L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd


  • TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
            2 fighters moved from 110 Sea Zone to 105 Sea Zone
            1 artillery moved from Scotland to United Kingdom
            1 fighter moved from 111 Sea Zone to 105 Sea Zone
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone
            6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 artillery moved from Vologda to Samara
            2 mech_infantrys moved from Urals to Samara
            1 armour moved from Novosibirsk to Samara
            1 mech_infantry moved from Novosibirsk to Turkmenistan
            2 mech_infantrys moved from Northwest Persia to Volgograd
            2 armour moved from Northwest Persia to Volgograd
            1 bomber moved from Northwest Persia to Turkmenistan
            1 fighter moved from Northwest Persia to Samara
            4 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Novgorod to Smolensk
            1 bomber moved from Western Germany to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 infantry moved from Germany to Greater Southern Germany
            1 bomber moved from Western Germany to United Kingdom
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @martin Scramble 110


  • @feltmarskal no thank you


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
            2 fighters moved from 110 Sea Zone to 105 Sea Zone
            1 artillery moved from Scotland to United Kingdom
            1 fighter moved from 111 Sea Zone to 105 Sea Zone
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone
            6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 artillery moved from Vologda to Samara
            2 mech_infantrys moved from Urals to Samara
            1 armour moved from Novosibirsk to Samara
            1 mech_infantry moved from Novosibirsk to Turkmenistan
            2 mech_infantrys moved from Northwest Persia to Volgograd
            2 armour moved from Northwest Persia to Volgograd
            1 bomber moved from Northwest Persia to Turkmenistan
            1 fighter moved from Northwest Persia to Samara
            4 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Novgorod to Smolensk
            1 bomber moved from Western Germany to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 infantry moved from Germany to Greater Southern Germany
            1 bomber moved from Western Germany to United Kingdom
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - Germans
            Battle in Turkmenistan
                Germans attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Samara
                Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                Russians defend with 2 artilleries
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer and 3 fighters
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in United Kingdom
                Germans attack with 7 artilleries, 2 bombers and 11 infantry
                British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 7 artilleries, 2 bombers and 11 infantry in United Kingdom, round 2 : 6/20 hits, 6.67 expected hits
                    British roll dice for 4 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/12 hits, 4.33 expected hits
                    4 aaGuns owned by the British, 4 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 7 artilleries, 2 bombers and 7 infantry in United Kingdom, round 3 : 2/16 hits, 6.00 expected hits
                    British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/10 hits, 3.67 expected hits
                    5 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom
                    Germans roll dice for 7 artilleries, 2 bombers and 2 infantry in United Kingdom, round 4 : 5/11 hits, 4.33 expected hits
                    British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/8 hits, 3.00 expected hits
                    2 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 7 artilleries and 2 bombers in United Kingdom, round 5 : 5/9 hits, 3.67 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in United Kingdom, round 5 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
                Germans captures 31PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 6 artilleries and 2 bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 1 artillery and 11 infantry
                Casualties for British: 4 aaGuns, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            3 fighters moved from 105 Sea Zone to 110 Sea Zone
            2 bombers moved from United Kingdom to Western Germany
            2 bombers moved from Bessarabia to Volgograd
            1 fighter moved from Samara to Volgograd
            1 bomber moved from Archangel to Novgorod
            1 aaGun moved from Novgorod to Archangel
            1 bomber moved from Turkmenistan to Volgograd
            1 aaGun, 2 armour and 1 artillery moved from Volgograd to Samara
            2 infantry moved from Volgograd to Samara
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 110 Sea Zone
            3 armour placed in Volgograd
            2 mech_infantrys placed in Novgorod
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,3
            Germans collect 65 PUs (2 lost to blockades); end with 96 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    British AA : -0.33
    Russians regular : -0.83
    Germans regular : -2.00
    British regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : 1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Shantung to Jehol
            3 infantry moved from Kiangsu to Anhwe
            3 fighters and 2 tactical_bombers moved from Shantung to Jehol
            4 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Jehol
                Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 4 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Jehol to Japan
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,5,5,3,2,4,3,1,3
            Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.67
    

    Savegame


  • @feltmarskal sorry, I can only make my move, tomorrow.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ6? How?

    Scramble.jpg

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ6? How?

    Scramble.jpg


  • No Scramble


  • @feltmarskal To the end in Japan

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Battle in Japan
                Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
                2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
                    Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
                    1 armour owned by the Americans lost in Japan
                Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
                Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
                Casualties for Japanese: 3 aaGuns and 4 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Korea
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 submarine moved from 91 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Central United States: 1 infantry
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Korea
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 2,67
    Japanese AA : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Jehol
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Battle in Japan
                Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
                2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
                    Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
                    1 armour owned by the Americans lost in Japan
                Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
                Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
                Casualties for Japanese: 3 aaGuns and 4 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Korea
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 submarine moved from 91 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Central United States: 1 infantry
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Korea
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Jehol
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Yunnan to French Indo China
            1 armour moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Turkmenistan
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Turkmenistan
                    British roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Turkmenistan
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
            Battle in French Indo China
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2,67 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/11 hits, 4,00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                1 bomber owned by the British retreated
                1 artillery owned by the British and 1 armour owned by the British retreated to Yunnan
                Japanese win with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from French Indo China to India
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Trans-Jordan to Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from Northwest Persia to Iraq
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Yunnan: 1 infantry
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
            EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry
            EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
            EDIT: Adding units owned by British to Eastern Persia: 1 armour
            EDIT: Removing units owned by British from India: 1 armour
            EDIT: Turning off Edit Mode
            1 transport placed in 39 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : -0,17
    Japanese regular : 3,00
    Japanese AA : -0,33
    Germans regular : 0,67
    British regular : -1,00
    

    Savegame


  • @martin I change my strategy after you had bad luck with destroying the Italian army at rostock.
    Bad luck again in japan for you, you must giv offering to the dice Gods:angel:


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            4 infantry moved from Tambov to Volgograd
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Yugoslavia to Southern Italy
            1 infantry moved from Western Ukraine to Ukraine
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,6,6
            Italians collect 10 PUs (9 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung
                    ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
                Casualties for Japanese: 1 fighter and 3 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 2,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung
                    ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
                Casualties for Japanese: 1 fighter and 3 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 2,00
    

    Savegame

Suggested Topics

  • 91
  • 34
  • 104
  • 153
  • 117
  • 166
  • 204
  • 201
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.4k

Users

39.9k

Topics

1.7m

Posts