PtV 666 (axis +6) v Pejon

  • '23 '22

    TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
            1 infantry and 2 marines moved from Kyushu to Japan
            1 artillery and 1 infantry moved from Hokkaido to Japan
            2 transports moved from 7 Sea Zone to 9 Sea Zone
            1 submarine moved from 22 Sea Zone to 21 Sea Zone
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 7 Sea Zone from Japanese
            3 fighters moved from Wake Island to Japan
            2 fighters moved from 16 Sea Zone to Japan
            2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            5 bombers moved from Western United States to Japan
            2 fighters moved from Western United States to 7 Sea Zone
            1 destroyer moved from 52 Sea Zone to 31 Sea Zone
            2 fighters moved from 52 Sea Zone to 31 Sea Zone
            3 fighters moved from New Zealand to 31 Sea Zone
            2 fighters moved from 12 Sea Zone to 31 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    @666 Totally ridiculous defense dice…

  • '23 '22

    @666 can’t think of a good way of evading your kamikazes without screwing other things up, so kami and/or scamble in SZ7?


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 can’t think of a good way of evading your kamikazes without screwing other things up, so kami and/or scamble in SZ7?

    no scramble but lets use all the kami’s. 1 on each CR and 4 for the BB

  • '23 '22

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
            1 infantry and 2 marines moved from Kyushu to Japan
            1 artillery and 1 infantry moved from Hokkaido to Japan
            2 transports moved from 7 Sea Zone to 9 Sea Zone
            1 submarine moved from 22 Sea Zone to 21 Sea Zone
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 7 Sea Zone from Japanese
            3 fighters moved from Wake Island to Japan
            2 fighters moved from 16 Sea Zone to Japan
            2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            5 bombers moved from Western United States to Japan
            2 fighters moved from Western United States to 7 Sea Zone
            1 destroyer moved from 52 Sea Zone to 31 Sea Zone
            2 fighters moved from 52 Sea Zone to 31 Sea Zone
            3 fighters moved from New Zealand to 31 Sea Zone
            2 fighters moved from 12 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 5,6,2,2
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking 21 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Japan
                Americans attack with 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 11 infantry
                    Americans roll dice for 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Japan, round 2 : 11/27 hits, 11,67 expected hits
                    Japanese roll dice for 1 bomber, 5 fighters and 11 infantry in Japan, round 2 : 6/17 hits, 7,17 expected hits
                    10 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 5 bombers owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 14 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Japan, round 3 : 8/21 hits, 9,00 expected hits
                    Japanese roll dice for 5 fighters and 1 infantry in Japan, round 3 : 3/6 hits, 3,67 expected hits
                    1 infantry owned by the Japanese, 5 fighters owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Japan
                Americans captures 66PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 14 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 5 bombers, 3 infantry and 1 marine
                Casualties for Japanese: 1 bomber, 5 fighters and 11 infantry
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer and 7 fighters
                Japanese defend with 1 carrier and 1 fighter
                    Americans roll dice for 1 destroyer and 7 fighters in 31 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 carrier and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is 18
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 carrier and 1 fighter
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            1 carrier moved from 16 Sea Zone to 7 Sea Zone
            1 carrier moved from 32 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            12 fighters moved from Japan to 7 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to Hokkaido
            1 submarine moved from 27 Sea Zone to 7 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 12 Sea Zone to 27 Sea Zone
            4 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from 31 Sea Zone to 27 Sea Zone
            1 carrier moved from 52 Sea Zone to 27 Sea Zone
            2 fighters moved from 31 Sea Zone to 27 Sea Zone
            3 fighters moved from 31 Sea Zone to Hawaiian Islands
            1 transport moved from 113 Sea Zone to 105 Sea Zone
            1 fighter moved from Brazil to Morocco
            1 carrier, 1 destroyer and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 destroyer moved from 7 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            1 bomber, 4 fighters and 4 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 129 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 134 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 139 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 149 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 154 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 159 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 164 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,50
    Japanese regular : -1,83
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Hopei to Kiangsi
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kiangsi
    
