battle score for attacker is -3 Casualties for Russians: 4 Infantrys and 1 Tank Casualties for Germans: 1 Artillery and 3 Infantrys Battle in Leningrad Russians attack with 1 ArmoredCar, 1 Artillery, 2 HeavyTanks, 6 Infantrys and 1 Tank Finns defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Fighter and 8 Infantrys Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 HeavyTanks, 6 Infantrys and 1 Tank in Leningrad, round 2 : 1/11 hits, 3.67 expected hits Units damaged: 1 Bunker owned by the Finns Finns roll dice for 1 Bunker, 1 Fighter and 8 Infantrys in Leningrad, round 2 : 3/10 hits, 3.67 expected hits 3 Infantrys owned by the Russians lost in Leningrad Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 HeavyTanks, 3 Infantrys and 1 Tank in Leningrad, round 3 : 2/8 hits, 3.17 expected hits Finns roll dice for 1 Bunker, 1 Fighter and 8 Infantrys in Leningrad, round 3 : 4/10 hits, 3.67 expected hits 2 Infantrys owned by the Finns, 1 ArmoredCar owned by the Russians and 3 Infantrys owned by the Russians lost in Leningrad Russians roll dice for 1 Artillery, 2 HeavyTanks and 1 Tank in Leningrad, round 4 : 2/4 hits, 2.17 expected hits Finns roll dice for 1 Bunker, 1 Fighter and 6 Infantrys in Leningrad, round 4 : 2/8 hits, 3.00 expected hits 2 Infantrys owned by the Finns, 1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Leningrad 2 HeavyTanks owned by the Russians retreated to S.Karelia Finns win with 1 Bunker, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is -17 Casualties for Russians: 1 ArmoredCar, 1 Artillery, 6 Infantrys and 1 Tank Casualties for Finns: 4 Infantrys Battle in Donetsk Russians attack with 1 Bomber, 1 Fighter and 7 Infantrys Romanians defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Bomber, 1 Fighter and 7 Infantrys in Donetsk, round 2 : 3/9 hits, 2.17 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Artillery and 1 Infantry Battle in N.Karelia Russians attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank Finns defend with 3 Infantrys Russians roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank in N.Karelia, round 2 : 2/6 hits, 1.83 expected hits Finns roll dice for 3 Infantrys in N.Karelia, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in N.Karelia, round 3 : 2/5 hits, 1.67 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in N.Karelia Russians win, taking N.Karelia from Finns with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Finns: 3 Infantrys Battle in Brest Russians attack with 7 HeavyTanks, 9 Infantrys and 7 Tanks Germans defend with 3 ArmoredCars, 8 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 4 Tanks Russians roll dice for 7 HeavyTanks, 9 Infantrys and 7 Tanks in Brest, round 2 : 9/23 hits, 9.67 expected hits Germans roll dice for 3 ArmoredCars, 8 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 4 Tanks in Brest, round 2 : 9/26 hits, 9.17 expected hits 3 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Brest Russians roll dice for 7 HeavyTanks and 7 Tanks in Brest, round 3 : 8/14 hits, 8.17 expected hits Germans roll dice for 8 Artillerys, 1 Elite, 1 HeavyTank, 3 Infantrys and 4 Tanks in Brest, round 3 : 5/17 hits, 6.67 expected hits 1 Elite owned by the Germans, 4 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 5 Tanks owned by the Russians lost in Brest Russians roll dice for 7 HeavyTanks and 2 Tanks in Brest, round 4 : 5/9 hits, 5.67 expected hits Germans roll dice for 4 Artillerys, 1 HeavyTank and 4 Tanks in Brest, round 4 : 4/9 hits, 4.00 expected hits 4 Artillerys owned by the Germans, 2 HeavyTanks owned by the Russians, 2 Tanks owned by the Russians and 1 Tank owned by the Germans lost in Brest Russians roll dice for 5 HeavyTanks in Brest, round 5 : 4/5 hits, 3.33 expected hits Germans roll dice for 1 HeavyTank and 3 Tanks in Brest, round 5 : 2/4 hits, 2.17 expected hits 1 HeavyTank owned by the Germans, 2 HeavyTanks owned by the Russians and 3 Tanks owned by the Germans lost in Brest Russians win, taking Brest from Germans with 3 HeavyTanks remaining. Battle score for attacker is 11 Casualties for Russians: 4 HeavyTanks, 9 Infantrys and 7 Tanks Casualties for Germans: 3 ArmoredCars, 8 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 4 Tanks Battle in Novgorod Russians attack with 1 ArmoredCar, 2 Infantrys and 1 Tank Finns defend with 1 Elite and 1 Infantry Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Novgorod, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Elite and 1 Infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Novgorod, round 3 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Elite and 1 Infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Finns and 1 Elite owned by the Finns lost in Novgorod Russians win, taking Novgorod from Germans with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Finns: 1 Elite and 1 Infantry Non Combat Move - Russians 1 Bomber and 1 Fighter moved from Donetsk to Kursk Place Units - Russians 2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Arkhangelsk 2 Artillerys, 1 Bunker and 1 HeavyTank placed in Kursk 4 Infantrys, 5 Mech.Infs and 1 Tank placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Infantrys placed in Tashkent 1 Infantry placed in Sverdlovsk Turn Complete - Russians Russians collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Romanians regular : 0.33 Finns regular : 0.67 Germans regular : -1.67 Russians regular : -9.17 Hisaichi regular : 2.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Italians 2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone 2 Transports moved from 47 Sea Zone to 46 Sea Zone 2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone 5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone 5 Artillerys and 5 Infantrys moved from 47 Sea Zone to Tripoli 3 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Adv.Fighters moved from 42 Sea Zone to 31 Sea Zone Purchase Units - Italians Italians buy 8 Artillerys, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Tripoli Italians attack with 5 Artillerys and 5 Infantrys British defend with 3 Artillerys, 1 Elite and 2 Mech.Infs Italians roll dice for 5 Artillerys and 5 Infantrys in Tripoli, round 2 : 5/10 hits, 3.33 expected hits British roll dice for 3 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 2 : 2/6 hits, 2.00 expected hits 1 Elite owned by the British, 3 Artillerys owned by the British, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli Italians roll dice for 5 Artillerys and 3 Infantrys in Tripoli, round 3 : 3/8 hits, 2.67 expected hits British roll dice for 1 Mech.Inf in Tripoli, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli Italians win, taking Tripoli from British with 5 Artillerys and 2 Infantrys remaining. Battle score for attacker is 21 Casualties for Italians: 3 Infantrys Casualties for British: 3 Artillerys, 1 Elite and 2 Mech.Infs Battle in 31 Sea Zone Italians attack with 2 Adv.Fighters Americans defend with 1 S.Submarine and 1 Submarine Italians roll dice for 2 Adv.Fighters in 31 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 31 Sea Zone Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 S.Submarine and 1 Submarine Non Combat Move - Italians 2 Adv.Fighters moved from 31 Sea Zone to 42 Sea Zone 2 Infantrys moved from Tunis to S.Tunisia 2 Artillerys moved from Tunis to S.Tunisia Place Units - Italians 2 Artillerys and 2 Infantrys placed in E.Morocco 2 Artillerys and 2 Infantrys placed in Tunis 4 Artillerys and 3 Infantrys placed in Rome 2 Submarines placed in 46 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to Tuscany: 1 Artillery EDIT: Removing units owned by Italians from Lombardy: 1 Artillery EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 3.00 British regular : 0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - French 1 Infantry moved from El Agheila to Hun 1 Elite moved from Kufra to Hun 1 Artillery and 3 Infantrys moved from Lower Egypt to Mersa Matruh 3 Mech.Infs moved from French Equatorial Africa to Hun 1 Elite and 1 Infantry moved from Palestine to Lower Egypt 2 ArmoredCars moved from Syria to Lower Egypt Purchase Units - French French buy 2 ArmoredCars and 3 Mech.Infs; Remaining resources: 1 PUs; Non Combat Move - French Place Units - French 3 Mech.Infs placed in French Equatorial Africa 2 ArmoredCars placed in Syria Turn Complete - French French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Yamamoto 2 Infantrys moved from Tokyo to Tohoku 1 Fighter moved from Tokyo to Tohoku Purchase Units - Yamamoto Yamamoto buy 8 Infantrys; Remaining resources: 6 PUs; Combat - Yamamoto Battle in Tohoku Yamamoto attack with 1 Fighter and 2 Infantrys British defend with 2 ArmoredCars Yamamoto roll dice for 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/3 hits, 0.67 expected hits British roll dice for 2 ArmoredCars