        Place Units - Chinese
            8 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
            1 infantry and 2 marines moved from Kyushu to Japan
            1 artillery and 1 infantry moved from Hokkaido to Japan
            2 transports moved from 7 Sea Zone to 9 Sea Zone
            1 submarine moved from 22 Sea Zone to 21 Sea Zone
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 7 Sea Zone from Japanese
            3 fighters moved from Wake Island to Japan
            2 fighters moved from 16 Sea Zone to Japan
            2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            5 bombers moved from Western United States to Japan
            2 fighters moved from Western United States to 7 Sea Zone
            1 destroyer moved from 52 Sea Zone to 31 Sea Zone
            2 fighters moved from 52 Sea Zone to 31 Sea Zone
            3 fighters moved from New Zealand to 31 Sea Zone
            2 fighters moved from 12 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 5,6,2,2
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking 21 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Japan
                Americans attack with 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 11 infantry
                    Americans roll dice for 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Japan, round 2 : 11/27 hits, 11,67 expected hits
                    Japanese roll dice for 1 bomber, 5 fighters and 11 infantry in Japan, round 2 : 6/17 hits, 7,17 expected hits
                    10 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 5 bombers owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 14 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Japan, round 3 : 8/21 hits, 9,00 expected hits
                    Japanese roll dice for 5 fighters and 1 infantry in Japan, round 3 : 3/6 hits, 3,67 expected hits
                    1 infantry owned by the Japanese, 5 fighters owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Japan
                Americans captures 66PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 14 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 5 bombers, 3 infantry and 1 marine
                Casualties for Japanese: 1 bomber, 5 fighters and 11 infantry
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer and 7 fighters
                Japanese defend with 1 carrier and 1 fighter
                    Americans roll dice for 1 destroyer and 7 fighters in 31 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 carrier and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is 18
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 carrier and 1 fighter
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            1 carrier moved from 16 Sea Zone to 7 Sea Zone
            1 carrier moved from 32 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            12 fighters moved from Japan to 7 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to Hokkaido
            1 submarine moved from 27 Sea Zone to 7 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 12 Sea Zone to 27 Sea Zone
            4 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from 31 Sea Zone to 27 Sea Zone
            1 carrier moved from 52 Sea Zone to 27 Sea Zone
            2 fighters moved from 31 Sea Zone to 27 Sea Zone
            3 fighters moved from 31 Sea Zone to Hawaiian Islands
            1 transport moved from 113 Sea Zone to 105 Sea Zone
            1 fighter moved from Brazil to Morocco
            1 carrier, 1 destroyer and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 destroyer moved from 7 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            1 bomber, 4 fighters and 4 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 129 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 134 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 139 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 149 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 154 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 159 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 164 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Hopei to Kiangsi
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kiangsi
    
        Place Units - Chinese
            8 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 128 Sea Zone
            1 destroyer moved from 112 Sea Zone to 128 Sea Zone
            2 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Albania to Yugoslavia
            2 fighters moved from Greece to Yugoslavia
            3 fighters moved from 99 Sea Zone to Yugoslavia
    
        Combat - British
            Battle in 128 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 128 Sea Zone
                British win, taking 128 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Yugoslavia
                British attack with 5 fighters and 3 infantry
                Germans defend with 2 infantry
                    British roll dice for 5 fighters and 3 infantry in Yugoslavia, round 2 : 4/8 hits, 3,00 expected hits
                    Germans roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            5 fighters moved from Yugoslavia to 99 Sea Zone
            1 infantry moved from Albania to Greece
            1 infantry moved from Rhodesia to Belgian Congo
            1 destroyer moved from 74 Sea Zone to 82 Sea Zone
            1 submarine moved from 81 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Southern Persia
            1 artillery moved from Egypt to Trans-Jordan
            2 infantry moved from Trans-Jordan to Syria
            1 fighter moved from 128 Sea Zone to Scotland
    
        Place Units - British
            1 carrier placed in 112 Sea Zone
            1 armour, 1 fighter and 1 mech_infantry placed in Greece
            British undo move 2.
            1 fighter placed in 99 Sea Zone
            1 armour and 1 mech_infantry placed in Greece
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1,50
    Japanese regular : -1,83
    Germans regular : 0,00
    British regular : 0,33
    

    Savegame


  • @Pejon_88 losing japan is game over…well done. I will report the results. GG


  • @Pejon_88 will be willing to have a rematch if you are up to it?

  • '23 '22

    @666 GG! I really thought you had it for quite some time. India and especially the battle outside Gib really turned the tide obviously. Made it possible for me to only focus on Japan but even so I was scared you would be able to take Hawaii and win even with Tokyo lost. I think that is allowed since it would have meant 7 VCs for you? I wonder if my Allied play was weak in the beginning or of those lost aircraft in I think Algeria really messed it up for me.

  • '23 '22

    @666 Yup, let’s. Switch sides or bid? Note that I have three other competitive games ongoing, but I think a re-match takes precedence in a way. Also, we have kept the pace quite slow anyway. Just wanted to give you a heads-up.


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 GG! I really thought you had it for quite some time. India and especially the battle outside Gib really turned the tide obviously. Made it possible for me to only focus on Japan but even so I was scared you would be able to take Hawaii and win even with Tokyo lost. I think that is allowed since it would have meant 7 VCs for you? I wonder if my Allied play was weak in the beginning or of those lost aircraft in I think Algeria really messed it up for me.

    yeah, it fell apart fast with some of those late battle losses. I think NWY was bad for Germany too, but that is the FOG of War…


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 Yup, let’s. Switch sides or bid? Note that I have three other competitive games ongoing, but I think a re-match takes precedence in a way. Also, we have kept the pace quite slow anyway. Just wanted to give you a heads-up.

    Let’s rebid, I am happy to go at it at a slow pace. You can start the bidding!

  • '23 '22

    @666 Your decision to go for Norway you mean? Yeah maybe, since it allowed Soviet to go more on the offensive I suppose.


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 Your decision to go for Norway you mean? Yeah maybe, since it allowed Soviet to go more on the offensive I suppose.

    No, I thought the dice were bad again, but looking back that wasn’t the case…It is important to pick some fights as the allies. it is just when to decide to do it. you choose well.

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