in Tohoku, round 2 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the British lost in Tohoku Yamamoto win, taking Tohoku from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Non Combat Move - Yamamoto 1 Fighter moved from Tohoku to Tokyo Place Units - Yamamoto 8 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 17 PUs; end with 23 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Chinese 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank moved from Kirin to Changchun 7 Mech.Infs and 1 Tank moved from Liaoning to Changchun 4 Infantrys moved from Chahar to East Gobi 3 Infantrys moved from Suiyuan to South Gobi 1 Mech.Inf moved from Hsining to South Gobi 2 Tanks moved from Ningsia to South Gobi 3 Tanks moved from Ningsia to East Gobi 1 Mech.Inf moved from Rostov to Donetsk 1 Mech.Inf moved from Donetsk to Vinnytsia Russians take Vinnytsia from Romanians 1 Mech.Inf moved from Vinnytsia to Brest 1 Mech.Inf moved from Rostov to Latvia Russians take Latvia from Germans 4 Mech.Infs moved from Chimkent to Rostov 4 Mech.Infs moved from Urumqi to Chimkent 1 Elite moved from Liaoning to 84 Sea Zone 2 Infantrys moved from Liaoning to 84 Sea Zone 1 Infantry moved from Liaoning to 84 Sea Zone 10 Infantrys moved from Shantung to 84 Sea Zone 2 Infantrys moved from Peking to 84 Sea Zone 2 Elites moved from Suiyuan to East Gobi Purchase Units - Chinese Chinese buy 4 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Changchun Chinese attack with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Fighter Chinese roll dice for 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks in Changchun, round 2 : 9/16 hits, 6.00 expected hits Hisaichi roll dice for 1 Bunker and 1 Fighter in Changchun, round 2 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Changchun Chinese captures 10PUs while taking Hisaichi capital Chinese win, taking Changchun from Hisaichi with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Bunker and 1 Fighter Battle in South Gobi Chinese attack with 3 Infantrys, 1 Mech.Inf and 2 Tanks Neutral defend with 2 Infantrys Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in South Gobi, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi Chinese loses 0 PUs for violating South Gobis neutrality. Chinese win, taking South Gobi from Neutral with 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in East Gobi Chinese attack with 2 Elites, 4 Infantrys and 3 Tanks Neutral defend with 4 Infantrys Chinese roll dice for 2 Elites, 4 Infantrys and 3 Tanks in East Gobi, round 2 : 4/9 hits, 2.83 expected hits Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits 4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi Chinese loses 0 PUs for violating East Gobis neutrality. Chinese win, taking East Gobi from Neutral with 2 Elites, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Neutral: 4 Infantrys Non Combat Move - Chinese Place Units - Chinese 4 Infantrys placed in Liaoning 4 Mech.Infs placed in Urumqi 4 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 66 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 5.17 Neutral regular : 0.00 Hisaichi regular : -1.00
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TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Turn Complete - Hisaichi
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - British 2 Infantrys moved from Wales to Manchester 7 Tanks moved from London to Wales 2 Bombers moved from London to Manchester 1 Tank moved from London to Wales 1 Mech.Inf moved from Ghadames to Tripoli 3 Mech.Infs moved from Hun to Tripoli 4 Mech.Infs moved from Kufra to Tripoli 2 Tanks moved from Mersa Matruh to 51 Sea Zone 1 Infantry moved from Crete to 51 Sea Zone 5 Infantrys moved from Tobruk to 51 Sea Zone 2 Cruisers, 1 Destroyer, 6 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from 51 Sea Zone to 48 Sea Zone 6 Infantrys and 2 Tanks moved from 48 Sea Zone to Tripoli 10 Infantrys moved from Tobruk to El Agheila 2 Infantrys moved from Lower Egypt to Mersa Matruh 2 ArmoredCars and 2 Mech.Infs moved from Cairo to Mersa Matruh 4 ArmoredCars, 7 Mech.Infs and 3 Tanks moved from Bursa to Istanbul 7 Infantrys moved from Yunnan to Sikang 3 ArmoredCars moved from Bihar to Sikang 1 Infantry moved from W.Tibet to E.Tibet 2 ArmoredCars moved from Bihar to Sikang 7 ArmoredCars moved from W.Tibet to E.Tibet 2 ArmoredCars moved from Baluchistan to Afghanistan 4 ArmoredCars moved from W.Sinkiang to Afghanistan 2 Mech.Infs moved from W.Iran to Afghanistan 1 Mech.Inf moved from W.Iran to Bursa 6 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong 5 ArmoredCars moved from Hunan to Hong Kong 1 Transport moved from 75 Sea Zone to 84 Sea Zone 2 Transports moved from 85 Sea Zone to 84 Sea Zone Purchase Units - British British buy 6 Adv.Fighters, 1 Carrier, 9 Infantrys, 3 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs; Combat - British Battle in E.Tibet British attack with 7 ArmoredCars and 1 Infantry Neutral defend with 2 Infantrys British roll dice for 7 ArmoredCars and 1 Infantry in E.Tibet, round 2 : 2/8 hits, 2.50 expected hits Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in E.Tibet British loses 0 PUs for violating E.Tibets neutrality. British win, taking E.Tibet from Neutral with 7 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Sikang British attack with 5 ArmoredCars and 7 Infantrys Neutral defend with 4 Infantrys British roll dice for 5 ArmoredCars and 7 Infantrys in Sikang, round 2 : 6/12 hits, 2.83 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits 4 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Sikang British loses 0 PUs for violating Sikangs neutrality. British win, taking Sikang from Neutral with 5 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Neutral: 4 Infantrys Battle in Istanbul British attack with 4 ArmoredCars, 7 Mech.Infs and 3 Tanks Romanians defend with 2 Artillerys, 2 Elites and 3 Infantrys; Italians defend with 1 Infantry British roll dice for 4 ArmoredCars, 7 Mech.Infs and 3 Tanks in Istanbul, round 2 : 3/14 hits, 5.17 expected hits Germans roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Istanbul, round 2 : 3/8 hits, 2.67 expected hits 3 ArmoredCars owned by the British and 3 Infantrys owned by the Romanians lost in Istanbul British roll dice for 1 ArmoredCar, 7 Mech.Infs and 3 Tanks in Istanbul, round 3 : 4/11 hits, 4.17 expected hits Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Istanbul, round 3 : 1/5 hits, 1.67 expected hits 1 ArmoredCar owned by the British, 2 Elites owned by the Romanians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Italians lost in Istanbul British roll dice for 7 Mech.Infs and 3 Tanks in Istanbul, round 4 : 5/10 hits, 3.83 expected hits Germans roll dice for 1 Artillery in Istanbul, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians and 1 Mech.Inf owned by the British lost in Istanbul British win, taking Istanbul from Germans with 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0 Casualties for British: 4 ArmoredCars and 1 Mech.Inf Casualties for Romanians: 2 Artillerys, 2 Elites and 3 Infantrys Casualties for Italians: 1 Infantry Battle in Manchester British attack with 2 Bombers and 2 Infantrys Germans defend with 1 AAGun, 1 Artillery and 1 Factory Germans roll AA dice in Manchester : 0/2 hits, 0.33 expected hits British roll dice for 2 Bombers and 2 Infantrys in Manchester, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 Artillery in Manchester, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Manchester British win, taking Manchester from Germans with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 1 Artillery Battle in 48 Sea Zone British attack with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports Italians defend with 1 Transport British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 Transport in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 Transport in 48 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 Transport in 48 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Italians lost in 48 Sea Zone British win with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 Transport Battle in Tripoli British attack with 6 Infantrys, 8 Mech.Infs and 2 Tanks Italians defend with 5 Artillerys and 2 Infantrys British roll dice for 6 Infantrys, 8 Mech.Infs and 2 Tanks in Tripoli, round 2 : 7/16 hits, 5.67 expected hits Italians roll dice for 5 Artillerys and 2 Infantrys in Tripoli, round 2 : 2/7 hits, 2.33 expected hits 2 Infantrys owned by the Italians, 5 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Tripoli British win, taking Tripoli from Italians with 4 Infantrys, 8 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 20 Casualties for British: 2 Infantrys Casualties for Italians: 5 Artillerys and 2 Infantrys Battle in Hong Kong British attack with 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks Yamamoto defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Factory and 13 Infantrys British roll dice for 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks in Hong Kong, round 2 : 20/47 hits, 14.67 expected hits Yamamoto roll dice for 3 Artillerys, 2 Bunkers and 13 Infantrys in Hong Kong, round 2 : 8/18 hits, 6.33 expected hits 3 Artillerys owned by the Yamamoto, 13 Infantrys owned by the Yamamoto, 8 Infantrys owned by the British and 2 Bunkers owned by the Yamamoto lost in Hong Kong British win, taking Hong Kong from Yamamoto with 11 ArmoredCars, 13 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 34 Casualties for British: 8 Infantrys Casualties for Yamamoto: 3 Artillerys, 2 Bunkers and 13 Infantrys Battle in Afghanistan British attack with 6 ArmoredCars and 2 Mech.Infs Neutral defend with 4 Infantrys British roll dice for 6 ArmoredCars and 2 Mech.Infs in Afghanistan, round 2 : 1/8 hits, 2.67 expected hits Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the British and 1 Infantry owned by the Neutral lost in Afghanistan British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 3 : 2/6 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Afghanistan, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Afghanistan British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 4 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 Infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Afghanistan British loses 0 PUs for violating Afghanistans neutrality. British win, taking Afghanistan from Neutral with 4 ArmoredCars and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for British: 2 ArmoredCars Casualties for Neutral: 4 Infantrys Non Combat Move - British 2 Bombers moved from Manchester to Wales Place Units - British 4 Adv.Fighters placed in Wales 8 Tanks placed in London 1 Carrier placed in 56 Sea Zone 2 Adv.Fighters placed in 56 Sea Zone 3 Infantrys placed in Hun 3 Infantrys placed in Cairo 3 Mech.Infs placed in W.Iran 3 Infantrys placed in Vancouver Turn Complete - British British collect 153 PUs; end with 153 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67 Italians regular : -0.83 Germans AA : -0.33 Germans regular : 1.00 Neutral regular : -1.67 British regular : 2.83
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TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Anzac 1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone 1 Marine moved from West Papua to 113 Sea Zone 1 Marine and 1 S.Submarine moved from 113 Sea Zone to 107 Sea Zone 1 Marine moved from 107 Sea Zone to Mindanao 1 Infantry moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Soembawa to 67 Sea Zone 4 Infantrys and 2 Transports moved from 67 Sea Zone to 93 Sea Zone 2 Adv.Fighters moved from Broome to Kyushu 4 Infantrys moved from 93 Sea Zone to Kyushu 2 Artillerys and 1 Infantry moved from Chubu to Kyushu Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Factory, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Factory placed in Korea 2 Artillerys and 1 Tank placed in Kyushu 3 Tanks placed in Formosa 1 L.Fighter placed in Broome Turn Complete - Anzac Anzac collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Dutch 3 Infantrys and 3 Marines moved from West Borneo to 106 Sea Zone 1 Infantry moved from West Borneo to East And South Borneo 3 Infantrys, 3 Marines and 3 Transports moved from 106 Sea Zone to 93 Sea Zone 1 Artillery and 1 Marine moved from Manila to 92 Sea Zone 1 Artillery, 1 Marine and 2 Transports moved from 92 Sea Zone to 93 Sea Zone 1 Artillery and 1 Marine moved from Formosa to 93 Sea Zone 2 Artillerys, 3 Infantrys and 5 Marines moved from 93 Sea Zone to Kyushu 1 Artillery and 1 Marine moved from Formosa to 84 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 93 Sea Zone 1 Artillery and 1 Marine moved from 93 Sea Zone to Kyushu Purchase Units - Dutch Dutch buy 1 Factory and 7 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 2 Infantrys placed in Shikoku 1 Factory placed in East And South Borneo 3 Infantrys placed in West Borneo 2 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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@dawgoneit Probably time to call this one. Want to try again? Same sides or swap?
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@entek sure. i’ll set one up in a few minutes.